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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter.cpp
+/// \brief X3D-format files importer for Assimp: main algorithm implementation.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+#include "StringUtils.h"
+
+// Header files, Assimp.
+#include <assimp/DefaultIOSystem.h>
+#include "fast_atof.h"
+#include "FIReader.hpp"
+
+// Header files, stdlib.
+#include <memory>
+#include <string>
+#include <iterator>
+
+namespace Assimp {
+
+/// \var aiImporterDesc X3DImporter::Description
+/// Constant which holds the importer description
+const aiImporterDesc X3DImporter::Description = {
+ "Extensible 3D(X3D) Importer",
+ "smalcom",
+ "",
+ "See documentation in source code. Chapter: Limitations.",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
+ 0,
+ 0,
+ 0,
+ 0,
+ "x3d x3db"
+};
+
+//const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
+//const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
+
+struct WordIterator: public std::iterator<std::input_iterator_tag, const char*> {
+ static const char *whitespace;
+ const char *start_, *end_;
+ WordIterator(const char *start, const char *end): start_(start), end_(end) {
+ start_ = start + strspn(start, whitespace);
+ if (start_ >= end_) {
+ start_ = 0;
+ }
+ }
+ WordIterator(): start_(0), end_(0) {}
+ WordIterator(const WordIterator &other): start_(other.start_), end_(other.end_) {}
+ WordIterator &operator=(const WordIterator &other) {
+ start_ = other.start_;
+ end_ = other.end_;
+ return *this;
+ }
+ bool operator==(const WordIterator &other) const { return start_ == other.start_; }
+ bool operator!=(const WordIterator &other) const { return start_ != other.start_; }
+ WordIterator &operator++() {
+ start_ += strcspn(start_, whitespace);
+ start_ += strspn(start_, whitespace);
+ if (start_ >= end_) {
+ start_ = 0;
+ }
+ return *this;
+ }
+ WordIterator operator++(int) {
+ WordIterator result(*this);
+ ++(*this);
+ return result;
+ }
+ const char *operator*() const { return start_; }
+};
+
+const char *WordIterator::whitespace = ", \t\r\n";
+
+X3DImporter::X3DImporter()
+: NodeElement_Cur( nullptr )
+, mReader( nullptr ) {
+ // empty
+}
+
+X3DImporter::~X3DImporter() {
+ // Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
+ Clear();
+}
+
+void X3DImporter::Clear() {
+ NodeElement_Cur = nullptr;
+ // Delete all elements
+ if(NodeElement_List.size()) {
+ for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++ ) {
+ delete *it;
+ }
+ NodeElement_List.clear();
+ }
+}
+
+
+/*********************************************************************************************************************************************/
+/************************************************************ Functions: find set ************************************************************/
+/*********************************************************************************************************************************************/
+
+bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
+{
+ for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
+ {
+ if(((*it)->Type == pType) && ((*it)->ID == pID))
+ {
+ if(pElement != nullptr) *pElement = *it;
+
+ return true;
+ }
+ }// for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
+
+ return false;
+}
+
+bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
+ const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
+{
+ bool found = false;// flag: true - if requested element is found.
+
+ // Check if pStartNode - this is the element, we are looking for.
+ if((pStartNode->Type == pType) && (pStartNode->ID == pID))
+ {
+ found = true;
+ if ( pElement != nullptr )
+ {
+ *pElement = pStartNode;
+ }
+
+ goto fne_fn_end;
+ }// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
+
+ // Check childs of pStartNode.
+ for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
+ {
+ found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
+ if ( found )
+ {
+ break;
+ }
+ }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
+
+fne_fn_end:
+
+ return found;
+}
+
+bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
+{
+ CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
+ bool static_search = false;// flag: true if searching in static node.
+
+ // At first check if we have deal with static node. Go up through parent nodes and check flag.
+ while(tnd != nullptr)
+ {
+ if(tnd->Type == CX3DImporter_NodeElement::ENET_Group)
+ {
+ if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
+ {
+ static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
+ break;
+ }
+ }
+
+ tnd = tnd->Parent;// go up in graph.
+ }// while(tnd != nullptr)
+
+ // at now call appropriate search function.
+ if ( static_search )
+ {
+ return FindNodeElement_FromNode( tnd, pID, pType, pElement );
+ }
+ else
+ {
+ return FindNodeElement_FromRoot( pID, pType, pElement );
+ }
+}
+
+/*********************************************************************************************************************************************/
+/************************************************************ Functions: throw set ***********************************************************/
+/*********************************************************************************************************************************************/
+
+void X3DImporter::Throw_ArgOutOfRange(const std::string& pArgument)
+{
+ throw DeadlyImportError("Argument value is out of range for: \"" + pArgument + "\".");
+}
+
+void X3DImporter::Throw_CloseNotFound(const std::string& pNode)
+{
+ throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
+}
+
+void X3DImporter::Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
+{
+ throw DeadlyImportError("In <" + std::string(mReader->getNodeName()) + "> failed to convert attribute value \"" + pAttrValue +
+ "\" from string to array of floats.");
+}
+
+void X3DImporter::Throw_DEF_And_USE()
+{
+ throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + std::string(mReader->getNodeName()) + ">.");
+}
+
+void X3DImporter::Throw_IncorrectAttr(const std::string& pAttrName)
+{
+ throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
+}
+
+void X3DImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
+{
+ throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
+}
+
+void X3DImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
+{
+ throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
+}
+
+void X3DImporter::Throw_TagCountIncorrect(const std::string& pNode)
+{
+ throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
+}
+
+void X3DImporter::Throw_USE_NotFound(const std::string& pAttrValue)
+{
+ throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + std::string(mReader->getNodeName()) + ">.");
+}
+
+/*********************************************************************************************************************************************/
+/************************************************************* Functions: XML set ************************************************************/
+/*********************************************************************************************************************************************/
+
+void X3DImporter::XML_CheckNode_MustBeEmpty()
+{
+ if(!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
+}
+
+void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
+{
+ static const size_t Uns_Skip_Len = 192;
+ const char* Uns_Skip[ Uns_Skip_Len ] = {
+ // CAD geometry component
+ "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
+ // Core
+ "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
+ // Distributed interactive simulation (DIS) component
+ "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
+ // Cube map environmental texturing component
+ "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
+ // Environmental effects component
+ "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
+ // Environmental sensor component
+ "ProximitySensor", "TransformSensor", "VisibilitySensor",
+ // Followers component
+ "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
+ "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
+ // Geospatial component
+ "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
+ "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
+ // Humanoid Animation (H-Anim) component
+ "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
+ // Interpolation component
+ "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
+ "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
+ "SplineScalarInterpolator", "SquadOrientationInterpolator",
+ // Key device sensor component
+ "KeySensor", "StringSensor",
+ // Layering component
+ "Layer", "LayerSet", "Viewport",
+ // Layout component
+ "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
+ // Navigation component
+ "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
+ // Networking component
+ "EXPORT", "IMPORT", "Anchor", "LoadSensor",
+ // NURBS component
+ "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
+ "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
+ "NurbsTrimmedSurface",
+ // Particle systems component
+ "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
+ "VolumeEmitter", "WindPhysicsModel",
+ // Picking component
+ "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
+ // Pointing device sensor component
+ "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
+ // Rendering component
+ "ClipPlane",
+ // Rigid body physics
+ "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
+ "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
+ // Scripting component
+ "Script",
+ // Programmable shaders component
+ "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
+ "ShaderProgram",
+ // Shape component
+ "FillProperties", "LineProperties", "TwoSidedMaterial",
+ // Sound component
+ "AudioClip", "Sound",
+ // Text component
+ "FontStyle", "Text",
+ // Texturing3D Component
+ "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
+ // Texturing component
+ "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
+ // Time component
+ "TimeSensor",
+ // Event Utilities component
+ "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
+ // Volume rendering component
+ "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
+ "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
+ "VolumeData"
+ };
+
+ const std::string nn( mReader->getNodeName() );
+ bool found = false;
+ bool close_found = false;
+
+ for(size_t i = 0; i < Uns_Skip_Len; i++)
+ {
+ if(nn == Uns_Skip[i])
+ {
+ found = true;
+ if(mReader->isEmptyElement())
+ {
+ close_found = true;
+
+ goto casu_cres;
+ }
+
+ while(mReader->read())
+ {
+ if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
+ {
+ close_found = true;
+
+ goto casu_cres;
+ }
+ }
+ }
+ }
+
+casu_cres:
+
+ if(!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
+
+ if(close_found)
+ LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
+ else
+ Throw_CloseNotFound(nn);
+}
+
+bool X3DImporter::XML_SearchNode(const std::string& pNodeName)
+{
+ while(mReader->read())
+ {
+ if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
+ }
+
+ return false;
+}
+
+bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
+{
+ auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
+ if (boolValue) {
+ if (boolValue->value.size() == 1) {
+ return boolValue->value.front();
+ }
+ throw DeadlyImportError("Invalid bool value");
+ }
+ else {
+ std::string val(mReader->getAttributeValue(pAttrIdx));
+
+ if(val == "false")
+ return false;
+ else if(val == "true")
+ return true;
+ else
+ throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"" + val + "\"");
+ }
+}
+
+float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
+{
+ auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
+ if (floatValue) {
+ if (floatValue->value.size() == 1) {
+ return floatValue->value.front();
+ }
+ throw DeadlyImportError("Invalid float value");
+ }
+ else {
+ std::string val;
+ float tvalf;
+
+ ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
+ fast_atoreal_move(val.c_str(), tvalf, false);
+
+ return tvalf;
+ }
+}
+
+int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
+{
+ auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
+ if (intValue) {
+ if (intValue->value.size() == 1) {
+ return intValue->value.front();
+ }
+ throw DeadlyImportError("Invalid int value");
+ }
+ else {
+ return strtol10(mReader->getAttributeValue(pAttrIdx));
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
+{
+ std::vector<float> tlist;
+ std::vector<float>::iterator it;
+
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
+ if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+
+ it = tlist.begin();
+ pValue.r = *it++;
+ pValue.g = *it++;
+ pValue.b = *it;
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
+{
+ std::vector<float> tlist;
+ std::vector<float>::iterator it;
+
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
+ if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+
+ it = tlist.begin();
+ pValue.x = *it++;
+ pValue.y = *it;
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
+{
+ std::vector<float> tlist;
+ std::vector<float>::iterator it;
+
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
+ if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+
+ it = tlist.begin();
+ pValue.x = *it++;
+ pValue.y = *it++;
+ pValue.z = *it;
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
+{
+ auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
+ if (boolValue) {
+ pValue = boolValue->value;
+ }
+ else {
+ const char *val = mReader->getAttributeValue(pAttrIdx);
+ pValue.clear();
+
+ //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
+ //const std::cregex_iterator wordItEnd;
+ //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::regex_match(match.str(), pattern_true); });
+
+ WordIterator wordItBegin(val, val + strlen(val));
+ WordIterator wordItEnd;
+ std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return (::tolower(match[0]) == 't') || (match[0] == '1'); });
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
+{
+ auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
+ if (intValue) {
+ pValue = intValue->value;
+ }
+ else {
+ const char *val = mReader->getAttributeValue(pAttrIdx);
+ pValue.clear();
+
+ //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
+ //const std::cregex_iterator wordItEnd;
+ //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stoi(match.str()); });
+
+ WordIterator wordItBegin(val, val + strlen(val));
+ WordIterator wordItEnd;
+ std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return atoi(match); });
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
+{
+ auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
+ if (floatValue) {
+ pValue = floatValue->value;
+ }
+ else {
+ const char *val = mReader->getAttributeValue(pAttrIdx);
+ pValue.clear();
+
+ //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
+ //const std::cregex_iterator wordItEnd;
+ //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stof(match.str()); });
+
+ WordIterator wordItBegin(val, val + strlen(val));
+ WordIterator wordItEnd;
+ std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return static_cast<float>(atof(match)); });
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
+{
+ auto doubleValue = std::dynamic_pointer_cast<const FIDoubleValue>(mReader->getAttributeEncodedValue(pAttrIdx));
+ if (doubleValue) {
+ pValue = doubleValue->value;
+ }
+ else {
+ const char *val = mReader->getAttributeValue(pAttrIdx);
+ pValue.clear();
+
+ //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
+ //const std::cregex_iterator wordItEnd;
+ //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stod(match.str()); });
+
+ WordIterator wordItBegin(val, val + strlen(val));
+ WordIterator wordItEnd;
+ std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return atof(match); });
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
+{
+ std::vector<float> tlist;
+
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
+ if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+
+ // copy data to array
+ for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
+ {
+ aiColor3D tcol;
+
+ tcol.r = *it++;
+ tcol.g = *it++;
+ tcol.b = *it++;
+ pValue.push_back(tcol);
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
+{
+ std::list<aiColor3D> tlist;
+
+ XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
+ // and copy to array
+ if(tlist.size() > 0)
+ {
+ pValue.reserve(tlist.size());
+ for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
+{
+ std::vector<float> tlist;
+
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
+ if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
+
+ // copy data to array
+ for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
+ {
+ aiColor4D tcol;
+
+ tcol.r = *it++;
+ tcol.g = *it++;
+ tcol.b = *it++;
+ tcol.a = *it++;
+ pValue.push_back(tcol);
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
+{
+ std::list<aiColor4D> tlist;
+
+ XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
+ // and copy to array
+ if(tlist.size() > 0)
+ {
+ pValue.reserve(tlist.size());
+ for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
+ {
+ pValue.push_back( *it );
+ }
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
+{
+ std::vector<float> tlist;
+
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
+ if ( tlist.size() % 2 )
+ {
+ Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
+ }
+
+ // copy data to array
+ for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
+ {
+ aiVector2D tvec;
+
+ tvec.x = *it++;
+ tvec.y = *it++;
+ pValue.push_back(tvec);
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
+{
+ std::list<aiVector2D> tlist;
+
+ XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
+ // and copy to array
+ if(tlist.size() > 0)
+ {
+ pValue.reserve(tlist.size());
+ for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
+ {
+ pValue.push_back( *it );
+ }
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
+{
+ std::vector<float> tlist;
+
+ XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
+ if ( tlist.size() % 3 )
+ {
+ Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
+ }
+
+ // copy data to array
+ for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
+ {
+ aiVector3D tvec;
+
+ tvec.x = *it++;
+ tvec.y = *it++;
+ tvec.z = *it++;
+ pValue.push_back(tvec);
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
+{
+ std::list<aiVector3D> tlist;
+
+ XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
+ // and copy to array
+ if(tlist.size() > 0)
+ {
+ pValue.reserve(tlist.size());
+ for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
+ {
+ pValue.push_back( *it );
+ }
+ }
+}
+
+void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
+{
+ // make copy of attribute value - strings list.
+ const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
+ if ( 0 == tok_str_len )
+ {
+ Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
+ }
+
+ // get pointer to begin of value.
+ char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
+ char *tok_str_end = tok_str + tok_str_len;
+ // string list has following format: attr_name='"s1" "s2" "sn"'.
+ do
+ {
+ char* tbeg;
+ char* tend;
+ size_t tlen;
+ std::string tstr;
+
+ // find begin of string(element of string list): "sn".
+ tbeg = strstr(tok_str, "\"");
+ if(tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
+
+ tbeg++;// forward pointer from '\"' symbol to next after it.
+ tok_str = tbeg;
+ // find end of string(element of string list): "sn".
+ tend = strstr(tok_str, "\"");
+ if(tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
+
+ tok_str = tend + 1;
+ // create storage for new string
+ tlen = tend - tbeg;
+ tstr.resize(tlen);// reserve enough space and copy data
+ memcpy((void*)tstr.data(), tbeg, tlen);// not strcpy because end of copied string from tok_str has no terminator.
+ // and store string in output list.
+ pValue.push_back(tstr);
+ } while(tok_str < tok_str_end);
+}
+
+/*********************************************************************************************************************************************/
+/****************************************************** Functions: geometry helper set ******************************************************/
+/*********************************************************************************************************************************************/
+
+aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
+{
+ return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
+}
+
+void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
+ std::list<aiVector3D>& pVertices)
+{
+ // check argument values ranges.
+ if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
+ }
+ if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
+ }
+ if ( pRadius <= 0 )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
+ }
+
+ // calculate arc angle and check type of arc
+ float angle_full = std::fabs(pEndAngle - pStartAngle);
+ if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
+ {
+ angle_full = AI_MATH_TWO_PI_F;
+ }
+
+ // calculate angle for one step - angle to next point of line.
+ float angle_step = angle_full / (float)pNumSegments;
+ // make points
+ for(size_t pi = 0; pi <= pNumSegments; pi++)
+ {
+ float tangle = pStartAngle + pi * angle_step;
+ pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
+ }// for(size_t pi = 0; pi <= pNumSegments; pi++)
+
+ // if we making full circle then add last vertex equal to first vertex
+ if(angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
+}
+
+void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
+{
+ std::list<aiVector3D>::const_iterator pit = pPoint.begin();
+ std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
+
+ pit_last--;
+
+ if ( pPoint.size() < 2 )
+ {
+ Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
+ }
+
+ // add first point of first line.
+ pLine.push_back(*pit++);
+ // add internal points
+ while(pit != pit_last)
+ {
+ pLine.push_back(*pit);// second point of previous line
+ pLine.push_back(*pit);// first point of next line
+ pit++;
+ }
+ // add last point of last line
+ pLine.push_back(*pit);
+}
+
+void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
+{
+ std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
+
+ while(plit != pPolylineCoordIdx.end())
+ {
+ // add first point of polyline
+ pLineCoordIdx.push_back(*plit++);
+ while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
+ {
+ std::list<int32_t>::const_iterator plit_next;
+
+ plit_next = plit, plit_next++;
+ pLineCoordIdx.push_back(*plit);// second point of previous line.
+ pLineCoordIdx.push_back(-1);// delimiter
+ if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
+
+ pLineCoordIdx.push_back(*plit);// first point of next line.
+ plit = plit_next;
+ }// while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
+ }// while(plit != pPolylineCoordIdx.end())
+}
+
+#define MESH_RectParallelepiped_CREATE_VERT \
+aiVector3D vert_set[8]; \
+float x1, x2, y1, y2, z1, z2, hs; \
+ \
+ hs = pSize.x / 2, x1 = -hs, x2 = hs; \
+ hs = pSize.y / 2, y1 = -hs, y2 = hs; \
+ hs = pSize.z / 2, z1 = -hs, z2 = hs; \
+ vert_set[0].Set(x2, y1, z2); \
+ vert_set[1].Set(x2, y2, z2); \
+ vert_set[2].Set(x2, y2, z1); \
+ vert_set[3].Set(x2, y1, z1); \
+ vert_set[4].Set(x1, y1, z2); \
+ vert_set[5].Set(x1, y2, z2); \
+ vert_set[6].Set(x1, y2, z1); \
+ vert_set[7].Set(x1, y1, z1)
+
+void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
+{
+ MESH_RectParallelepiped_CREATE_VERT;
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0);// front
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5);// back
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4);// left
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1);// right
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4);// top
+ MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3);// bottom
+}
+
+#undef MESH_RectParallelepiped_CREATE_VERT
+
+void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
+{
+ std::vector<int32_t> f_data(pCoordIdx);
+ std::vector<unsigned int> inds;
+ unsigned int prim_type = 0;
+
+ if ( f_data.back() != ( -1 ) )
+ {
+ f_data.push_back( -1 );
+ }
+
+ // reserve average size.
+ pFaces.reserve(f_data.size() / 3);
+ inds.reserve(4);
+ //PrintVectorSet("build. ci", pCoordIdx);
+ for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
+ {
+ // when face is got count how many indices in it.
