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diff --git a/src/3rdparty/assimp/code/X3DImporter_Texturing.cpp b/src/3rdparty/assimp/code/X3DImporter_Texturing.cpp
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter_Texturing.cpp
+/// \brief Parsing data from nodes of "Texturing" set of X3D.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+
+namespace Assimp
+{
+
+// <ImageTexture
+// DEF="" ID
+// USE="" IDREF
+// repeatS="true" SFBool
+// repeatT="true" SFBool
+// url="" MFString
+// />
+// When the url field contains no values ([]), texturing is disabled.
+void X3DImporter::ParseNode_Texturing_ImageTexture()
+{
+ std::string use, def;
+ bool repeatS = true;
+ bool repeatT = true;
+ std::list<std::string> url;
+ CX3DImporter_NodeElement* ne( nullptr );
+
+ MACRO_ATTRREAD_LOOPBEG;
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+ MACRO_ATTRREAD_CHECK_RET("repeatS", repeatS, XML_ReadNode_GetAttrVal_AsBool);
+ MACRO_ATTRREAD_CHECK_RET("repeatT", repeatT, XML_ReadNode_GetAttrVal_AsBool);
+ MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
+ MACRO_ATTRREAD_LOOPEND;
+
+ // if "USE" defined then find already defined element.
+ if(!use.empty())
+ {
+ MACRO_USE_CHECKANDAPPLY(def, use, ENET_ImageTexture, ne);
+ }
+ else
+ {
+ // create and if needed - define new geometry object.
+ ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
+ if(!def.empty()) ne->ID = def;
+
+ ((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
+ ((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
+ // Attribute "url" can contain list of strings. But we need only one - first.
+ if(url.size() > 0)
+ ((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
+ else
+ ((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
+
+ // check for X3DMetadataObject childs.
+ if(!mReader->isEmptyElement())
+ ParseNode_Metadata(ne, "ImageTexture");
+ else
+ NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+
+ NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
+ }// if(!use.empty()) else
+}
+
+// <TextureCoordinate
+// DEF="" ID
+// USE="" IDREF
+// point="" MFVec3f [inputOutput]
+// />
+void X3DImporter::ParseNode_Texturing_TextureCoordinate()
+{
+ std::string use, def;
+ std::list<aiVector2D> point;
+ CX3DImporter_NodeElement* ne( nullptr );
+
+ MACRO_ATTRREAD_LOOPBEG;
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+ MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
+ MACRO_ATTRREAD_LOOPEND;
+
+ // if "USE" defined then find already defined element.
+ if(!use.empty())
+ {
+ MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureCoordinate, ne);
+ }
+ else
+ {
+ // create and if needed - define new geometry object.
+ ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
+ if(!def.empty()) ne->ID = def;
+
+ ((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
+ // check for X3DMetadataObject childs.
+ if(!mReader->isEmptyElement())
+ ParseNode_Metadata(ne, "TextureCoordinate");
+ else
+ NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+
+ NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
+ }// if(!use.empty()) else
+}
+
+// <TextureTransform
+// DEF="" ID
+// USE="" IDREF
+// center="0 0" SFVec2f [inputOutput]
+// rotation="0" SFFloat [inputOutput]
+// scale="1 1" SFVec2f [inputOutput]
+// translation="0 0" SFVec2f [inputOutput]
+// />
+void X3DImporter::ParseNode_Texturing_TextureTransform()
+{
+ std::string use, def;
+ aiVector2D center(0, 0);
+ float rotation = 0;
+ aiVector2D scale(1, 1);
+ aiVector2D translation(0, 0);
+ CX3DImporter_NodeElement* ne( nullptr );
+
+ MACRO_ATTRREAD_LOOPBEG;
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
+ MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec2f);
+ MACRO_ATTRREAD_CHECK_RET("rotation", rotation, XML_ReadNode_GetAttrVal_AsFloat);
+ MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec2f);
+ MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec2f);
+ MACRO_ATTRREAD_LOOPEND;
+
+ // if "USE" defined then find already defined element.
+ if(!use.empty())
+ {
+ MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureTransform, ne);
+ }
+ else
+ {
+ // create and if needed - define new geometry object.
+ ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
+ if(!def.empty()) ne->ID = def;
+
+ ((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
+ ((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
+ ((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
+ ((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
+ // check for X3DMetadataObject childs.
+ if(!mReader->isEmptyElement())
+ ParseNode_Metadata(ne, "TextureTransform");
+ else
+ NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
+
+ NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
+ }// if(!use.empty()) else
+}
+
+}// namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER