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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Node.hpp
-/// \brief Elements of scene graph.
-/// \date 2015-2016
-/// \author smal.root@gmail.com
-
-#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H
-#define INCLUDED_AI_X3D_IMPORTER_NODE_H
-
-// Header files, Assimp.
-#include <assimp/scene.h>
-#include <assimp/types.h>
-
-// Header files, stdlib.
-#include <list>
-#include <vector>
-#include <string>
-
-/// \class CX3DImporter_NodeElement
-/// Base class for elements of nodes.
-class CX3DImporter_NodeElement
-{
- /***********************************************/
- /******************** Types ********************/
- /***********************************************/
-
-public:
-
- /// \enum EType
- /// Define what data type contain node element.
- enum EType
- {
- ENET_Group, ///< Element has type "Group".
- ENET_MetaBoolean, ///< Element has type "Metadata boolean".
- ENET_MetaDouble, ///< Element has type "Metadata double".
- ENET_MetaFloat, ///< Element has type "Metadata float".
- ENET_MetaInteger, ///< Element has type "Metadata integer".
- ENET_MetaSet, ///< Element has type "Metadata set".
- ENET_MetaString, ///< Element has type "Metadata string".
- ENET_Arc2D, ///< Element has type "Arc2D".
- ENET_ArcClose2D, ///< Element has type "ArcClose2D".
- ENET_Circle2D, ///< Element has type "Circle2D".
- ENET_Disk2D, ///< Element has type "Disk2D".
- ENET_Polyline2D, ///< Element has type "Polyline2D".
- ENET_Polypoint2D, ///< Element has type "Polypoint2D".
- ENET_Rectangle2D, ///< Element has type "Rectangle2D".
- ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
- ENET_Box, ///< Element has type "Box".
- ENET_Cone, ///< Element has type "Cone".
- ENET_Cylinder, ///< Element has type "Cylinder".
- ENET_Sphere, ///< Element has type "Sphere".
- ENET_ElevationGrid, ///< Element has type "ElevationGrid".
- ENET_Extrusion, ///< Element has type "Extrusion".
- ENET_Coordinate, ///< Element has type "Coordinate".
- ENET_Normal, ///< Element has type "Normal".
- ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
- ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
- ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
- ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
- ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
- ENET_IndexedTriangleStripSet,///< Element has type "IndexedTriangleStripSet".
- ENET_LineSet, ///< Element has type "LineSet".
- ENET_PointSet, ///< Element has type "PointSet".
- ENET_TriangleSet, ///< Element has type "TriangleSet".
- ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
- ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
- ENET_Color, ///< Element has type "Color".
- ENET_ColorRGBA, ///< Element has type "ColorRGBA".
- ENET_Shape, ///< Element has type "Shape".
- ENET_Appearance, ///< Element has type "Appearance".
- ENET_Material, ///< Element has type "Material".
- ENET_ImageTexture, ///< Element has type "ImageTexture".
- ENET_TextureTransform, ///< Element has type "TextureTransform".
- ENET_DirectionalLight, ///< Element has type "DirectionalLight".
- ENET_PointLight, ///< Element has type "PointLight".
- ENET_SpotLight, ///< Element has type "SpotLight".
-
- ENET_Invalid ///< Element has invalid type and possible contain invalid data.
- };
-
- /***********************************************/
- /****************** Constants ******************/
- /***********************************************/
-
-public:
-
- const EType Type;
-
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-public:
-
- std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
- CX3DImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
- std::list<CX3DImporter_NodeElement*> Child;///< Child elements.
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
- /// @brief The destructor, virtual.
- virtual ~CX3DImporter_NodeElement() {
- // empty
- }
-
-private:
- /// Disabled copy constructor.
- CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement);
-
- /// Disabled assign operator.
- CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement);
-
- /// Disabled default constructor.
- CX3DImporter_NodeElement();
-
-protected:
- /// In constructor inheritor must set element type.
- /// \param [in] pType - element type.
- /// \param [in] pParent - parent element.
- CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
- : Type(pType), Parent(pParent)
- {}
-};// class IX3DImporter_NodeElement
-
-/// \class CX3DImporter_NodeElement_Group
-/// Class that define grouping node. Define transformation matrix for children.