+ if(*it == (-1))
+ {
+ aiFace tface;
+ size_t ts;
+
+ ts = inds.size();
+ switch(ts)
+ {
+ case 0: goto mg_m_err;
+ case 1: prim_type |= aiPrimitiveType_POINT; break;
+ case 2: prim_type |= aiPrimitiveType_LINE; break;
+ case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
+ default: prim_type |= aiPrimitiveType_POLYGON; break;
+ }
+
+ tface.mNumIndices = static_cast<unsigned int>(ts);
+ tface.mIndices = new unsigned int[ts];
+ memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
+ pFaces.push_back(tface);
+ inds.clear();
+ }// if(*it == (-1))
+ else
+ {
+ inds.push_back(*it);
+ }// if(*it == (-1)) else
+ }// for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
+//PrintVectorSet("build. faces", pCoordIdx);
+
+ pPrimitiveTypes = prim_type;
+
+ return;
+
+mg_m_err:
+
+ for(size_t i = 0, i_e = pFaces.size(); i < i_e; i++) delete [] pFaces.at(i).mIndices;
+
+ pFaces.clear();
+}
+
+void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
+{
+std::list<aiColor4D> tcol;
+
+ // create RGBA array from RGB.
+ for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
+
+ // call existing function for adding RGBA colors
+ MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
+}
+
+void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
+{
+ std::list<aiColor4D>::const_iterator col_it = pColors.begin();
+
+ if(pColorPerVertex)
+ {
+ if(pColors.size() < pMesh.mNumVertices)
+ {
+ throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
+ to_string(pMesh.mNumVertices) + ").");
+ }
+
+ // copy colors to mesh
+ pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
+ for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mColors[0][i] = *col_it++;
+ }// if(pColorPerVertex)
+ else
+ {
+ if(pColors.size() < pMesh.mNumFaces)
+ {
+ throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
+ to_string(pMesh.mNumFaces) + ").");
+ }
+
+ // copy colors to mesh
+ pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
+ for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
+ {
+ // apply color to all vertices of face
+ for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
+ {
+ pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
+ }
+
+ col_it++;
+ }
+ }// if(pColorPerVertex) else
+}
+
+void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
+ const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
+{
+ std::list<aiColor4D> tcol;
+
+ // create RGBA array from RGB.
+ for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
+ {
+ tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
+ }
+
+ // call existing function for adding RGBA colors
+ MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
+}
+
+void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
+ const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
+{
+ std::vector<aiColor4D> col_tgt_arr;
+ std::list<aiColor4D> col_tgt_list;
+ std::vector<aiColor4D> col_arr_copy;
+
+ if ( pCoordIdx.size() == 0 )
+ {
+ throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
+ }
+
+ // copy list to array because we are need indexed access to colors.
+ col_arr_copy.reserve(pColors.size());
+ for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
+ {
+ col_arr_copy.push_back( *it );
+ }
+
+ if(pColorPerVertex)
+ {
+ if(pColorIdx.size() > 0)
+ {
+ // check indices array count.
+ if(pColorIdx.size() < pCoordIdx.size())
+ {
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
+ ") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
+ }
+ // create list with colors for every vertex.
+ col_tgt_arr.resize(pMesh.mNumVertices);
+ for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
+ {
+ if ( *colidx_it == ( -1 ) )
+ {
+ continue;// skip faces delimiter
+ }
+ if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
+ {
+ throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
+ }
+ if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
+ {
+ throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
+ }
+
+ col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
+ }
+ }// if(pColorIdx.size() > 0)
+ else
+ {
+ // when color indices list is absent use CoordIdx.
+ // check indices array count.
+ if(pColors.size() < pMesh.mNumVertices)
+ {
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
+ to_string(pMesh.mNumVertices) + ").");
+ }
+ // create list with colors for every vertex.
+ col_tgt_arr.resize(pMesh.mNumVertices);
+ for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
+ {
+ col_tgt_arr[ i ] = col_arr_copy[ i ];
+ }
+ }// if(pColorIdx.size() > 0) else
+ }// if(pColorPerVertex)
+ else
+ {
+ if(pColorIdx.size() > 0)
+ {
+ // check indices array count.
+ if(pColorIdx.size() < pMesh.mNumFaces)
+ {
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
+ ") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
+ }
+ // create list with colors for every vertex using faces indices.
+ col_tgt_arr.resize(pMesh.mNumFaces);
+
+ std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin();
+ for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
+ {
+ if((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
+
+ col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
+ }
+ }// if(pColorIdx.size() > 0)
+ else
+ {
+ // when color indices list is absent use CoordIdx.
+ // check indices array count.
+ if(pColors.size() < pMesh.mNumFaces)
+ {
+ throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
+ to_string(pMesh.mNumFaces) + ").");
+ }
+ // create list with colors for every vertex using faces indices.
+ col_tgt_arr.resize(pMesh.mNumFaces);
+ for(size_t fi = 0; fi < pMesh.mNumFaces; fi++) col_tgt_arr[fi] = col_arr_copy[fi];
+
+ }// if(pColorIdx.size() > 0) else
+ }// if(pColorPerVertex) else
+
+ // copy array to list for calling function that add colors.
