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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#ifndef ASSIMP_Q3BSPFILEIMPORTER_H_INC
-#define ASSIMP_Q3BSPFILEIMPORTER_H_INC
-
-#include "BaseImporter.h"
-
-#include <map>
-
-struct aiMesh;
-struct aiNode;
-struct aiFace;
-struct aiMaterial;
-struct aiTexture;
-
-namespace Assimp {
-namespace Q3BSP {
- class Q3BSPZipArchive;
- struct Q3BSPModel;
- struct sQ3BSPFace;
-}
-
-// ------------------------------------------------------------------------------------------------
-/** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
- */
-// ------------------------------------------------------------------------------------------------
-class Q3BSPFileImporter : public BaseImporter {
-public:
- /// @brief Default constructor.
- Q3BSPFileImporter();
-
- /// @brief Destructor.
- ~Q3BSPFileImporter();
-
-public:
- /// @brief Returns whether the class can handle the format of the given file.
- /// @remark See BaseImporter::CanRead() for details.
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
-
-private:
- typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
- typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
- typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
-
- const aiImporterDesc* GetInfo () const;
- void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
- void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
- bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
- void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
- void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
- aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
- std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
- void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
- unsigned int &rVertIdx );
- void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
- size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
- size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
- size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
- void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
- aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
- bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
- aiMaterial *pMatHelper, int textureId );
- bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
- bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
- bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
- std::string &rFile, std::string &rExt );
-
-private:
- aiMesh *m_pCurrentMesh;
- aiFace *m_pCurrentFace;
- FaceMap m_MaterialLookupMap;
- std::vector<aiTexture*> mTextures;
-};
-
-// ------------------------------------------------------------------------------------------------
-
-} // Namespace Assimp
-
-
-#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC