diff options
Diffstat (limited to 'src/3rdparty/assimp/code/StandardShapes.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/StandardShapes.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/3rdparty/assimp/code/StandardShapes.cpp b/src/3rdparty/assimp/code/StandardShapes.cpp index ef3f66c1f..5924a20e0 100644 --- a/src/3rdparty/assimp/code/StandardShapes.cpp +++ b/src/3rdparty/assimp/code/StandardShapes.cpp @@ -192,7 +192,7 @@ unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions) positions.reserve(positions.size()+60); const float t = (1.f + 2.236067977f)/2.f; - const float s = sqrt(1.f + t*t); + const float s = std::sqrt(1.f + t*t); const aiVector3D v0 = aiVector3D(t,1.f, 0.f)/s; const aiVector3D v1 = aiVector3D(-t,1.f, 0.f)/s; @@ -242,8 +242,8 @@ unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions positions.reserve(positions.size()+108); const float a = 1.f / 1.7320508f; - const float b = sqrt((3.f-2.23606797f)/6.f); - const float c = sqrt((3.f+2.23606797f)/6.f); + const float b = std::sqrt((3.f-2.23606797f)/6.f); + const float c = std::sqrt((3.f+2.23606797f)/6.f); const aiVector3D v0 = aiVector3D(a,a,a); const aiVector3D v1 = aiVector3D(a,a,-a); @@ -390,8 +390,8 @@ void StandardShapes::MakeCone(float height,float radius1, size_t old = positions.size(); // No negative radii - radius1 = ::fabs(radius1); - radius2 = ::fabs(radius2); + radius1 = std::fabs(radius1); + radius2 = std::fabs(radius2); float halfHeight = height / 2; @@ -424,8 +424,8 @@ void StandardShapes::MakeCone(float height,float radius1, const aiVector3D v2 = aiVector3D (s * radius2, halfHeight, t * radius2 ); const float next = angle + angle_delta; - float s2 = ::cos(next); - float t2 = ::sin(next); + float s2 = std::cos(next); + float t2 = std::sin(next); const aiVector3D v3 = aiVector3D (s2 * radius2, halfHeight, t2 * radius2 ); const aiVector3D v4 = aiVector3D (s2 * radius1, -halfHeight, t2 * radius1 ); @@ -476,7 +476,7 @@ void StandardShapes::MakeCircle(float radius, unsigned int tess, if (tess < 3 || !radius) return; - radius = ::fabs(radius); + radius = std::fabs(radius); // We will need 3 vertices per segment positions.reserve(positions.size()+tess*3); @@ -491,8 +491,8 @@ void StandardShapes::MakeCircle(float radius, unsigned int tess, { positions.push_back(aiVector3D(s * radius,0.f,t * radius)); angle += angle_delta; - s = ::cos(angle); - t = ::sin(angle); + s = std::cos(angle); + t = std::sin(angle); positions.push_back(aiVector3D(s * radius,0.f,t * radius)); positions.push_back(aiVector3D(0.f,0.f,0.f)); |