+ for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); it++) col_tgt_list.push_back(*it);
+ // add prepared colors list to mesh.
+ MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
+}
+
+void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pNormalIdx,
+ const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
+{
+ std::vector<size_t> tind;
+ std::vector<aiVector3D> norm_arr_copy;
+
+ // copy list to array because we are need indexed access to normals.
+ norm_arr_copy.reserve(pNormals.size());
+ for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
+ {
+ norm_arr_copy.push_back( *it );
+ }
+
+ if(pNormalPerVertex)
+ {
+ if(pNormalIdx.size() > 0)
+ {
+ // check indices array count.
+ if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
+
+ tind.reserve(pNormalIdx.size());
+ for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); it++)
+ {
+ if(*it != (-1)) tind.push_back(*it);
+ }
+
+ // copy normals to mesh
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+ for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
+ {
+ if(tind[i] >= norm_arr_copy.size())
+ throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
+ ") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
+
+ pMesh.mNormals[i] = norm_arr_copy[tind[i]];
+ }
+ }
+ else
+ {
+ if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
+
+ // copy normals to mesh
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+ std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
+ for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
+ }
+ }// if(pNormalPerVertex)
+ else
+ {
+ if(pNormalIdx.size() > 0)
+ {
+ if(pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
+
+ std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
+
+ tind.reserve(pNormalIdx.size());
+ for(size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) tind.push_back(*normidx_it++);
+
+ }
+ else
+ {
+ tind.reserve(pMesh.mNumFaces);
+ for(size_t i = 0; i < pMesh.mNumFaces; i++) tind.push_back(i);
+
+ }
+
+ // copy normals to mesh
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+ for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
+ {
+ aiVector3D tnorm;
+
+ tnorm = norm_arr_copy[tind[fi]];
+ for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
+ }
+ }// if(pNormalPerVertex) else
+}
+
+void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
+{
+ std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
+
+ if(pNormalPerVertex)
+ {
+ if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
+
+ // copy normals to mesh
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+ for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
+ }// if(pNormalPerVertex)
+ else
+ {
+ if(pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
+
+ // copy normals to mesh
+ pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
+ for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
+ {
+ // apply color to all vertices of face
+ for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
+
+ norm_it++;
+ }
+ }// if(pNormalPerVertex) else
+}
+
+void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pTexCoordIdx,
+ const std::list<aiVector2D>& pTexCoords) const
+{
+ std::vector<aiVector3D> texcoord_arr_copy;
+ std::vector<aiFace> faces;
+ unsigned int prim_type;
+
+ // copy list to array because we are need indexed access to normals.
+ texcoord_arr_copy.reserve(pTexCoords.size());
+ for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
+ {
+ texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
+ }
+
+ if(pTexCoordIdx.size() > 0)
+ {
+ GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
+ if ( faces.empty() )
+ {
+ throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
+ }
+ if ( faces.size() != pMesh.mNumFaces )
+ {
+ throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
+ }
+ }
+ else
+ {
+ GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
+ }
+
+ pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
+ pMesh.mNumUVComponents[0] = 2;
+ for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
+ {
+ if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
+ throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
+
+ for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
+ {
+ size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
+ size_t tc_idx = faces.at(fi).mIndices[ii];
+
+ pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
+ }
+ }// for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
+}
+
+void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
+{
+ std::vector<aiVector3D> tc_arr_copy;
+
+ if ( pTexCoords.size() != pMesh.mNumVertices )
+ {
+ throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
+ }
+
+ // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
+ tc_arr_copy.reserve(pTexCoords.size());
+ for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
+ {
+ tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
+ }
+
+ // copy texture coordinates to mesh
+ pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
+ pMesh.mNumUVComponents[0] = 2;
+ for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
+ {
+ pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
+ }
+}
+
+aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::vector<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
+{
+ std::vector<aiFace> faces;
+ unsigned int prim_type = 0;
+
+ // create faces array from input string with vertices indices.
+ GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
+ if ( !faces.size() )
+ {
+ throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
+ }
+
+ //
+ // Create new mesh and copy geometry data.
+ //
+ aiMesh *tmesh = new aiMesh;
+ size_t ts = faces.size();
+ // faces
+ tmesh->mFaces = new aiFace[ts];
+ tmesh->mNumFaces = static_cast<unsigned int>(ts);
+ for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
+
+ // vertices
+ std::list<aiVector3D>::const_iterator vit = pVertices.begin();
+
+ ts = pVertices.size();
+ tmesh->mVertices = new aiVector3D[ts];
+ tmesh->mNumVertices = static_cast<unsigned int>(ts);
+ for ( size_t i = 0; i < ts; i++ )
+ {
+ tmesh->mVertices[ i ] = *vit++;
+ }
+
+ // set primitives type and return result.
+ tmesh->mPrimitiveTypes = prim_type;
+
+ return tmesh;
+}
+
+/*********************************************************************************************************************************************/
+/************************************************************ Functions: parse set ***********************************************************/
+/*********************************************************************************************************************************************/
+
+void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
+{
+ CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
+
+ // if we are adding not the root element then add new element to current element child list.
