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-rw-r--r--src/3rdparty/assimp/code/TextureTransform.h276
1 files changed, 140 insertions, 136 deletions
diff --git a/src/3rdparty/assimp/code/TextureTransform.h b/src/3rdparty/assimp/code/TextureTransform.h
index 1f8580f54..ccad3bdd9 100644
--- a/src/3rdparty/assimp/code/TextureTransform.h
+++ b/src/3rdparty/assimp/code/TextureTransform.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -45,15 +45,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "BaseProcess.h"
+#include <assimp/material.h>
+#include <list>
+
struct aiNode;
+struct aiMaterial;
-namespace Assimp {
+namespace Assimp {
-#define AI_TT_UV_IDX_LOCK_TBD 0xffffffff
-#define AI_TT_UV_IDX_LOCK_NONE 0xeeeeeeee
+#define AI_TT_UV_IDX_LOCK_TBD 0xffffffff
+#define AI_TT_UV_IDX_LOCK_NONE 0xeeeeeeee
-#define AI_TT_ROTATION_EPSILON ((float)AI_DEG_TO_RAD(0.5))
+#define AI_TT_ROTATION_EPSILON ((float)AI_DEG_TO_RAD(0.5))
// ---------------------------------------------------------------------------
/** Small helper structure representing a shortcut into the material list
@@ -61,21 +65,21 @@ namespace Assimp {
*/
struct TTUpdateInfo
{
- TTUpdateInfo() :
- directShortcut (NULL)
- , mat (NULL)
- , semantic (0)
- , index (0)
- {}
+ TTUpdateInfo() :
+ directShortcut (NULL)
+ , mat (NULL)
+ , semantic (0)
+ , index (0)
+ {}
- //! Direct shortcut, if available
- unsigned int* directShortcut;
+ //! Direct shortcut, if available
+ unsigned int* directShortcut;
- //! Material
- aiMaterial *mat;
+ //! Material
+ aiMaterial *mat;
- //! Texture type and index
- unsigned int semantic, index;
+ //! Texture type and index
+ unsigned int semantic, index;
};
@@ -85,102 +89,102 @@ struct TTUpdateInfo
struct STransformVecInfo : public aiUVTransform
{
- STransformVecInfo()
- : uvIndex (0)
- , mapU (aiTextureMapMode_Wrap)
- , mapV (aiTextureMapMode_Wrap)
- , lockedPos (AI_TT_UV_IDX_LOCK_NONE)
- {}
-
- //! Source texture coordinate index
- unsigned int uvIndex;
-
- //! Texture mapping mode in the u, v direction
- aiTextureMapMode mapU,mapV;
-
- //! Locked destination UV index
- //! AI_TT_UV_IDX_LOCK_TBD - to be determined
- //! AI_TT_UV_IDX_LOCK_NONE - none (default)
- unsigned int lockedPos;
-
- //! Update info - shortcuts into all materials
- //! that are referencing this transform setup
- std::list<TTUpdateInfo> updateList;
-
-
- // -------------------------------------------------------------------
- /** Compare two transform setups
- */
- inline bool operator== (const STransformVecInfo& other) const
- {
- // We use a small epsilon here
- const static float epsilon = 0.05f;
-
- if (std::fabs( mTranslation.x - other.mTranslation.x ) > epsilon ||
- std::fabs( mTranslation.y - other.mTranslation.y ) > epsilon)
- {
- return false;
- }
-
- if (std::fabs( mScaling.x - other.mScaling.x ) > epsilon ||
- std::fabs( mScaling.y - other.mScaling.y ) > epsilon)
- {
- return false;
- }
-
- if (std::fabs( mRotation - other.mRotation) > epsilon)
- {
- return false;
- }
- return true;
- }
-
- inline bool operator!= (const STransformVecInfo& other) const
- {
- return !(*this == other);
- }
-
-
- // -------------------------------------------------------------------
- /** Returns whether this is an untransformed texture coordinate set
- */
- inline bool IsUntransformed() const
- {
- return (1.0f == mScaling.x && 1.f == mScaling.y &&
- !mTranslation.x && !mTranslation.y &&
- mRotation < AI_TT_ROTATION_EPSILON);
- }
-
- // -------------------------------------------------------------------
- /** Build a 3x3 matrix from the transformations
- */
- inline void GetMatrix(aiMatrix3x3& mOut)
- {
- mOut = aiMatrix3x3();
-
- if (1.0f != mScaling.x || 1.0f != mScaling.y)
- {
- aiMatrix3x3 mScale;
- mScale.a1 = mScaling.x;
- mScale.b2 = mScaling.y;
- mOut = mScale;
- }
- if (mRotation)
- {
- aiMatrix3x3 mRot;
- mRot.a1 = mRot.b2 = std::cos(mRotation);
