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diff --git a/src/3rdparty/assimp/code/XGLLoader.cpp b/src/3rdparty/assimp/code/XGLLoader.cpp
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--- a/src/3rdparty/assimp/code/XGLLoader.cpp
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@@ -1,964 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Implementation of the XGL/ZGL importer class */
-
-
-#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
-
-#include "XGLLoader.h"
-#include "ParsingUtils.h"
-#include "fast_atof.h"
-
-#include "StreamReader.h"
-#include "MemoryIOWrapper.h"
-#include <assimp/mesh.h>
-#include <assimp/scene.h>
-#include <assimp/importerdesc.h>
-#include <cctype>
-#include <memory>
-
-using namespace Assimp;
-using namespace irr;
-using namespace irr::io;
-
-// zlib is needed for compressed XGL files
-#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
-# ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-# include <zlib.h>
-# else
-# include <contrib/zlib/zlib.h>
-# endif
-#endif
-
-
-// scopeguard for a malloc'ed buffer
-struct free_it
-{
- free_it(void* free) : free(free) {}
- ~free_it() {
- ::free(this->free);
- }
-
- void* free;
-};
-
-namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
- template<> const char* LogFunctions<XGLImporter>::Prefix()
- {
- static auto prefix = "XGL: ";
- return prefix;
- }
-}
-
-static const aiImporterDesc desc = {
- "XGL Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
- 0,
- 0,
- 0,
- 0,
- "xgl zgl"
-};
-
-
-// ------------------------------------------------------------------------------------------------
-// Constructor to be privately used by Importer
-XGLImporter::XGLImporter()
-: m_reader( nullptr )
-, m_scene( nullptr ) {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Destructor, private as well
-XGLImporter::~XGLImporter() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns whether the class can handle the format of the given file.
-bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
-{
- /* NOTE: A simple check for the file extension is not enough
- * here. XGL and ZGL are ok, but xml is too generic
- * and might be collada as well. So open the file and
- * look for typical signal tokens.
- */
- const std::string extension = GetExtension(pFile);
-
- if (extension == "xgl" || extension == "zgl") {
- return true;
- }
- else if (extension == "xml" || checkSig) {
- ai_assert(pIOHandler != NULL);
-
- const char* tokens[] = {"<world>","<World>","<WORLD>"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,3);
- }
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a list of all file extensions which are handled by this class
-const aiImporterDesc* XGLImporter::GetInfo () const
-{
- return &desc;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Imports the given file into the given scene structure.
-void XGLImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
-{
-#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
- Bytef* dest = NULL;
- free_it free_it_really(dest);
-#endif
-
- m_scene = pScene;
- std::shared_ptr<IOStream> stream( pIOHandler->Open( pFile, "rb"));
-
- // check whether we can read from the file
- if( stream.get() == NULL) {
- throw DeadlyImportError( "Failed to open XGL/ZGL file " + pFile + "");
- }
-
- // see if its compressed, if so uncompress it
- if (GetExtension(pFile) == "zgl") {
-#ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL
- ThrowException("Cannot read ZGL file since Assimp was built without compression support");
-#else
- std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
-
- // build a zlib stream
- z_stream zstream;
- zstream.opaque = Z_NULL;
- zstream.zalloc = Z_NULL;
- zstream.zfree = Z_NULL;
- zstream.data_type = Z_BINARY;
-
- // raw decompression without a zlib or gzip header
- inflateInit2(&zstream, -MAX_WBITS);
-
- // skip two extra bytes, zgl files do carry a crc16 upfront (I think)
- raw_reader->IncPtr(2);
-
- zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
- zstream.avail_in = raw_reader->GetRemainingSize();
-
- size_t total = 0l;
-
- // and decompress the data .... do 1k chunks in the hope that we won't kill the stack
- #define MYBLOCK 1024
