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Diffstat (limited to 'src/3rdparty/assimp/code/X3DImporter_Node.hpp')
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diff --git a/src/3rdparty/assimp/code/X3DImporter_Node.hpp b/src/3rdparty/assimp/code/X3DImporter_Node.hpp new file mode 100644 index 000000000..6ed96c2f9 --- /dev/null +++ b/src/3rdparty/assimp/code/X3DImporter_Node.hpp @@ -0,0 +1,779 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +/// \file X3DImporter_Node.hpp +/// \brief Elements of scene graph. +/// \date 2015-2016 +/// \author smal.root@gmail.com + +#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H +#define INCLUDED_AI_X3D_IMPORTER_NODE_H + +// Header files, Assimp. +#include <assimp/scene.h> +#include <assimp/types.h> + +// Header files, stdlib. +#include <list> +#include <vector> +#include <string> + +/// \class CX3DImporter_NodeElement +/// Base class for elements of nodes. +class CX3DImporter_NodeElement +{ + /***********************************************/ + /******************** Types ********************/ + /***********************************************/ + +public: + + /// \enum EType + /// Define what data type contain node element. + enum EType + { + ENET_Group, ///< Element has type "Group". + ENET_MetaBoolean, ///< Element has type "Metadata boolean". + ENET_MetaDouble, ///< Element has type "Metadata double". + ENET_MetaFloat, ///< Element has type "Metadata float". + ENET_MetaInteger, ///< Element has type "Metadata integer". + ENET_MetaSet, ///< Element has type "Metadata set". + ENET_MetaString, ///< Element has type "Metadata string". + ENET_Arc2D, ///< Element has type "Arc2D". + ENET_ArcClose2D, ///< Element has type "ArcClose2D". + ENET_Circle2D, ///< Element has type "Circle2D". + ENET_Disk2D, ///< Element has type "Disk2D". + ENET_Polyline2D, ///< Element has type "Polyline2D". + ENET_Polypoint2D, ///< Element has type "Polypoint2D". + ENET_Rectangle2D, ///< Element has type "Rectangle2D". + ENET_TriangleSet2D, ///< Element has type "TriangleSet2D". + ENET_Box, ///< Element has type "Box". + ENET_Cone, ///< Element has type "Cone". + ENET_Cylinder, ///< Element has type "Cylinder". + ENET_Sphere, ///< Element has type "Sphere". + ENET_ElevationGrid, ///< Element has type "ElevationGrid". + ENET_Extrusion, ///< Element has type "Extrusion". + ENET_Coordinate, ///< Element has type "Coordinate". + ENET_Normal, ///< Element has type "Normal". + ENET_TextureCoordinate, ///< Element has type "TextureCoordinate". + ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet". + ENET_IndexedLineSet, ///< Element has type "IndexedLineSet". + ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet". + ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet". + ENET_IndexedTriangleStripSet,///< Element has type "IndexedTriangleStripSet". + ENET_LineSet, ///< Element has type "LineSet". + ENET_PointSet, ///< Element has type "PointSet". + ENET_TriangleSet, ///< Element has type "TriangleSet". + ENET_TriangleFanSet, ///< Element has type "TriangleFanSet". + ENET_TriangleStripSet, ///< Element has type "TriangleStripSet". + ENET_Color, ///< Element has type "Color". + ENET_ColorRGBA, ///< Element has type "ColorRGBA". + ENET_Shape, ///< Element has type "Shape". + ENET_Appearance, ///< Element has type "Appearance". + ENET_Material, ///< Element has type "Material". + ENET_ImageTexture, ///< Element has type "ImageTexture". + ENET_TextureTransform, ///< Element has type "TextureTransform". + ENET_DirectionalLight, ///< Element has type "DirectionalLight". + ENET_PointLight, ///< Element has type "PointLight". + ENET_SpotLight, ///< Element has type "SpotLight". + + ENET_Invalid ///< Element has invalid type and possible contain invalid data. + }; + + /***********************************************/ + /****************** Constants ******************/ + /***********************************************/ + +public: + + const EType Type; + + /***********************************************/ + /****************** Variables ******************/ + /***********************************************/ + +public: + + std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute. + CX3DImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root. + std::list<CX3DImporter_NodeElement*> Child;///< Child elements. + + /***********************************************/ + /****************** Functions ******************/ + /***********************************************/ + + /// @brief The destructor, virtual. + virtual ~CX3DImporter_NodeElement() { + // empty + } + +private: + /// Disabled copy constructor. + CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement); + + /// Disabled assign operator. + CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement); + + /// Disabled default constructor. + CX3DImporter_NodeElement(); + +protected: + /// In constructor inheritor must set element type. + /// \param [in] pType - element type. + /// \param [in] pParent - parent element. + CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent) + : Type(pType), Parent(pParent) + {} +};// class IX3DImporter_NodeElement + +/// \class CX3DImporter_NodeElement_Group +/// Class that define grouping node. Define transformation matrix for children. +/// Also can select which child will be kept and others are removed. +class CX3DImporter_NodeElement_Group : public CX3DImporter_NodeElement +{ + /***********************************************/ + /****************** Variables ******************/ + /***********************************************/ + +public: + + aiMatrix4x4 Transformation;///< Transformation matrix. + + /// \var bool Static + /// As you know node elements can use already defined node elements when attribute "USE" is defined. + /// Standard search when looking for an element in the whole scene graph, existing at this moment. + /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static. + bool Static; + + bool UseChoice;///< Flag: if true then use number from \ref Choice to choose what the child will be kept. + int32_t Choice;///< Number of the child which will be kept. + + /***********************************************/ + /****************** Functions ******************/ + /***********************************************/ + +private: + + /// \fn CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode) + /// Disabled copy constructor. + CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode); + + /// \fn CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode) + /// Disabled assign operator. + CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode); + + /// \fn CX3DImporter_NodeElement_Group() + /// Disabled default constructor. + CX3DImporter_NodeElement_Group(); + +public: + + /// \fn CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement_Group* pParent, const bool pStatic = false) + /// Constructor. + /// \param [in] pParent - pointer to parent node. + /// \param [in] pStatic - static node flag. + CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement* pParent, const bool pStatic = false) + : CX3DImporter_NodeElement(ENET_Group, pParent), Static(pStatic), UseChoice(false) + {} + +};// class CX3DImporter_NodeElement_Group + +/// \class CX3DImporter_NodeElement_Meta +/// This struct describe metavalue. +class CX3DImporter_NodeElement_Meta : public CX3DImporter_NodeElement +{ + /***********************************************/ + /****************** Variables ******************/ + /***********************************************/ + +public: + + std::string Name;///< Name of metadata object. + /// \var std::string Reference + /// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is + /// empty, the meaning of the name field is considered implicit to the characters in the string. + std::string Reference; + + /***********************************************/ + /****************** Functions ******************/ + /***********************************************/ + +private: + + /// \fn CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode) + /// Disabled copy constructor. + CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode); + + /// \fn CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode) + /// Disabled assign operator. + CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode); + + /// \fn CX3DImporter_NodeElement_Meta() + /// Disabled default constructor. + CX3DImporter_NodeElement_Meta(); + +public: + + /// \fn CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent) + /// In constructor inheritor must set element type. + /// \param [in] pType - element type. + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(pType, pParent) + {} + +};// class CX3DImporter_NodeElement_Meta + +/// \struct CX3DImporter_NodeElement_MetaBoolean +/// This struct describe metavalue of type boolean. +struct CX3DImporter_NodeElement_MetaBoolean : public CX3DImporter_NodeElement_Meta +{ + std::vector<bool> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Meta(ENET_MetaBoolean, pParent) + {} + +};// struct CX3DImporter_NodeElement_MetaBoolean + +/// \struct CX3DImporter_NodeElement_MetaDouble +/// This struct describe metavalue of type double. +struct CX3DImporter_NodeElement_MetaDouble : public CX3DImporter_NodeElement_Meta +{ + std::vector<double> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Meta(ENET_MetaDouble, pParent) + {} + +};// struct CX3DImporter_NodeElement_MetaDouble + +/// \struct CX3DImporter_NodeElement_MetaFloat +/// This struct describe metavalue of type float. +struct CX3DImporter_NodeElement_MetaFloat : public CX3DImporter_NodeElement_Meta +{ + std::vector<float> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Meta(ENET_MetaFloat, pParent) + {} + +};// struct CX3DImporter_NodeElement_MetaFloat + +/// \struct CX3DImporter_NodeElement_MetaInteger +/// This struct describe metavalue of type integer. +struct CX3DImporter_NodeElement_MetaInteger : public CX3DImporter_NodeElement_Meta +{ + std::vector<int32_t> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Meta(ENET_MetaInteger, pParent) + {} + +};// struct CX3DImporter_NodeElement_MetaInteger + +/// \struct CX3DImporter_NodeElement_MetaSet +/// This struct describe container