+ if ( NodeElement_Cur != nullptr )
+ {
+ NodeElement_Cur->Child.push_back( new_group );
+ }
+
+ NodeElement_List.push_back(new_group);// it's a new element - add it to list.
+ NodeElement_Cur = new_group;// switch current element to new one.
+}
+
+void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
+{
+ NodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
+ NodeElement_Cur = pNode;// switch current element to new one.
+}
+
+void X3DImporter::ParseHelper_Node_Exit()
+{
+ // check if we can walk up.
+ if ( NodeElement_Cur != nullptr )
+ {
+ NodeElement_Cur = NodeElement_Cur->Parent;
+ }
+}
+
+void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
+{
+ pOutString.clear();
+ const size_t instr_len = strlen(pInStr);
+ if ( 0 == instr_len )
+ {
+ return;
+ }
+
+ pOutString.reserve(instr_len * 3 / 2);
+ // check and correct floats in format ".x". Must be "x.y".
+ if ( pInStr[ 0 ] == '.' )
+ {
+ pOutString.push_back( '0' );
+ }
+
+ pOutString.push_back(pInStr[0]);
+ for(size_t ci = 1; ci < instr_len; ci++)
+ {
+ if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
+ {
+ pOutString.push_back('0');
+ pOutString.push_back('.');
+ }
+ else
+ {
+ pOutString.push_back(pInStr[ci]);
+ }
+ }
+}
+
+extern FIVocabulary X3D_vocabulary_3_2;
+extern FIVocabulary X3D_vocabulary_3_3;
+
+void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
+{
+ std::unique_ptr<FIReader> OldReader = std::move(mReader);// store current XMLreader.
+ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
+
+ // Check whether we can read from the file
+ if ( file.get() == nullptr )
+ {
+ throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
+ }
+ mReader = FIReader::create(file.get());
+ if ( !mReader )
+ {
+ throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
+ }
+ mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.2", &X3D_vocabulary_3_2);
+ mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.3", &X3D_vocabulary_3_3);
+ // start reading
+ ParseNode_Root();
+
+ // restore old XMLreader
+ mReader = std::move(OldReader);
+}
+
+void X3DImporter::ParseNode_Root()
+{
+ // search for root tag <X3D>
+ if ( !XML_SearchNode( "X3D" ) )
+ {
+ throw DeadlyImportError( "Root node \"X3D\" not found." );
+ }
+
+ ParseHelper_Group_Begin();// create root node element.
+ // parse other contents
+ while(mReader->read())
+ {
+ if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
+ {
+ continue;
+ }
+
+ if(XML_CheckNode_NameEqual("head"))
+ ParseNode_Head();
+ else if(XML_CheckNode_NameEqual("Scene"))
+ ParseNode_Scene();
+ else
+ XML_CheckNode_SkipUnsupported("Root");
+ }
+
+ // exit from root node element.
+ ParseHelper_Node_Exit();
+}
+
+void X3DImporter::ParseNode_Head()
+{
+ bool close_found = false;// flag: true if close tag of node are found.
+
+ while(mReader->read())
+ {
+ if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if(XML_CheckNode_NameEqual("meta"))
+ {
+ XML_CheckNode_MustBeEmpty();
+
+ // adding metadata from <head> as MetaString from <Scene>
+ bool added( false );
+ CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
+
+ ms->Name = mReader->getAttributeValueSafe("name");
+ // name must not be empty
+ if(!ms->Name.empty())
+ {
+ ms->Value.push_back(mReader->getAttributeValueSafe("content"));
+ NodeElement_List.push_back(ms);
+ if ( NodeElement_Cur != nullptr )
+ {
+ NodeElement_Cur->Child.push_back( ms );
+ added = true;
+ }
+ }
+ // if an error has occurred, release instance
+ if ( !added ) {
+ delete ms;
+ }
+ }// if(XML_CheckNode_NameEqual("meta"))
+ }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if(XML_CheckNode_NameEqual("head"))
+ {
+ close_found = true;
+ break;
+ }
+ }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
+ }// while(mReader->read())
+
+ if ( !close_found )
+ {
+ Throw_CloseNotFound( "head" );
+ }
+}
+
+void X3DImporter::ParseNode_Scene()
+{
+ auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
+ {
+ pCounter++;
+ if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
+};
+
+auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
+{
+ if(pCounter == 0) Throw_TagCountIncorrect(pGroupName);
+
+ pCounter--;
+};
+
+static const char* GroupName_Group = "Group";
+static const char* GroupName_StaticGroup = "StaticGroup";
+static const char* GroupName_Transform = "Transform";
+static const char* GroupName_Switch = "Switch";
+
+bool close_found = false;
+size_t counter_group = 0;
+size_t counter_transform = 0;
+size_t counter_switch = 0;
+
+ // while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
+ ParseHelper_Group_Begin(true);
+ while(mReader->read())
+ {
+ if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if(XML_CheckNode_NameEqual("Shape"))
+ {
+ ParseNode_Shape_Shape();
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_Group))
+ {
+ GroupCounter_Increase(counter_group, GroupName_Group);
+ ParseNode_Grouping_Group();
+ // if node is empty then decrease group counter at this place.