- Bytef block[MYBLOCK];
- int ret;
- do {
- zstream.avail_out = MYBLOCK;
- zstream.next_out = block;
- ret = inflate(&zstream, Z_NO_FLUSH);
-
- if (ret != Z_STREAM_END && ret != Z_OK) {
- ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file");
- }
- const size_t have = MYBLOCK - zstream.avail_out;
- total += have;
- dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
- memcpy(dest + total - have,block,have);
- }
- while (ret != Z_STREAM_END);
-
- // terminate zlib
- inflateEnd(&zstream);
-
- // replace the input stream with a memory stream
- stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
-#endif
- }
-
- // construct the irrXML parser
- CIrrXML_IOStreamReader st(stream.get());
- m_reader.reset( createIrrXMLReader( ( IFileReadCallBack* ) &st ) );
-
- // parse the XML file
- TempScope scope;
-
- while (ReadElement()) {
- if (!ASSIMP_stricmp(m_reader->getNodeName(),"world")) {
- ReadWorld(scope);
- }
- }
-
-
- std::vector<aiMesh*>& meshes = scope.meshes_linear;
- std::vector<aiMaterial*>& materials = scope.materials_linear;
- if(!meshes.size() || !materials.size()) {
- ThrowException("failed to extract data from XGL file, no meshes loaded");
- }
-
- // copy meshes
- m_scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
- m_scene->mMeshes = new aiMesh*[m_scene->mNumMeshes]();
- std::copy(meshes.begin(),meshes.end(),m_scene->mMeshes);
-
- // copy materials
- m_scene->mNumMaterials = static_cast<unsigned int>(materials.size());
- m_scene->mMaterials = new aiMaterial*[m_scene->mNumMaterials]();
- std::copy(materials.begin(),materials.end(),m_scene->mMaterials);
-
- if (scope.light) {
- m_scene->mNumLights = 1;
- m_scene->mLights = new aiLight*[1];
- m_scene->mLights[0] = scope.light;
-
- scope.light->mName = m_scene->mRootNode->mName;
- }
-
- scope.dismiss();
-}
-
-// ------------------------------------------------------------------------------------------------
-bool XGLImporter::ReadElement()
-{
- while(m_reader->read()) {
- if (m_reader->getNodeType() == EXN_ELEMENT) {
- return true;
- }
- }
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool XGLImporter::ReadElementUpToClosing(const char* closetag)
-{
- while(m_reader->read()) {
- if (m_reader->getNodeType() == EXN_ELEMENT) {
- return true;
- }
- else if (m_reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(m_reader->getNodeName(),closetag)) {
- return false;
- }
- }
- LogError("unexpected EOF, expected closing <" + std::string(closetag) + "> tag");
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool XGLImporter::SkipToText()
-{
- while(m_reader->read()) {
- if (m_reader->getNodeType() == EXN_TEXT) {
- return true;
- }
- else if (m_reader->getNodeType() == EXN_ELEMENT || m_reader->getNodeType() == EXN_ELEMENT_END) {
- ThrowException("expected text contents but found another element (or element end)");
- }
- }
- return false;
-}
-
-// ------------------------------------------------------------------------------------------------
-std::string XGLImporter::GetElementName()
-{
- const char* s = m_reader->getNodeName();
- size_t len = strlen(s);
-
- std::string ret;
- ret.resize(len);
-
- std::transform(s,s+len,ret.begin(),::tolower);
- return ret;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XGLImporter::ReadWorld(TempScope& scope)
-{
- while (ReadElementUpToClosing("world")) {
- const std::string& s = GetElementName();
- // XXX right now we'd skip <lighting> if it comes after
- // <object> or <mesh>
- if (s == "lighting") {
- ReadLighting(scope);
- }
- else if (s == "object" || s == "mesh" || s == "mat") {
- break;
- }
- }
-
-
- aiNode* const nd = ReadObject(scope,true,"world");
- if(!nd) {
- ThrowException("failure reading <world>");
- }
- if(!nd->mName.length) {
- nd->mName.Set("WORLD");
- }
-
- m_scene->mRootNode = nd;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XGLImporter::ReadLighting(TempScope& scope)
-{
- while (ReadElementUpToClosing("lighting")) {
- const std::string& s = GetElementName();
- if (s == "directionallight") {
- scope.light = ReadDirectionalLight();
- }
- else if (s == "ambient") {
- LogWarn("ignoring <ambient> tag");
- }
- else if (s == "spheremap") {
- LogWarn("ignoring <spheremap> tag");
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-aiLight* XGLImporter::ReadDirectionalLight()
-{
- std::unique_ptr<aiLight> l(new aiLight());
- l->mType = aiLightSource_DIRECTIONAL;
-
- while (ReadElementUpToClosing("directionallight")) {
- const std::string& s = GetElementName();
- if (s == "direction") {
- l->mDirection = ReadVec3();
- }
- else if (s == "diffuse") {
- l->mColorDiffuse = ReadCol3();
- }
- else if (s == "specular") {
- l->mColorSpecular = ReadCol3();
- }
- }
- return l.release();
-}
-
-// ------------------------------------------------------------------------------------------------
-aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
-{
- std::unique_ptr<aiNode> nd(new aiNode());
- std::vector<aiNode*> children;
- std::vector<unsigned int> meshes;
-
- try {
- while (skipFirst || ReadElementUpToClosing(closetag)) {
- skipFirst = false;
-
- const std::string& s = GetElementName();
- if (s == "mesh") {
- const size_t prev = scope.meshes_linear.size();
- if(ReadMesh(scope)) {
- const size_t newc = scope.meshes_linear.size();
- for(size_t i = 0; i < newc-prev; ++i) {
- meshes.push_back(static_cast<unsigned int>(i+prev));
- }
- }
- }
- else if (s == "mat") {
- ReadMaterial(scope);
- }
- else if (s == "object") {
- children.push_back(ReadObject(scope));
- }
- else if (s == "objectref") {
- // XXX
- }
- else if (s == "meshref") {
- const unsigned int id = static_cast<unsigned int>( ReadIndexFromText() );
-
- std::multimap<unsigned int, aiMesh*>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
- if (it == end) {
- ThrowException("<meshref> index out of range");
- }
-
- for(; it != end && (*it).first == id; ++it) {
- // ok, this is n^2 and should get optimized one day
- aiMesh* const m = (*it).second;
-
- unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
- for(; i < mcount; ++i) {
- if (scope.meshes_linear[i] == m) {
- meshes.push_back(i);
- break;
- }
- }
-
- ai_assert(i < mcount);
- }
- }
- else if (s == "transform") {
- nd->mTransformation = ReadTrafo();
- }
- }
-
- } catch(...) {
- for(aiNode* ch : children) {
- delete ch;
- }
- throw;
- }
-
- // FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour
- // of the multimap implementation with respect to the ordering of entries with same values.
- // C++11 gives the guarantee that it uses insertion order, before it is implementation-specific.
- // Sort by material id to always guarantee a deterministic result.
- std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope));
-
- // link meshes to node
- nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
- if (nd->mNumMeshes) {
- nd->mMeshes = new unsigned int[nd->mNumMeshes]();
- for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
- nd->mMeshes[i] = meshes[i];
- }
- }
-
- // link children to parent
- nd->mNumChildren = static_cast<unsigned int>(children.size());
- if (nd->mNumChildren) {
- nd->mChildren = new aiNode*[nd->mNumChildren]();
- for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
- nd->mChildren[i] = children[i];
- children[i]->mParent = nd.get();
- }
- }
-
- return nd.release();
-}
-
-// ------------------------------------------------------------------------------------------------
-aiMatrix4x4 XGLImporter::ReadTrafo()
-{
- aiVector3D forward, up, right, position;
- float scale = 1.0f;
-
- while (ReadElementUpToClosing("transform")) {
- const std::string& s = GetElementName();
- if (s == "forward") {
- forward = ReadVec3();
- }
- else if (s == "up") {
- up = ReadVec3();
- }
- else if (s == "position") {
- position = ReadVec3();
- }
- if (s == "scale") {
- scale = ReadFloat();
- if(scale < 0.f) {
- // this is wrong, but we can leave the value and pass it to the caller
- LogError("found negative scaling in <transform>, ignoring");
- }
- }
- }
-
- aiMatrix4x4 m;
- if(forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) {
- LogError("A direction vector in <transform> is zero, ignoring trafo");
- return m;
- }
-
- forward.Normalize();
- up.Normalize();
-
- right = forward ^ up;
- if (std::fabs(up * forward) > 1e-4) {
- // this is definitely wrong - a degenerate coordinate space ruins everything
- // so subtitute identity transform.
- LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
- return m;
- }
-
- right *= scale;
- up *= scale;
- forward *= scale;
-
- m.a1 = right.x;
- m.b1 = right.y;
- m.c1 = right.z;
-
- m.a2 = up.x;
- m.b2 = up.y;
- m.c2 = up.z;
-
- m.a3 = forward.x;
- m.b3 = forward.y;
- m.c3 = forward.z;
-
- m.a4 = position.x;
- m.b4 = position.y;
- m.c4 = position.z;
-
- return m;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
-{
- std::unique_ptr<aiMesh> mesh(new aiMesh());
-
- mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- std::copy(m.positions.begin(),m.positions.end(),mesh->mVertices);
-
- if(m.normals.size()) {
- mesh->mNormals = new aiVector3D[mesh->mNumVertices];
- std::copy(m.normals.begin(),m.normals.end(),mesh->mNormals);
- }
-
- if(m.uvs.size()) {
- mesh->mNumUVComponents[0] = 2;
- mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
-
- for(unsigned int i = 0; i < mesh->mNumVertices; ++i) {
- mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x,m.uvs[i].y,0.f);
- }
- }
-
- mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size());
- mesh->mFaces = new aiFace[m.vcounts.size()];
-
- unsigned int idx = 0;
- for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
- aiFace& f = mesh->mFaces[i];
- f.mNumIndices = m.vcounts[i];
- f.mIndices = new unsigned int[f.mNumIndices];
- for(unsigned int c = 0; c < f.mNumIndices; ++c) {
- f.mIndices[c] = idx++;
- }
- }
-
- ai_assert(idx == mesh->mNumVertices);
-
- mesh->mPrimitiveTypes = m.pflags;
- mesh->mMaterialIndex = m.matid;
- return mesh.release();
-}
-
-// ------------------------------------------------------------------------------------------------
-bool XGLImporter::ReadMesh(TempScope& scope)
-{
- TempMesh t;
-
- std::map<unsigned int, TempMaterialMesh> bymat;
- const unsigned int mesh_id = ReadIDAttr();
-
- while (ReadElementUpToClosing("mesh")) {
- const std::string& s = GetElementName();
-
- if (s == "mat") {
- ReadMaterial(scope);
- }
- else if (s == "p") {
- if (!m_reader->getAttributeValue("ID")) {
- LogWarn("no ID attribute on <p>, ignoring");
- }
- else {
- int id = m_reader->getAttributeValueAsInt("ID");
- t.points[id] = ReadVec3();
- }
- }
- else if (s == "n") {
- if (!m_reader->getAttributeValue("ID")) {
- LogWarn("no ID attribute on <n>, ignoring");
- }
- else {
- int id = m_reader->getAttributeValueAsInt("ID");
- t.normals[id] = ReadVec3();
- }
- }
- else if (s == "tc") {
- if (!m_reader->getAttributeValue("ID")) {
- LogWarn("no ID attribute on <tc>, ignoring");
- }
- else {
- int id = m_reader->getAttributeValueAsInt("ID");
- t.uvs[id] = ReadVec2();
- }
- }
- else if (s == "f" || s == "l" || s == "p") {
- const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
-
- unsigned int mid = ~0u;
- TempFace tf[3];
- bool has[3] = {0};
-
- while (ReadElementUpToClosing(s.c_str())) {
- const std::string& s = GetElementName();
- if (s == "fv1" || s == "lv1" || s == "pv1") {
- ReadFaceVertex(t,tf[0]);
- has[0] = true;
- }
- else if (s == "fv2" || s == "lv2") {
- ReadFaceVertex(t,tf[1]);
- has[1] = true;
- }
- else if (s == "fv3") {
- ReadFaceVertex(t,tf[2]);
- has[2] = true;
- }
- else if (s == "mat") {
- if (mid != ~0u) {
- LogWarn("only one material tag allowed per <f>");
- }
- mid = ResolveMaterialRef(scope);
- }
- else if (s == "matref") {
- if (mid != ~0u) {
- LogWarn("only one material tag allowed per <f>");
- }
- mid = ResolveMaterialRef(scope);
- }
- }
-
- if (mid == ~0u) {
- ThrowException("missing material index");
- }
-
- bool nor = false;
- bool uv = false;
- for(unsigned int i = 0; i < vcount; ++i) {
- if (!has[i]) {
- ThrowException("missing face vertex data");
- }
-
- nor = nor || tf[i].has_normal;
- uv = uv || tf[i].has_uv;
- }
-
- if (mid >= (1<<30)) {
- LogWarn("material indices exhausted, this may cause errors in the output");
- }
- unsigned int meshId = mid | ((nor?1:0)<<31) | ((uv?1:0)<<30);
-
- TempMaterialMesh& mesh = bymat[meshId];
- mesh.matid = mid;
-
- for(unsigned int i = 0; i < vcount; ++i) {
- mesh.positions.push_back(tf[i].pos);
- if(nor) {
- mesh.normals.push_back(tf[i].normal);
- }
- if(uv) {
- mesh.uvs.push_back(tf[i].uv);
- }
-
- mesh.pflags |= 1 << (vcount-1);
- }
-
- mesh.vcounts.push_back(vcount);
- }
- }
-
- // finally extract output meshes and add them to the scope
- typedef std::pair<unsigned int, TempMaterialMesh> pairt;
- for(const pairt& p : bymat) {
- aiMesh* const m = ToOutputMesh(p.second);
- scope.meshes_linear.push_back(m);
-
- // if this is a definition, keep it on the stack
- if(mesh_id != ~0u) {
- scope.meshes.insert(std::pair<unsigned int, aiMesh*>(mesh_id,m));
- }
- }
-
- // no id == not a reference, insert this mesh right *here*
- return mesh_id == ~0u;
-}
-
-// ----------------------------------------------------------------------------------------------
-unsigned int XGLImporter::ResolveMaterialRef(TempScope& scope)
-{
- const std::string& s = GetElementName();
- if (s == "mat") {
- ReadMaterial(scope);
- return static_cast<unsigned int>(scope.materials_linear.size()-1);
- }
-
- const int id = ReadIndexFromText();
-
- std::map<unsigned int, aiMaterial*>::iterator it = scope.materials.find(id), end = scope.materials.end();
- if (it == end) {
- ThrowException("<matref> index out of range");
- }
-
- // ok, this is n^2 and should get optimized one day
- aiMaterial* const m = (*it).second;
-
- unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
- for(; i < mcount; ++i) {
- if (scope.materials_linear[i] == m) {
- return i;
- }
- }
-
- ai_assert(false);
- return 0;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XGLImporter::ReadMaterial(TempScope& scope)
-{
- const unsigned int mat_id = ReadIDAttr();
-
- std::unique_ptr<aiMaterial> mat(new aiMaterial());
- while (ReadElementUpToClosing("mat")) {
- const std::string& s = GetElementName();
- if (s == "amb") {
- const aiColor3D c = ReadCol3();
- mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT);
- }
- else if (s == "diff") {
- const aiColor3D c = ReadCol3();
- mat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);
- }
- else if (s == "spec") {
- const aiColor3D c = ReadCol3();
- mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR);
- }
- else if (s == "emiss") {
- const aiColor3D c = ReadCol3();
- mat->AddProperty(&c,1,AI_MATKEY_COLOR_EMISSIVE);
- }
- else if (s == "alpha") {
- const float f = ReadFloat();
- mat->AddProperty(&f,1,AI_MATKEY_OPACITY);
- }
- else if (s == "shine") {
- const float f = ReadFloat();
- mat->AddProperty(&f,1,AI_MATKEY_SHININESS);
- }
- }
-
- scope.materials[mat_id] = mat.get();
- scope.materials_linear.push_back(mat.release());
-}
-
-
-// ----------------------------------------------------------------------------------------------
-void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out)
-{
- const std::string& end = GetElementName();
-
- bool havep = false;
- while (ReadElementUpToClosing(end.c_str())) {
- const std::string& s = GetElementName();
- if (s == "pref") {
- const unsigned int id = ReadIndexFromText();
- std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
- if (it == t.points.end()) {
- ThrowException("point index out of range");
- }
-
- out.pos = (*it).second;
- havep = true;
- }
- else if (s == "nref") {
- const unsigned int id = ReadIndexFromText();
- std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
- if (it == t.normals.end()) {
- ThrowException("normal index out of range");
- }
-
- out.normal = (*it).second;
- out.has_normal = true;
- }
- else if (s == "tcref") {
- const unsigned int id = ReadIndexFromText();
- std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
- if (it == t.uvs.end()) {
- ThrowException("uv index out of range");
- }
-
- out.uv = (*it).second;
- out.has_uv = true;
- }
- else if (s == "p") {
- out.pos = ReadVec3();
- }
- else if (s == "n") {
- out.normal = ReadVec3();
- }
- else if (s == "tc") {
- out.uv = ReadVec2();
- }
- }
-
- if (!havep) {
- ThrowException("missing <pref> in <fvN> element");
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-unsigned int XGLImporter::ReadIDAttr()
-{
- for(int i = 0, e = m_reader->getAttributeCount(); i < e; ++i) {
-
- if(!ASSIMP_stricmp(m_reader->getAttributeName(i),"id")) {
- return m_reader->getAttributeValueAsInt(i);
- }
- }
- return ~0u;
-}
-
-// ------------------------------------------------------------------------------------------------
-float XGLImporter::ReadFloat()
-{
- if(!SkipToText()) {
- LogError("unexpected EOF reading float element contents");
- return 0.f;
- }
- const char* s = m_reader->getNodeData(), *se;
-
- if(!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse float");
- return 0.f;
- }
-
- float t;
- se = fast_atoreal_move(s,t);
-
- if (se == s) {
- LogError("failed to read float text");
- return 0.f;
- }
-
- return t;
-}
-
-// ------------------------------------------------------------------------------------------------
-unsigned int XGLImporter::ReadIndexFromText()
-{
- if(!SkipToText()) {
- LogError("unexpected EOF reading index element contents");
- return ~0u;
- }
- const char* s = m_reader->getNodeData(), *se;
- if(!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse index element");
- return ~0u;
- }
-
- const unsigned int t = strtoul10(s,&se);
-
- if (se == s) {
- LogError("failed to read index");
- return ~0u;
- }
-
- return t;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiVector2D XGLImporter::ReadVec2()
-{
- aiVector2D vec;
-
- if(!SkipToText()) {
- LogError("unexpected EOF reading vec2 contents");
- return vec;
- }
- const char* s = m_reader->getNodeData();
-
- for(int i = 0; i < 2; ++i) {
- if(!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse vec2");
- return vec;
- }
- vec[i] = fast_atof(&s);
-
- SkipSpaces(&s);
- if (i != 1 && *s != ',') {
- LogError("expected comma, failed to parse vec2");
- return vec;
- }
- ++s;
- }
-
- return vec;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiVector3D XGLImporter::ReadVec3()
-{
- aiVector3D vec;
-
- if(!SkipToText()) {
- LogError("unexpected EOF reading vec3 contents");
- return vec;
- }
- const char* s = m_reader->getNodeData();
-
- for(int i = 0; i < 3; ++i) {
- if(!SkipSpaces(&s)) {
- LogError("unexpected EOL, failed to parse vec3");
- return vec;
- }
- vec[i] = fast_atof(&s);
-
- SkipSpaces(&s);
- if (i != 2 && *s != ',') {
- LogError("expected comma, failed to parse vec3");
- return vec;
- }
- ++s;
- }
-
- return vec;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiColor3D XGLImporter::ReadCol3()
-{
- const aiVector3D& v = ReadVec3();
- if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
- LogWarn("color values out of range, ignoring");
- }
- return aiColor3D(v.x,v.y,v.z);
-}
-
-#endif