for metaobjects. +struct CX3DImporter_NodeElement_MetaSet : public CX3DImporter_NodeElement_Meta +{ + std::list<CX3DImporter_NodeElement_Meta> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Meta(ENET_MetaSet, pParent) + {} + +};// struct CX3DImporter_NodeElement_MetaSet + +/// \struct CX3DImporter_NodeElement_MetaString +/// This struct describe metavalue of type string. +struct CX3DImporter_NodeElement_MetaString : public CX3DImporter_NodeElement_Meta +{ + std::list<std::string> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Meta(ENET_MetaString, pParent) + {} + +};// struct CX3DImporter_NodeElement_MetaString + +/// \struct CX3DImporter_NodeElement_Color +/// This struct hold <Color> value. +struct CX3DImporter_NodeElement_Color : public CX3DImporter_NodeElement +{ + std::list<aiColor3D> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_Color, pParent) + {} + +};// struct CX3DImporter_NodeElement_Color + +/// \struct CX3DImporter_NodeElement_ColorRGBA +/// This struct hold <ColorRGBA> value. +struct CX3DImporter_NodeElement_ColorRGBA : public CX3DImporter_NodeElement +{ + std::list<aiColor4D> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_ColorRGBA, pParent) + {} + +};// struct CX3DImporter_NodeElement_ColorRGBA + +/// \struct CX3DImporter_NodeElement_Coordinate +/// This struct hold <Coordinate> value. +struct CX3DImporter_NodeElement_Coordinate : public CX3DImporter_NodeElement +{ + std::list<aiVector3D> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_Coordinate, pParent) + {} + +};// struct CX3DImporter_NodeElement_Coordinate + +/// \struct CX3DImporter_NodeElement_Normal +/// This struct hold <Normal> value. +struct CX3DImporter_NodeElement_Normal : public CX3DImporter_NodeElement +{ + std::list<aiVector3D> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_Normal, pParent) + {} + +};// struct CX3DImporter_NodeElement_Normal + +/// \struct CX3DImporter_NodeElement_TextureCoordinate +/// This struct hold <TextureCoordinate> value. +struct CX3DImporter_NodeElement_TextureCoordinate : public CX3DImporter_NodeElement +{ + std::list<aiVector2D> Value;///< Stored value. + + /// \fn CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_TextureCoordinate, pParent) + {} + +};// struct CX3DImporter_NodeElement_TextureCoordinate + +/// \class CX3DImporter_NodeElement_Geometry2D +/// Two-dimensional figure. +class CX3DImporter_NodeElement_Geometry2D : public CX3DImporter_NodeElement +{ + /***********************************************/ + /****************** Variables ******************/ + /***********************************************/ + +public: + + std::list<aiVector3D> Vertices;///< Vertices list. + size_t NumIndices;///< Number of indices in one face. + bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object. + + /***********************************************/ + /****************** Functions ******************/ + /***********************************************/ + +private: + + /// \fn CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode) + /// Disabled copy constructor. + CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode); + + /// \fn CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode) + /// Disabled assign operator. + CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode); + +public: + + /// \fn CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent) + /// Constructor. + /// \param [in] pParent - pointer to parent node. + /// \param [in] pType - type of geometry object. + CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(pType, pParent), Solid(true) + {} + +};// class CX3DImporter_NodeElement_Geometry2D + +/// \class CX3DImporter_NodeElement_Geometry3D +/// Three-dimensional body. +class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement { +public: + std::list<aiVector3D> Vertices; ///< Vertices list. + size_t NumIndices;///< Number of indices in one face. + bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object. + + /// Constructor. + /// \param [in] pParent - pointer to parent node. + /// \param [in] pType - type of geometry object. + CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(pType, pParent) + , Vertices() + , NumIndices( 0 ) + , Solid(true) { + // empty + } + +private: + /// Disabled copy constructor. + CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode); + + /// Disabled assign operator. + CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode); +};// class CX3DImporter_NodeElement_Geometry3D + +/// \class CX3DImporter_NodeElement_ElevationGrid +/// Uniform rectangular grid of varying height. +class CX3DImporter_NodeElement_ElevationGrid : public CX3DImporter_NodeElement_Geometry3D +{ + /***********************************************/ + /****************** Variables ******************/ + /***********************************************/ + +public: + + bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line). + bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line). + /// \var CreaseAngle + /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are + /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. + float