+ STransformVecInfo()
+ : uvIndex (0)
+ , mapU (aiTextureMapMode_Wrap)
+ , mapV (aiTextureMapMode_Wrap)
+ , lockedPos (AI_TT_UV_IDX_LOCK_NONE)
+ {}
+
+ //! Source texture coordinate index
+ unsigned int uvIndex;
+
+ //! Texture mapping mode in the u, v direction
+ aiTextureMapMode mapU,mapV;
+
+ //! Locked destination UV index
+ //! AI_TT_UV_IDX_LOCK_TBD - to be determined
+ //! AI_TT_UV_IDX_LOCK_NONE - none (default)
+ unsigned int lockedPos;
+
+ //! Update info - shortcuts into all materials
+ //! that are referencing this transform setup
+ std::list<TTUpdateInfo> updateList;
+
+
+ // -------------------------------------------------------------------
+ /** Compare two transform setups
+ */
+ inline bool operator== (const STransformVecInfo& other) const
+ {
+ // We use a small epsilon here
+ const static float epsilon = 0.05f;
+
+ if (std::fabs( mTranslation.x - other.mTranslation.x ) > epsilon ||
+ std::fabs( mTranslation.y - other.mTranslation.y ) > epsilon)
+ {
+ return false;
+ }
+
+ if (std::fabs( mScaling.x - other.mScaling.x ) > epsilon ||
+ std::fabs( mScaling.y - other.mScaling.y ) > epsilon)
+ {
+ return false;
+ }
+
+ if (std::fabs( mRotation - other.mRotation) > epsilon)
+ {
+ return false;
+ }
+ return true;
+ }
+
+ inline bool operator!= (const STransformVecInfo& other) const
+ {
+ return !(*this == other);
+ }
+
+
+ // -------------------------------------------------------------------
+ /** Returns whether this is an untransformed texture coordinate set
+ */
+ inline bool IsUntransformed() const
+ {
+ return (1.0f == mScaling.x && 1.f == mScaling.y &&
+ !mTranslation.x && !mTranslation.y &&
+ mRotation < AI_TT_ROTATION_EPSILON);
+ }
+
+ // -------------------------------------------------------------------
+ /** Build a 3x3 matrix from the transformations
+ */
+ inline void GetMatrix(aiMatrix3x3& mOut)
+ {
+ mOut = aiMatrix3x3();
+
+ if (1.0f != mScaling.x || 1.0f != mScaling.y)
+ {
+ aiMatrix3x3 mScale;
+ mScale.a1 = mScaling.x;
+ mScale.b2 = mScaling.y;
+ mOut = mScale;
+ }
+ if (mRotation)
+ {
+ aiMatrix3x3 mRot;
+ mRot.a1 = mRot.b2 = std::cos(mRotation);
mRot.a2 = mRot.b1 = std::sin(mRotation);
- mRot.a2 = -mRot.a2;
- mOut *= mRot;
- }
- if (mTranslation.x || mTranslation.y)
- {
- aiMatrix3x3 mTrans;
- mTrans.a3 = mTranslation.x;
- mTrans.b3 = mTranslation.y;
- mOut *= mTrans;
- }
- }
+ mRot.a2 = -mRot.a2;
+ mOut *= mRot;
+ }
+ if (mTranslation.x || mTranslation.y)
+ {
+ aiMatrix3x3 mTrans;
+ mTrans.a3 = mTranslation.x;
+ mTrans.b3 = mTranslation.y;
+ mOut *= mTrans;
+ }
+ }
};
@@ -192,34 +196,34 @@ class TextureTransformStep : public BaseProcess
{
public:
- TextureTransformStep();
- ~TextureTransformStep();
+ TextureTransformStep();
+ ~TextureTransformStep();
public:
- // -------------------------------------------------------------------
- bool IsActive( unsigned int pFlags) const;
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
- // -------------------------------------------------------------------
- void Execute( aiScene* pScene);
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
- // -------------------------------------------------------------------
- void SetupProperties(const Importer* pImp);
+ // -------------------------------------------------------------------
+ void SetupProperties(const Importer* pImp);
protected:
- // -------------------------------------------------------------------
- /** Preprocess a specific UV transformation setup
- *
- * @param info Transformation setup to be preprocessed.
- */
- void PreProcessUVTransform(STransformVecInfo& info);
+ // -------------------------------------------------------------------
+ /** Preprocess a specific UV transformation setup
+ *
+ * @param info Transformation setup to be preprocessed.
+ */
+ void PreProcessUVTransform(STransformVecInfo& info);
private:
- unsigned int configFlags;
+ unsigned int configFlags;
};
}