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-rw-r--r--src/3rdparty/assimp/code/ValidateDataStructure.h223
1 files changed, 113 insertions, 110 deletions
diff --git a/src/3rdparty/assimp/code/ValidateDataStructure.h b/src/3rdparty/assimp/code/ValidateDataStructure.h
index 2b7fa3721..87f158b37 100644
--- a/src/3rdparty/assimp/code/ValidateDataStructure.h
+++ b/src/3rdparty/assimp/code/ValidateDataStructure.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -44,7 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_VALIDATEPROCESS_H_INC
#define AI_VALIDATEPROCESS_H_INC
-#include "../include/assimp/types.h"
+#include <assimp/types.h>
+#include <assimp/material.h>
#include "BaseProcess.h"
struct aiBone;
@@ -55,8 +56,10 @@ struct aiTexture;
struct aiMaterial;
struct aiNode;
struct aiString;
+struct aiCamera;
+struct aiLight;
-namespace Assimp {
+namespace Assimp {
// --------------------------------------------------------------------------------------
/** Validates the whole ASSIMP scene data structure for correctness.
@@ -66,113 +69,113 @@ class ValidateDSProcess : public BaseProcess
{
public:
- ValidateDSProcess();
- ~ValidateDSProcess();
+ ValidateDSProcess();
+ ~ValidateDSProcess();
public:
- // -------------------------------------------------------------------
- bool IsActive( unsigned int pFlags) const;
+ // -------------------------------------------------------------------
+ bool IsActive( unsigned int pFlags) const;
- // -------------------------------------------------------------------
- void Execute( aiScene* pScene);
+ // -------------------------------------------------------------------
+ void Execute( aiScene* pScene);
protected:
- // -------------------------------------------------------------------
- /** Report a validation error. This will throw an exception,
- * control won't return.
- * @param msg Format string for sprintf().*/
- AI_WONT_RETURN void ReportError(const char* msg,...) AI_WONT_RETURN_SUFFIX;
-
-
- // -------------------------------------------------------------------
- /** Report a validation warning. This won't throw an exception,
- * control will return to the callera.
- * @param msg Format string for sprintf().*/
- void ReportWarning(const char* msg,...);
-
-
- // -------------------------------------------------------------------
- /** Validates a mesh
- * @param pMesh Input mesh*/
- void Validate( const aiMesh* pMesh);
-
- // -------------------------------------------------------------------
- /** Validates a bone
- * @param pMesh Input mesh
- * @param pBone Input bone*/
- void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
-
- // -------------------------------------------------------------------
- /** Validates an animation
- * @param pAnimation Input animation*/
- void Validate( const aiAnimation* pAnimation);
-
- // -------------------------------------------------------------------
- /** Validates a material
- * @param pMaterial Input material*/
- void Validate( const aiMaterial* pMaterial);
-
- // -------------------------------------------------------------------
- /** Search the material data structure for invalid or corrupt
- * texture keys.
- * @param pMaterial Input material
- * @param type Type of the texture*/
- void SearchForInvalidTextures(const aiMaterial* pMaterial,
- aiTextureType type);
-
- // -------------------------------------------------------------------
- /** Validates a texture
- * @param pTexture Input texture*/
- void Validate( const aiTexture* pTexture);
-
- // -------------------------------------------------------------------
- /** Validates a light source
- * @param pLight Input light
- */
- void Validate( const aiLight* pLight);
-
- // -------------------------------------------------------------------
- /** Validates a camera
- * @param pCamera Input camera*/
- void Validate( const aiCamera* pCamera);
-
- // -------------------------------------------------------------------
- /** Validates a bone animation channel
- * @param pAnimation Animation channel.
- * @param pBoneAnim Input bone animation */
- void Validate( const aiAnimation* pAnimation,
- const aiNodeAnim* pBoneAnim);
-
- // -------------------------------------------------------------------
- /** Validates a node and all of its subnodes
- * @param Node Input node*/
- void Validate( const aiNode* pNode);
-
- // -------------------------------------------------------------------
- /** Validates a string
- * @param pString Input string*/
- void Validate( const aiString* pString);
+ // -------------------------------------------------------------------
+ /** Report a validation error. This will throw an exception,
+ * control won't return.
