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Diffstat (limited to 'src/3rdparty/assimp/code/X3DImporter_Light.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/X3DImporter_Light.cpp | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/code/X3DImporter_Light.cpp b/src/3rdparty/assimp/code/X3DImporter_Light.cpp new file mode 100644 index 000000000..ff450f7a9 --- /dev/null +++ b/src/3rdparty/assimp/code/X3DImporter_Light.cpp @@ -0,0 +1,289 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +/// \file X3DImporter_Light.cpp +/// \brief Parsing data from nodes of "Lighting" set of X3D. +/// \date 2015-2016 +/// \author smal.root@gmail.com + +#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER + +#include "X3DImporter.hpp" +#include "X3DImporter_Macro.hpp" +#include "StringUtils.h" + +namespace Assimp { + +// <DirectionalLight +// DEF="" ID +// USE="" IDREF +// ambientIntensity="0" SFFloat [inputOutput] +// color="1 1 1" SFColor [inputOutput] +// direction="0 0 -1" SFVec3f [inputOutput] +// global="false" SFBool [inputOutput] +// intensity="1" SFFloat [inputOutput] +// on="true" SFBool [inputOutput] +// /> +void X3DImporter::ParseNode_Lighting_DirectionalLight() +{ + std::string def, use; + float ambientIntensity = 0; + aiColor3D color(1, 1, 1); + aiVector3D direction(0, 0, -1); + bool global = false; + float intensity = 1; + bool on = true; + CX3DImporter_NodeElement* ne( nullptr ); + + MACRO_ATTRREAD_LOOPBEG; + MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); + MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f); + MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f); + MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool); + MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool); + MACRO_ATTRREAD_LOOPEND; + + // if "USE" defined then find already defined element. + if(!use.empty()) + { + MACRO_USE_CHECKANDAPPLY(def, use, ENET_DirectionalLight, ne); + } + else + { + if(on) + { + // create and if needed - define new geometry object. + ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_DirectionalLight, NodeElement_Cur); + if(!def.empty()) + ne->ID = def; + else + ne->ID = "DirectionalLight_" + to_string((size_t)ne);// make random name + + ((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity; + ((CX3DImporter_NodeElement_Light*)ne)->Color = color; + ((CX3DImporter_NodeElement_Light*)ne)->Direction = direction; + ((CX3DImporter_NodeElement_Light*)ne)->Global = global; + ((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity; + // Assimp want a node with name similar to a light. "Why? I don't no." ) + ParseHelper_Group_Begin(false); + + NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element. + ParseHelper_Node_Exit(); + // check for child nodes + if(!mReader->isEmptyElement()) + ParseNode_Metadata(ne, "DirectionalLight"); + else + NodeElement_Cur->Child.push_back(ne);// add made object as child to current element + + NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph + }// if(on) + }// if(!use.empty()) else +} + +// <PointLight +// DEF="" ID +// USE="" IDREF +// ambientIntensity="0" SFFloat [inputOutput] +// attenuation="1 0 0" SFVec3f [inputOutput] +// color="1 1 1" SFColor [inputOutput] +// global="true" SFBool [inputOutput] +// intensity="1" SFFloat [inputOutput] +// location="0 0 0" SFVec3f [inputOutput] +// on="true" SFBool [inputOutput] +// radius="100" SFFloat [inputOutput] +// /> +void X3DImporter::ParseNode_Lighting_PointLight() +{ + std::string def, use; + float ambientIntensity = 0; + aiVector3D attenuation( 1, 0, 0 ); + aiColor3D color( 1, 1, 1 ); + bool global = true; + float intensity = 1; + aiVector3D location( 0, 0, 0 ); + bool on = true; + float radius = 100; + CX3DImporter_NodeElement* ne( nullptr ); + + MACRO_ATTRREAD_LOOPBEG; + MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); + MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f); + MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f); + MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool); + MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f); + MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool); + MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_LOOPEND; + + // if "USE" defined then find already defined element. + if(!use.empty()) + { + MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointLight, ne); + } + else + { + if(on) + { + // create and if needed - define new geometry object. + ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_PointLight, NodeElement_Cur); + if(!def.empty()) ne->ID = def; + + ((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity; + ((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation; + ((CX3DImporter_NodeElement_Light*)ne)->Color = color; + ((CX3DImporter_NodeElement_Light*)ne)->Global = global; + ((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity; + ((CX3DImporter_NodeElement_Light*)ne)->Location = location; + ((CX3DImporter_NodeElement_Light*)ne)->Radius = radius; + // Assimp want a node with name similar to a light. "Why? I don't no." ) + ParseHelper_Group_Begin(false); + // make random name + if(ne->ID.empty()) ne->ID = "PointLight_" + to_string((size_t)ne); + + NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element. + ParseHelper_Node_Exit(); + // check for child nodes + if(!mReader->isEmptyElement()) + ParseNode_Metadata(ne, "PointLight"); + else + NodeElement_Cur->Child.push_back(ne);// add made object as child to current element + + NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph + }// if(on) + }// if(!use.empty()) else +} + +// <SpotLight +// DEF="" ID +// USE="" IDREF +// ambientIntensity="0" SFFloat [inputOutput] +// attenuation="1 0 0" SFVec3f [inputOutput] +// beamWidth="0.7854" SFFloat [inputOutput] +// color="1 1 1" SFColor [inputOutput] +// cutOffAngle="1.570796" SFFloat [inputOutput] +// direction="0 0 -1" SFVec3f [inputOutput] +// global="true" SFBool [inputOutput] +// intensity="1" SFFloat [inputOutput] +// location="0 0 0" SFVec3f [inputOutput] +// on="true" SFBool [inputOutput] +// radius="100" SFFloat [inputOutput] +// /> +void X3DImporter::ParseNode_Lighting_SpotLight() +{ + std::string def, use; + float ambientIntensity = 0; + aiVector3D attenuation( 1, 0, 0 ); + float beamWidth = 0.7854f; + aiColor3D color( 1, 1, 1 ); + float cutOffAngle = 1.570796f; + aiVector3D direction( 0, 0, -1 ); + bool global = true; + float intensity = 1; + aiVector3D location( 0, 0, 0 ); + bool on = true; + float radius = 100; + CX3DImporter_NodeElement* ne( nullptr ); + + MACRO_ATTRREAD_LOOPBEG; + MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); + MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f); + MACRO_ATTRREAD_CHECK_RET("beamWidth", beamWidth, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f); + MACRO_ATTRREAD_CHECK_RET("cutOffAngle", cutOffAngle, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f); + MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool); + MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f); + MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool); + MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat); + MACRO_ATTRREAD_LOOPEND; + + // if "USE" defined then find already defined element. + if(!use.empty()) + { + MACRO_USE_CHECKANDAPPLY(def, use, ENET_SpotLight, ne); + } + else + { + if(on) + { + // create and if needed - define new geometry object. + ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_SpotLight, NodeElement_Cur); + if(!def.empty()) ne->ID = def; + + if(beamWidth > cutOffAngle) beamWidth = cutOffAngle; + + ((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity; + ((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation; + ((CX3DImporter_NodeElement_Light*)ne)->BeamWidth = beamWidth; + ((CX3DImporter_NodeElement_Light*)ne)->Color = color; + ((CX3DImporter_NodeElement_Light*)ne)->CutOffAngle = cutOffAngle; + ((CX3DImporter_NodeElement_Light*)ne)->Direction = direction; + ((CX3DImporter_NodeElement_Light*)ne)->Global = global; + ((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity; + ((CX3DImporter_NodeElement_Light*)ne)->Location = location; + ((CX3DImporter_NodeElement_Light*)ne)->Radius = radius; + + // Assimp want a node with name similar to a light. "Why? I don't no." ) + ParseHelper_Group_Begin(false); + // make random name + if(ne->ID.empty()) ne->ID = "SpotLight_" + to_string((size_t)ne); + + NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element. + ParseHelper_Node_Exit(); + // check for child nodes + if(!mReader->isEmptyElement()) + ParseNode_Metadata(ne, "SpotLight"); + else + NodeElement_Cur->Child.push_back(ne);// add made object as child to current element + + NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph + }// if(on) + }// if(!use.empty()) else +} + +}// namespace Assimp + +#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER |