summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/assimp/code/X3DImporter_Node.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/assimp/code/X3DImporter_Node.hpp')
-rw-r--r--src/3rdparty/assimp/code/X3DImporter_Node.hpp779
1 files changed, 779 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/code/X3DImporter_Node.hpp b/src/3rdparty/assimp/code/X3DImporter_Node.hpp
new file mode 100644
index 000000000..6ed96c2f9
--- /dev/null
+++ b/src/3rdparty/assimp/code/X3DImporter_Node.hpp
@@ -0,0 +1,779 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter_Node.hpp
+/// \brief Elements of scene graph.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H
+#define INCLUDED_AI_X3D_IMPORTER_NODE_H
+
+// Header files, Assimp.
+#include <assimp/scene.h>
+#include <assimp/types.h>
+
+// Header files, stdlib.
+#include <list>
+#include <vector>
+#include <string>
+
+/// \class CX3DImporter_NodeElement
+/// Base class for elements of nodes.
+class CX3DImporter_NodeElement
+{
+ /***********************************************/
+ /******************** Types ********************/
+ /***********************************************/
+
+public:
+
+ /// \enum EType
+ /// Define what data type contain node element.
+ enum EType
+ {
+ ENET_Group, ///< Element has type "Group".
+ ENET_MetaBoolean, ///< Element has type "Metadata boolean".
+ ENET_MetaDouble, ///< Element has type "Metadata double".
+ ENET_MetaFloat, ///< Element has type "Metadata float".
+ ENET_MetaInteger, ///< Element has type "Metadata integer".
+ ENET_MetaSet, ///< Element has type "Metadata set".
+ ENET_MetaString, ///< Element has type "Metadata string".
+ ENET_Arc2D, ///< Element has type "Arc2D".
+ ENET_ArcClose2D, ///< Element has type "ArcClose2D".
+ ENET_Circle2D, ///< Element has type "Circle2D".
+ ENET_Disk2D, ///< Element has type "Disk2D".
+ ENET_Polyline2D, ///< Element has type "Polyline2D".
+ ENET_Polypoint2D, ///< Element has type "Polypoint2D".
+ ENET_Rectangle2D, ///< Element has type "Rectangle2D".
+ ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
+ ENET_Box, ///< Element has type "Box".
+ ENET_Cone, ///< Element has type "Cone".
+ ENET_Cylinder, ///< Element has type "Cylinder".
+ ENET_Sphere, ///< Element has type "Sphere".
+ ENET_ElevationGrid, ///< Element has type "ElevationGrid".
+ ENET_Extrusion, ///< Element has type "Extrusion".
+ ENET_Coordinate, ///< Element has type "Coordinate".
+ ENET_Normal, ///< Element has type "Normal".
+ ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
+ ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
+ ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
+ ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
+ ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
+ ENET_IndexedTriangleStripSet,///< Element has type "IndexedTriangleStripSet".
+ ENET_LineSet, ///< Element has type "LineSet".
+ ENET_PointSet, ///< Element has type "PointSet".
+ ENET_TriangleSet, ///< Element has type "TriangleSet".
+ ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
+ ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
+ ENET_Color, ///< Element has type "Color".
+ ENET_ColorRGBA, ///< Element has type "ColorRGBA".
+ ENET_Shape, ///< Element has type "Shape".
+ ENET_Appearance, ///< Element has type "Appearance".
+ ENET_Material, ///< Element has type "Material".
+ ENET_ImageTexture, ///< Element has type "ImageTexture".
+ ENET_TextureTransform, ///< Element has type "TextureTransform".
+ ENET_DirectionalLight, ///< Element has type "DirectionalLight".
+ ENET_PointLight, ///< Element has type "PointLight".
+ ENET_SpotLight, ///< Element has type "SpotLight".
+
+ ENET_Invalid ///< Element has invalid type and possible contain invalid data.
+ };
+
+ /***********************************************/
+ /****************** Constants ******************/
+ /***********************************************/
+
+public:
+
+ const EType Type;
+
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+
+public:
+
+ std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
+ CX3DImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
+ std::list<CX3DImporter_NodeElement*> Child;///< Child elements.
+
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
+
+ /// @brief The destructor, virtual.
+ virtual ~CX3DImporter_NodeElement() {
+ // empty
+ }
+
+private:
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement);
+
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement);
+
+ /// Disabled default constructor.
+ CX3DImporter_NodeElement();
+
+protected:
+ /// In constructor inheritor must set element type.
+ /// \param [in] pType - element type.
+ /// \param [in] pParent - parent element.
+ CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
+ : Type(pType), Parent(pParent)
+ {}
+};// class IX3DImporter_NodeElement
+
+/// \class CX3DImporter_NodeElement_Group
+/// Class that define grouping node. Define transformation matrix for children.
+/// Also can select which child will be kept and others are removed.
+class CX3DImporter_NodeElement_Group : public CX3DImporter_NodeElement
+{
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+
+public:
+
+ aiMatrix4x4 Transformation;///< Transformation matrix.
+
+ /// \var bool Static
+ /// As you know node elements can use already defined node elements when attribute "USE" is defined.
+ /// Standard search when looking for an element in the whole scene graph, existing at this moment.
+ /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
+ bool Static;
+
+ bool UseChoice;///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
+ int32_t Choice;///< Number of the child which will be kept.
+
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
+
+private:
+
+ /// \fn CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode)
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode);
+
+ /// \fn CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode)
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode);
+
+ /// \fn CX3DImporter_NodeElement_Group()
+ /// Disabled default constructor.
+ CX3DImporter_NodeElement_Group();
+
+public:
+
+ /// \fn CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement_Group* pParent, const bool pStatic = false)
+ /// Constructor.
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pStatic - static node flag.
+ CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement* pParent, const bool pStatic = false)
+ : CX3DImporter_NodeElement(ENET_Group, pParent), Static(pStatic), UseChoice(false)
+ {}
+
+};// class CX3DImporter_NodeElement_Group
+
+/// \class CX3DImporter_NodeElement_Meta
+/// This struct describe metavalue.
+class CX3DImporter_NodeElement_Meta : public CX3DImporter_NodeElement
+{
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+
+public:
+
+ std::string Name;///< Name of metadata object.
+ /// \var std::string Reference
+ /// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is
+ /// empty, the meaning of the name field is considered implicit to the characters in the string.
+ std::string Reference;
+
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
+
+private:
+
+ /// \fn CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode)
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode);
+
+ /// \fn CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode)
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode);
+
+ /// \fn CX3DImporter_NodeElement_Meta()
+ /// Disabled default constructor.
+ CX3DImporter_NodeElement_Meta();
+
+public:
+
+ /// \fn CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
+ /// In constructor inheritor must set element type.
+ /// \param [in] pType - element type.
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(pType, pParent)
+ {}
+
+};// class CX3DImporter_NodeElement_Meta
+
+/// \struct CX3DImporter_NodeElement_MetaBoolean
+/// This struct describe metavalue of type boolean.
+struct CX3DImporter_NodeElement_MetaBoolean : public CX3DImporter_NodeElement_Meta
+{
+ std::vector<bool> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Meta(ENET_MetaBoolean, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_MetaBoolean
+
+/// \struct CX3DImporter_NodeElement_MetaDouble
+/// This struct describe metavalue of type double.
+struct CX3DImporter_NodeElement_MetaDouble : public CX3DImporter_NodeElement_Meta
+{
+ std::vector<double> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Meta(ENET_MetaDouble, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_MetaDouble
+
+/// \struct CX3DImporter_NodeElement_MetaFloat
+/// This struct describe metavalue of type float.
+struct CX3DImporter_NodeElement_MetaFloat : public CX3DImporter_NodeElement_Meta
+{
+ std::vector<float> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Meta(ENET_MetaFloat, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_MetaFloat
+
+/// \struct CX3DImporter_NodeElement_MetaInteger
+/// This struct describe metavalue of type integer.
+struct CX3DImporter_NodeElement_MetaInteger : public CX3DImporter_NodeElement_Meta
+{
+ std::vector<int32_t> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Meta(ENET_MetaInteger, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_MetaInteger
+
+/// \struct CX3DImporter_NodeElement_MetaSet
+/// This struct describe container for metaobjects.
+struct CX3DImporter_NodeElement_MetaSet : public CX3DImporter_NodeElement_Meta
+{
+ std::list<CX3DImporter_NodeElement_Meta> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Meta(ENET_MetaSet, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_MetaSet
+
+/// \struct CX3DImporter_NodeElement_MetaString
+/// This struct describe metavalue of type string.
+struct CX3DImporter_NodeElement_MetaString : public CX3DImporter_NodeElement_Meta
+{
+ std::list<std::string> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Meta(ENET_MetaString, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_MetaString
+
+/// \struct CX3DImporter_NodeElement_Color
+/// This struct hold <Color> value.
+struct CX3DImporter_NodeElement_Color : public CX3DImporter_NodeElement
+{
+ std::list<aiColor3D> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_Color, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_Color
+
+/// \struct CX3DImporter_NodeElement_ColorRGBA
+/// This struct hold <ColorRGBA> value.
+struct CX3DImporter_NodeElement_ColorRGBA : public CX3DImporter_NodeElement
+{
+ std::list<aiColor4D> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_ColorRGBA, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_ColorRGBA
+
+/// \struct CX3DImporter_NodeElement_Coordinate
+/// This struct hold <Coordinate> value.
+struct CX3DImporter_NodeElement_Coordinate : public CX3DImporter_NodeElement
+{
+ std::list<aiVector3D> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_Coordinate, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_Coordinate
+
+/// \struct CX3DImporter_NodeElement_Normal
+/// This struct hold <Normal> value.
+struct CX3DImporter_NodeElement_Normal : public CX3DImporter_NodeElement
+{
+ std::list<aiVector3D> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_Normal, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_Normal
+
+/// \struct CX3DImporter_NodeElement_TextureCoordinate
+/// This struct hold <TextureCoordinate> value.
+struct CX3DImporter_NodeElement_TextureCoordinate : public CX3DImporter_NodeElement
+{
+ std::list<aiVector2D> Value;///< Stored value.
+
+ /// \fn CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_TextureCoordinate, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_TextureCoordinate
+
+/// \class CX3DImporter_NodeElement_Geometry2D
+/// Two-dimensional figure.
+class CX3DImporter_NodeElement_Geometry2D : public CX3DImporter_NodeElement
+{
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+
+public:
+
+ std::list<aiVector3D> Vertices;///< Vertices list.
+ size_t NumIndices;///< Number of indices in one face.
+ bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
+
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
+
+private:
+
+ /// \fn CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode)
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode);
+
+ /// \fn CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode)
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode);
+
+public:
+
+ /// \fn CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
+ /// Constructor.
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pType - type of geometry object.
+ CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(pType, pParent), Solid(true)
+ {}
+
+};// class CX3DImporter_NodeElement_Geometry2D
+
+/// \class CX3DImporter_NodeElement_Geometry3D
+/// Three-dimensional body.
+class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement {
+public:
+ std::list<aiVector3D> Vertices; ///< Vertices list.
+ size_t NumIndices;///< Number of indices in one face.
+ bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
+
+ /// Constructor.
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pType - type of geometry object.
+ CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(pType, pParent)
+ , Vertices()
+ , NumIndices( 0 )
+ , Solid(true) {
+ // empty
+ }
+
+private:
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode);
+
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode);
+};// class CX3DImporter_NodeElement_Geometry3D
+
+/// \class CX3DImporter_NodeElement_ElevationGrid
+/// Uniform rectangular grid of varying height.
+class CX3DImporter_NodeElement_ElevationGrid : public CX3DImporter_NodeElement_Geometry3D
+{
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+
+public:
+
+ bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
+ bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
+ /// \var CreaseAngle
+ /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
+ /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
+ float CreaseAngle;
+ std::vector<int32_t> CoordIdx;///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
+
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
+
+private:
+
+ /// \fn CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode)
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode);
+
+ /// \fn CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode)
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode);
+
+public:
+
+ /// \fn CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
+ /// Constructor.
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pType - type of geometry object.
+ CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Geometry3D(pType, pParent)
+ {}
+
+};// class CX3DImporter_NodeElement_IndexedSet
+
+/// \class CX3DImporter_NodeElement_IndexedSet
+/// Shape with indexed vertices.
+class CX3DImporter_NodeElement_IndexedSet : public CX3DImporter_NodeElement_Geometry3D
+{
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+
+public:
+
+ /// \var CCW
+ /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
+ /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
+ /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
+ /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
+ /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
+ /// ccw field, results are undefined.
+ bool CCW;
+ std::vector<int32_t> ColorIndex;///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
+ bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
+ /// \var Convex
+ /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
+ /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
+ /// even if the convex field is FALSE.
+ bool Convex;
+ std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
+ /// \var CreaseAngle
+ /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
+ /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
+ float CreaseAngle;
+ std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
+ bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
+ std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
+
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
+
+private:
+
+ /// \fn CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode)
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode);
+
+ /// \fn CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode)
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode);
+
+public:
+
+ /// \fn CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
+ /// Constructor.