CreaseAngle; + std::vector<int32_t> CoordIdx;///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces. + + /***********************************************/ + /****************** Functions ******************/ + /***********************************************/ + +private: + + /// \fn CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode) + /// Disabled copy constructor. + CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode); + + /// \fn CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode) + /// Disabled assign operator. + CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode); + +public: + + /// \fn CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent) + /// Constructor. + /// \param [in] pParent - pointer to parent node. + /// \param [in] pType - type of geometry object. + CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Geometry3D(pType, pParent) + {} + +};// class CX3DImporter_NodeElement_IndexedSet + +/// \class CX3DImporter_NodeElement_IndexedSet +/// Shape with indexed vertices. +class CX3DImporter_NodeElement_IndexedSet : public CX3DImporter_NodeElement_Geometry3D +{ + /***********************************************/ + /****************** Variables ******************/ + /***********************************************/ + +public: + + /// \var CCW + /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors + /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to + /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the + /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite + /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the + /// ccw field, results are undefined. + bool CCW; + std::vector<int32_t> ColorIndex;///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>. + bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line). + /// \var Convex + /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself, + /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results + /// even if the convex field is FALSE. + bool Convex; + std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>. + /// \var CreaseAngle + /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are + /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. + float CreaseAngle; + std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>. + bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line). + std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>. + + /***********************************************/ + /****************** Functions ******************/ + /***********************************************/ + +private: + + /// \fn CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode) + /// Disabled copy constructor. + CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode); + + /// \fn CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode) + /// Disabled assign operator. + CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode); + +public: + + /// \fn CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent) + /// Constructor. + /// \param [in] pParent - pointer to parent node. + /// \param [in] pType - type of geometry object. + CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Geometry3D(pType, pParent) + {} + +};// class CX3DImporter_NodeElement_IndexedSet + +/// \class CX3DImporter_NodeElement_Set +/// Shape with set of vertices. +class CX3DImporter_NodeElement_Set : public CX3DImporter_NodeElement_Geometry3D +{ + /***********************************************/ + /****************** Variables ******************/ + /***********************************************/ + +public: + + /// \var CCW + /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors + /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to + /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the + /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite + /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the + /// ccw field, results are undefined. + bool CCW; + bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line). + bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line). + std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>. + std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>. + std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>. + std::vector<int32_t> VertexCount;///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field. + + /***********************************************/ + /****************** Functions ******************/ + /***********************************************/ + +private: + + /// \fn CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode) + /// Disabled copy constructor. + CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode); + + /// \fn CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode) + /// Disabled assign operator. + CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode); + +public: + + /// \fn CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent) + /// Constructor. + /// \param [in] pParent - pointer to parent node. + /// \param [in] pType - type of geometry object. + CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement_Geometry3D(pType, pParent) + {} + +};// class CX3DImporter_NodeElement_Set + +/// \struct CX3DImporter_NodeElement_Shape +/// This struct hold <Shape> value. +struct CX3DImporter_NodeElement_Shape : public CX3DImporter_NodeElement +{ + /// \fn CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement_Shape* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_Shape, pParent) + {} + +};// struct CX3DImporter_NodeElement_Shape + +/// \struct CX3DImporter_NodeElement_Appearance +/// This struct hold <Appearance> value. +struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement +{ + /// \fn CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement_Appearance* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_Appearance, pParent) + {} + +};// struct CX3DImporter_NodeElement_Appearance + +/// \class CX3DImporter_NodeElement_Material +/// Material. +class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement { +public: + float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect. + aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source. + aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models. + float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights. + aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights. + float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque. + + /// Constructor. + /// \param [in] pParent - pointer to parent node. + /// \param [in] pType - type of geometry object. + CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_Material, pParent) + , AmbientIntensity( 0.0f ) + , DiffuseColor() + , EmissiveColor() + , Shininess( 0.0f ) + , SpecularColor() + , Transparency( 1.0f ) { + // empty + } + +private: + /// Disabled copy constructor. + CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode); + + /// Disabled assign operator. + CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode); +};// class CX3DImporter_NodeElement_Material + +/// \struct CX3DImporter_NodeElement_ImageTexture +/// This struct hold <ImageTexture> value. +struct CX3DImporter_NodeElement_ImageTexture : public CX3DImporter_NodeElement +{ + /// \var RepeatS + /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated + /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are + /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field. + bool RepeatS; + bool RepeatT;///< See \ref RepeatS. + std::string URL;///< URL of the texture. + /// \fn CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement_ImageTexture* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_ImageTexture, pParent) + {} + +};// struct CX3DImporter_NodeElement_ImageTexture + +/// \struct CX3DImporter_NodeElement_TextureTransform +/// This struct hold <TextureTransform> value. +struct CX3DImporter_NodeElement_TextureTransform : public CX3DImporter_NodeElement +{ + aiVector2D Center;///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied. + float Rotation;///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied. + aiVector2D Scale;///< Specifies a scaling factor in S and T of the texture coordinates about the center point. + aiVector2D Translation;///< Specifies a translation of the texture coordinates. + + /// \fn CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement_TextureTransform* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(ENET_TextureTransform, pParent) + {} + +};// struct CX3DImporter_NodeElement_TextureTransform + +/// \struct CX3DImporter_NodeElement_Light +/// This struct hold <TextureTransform> value. +struct CX3DImporter_NodeElement_Light : public CX3DImporter_NodeElement +{ + float AmbientIntensity;///< Specifies the intensity of the ambient emission from the light. + aiColor3D Color;///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value. + aiVector3D Direction;///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system. + /// \var Global + /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence. + /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light. + bool Global; + float Intensity;///< Specifies the brightness of the direct emission from the light. + /// \var Attenuation + /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor + /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated. + aiVector3D Attenuation; + aiVector3D Location;///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin. + float Radius;///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source. + float BeamWidth;///< Specifies an inner solid angle in which the light source emits light at uniform full intensity. + float CutOffAngle;///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle). + + /// \fn CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent) + /// Constructor + /// \param [in] pParent - pointer to parent node. + /// \param [in] pLightType - type of the light source. + CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent) + : CX3DImporter_NodeElement(pLightType, pParent) + {} + +};// struct CX3DImporter_NodeElement_Light + +#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H |