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-rw-r--r--src/3rdparty/assimp/code/Q3BSPFileImporter.h98
1 files changed, 51 insertions, 47 deletions
diff --git a/src/3rdparty/assimp/code/Q3BSPFileImporter.h b/src/3rdparty/assimp/code/Q3BSPFileImporter.h
index 7a60defad..c995f82ab 100644
--- a/src/3rdparty/assimp/code/Q3BSPFileImporter.h
+++ b/src/3rdparty/assimp/code/Q3BSPFileImporter.h
@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2008, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -43,6 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
struct aiMesh;
+struct aiNode;
+struct aiFace;
+struct aiMaterial;
+struct aiTexture;
namespace Assimp
{
@@ -55,57 +59,57 @@ struct sQ3BSPFace;
}
// ------------------------------------------------------------------------------------------------
-/** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
+/** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
*/
// ------------------------------------------------------------------------------------------------
class Q3BSPFileImporter : public BaseImporter
{
public:
- /// @brief Default constructor.
- Q3BSPFileImporter();
+ /// @brief Default constructor.
+ Q3BSPFileImporter();
- /// @brief Destructor.
- ~Q3BSPFileImporter();
+ /// @brief Destructor.
+ ~Q3BSPFileImporter();
public:
- /// @brief Returns whether the class can handle the format of the given file.
- /// @remark See BaseImporter::CanRead() for details.
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
+ /// @brief Returns whether the class can handle the format of the given file.
+ /// @remark See BaseImporter::CanRead() for details.
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
private:
- typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
- typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
- typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
-
- const aiImporterDesc* GetInfo () const;
- void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
- void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
- bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
- void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
- void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
- aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
- std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
- void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
- unsigned int &rVertIdx );
- void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
- size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
- size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
- size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
- void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
- aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
- bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
- aiMaterial *pMatHelper, int textureId );
- bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
- bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
- bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
- std::string &rFile, std::string &rExt );
+ typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
+ typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
+ typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
+
+ const aiImporterDesc* GetInfo () const;
+ void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
+ void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
+ bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
+ void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
+ void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
+ aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
+ std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
+ void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
+ unsigned int &rVertIdx );
+ void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
+ size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
+ size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
+ size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
+ void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
+ aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
+ bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
+ aiMaterial *pMatHelper, int textureId );
+ bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
+ bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
+ bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
+ std::string &rFile, std::string &rExt );
private:
- aiMesh *m_pCurrentMesh;
- aiFace *m_pCurrentFace;
- FaceMap m_MaterialLookupMap;
- std::vector<aiTexture*> mTextures;
+ aiMesh *m_pCurrentMesh;
+ aiFace *m_pCurrentFace;
+ FaceMap m_MaterialLookupMap;
+ std::vector<aiTexture*> mTextures;
};
// ------------------------------------------------------------------------------------------------