-/// Also can select which child will be kept and others are removed.
-class CX3DImporter_NodeElement_Group : public CX3DImporter_NodeElement
-{
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-public:
-
- aiMatrix4x4 Transformation;///< Transformation matrix.
-
- /// \var bool Static
- /// As you know node elements can use already defined node elements when attribute "USE" is defined.
- /// Standard search when looking for an element in the whole scene graph, existing at this moment.
- /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
- bool Static;
-
- bool UseChoice;///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
- int32_t Choice;///< Number of the child which will be kept.
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
-private:
-
- /// \fn CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode)
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode);
-
- /// \fn CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode)
- /// Disabled assign operator.
- CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode);
-
- /// \fn CX3DImporter_NodeElement_Group()
- /// Disabled default constructor.
- CX3DImporter_NodeElement_Group();
-
-public:
-
- /// \fn CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement_Group* pParent, const bool pStatic = false)
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pStatic - static node flag.
- CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement* pParent, const bool pStatic = false)
- : CX3DImporter_NodeElement(ENET_Group, pParent), Static(pStatic), UseChoice(false)
- {}
-
-};// class CX3DImporter_NodeElement_Group
-
-/// \class CX3DImporter_NodeElement_Meta
-/// This struct describe metavalue.
-class CX3DImporter_NodeElement_Meta : public CX3DImporter_NodeElement
-{
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-public:
-
- std::string Name;///< Name of metadata object.
- /// \var std::string Reference
- /// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is
- /// empty, the meaning of the name field is considered implicit to the characters in the string.
- std::string Reference;
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
-private:
-
- /// \fn CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode)
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode);
-
- /// \fn CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode)
- /// Disabled assign operator.
- CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode);
-
- /// \fn CX3DImporter_NodeElement_Meta()
- /// Disabled default constructor.
- CX3DImporter_NodeElement_Meta();
-
-public:
-
- /// \fn CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
- /// In constructor inheritor must set element type.
- /// \param [in] pType - element type.
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(pType, pParent)
- {}
-
-};// class CX3DImporter_NodeElement_Meta
-
-/// \struct CX3DImporter_NodeElement_MetaBoolean
-/// This struct describe metavalue of type boolean.
-struct CX3DImporter_NodeElement_MetaBoolean : public CX3DImporter_NodeElement_Meta
-{
- std::vector<bool> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Meta(ENET_MetaBoolean, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_MetaBoolean
-
-/// \struct CX3DImporter_NodeElement_MetaDouble
-/// This struct describe metavalue of type double.
-struct CX3DImporter_NodeElement_MetaDouble : public CX3DImporter_NodeElement_Meta
-{
- std::vector<double> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Meta(ENET_MetaDouble, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_MetaDouble
-
-/// \struct CX3DImporter_NodeElement_MetaFloat
-/// This struct describe metavalue of type float.
-struct CX3DImporter_NodeElement_MetaFloat : public CX3DImporter_NodeElement_Meta
-{
- std::vector<float> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Meta(ENET_MetaFloat, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_MetaFloat
-
-/// \struct CX3DImporter_NodeElement_MetaInteger
-/// This struct describe metavalue of type integer.
-struct CX3DImporter_NodeElement_MetaInteger : public CX3DImporter_NodeElement_Meta
-{
- std::vector<int32_t> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Meta(ENET_MetaInteger, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_MetaInteger
-
-/// \struct CX3DImporter_NodeElement_MetaSet
-/// This struct describe container for metaobjects.
-struct CX3DImporter_NodeElement_MetaSet : public CX3DImporter_NodeElement_Meta
-{
- std::list<CX3DImporter_NodeElement_Meta> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Meta(ENET_MetaSet, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_MetaSet
-
-/// \struct CX3DImporter_NodeElement_MetaString
-/// This struct describe metavalue of type string.
-struct CX3DImporter_NodeElement_MetaString : public CX3DImporter_NodeElement_Meta
-{
- std::list<std::string> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Meta(ENET_MetaString, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_MetaString
-
-/// \struct CX3DImporter_NodeElement_Color
-/// This struct hold <Color> value.
-struct CX3DImporter_NodeElement_Color : public CX3DImporter_NodeElement
-{
- std::list<aiColor3D> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_Color, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_Color
-
-/// \struct CX3DImporter_NodeElement_ColorRGBA
-/// This struct hold <ColorRGBA> value.
-struct CX3DImporter_NodeElement_ColorRGBA : public CX3DImporter_NodeElement
-{
- std::list<aiColor4D> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_ColorRGBA, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_ColorRGBA
-
-/// \struct CX3DImporter_NodeElement_Coordinate
-/// This struct hold <Coordinate> value.
-struct CX3DImporter_NodeElement_Coordinate : public CX3DImporter_NodeElement
-{
- std::list<aiVector3D> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_Coordinate, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_Coordinate
-
-/// \struct CX3DImporter_NodeElement_Normal
-/// This struct hold <Normal> value.
-struct CX3DImporter_NodeElement_Normal : public CX3DImporter_NodeElement
-{
- std::list<aiVector3D> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_Normal, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_Normal
-
-/// \struct CX3DImporter_NodeElement_TextureCoordinate
-/// This struct hold <TextureCoordinate> value.
-struct CX3DImporter_NodeElement_TextureCoordinate : public CX3DImporter_NodeElement
-{
- std::list<aiVector2D> Value;///< Stored value.
-
- /// \fn CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_TextureCoordinate, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_TextureCoordinate
-
-/// \class CX3DImporter_NodeElement_Geometry2D
-/// Two-dimensional figure.
-class CX3DImporter_NodeElement_Geometry2D : public CX3DImporter_NodeElement
-{
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-public:
-
- std::list<aiVector3D> Vertices;///< Vertices list.
- size_t NumIndices;///< Number of indices in one face.
- bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
-private:
-
- /// \fn CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode)
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode);
-
- /// \fn CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode)
- /// Disabled assign operator.
- CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode);
-
-public:
-
- /// \fn CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(pType, pParent), Solid(true)
- {}
-
-};// class CX3DImporter_NodeElement_Geometry2D
-
-/// \class CX3DImporter_NodeElement_Geometry3D
-/// Three-dimensional body.
-class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement {
-public:
- std::list<aiVector3D> Vertices; ///< Vertices list.
- size_t NumIndices;///< Number of indices in one face.
- bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(pType, pParent)
- , Vertices()
- , NumIndices( 0 )
- , Solid(true) {
- // empty
- }
-
-private:
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode);
-
- /// Disabled assign operator.
- CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode);
-};// class CX3DImporter_NodeElement_Geometry3D
-
-/// \class CX3DImporter_NodeElement_ElevationGrid
-/// Uniform rectangular grid of varying height.
-class CX3DImporter_NodeElement_ElevationGrid : public CX3DImporter_NodeElement_Geometry3D
-{
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-public:
-
- bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
- bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
- /// \var CreaseAngle
- /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
- /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
- float CreaseAngle;
- std::vector<int32_t> CoordIdx;///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
-private:
-
- /// \fn CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode)
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode);
-
- /// \fn CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode)
- /// Disabled assign operator.
- CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode);
-
-public:
-
- /// \fn CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Geometry3D(pType, pParent)
- {}
-
-};// class CX3DImporter_NodeElement_IndexedSet
-
-/// \class CX3DImporter_NodeElement_IndexedSet
-/// Shape with indexed vertices.
-class CX3DImporter_NodeElement_IndexedSet : public CX3DImporter_NodeElement_Geometry3D
-{
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-public:
-
- /// \var CCW
- /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
- /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
- /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
- /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
- /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
- /// ccw field, results are undefined.
- bool CCW;
- std::vector<int32_t> ColorIndex;///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
- bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
- /// \var Convex
- /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
- /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
- /// even if the convex field is FALSE.
- bool Convex;
- std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
- /// \var CreaseAngle
- /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
- /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
- float CreaseAngle;
- std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
- bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
- std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
-private:
-
- /// \fn CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode)
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode);
-
- /// \fn CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode)
- /// Disabled assign operator.
- CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode);
-
-public:
-
- /// \fn CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Geometry3D(pType, pParent)
- {}
-
-};// class CX3DImporter_NodeElement_IndexedSet
-
-/// \class CX3DImporter_NodeElement_Set
-/// Shape with set of vertices.
-class CX3DImporter_NodeElement_Set : public CX3DImporter_NodeElement_Geometry3D
-{
- /***********************************************/
- /****************** Variables ******************/
- /***********************************************/
-
-public:
-
- /// \var CCW
- /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
- /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
- /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
- /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
- /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
- /// ccw field, results are undefined.
- bool CCW;
- bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
- bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
- std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
- std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
- std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
- std::vector<int32_t> VertexCount;///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
-
- /***********************************************/
- /****************** Functions ******************/
- /***********************************************/
-
-private:
-
- /// \fn CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode)
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode);
-
- /// \fn CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode)
- /// Disabled assign operator.
- CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode);
-
-public:
-
- /// \fn CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement_Geometry3D(pType, pParent)
- {}
-
-};// class CX3DImporter_NodeElement_Set
-
-/// \struct CX3DImporter_NodeElement_Shape
-/// This struct hold <Shape> value.
-struct CX3DImporter_NodeElement_Shape : public CX3DImporter_NodeElement
-{
- /// \fn CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement_Shape* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_Shape, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_Shape
-
-/// \struct CX3DImporter_NodeElement_Appearance
-/// This struct hold <Appearance> value.
-struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
-{
- /// \fn CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement_Appearance* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_Appearance, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_Appearance
-
-/// \class CX3DImporter_NodeElement_Material
-/// Material.
-class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement {
-public:
- float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
- aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
- aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
- float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
- aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights.
- float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
-
- /// Constructor.
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pType - type of geometry object.
- CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_Material, pParent)
- , AmbientIntensity( 0.0f )
- , DiffuseColor()
- , EmissiveColor()
- , Shininess( 0.0f )
- , SpecularColor()
- , Transparency( 1.0f ) {
- // empty
- }
-
-private:
- /// Disabled copy constructor.
- CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
-
- /// Disabled assign operator.
- CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
-};// class CX3DImporter_NodeElement_Material
-
-/// \struct CX3DImporter_NodeElement_ImageTexture
-/// This struct hold <ImageTexture> value.
-struct CX3DImporter_NodeElement_ImageTexture : public CX3DImporter_NodeElement
-{
- /// \var RepeatS
- /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
- /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
- /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
- bool RepeatS;
- bool RepeatT;///< See \ref RepeatS.
- std::string URL;///< URL of the texture.
- /// \fn CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement_ImageTexture* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_ImageTexture, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_ImageTexture
-
-/// \struct CX3DImporter_NodeElement_TextureTransform
-/// This struct hold <TextureTransform> value.
-struct CX3DImporter_NodeElement_TextureTransform : public CX3DImporter_NodeElement
-{
- aiVector2D Center;///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
- float Rotation;///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
- aiVector2D Scale;///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
- aiVector2D Translation;///< Specifies a translation of the texture coordinates.
-
- /// \fn CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement_TextureTransform* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(ENET_TextureTransform, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_TextureTransform
-
-/// \struct CX3DImporter_NodeElement_Light
-/// This struct hold <TextureTransform> value.
-struct CX3DImporter_NodeElement_Light : public CX3DImporter_NodeElement
-{
- float AmbientIntensity;///< Specifies the intensity of the ambient emission from the light.
- aiColor3D Color;///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
- aiVector3D Direction;///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
- /// \var Global
- /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
- /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
- bool Global;
- float Intensity;///< Specifies the brightness of the direct emission from the light.
- /// \var Attenuation
- /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
- /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
- aiVector3D Attenuation;
- aiVector3D Location;///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
- float Radius;///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
- float BeamWidth;///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
- float CutOffAngle;///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
-
- /// \fn CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
- /// Constructor
- /// \param [in] pParent - pointer to parent node.
- /// \param [in] pLightType - type of the light source.
- CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
- : CX3DImporter_NodeElement(pLightType, pParent)
- {}
-
-};// struct CX3DImporter_NodeElement_Light
-
-#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H