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pType - type of geometry object.
+ CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Geometry3D(pType, pParent)
+ {}
+
+};// class CX3DImporter_NodeElement_IndexedSet
+
+/// \class CX3DImporter_NodeElement_Set
+/// Shape with set of vertices.
+class CX3DImporter_NodeElement_Set : public CX3DImporter_NodeElement_Geometry3D
+{
+ /***********************************************/
+ /****************** Variables ******************/
+ /***********************************************/
+
+public:
+
+ /// \var CCW
+ /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
+ /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
+ /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
+ /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
+ /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
+ /// ccw field, results are undefined.
+ bool CCW;
+ bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
+ bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
+ std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
+ std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
+ std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
+ std::vector<int32_t> VertexCount;///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
+
+ /***********************************************/
+ /****************** Functions ******************/
+ /***********************************************/
+
+private:
+
+ /// \fn CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode)
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode);
+
+ /// \fn CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode)
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode);
+
+public:
+
+ /// \fn CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
+ /// Constructor.
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pType - type of geometry object.
+ CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement_Geometry3D(pType, pParent)
+ {}
+
+};// class CX3DImporter_NodeElement_Set
+
+/// \struct CX3DImporter_NodeElement_Shape
+/// This struct hold <Shape> value.
+struct CX3DImporter_NodeElement_Shape : public CX3DImporter_NodeElement
+{
+ /// \fn CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement_Shape* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_Shape, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_Shape
+
+/// \struct CX3DImporter_NodeElement_Appearance
+/// This struct hold <Appearance> value.
+struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
+{
+ /// \fn CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement_Appearance* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_Appearance, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_Appearance
+
+/// \class CX3DImporter_NodeElement_Material
+/// Material.
+class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement {
+public:
+ float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
+ aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
+ aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
+ float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
+ aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights.
+ float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
+
+ /// Constructor.
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pType - type of geometry object.
+ CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_Material, pParent)
+ , AmbientIntensity( 0.0f )
+ , DiffuseColor()
+ , EmissiveColor()
+ , Shininess( 0.0f )
+ , SpecularColor()
+ , Transparency( 1.0f ) {
+ // empty
+ }
+
+private:
+ /// Disabled copy constructor.
+ CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
+
+ /// Disabled assign operator.
+ CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
+};// class CX3DImporter_NodeElement_Material
+
+/// \struct CX3DImporter_NodeElement_ImageTexture
+/// This struct hold <ImageTexture> value.
+struct CX3DImporter_NodeElement_ImageTexture : public CX3DImporter_NodeElement
+{
+ /// \var RepeatS
+ /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
+ /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
+ /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
+ bool RepeatS;
+ bool RepeatT;///< See \ref RepeatS.
+ std::string URL;///< URL of the texture.
+ /// \fn CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement_ImageTexture* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_ImageTexture, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_ImageTexture
+
+/// \struct CX3DImporter_NodeElement_TextureTransform
+/// This struct hold <TextureTransform> value.
+struct CX3DImporter_NodeElement_TextureTransform : public CX3DImporter_NodeElement
+{
+ aiVector2D Center;///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
+ float Rotation;///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
+ aiVector2D Scale;///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
+ aiVector2D Translation;///< Specifies a translation of the texture coordinates.
+
+ /// \fn CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement_TextureTransform* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(ENET_TextureTransform, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_TextureTransform
+
+/// \struct CX3DImporter_NodeElement_Light
+/// This struct hold <TextureTransform> value.
+struct CX3DImporter_NodeElement_Light : public CX3DImporter_NodeElement
+{
+ float AmbientIntensity;///< Specifies the intensity of the ambient emission from the light.
+ aiColor3D Color;///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
+ aiVector3D Direction;///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
+ /// \var Global
+ /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
+ /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
+ bool Global;
+ float Intensity;///< Specifies the brightness of the direct emission from the light.
+ /// \var Attenuation
+ /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
+ /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
+ aiVector3D Attenuation;
+ aiVector3D Location;///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
+ float Radius;///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
+ float BeamWidth;///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
+ float CutOffAngle;///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
+
+ /// \fn CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
+ /// Constructor
+ /// \param [in] pParent - pointer to parent node.
+ /// \param [in] pLightType - type of the light source.
+ CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
+ : CX3DImporter_NodeElement(pLightType, pParent)
+ {}
+
+};// struct CX3DImporter_NodeElement_Light
+
+#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H