+ if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
+ {
+ GroupCounter_Increase(counter_group, GroupName_StaticGroup);
+ ParseNode_Grouping_StaticGroup();
+ // if node is empty then decrease group counter at this place.
+ if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_Transform))
+ {
+ GroupCounter_Increase(counter_transform, GroupName_Transform);
+ ParseNode_Grouping_Transform();
+ // if node is empty then decrease group counter at this place.
+ if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_Switch))
+ {
+ GroupCounter_Increase(counter_switch, GroupName_Switch);
+ ParseNode_Grouping_Switch();
+ // if node is empty then decrease group counter at this place.
+ if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
+ }
+ else if(XML_CheckNode_NameEqual("DirectionalLight"))
+ {
+ ParseNode_Lighting_DirectionalLight();
+ }
+ else if(XML_CheckNode_NameEqual("PointLight"))
+ {
+ ParseNode_Lighting_PointLight();
+ }
+ else if(XML_CheckNode_NameEqual("SpotLight"))
+ {
+ ParseNode_Lighting_SpotLight();
+ }
+ else if(XML_CheckNode_NameEqual("Inline"))
+ {
+ ParseNode_Networking_Inline();
+ }
+ else if(!ParseHelper_CheckRead_X3DMetadataObject())
+ {
+ XML_CheckNode_SkipUnsupported("Scene");
+ }
+ }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if(XML_CheckNode_NameEqual("Scene"))
+ {
+ close_found = true;
+
+ break;
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_Group))
+ {
+ GroupCounter_Decrease(counter_group, GroupName_Group);
+ ParseNode_Grouping_GroupEnd();
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
+ {
+ GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
+ ParseNode_Grouping_StaticGroupEnd();
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_Transform))
+ {
+ GroupCounter_Decrease(counter_transform, GroupName_Transform);
+ ParseNode_Grouping_TransformEnd();
+ }
+ else if(XML_CheckNode_NameEqual(GroupName_Switch))
+ {
+ GroupCounter_Decrease(counter_switch, GroupName_Switch);
+ ParseNode_Grouping_SwitchEnd();
+ }
+ }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
+ }// while(mReader->read())
+
+ ParseHelper_Node_Exit();
+
+ if(counter_group) Throw_TagCountIncorrect("Group");
+ if(counter_transform) Throw_TagCountIncorrect("Transform");
+ if(counter_switch) Throw_TagCountIncorrect("Switch");
+ if(!close_found) Throw_CloseNotFound("Scene");
+
+}
+
+/*********************************************************************************************************************************************/
+/******************************************************** Functions: BaseImporter set ********************************************************/
+/*********************************************************************************************************************************************/
+
+bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
+{
+ const std::string extension = GetExtension(pFile);
+
+ if((extension == "x3d") || (extension == "x3db")) return true;
+
+ if(!extension.length() || pCheckSig)
+ {
+ const char* tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
+
+ return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
+ }
+
+ return false;
+}
+
+void X3DImporter::GetExtensionList(std::set<std::string>& pExtensionList)
+{
+ pExtensionList.insert("x3d");
+ pExtensionList.insert("x3db");
+}
+
+const aiImporterDesc* X3DImporter::GetInfo () const
+{
+ return &Description;
+}
+
+void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
+{
+ mpIOHandler = pIOHandler;
+
+ Clear();// delete old graph.
+ std::string::size_type slashPos = pFile.find_last_of("\\/");
+ pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
+ ParseFile(pFile, pIOHandler);
+ pIOHandler->PopDirectory();
+ //
+ // Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
+ // We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
+ // are stored. So at first we need to count how meshes and materials are stored in scene graph.
+ //
+ // at first creating root node for aiScene.
+ pScene->mRootNode = new aiNode;
+ pScene->mRootNode->mParent = nullptr;
+ pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
+ //search for root node element
+ NodeElement_Cur = NodeElement_List.front();
+ while(NodeElement_Cur->Parent != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
+
+ {// fill aiScene with objects.
+ std::list<aiMesh*> mesh_list;
+ std::list<aiMaterial*> mat_list;
+ std::list<aiLight*> light_list;
+
+ // create nodes tree
+ Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
+ // copy needed data to scene
+ if(mesh_list.size() > 0)
+ {
+ std::list<aiMesh*>::const_iterator it = mesh_list.begin();
+
+ pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+ for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
+ }
+
+ if(mat_list.size() > 0)
+ {
+ std::list<aiMaterial*>::const_iterator it = mat_list.begin();
+
+ pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+ for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
+ }
+
+ if(light_list.size() > 0)
+ {
+ std::list<aiLight*>::const_iterator it = light_list.begin();
+
+ pScene->mNumLights = static_cast<unsigned int>(light_list.size());
+ pScene->mLights = new aiLight*[pScene->mNumLights];
+ for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
+ }
+ }// END: fill aiScene with objects.
+
+ ///TODO: IME optimize tree
+}
+
+}// namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER