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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter_Group.cpp
+/// \brief Parsing data from nodes of "Grouping" set of X3D.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+
+namespace Assimp
+{
+
+// <Group
+// DEF="" ID
+// USE="" IDREF
+// bboxCenter="0 0 0" SFVec3f [initializeOnly]
+// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
+// >
+// <!-- ChildContentModel -->
+// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
+// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
+// precise palette of legal nodes that are available depends on assigned profile and components.
+// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
+// </Group>
+// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
+void X3DImporter::ParseNode_Grouping_Group()
+{
+ std::string def, use;
+
+ MACRO_ATTRREAD_LOOPBEG;
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+ MACRO_ATTRREAD_LOOPEND;
+
+ // if "USE" defined then find already defined element.
+ if(!use.empty())
+ {
+ CX3DImporter_NodeElement* ne;
+
+ MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
+ }
+ else
+ {
+ ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
+ // at this place new group mode created and made current, so we can name it.
+ if(!def.empty()) NodeElement_Cur->ID = def;
+ // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
+
+ // for empty element exit from node in that place
+ if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
+ }// if(!use.empty()) else
+}
+
+void X3DImporter::ParseNode_Grouping_GroupEnd()
+{
+ ParseHelper_Node_Exit();// go up in scene graph
+}
+
+// <StaticGroup
+// DEF="" ID
+// USE="" IDREF
+// bboxCenter="0 0 0" SFVec3f [initializeOnly]
+// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
+// >
+// <!-- ChildContentModel -->
+// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
+// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
+// precise palette of legal nodes that are available depends on assigned profile and components.
+// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
+// </StaticGroup>
+// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
+// contain any USE references outside the StaticGroup.
+void X3DImporter::ParseNode_Grouping_StaticGroup()
+{
+ std::string def, use;
+
+ MACRO_ATTRREAD_LOOPBEG;
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+ MACRO_ATTRREAD_LOOPEND;
+
+ // if "USE" defined then find already defined element.
+ if(!use.empty())
+ {
+ CX3DImporter_NodeElement* ne;
+
+ MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
+ }
+ else
+ {
+ ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
+ // at this place new group mode created and made current, so we can name it.
+ if(!def.empty()) NodeElement_Cur->ID = def;
+ // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
+
+ // for empty element exit from node in that place
+ if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
+ }// if(!use.empty()) else
+}
+
+void X3DImporter::ParseNode_Grouping_StaticGroupEnd()
+{
+ ParseHelper_Node_Exit();// go up in scene graph
+}
+
+// <Switch
+// DEF="" ID
+// USE="" IDREF
+// bboxCenter="0 0 0" SFVec3f [initializeOnly]
+// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
+// whichChoice="-1" SFInt32 [inputOutput]
+// >
+// <!-- ChildContentModel -->
+// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
+// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
+// precise palette of legal nodes that are available depends on assigned profile and components.
+// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
+// </Switch>
+// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
+// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
+// is chosen.
+void X3DImporter::ParseNode_Grouping_Switch()
+{
+ std::string def, use;
+ int32_t whichChoice = -1;
+
+ MACRO_ATTRREAD_LOOPBEG;
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+ MACRO_ATTRREAD_CHECK_RET("whichChoice", whichChoice, XML_ReadNode_GetAttrVal_AsI32);
+ MACRO_ATTRREAD_LOOPEND;
+
+ // if "USE" defined then find already defined element.
+ if(!use.empty())
+ {
+ CX3DImporter_NodeElement* ne;
+
+ MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
+ }
+ else
+ {
+ ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
+ // at this place new group mode created and made current, so we can name it.
+ if(!def.empty()) NodeElement_Cur->ID = def;
+
+ // also set values specific to this type of group
+ ((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->UseChoice = true;
+ ((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Choice = whichChoice;
+ // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
+
+ // for empty element exit from node in that place
+ if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
+ }// if(!use.empty()) else
+}
+
+void X3DImporter::ParseNode_Grouping_SwitchEnd()
+{
+ // just exit from node. Defined choice will be accepted at postprocessing stage.
+ ParseHelper_Node_Exit();// go up in scene graph
+}
+
+// <Transform
+// DEF="" ID
+// USE="" IDREF
+// bboxCenter="0 0 0" SFVec3f [initializeOnly]
+// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
+// center="0 0 0" SFVec3f [inputOutput]
+// rotation="0 0 1 0" SFRotation [inputOutput]
+// scale="1 1 1" SFVec3f [inputOutput]
+// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
+// translation="0 0 0" SFVec3f [inputOutput]
+// >
+// <!-- ChildContentModel -->
+// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
+// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
+// precise palette of legal nodes that are available depends on assigned profile and components.
+// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
+// </Transform>
+// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
+// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
+// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
+// equivalent transformation matrices,
+// P' = T * C * R * SR * S * -SR * -C * P
+void X3DImporter::ParseNode_Grouping_Transform()
+{
+ aiVector3D center(0, 0, 0);
+ float rotation[4] = {0, 0, 1, 0};
+ aiVector3D scale(1, 1, 1);// A value of zero indicates that any child geometry shall not be displayed
+ float scale_orientation[4] = {0, 0, 1, 0};
+ aiVector3D translation(0, 0, 0);
+ aiMatrix4x4 matr, tmatr;
+ std::string use, def;
+
+ MACRO_ATTRREAD_LOOPBEG;
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+ MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec3f);
+ MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec3f);
+ MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec3f);
+ if(an == "rotation")
+ {
+ std::vector<float> tvec;
+
+ XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
+ if(tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
+
+ memcpy(rotation, tvec.data(), sizeof(rotation));
+
+ continue;
+ }
+
+ if(an == "scaleOrientation")
+ {
+ std::vector<float> tvec;
+ XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
+ if ( tvec.size() != 4 )
+ {
+ throw DeadlyImportError( "<Transform>: scaleOrientation vector must have 4 elements." );
+ }
+
+ ::memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation) );
+
+ continue;
+ }
+
+ MACRO_ATTRREAD_LOOPEND;
+
+ // if "USE" defined then find already defined element.
+ if(!use.empty())
+ {
+ CX3DImporter_NodeElement* ne( nullptr );
+
+ MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
+ }
+ else
+ {
+ ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
+ // at this place new group mode created and made current, so we can name it.
+ if ( !def.empty() )
+ {
+ NodeElement_Cur->ID = def;
+ }
+
+ //
+ // also set values specific to this type of group
+ //
+ // calculate transformation matrix
+ aiMatrix4x4::Translation(translation, matr);// T
+ aiMatrix4x4::Translation(center, tmatr);// C
+ matr *= tmatr;
+ aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr);// R
+ matr *= tmatr;
+ aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// SR
+ matr *= tmatr;
+ aiMatrix4x4::Scaling(scale, tmatr);// S
+ matr *= tmatr;
+ aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// -SR
+ matr *= tmatr;
+ aiMatrix4x4::Translation(-center, tmatr);// -C
+ matr *= tmatr;
+ // and assign it
+ ((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Transformation = matr;
+ // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
+
+ // for empty element exit from node in that place
+ if ( mReader->isEmptyElement() )
+ {
+ ParseHelper_Node_Exit();
+ }
+ }// if(!use.empty()) else
+}
+
+void X3DImporter::ParseNode_Grouping_TransformEnd()
+{
+ ParseHelper_Node_Exit();// go up in scene graph
+}
+
+}// namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER