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-rw-r--r--src/3rdparty/assimp/code/StandardShapes.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/3rdparty/assimp/code/StandardShapes.cpp b/src/3rdparty/assimp/code/StandardShapes.cpp
index ef3f66c1f..5924a20e0 100644
--- a/src/3rdparty/assimp/code/StandardShapes.cpp
+++ b/src/3rdparty/assimp/code/StandardShapes.cpp
@@ -192,7 +192,7 @@ unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
positions.reserve(positions.size()+60);
const float t = (1.f + 2.236067977f)/2.f;
- const float s = sqrt(1.f + t*t);
+ const float s = std::sqrt(1.f + t*t);
const aiVector3D v0 = aiVector3D(t,1.f, 0.f)/s;
const aiVector3D v1 = aiVector3D(-t,1.f, 0.f)/s;
@@ -242,8 +242,8 @@ unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions
positions.reserve(positions.size()+108);
const float a = 1.f / 1.7320508f;
- const float b = sqrt((3.f-2.23606797f)/6.f);
- const float c = sqrt((3.f+2.23606797f)/6.f);
+ const float b = std::sqrt((3.f-2.23606797f)/6.f);
+ const float c = std::sqrt((3.f+2.23606797f)/6.f);
const aiVector3D v0 = aiVector3D(a,a,a);
const aiVector3D v1 = aiVector3D(a,a,-a);
@@ -390,8 +390,8 @@ void StandardShapes::MakeCone(float height,float radius1,
size_t old = positions.size();
// No negative radii
- radius1 = ::fabs(radius1);
- radius2 = ::fabs(radius2);
+ radius1 = std::fabs(radius1);
+ radius2 = std::fabs(radius2);
float halfHeight = height / 2;
@@ -424,8 +424,8 @@ void StandardShapes::MakeCone(float height,float radius1,
const aiVector3D v2 = aiVector3D (s * radius2, halfHeight, t * radius2 );
const float next = angle + angle_delta;
- float s2 = ::cos(next);
- float t2 = ::sin(next);
+ float s2 = std::cos(next);
+ float t2 = std::sin(next);
const aiVector3D v3 = aiVector3D (s2 * radius2, halfHeight, t2 * radius2 );
const aiVector3D v4 = aiVector3D (s2 * radius1, -halfHeight, t2 * radius1 );
@@ -476,7 +476,7 @@ void StandardShapes::MakeCircle(float radius, unsigned int tess,
if (tess < 3 || !radius)
return;
- radius = ::fabs(radius);
+ radius = std::fabs(radius);
// We will need 3 vertices per segment
positions.reserve(positions.size()+tess*3);
@@ -491,8 +491,8 @@ void StandardShapes::MakeCircle(float radius, unsigned int tess,
{
positions.push_back(aiVector3D(s * radius,0.f,t * radius));
angle += angle_delta;
- s = ::cos(angle);
- t = ::sin(angle);
+ s = std::cos(angle);
+ t = std::sin(angle);
positions.push_back(aiVector3D(s * radius,0.f,t * radius));
positions.push_back(aiVector3D(0.f,0.f,0.f));