+ * @param msg Format string for sprintf().*/
+ AI_WONT_RETURN void ReportError(const char* msg,...) AI_WONT_RETURN_SUFFIX;
+
+
+ // -------------------------------------------------------------------
+ /** Report a validation warning. This won't throw an exception,
+ * control will return to the callera.
+ * @param msg Format string for sprintf().*/
+ void ReportWarning(const char* msg,...);
+
+
+ // -------------------------------------------------------------------
+ /** Validates a mesh
+ * @param pMesh Input mesh*/
+ void Validate( const aiMesh* pMesh);
+
+ // -------------------------------------------------------------------
+ /** Validates a bone
+ * @param pMesh Input mesh
+ * @param pBone Input bone*/
+ void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
+
+ // -------------------------------------------------------------------
+ /** Validates an animation
+ * @param pAnimation Input animation*/
+ void Validate( const aiAnimation* pAnimation);
+
+ // -------------------------------------------------------------------
+ /** Validates a material
+ * @param pMaterial Input material*/
+ void Validate( const aiMaterial* pMaterial);
+
+ // -------------------------------------------------------------------
+ /** Search the material data structure for invalid or corrupt
+ * texture keys.
+ * @param pMaterial Input material
+ * @param type Type of the texture*/
+ void SearchForInvalidTextures(const aiMaterial* pMaterial,
+ aiTextureType type);
+
+ // -------------------------------------------------------------------
+ /** Validates a texture
+ * @param pTexture Input texture*/
+ void Validate( const aiTexture* pTexture);
+
+ // -------------------------------------------------------------------
+ /** Validates a light source
+ * @param pLight Input light
+ */
+ void Validate( const aiLight* pLight);
+
+ // -------------------------------------------------------------------
+ /** Validates a camera
+ * @param pCamera Input camera*/
+ void Validate( const aiCamera* pCamera);
+
+ // -------------------------------------------------------------------
+ /** Validates a bone animation channel
+ * @param pAnimation Animation channel.
+ * @param pBoneAnim Input bone animation */
+ void Validate( const aiAnimation* pAnimation,
+ const aiNodeAnim* pBoneAnim);
+
+ // -------------------------------------------------------------------
+ /** Validates a node and all of its subnodes
+ * @param Node Input node*/
+ void Validate( const aiNode* pNode);
+
+ // -------------------------------------------------------------------
+ /** Validates a string
+ * @param pString Input string*/
+ void Validate( const aiString* pString);
private:
- // template to validate one of the aiScene::mXXX arrays
- template <typename T>
- inline void DoValidation(T** array, unsigned int size,
- const char* firstName, const char* secondName);
-
- // extended version: checks whethr T::mName occurs twice
- template <typename T>
- inline void DoValidationEx(T** array, unsigned int size,
- const char* firstName, const char* secondName);
-
- // extension to the first template which does also search
- // the nodegraph for an item with the same name
- template <typename T>
- inline void DoValidationWithNameCheck(T** array, unsigned int size,
- const char* firstName, const char* secondName);
-
- aiScene* mScene;
+ // template to validate one of the aiScene::mXXX arrays
+ template <typename T>
+ inline void DoValidation(T** array, unsigned int size,
+ const char* firstName, const char* secondName);
+
+ // extended version: checks whethr T::mName occurs twice
+ template <typename T>
+ inline void DoValidationEx(T** array, unsigned int size,
+ const char* firstName, const char* secondName);
+
+ // extension to the first template which does also search
+ // the nodegraph for an item with the same name
+ template <typename T>
+ inline void DoValidationWithNameCheck(T** array, unsigned int size,
+ const char* firstName, const char* secondName);
+
+ aiScene* mScene;
};