diff options
Diffstat (limited to 'src/3rdparty/assimp/code/XGLLoader.cpp')
-rw-r--r-- | src/3rdparty/assimp/code/XGLLoader.cpp | 964 |
1 files changed, 0 insertions, 964 deletions
diff --git a/src/3rdparty/assimp/code/XGLLoader.cpp b/src/3rdparty/assimp/code/XGLLoader.cpp deleted file mode 100644 index 8ef91afac..000000000 --- a/src/3rdparty/assimp/code/XGLLoader.cpp +++ /dev/null @@ -1,964 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2017, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of the XGL/ZGL importer class */ - - -#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER - -#include "XGLLoader.h" -#include "ParsingUtils.h" -#include "fast_atof.h" - -#include "StreamReader.h" -#include "MemoryIOWrapper.h" -#include <assimp/mesh.h> -#include <assimp/scene.h> -#include <assimp/importerdesc.h> -#include <cctype> -#include <memory> - -using namespace Assimp; -using namespace irr; -using namespace irr::io; - -// zlib is needed for compressed XGL files -#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL -# ifdef ASSIMP_BUILD_NO_OWN_ZLIB -# include <zlib.h> -# else -# include <contrib/zlib/zlib.h> -# endif -#endif - - -// scopeguard for a malloc'ed buffer -struct free_it -{ - free_it(void* free) : free(free) {} - ~free_it() { - ::free(this->free); - } - - void* free; -}; - -namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp - template<> const char* LogFunctions<XGLImporter>::Prefix() - { - static auto prefix = "XGL: "; - return prefix; - } -} - -static const aiImporterDesc desc = { - "XGL Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour, - 0, - 0, - 0, - 0, - "xgl zgl" -}; - - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -XGLImporter::XGLImporter() -: m_reader( nullptr ) -, m_scene( nullptr ) { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -XGLImporter::~XGLImporter() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the class can handle the format of the given file. -bool XGLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const -{ - /* NOTE: A simple check for the file extension is not enough - * here. XGL and ZGL are ok, but xml is too generic - * and might be collada as well. So open the file and - * look for typical signal tokens. - */ - const std::string extension = GetExtension(pFile); - - if (extension == "xgl" || extension == "zgl") { - return true; - } - else if (extension == "xml" || checkSig) { - ai_assert(pIOHandler != NULL); - - const char* tokens[] = {"<world>","<World>","<WORLD>"}; - return SearchFileHeaderForToken(pIOHandler,pFile,tokens,3); - } - return false; -} - -// ------------------------------------------------------------------------------------------------ -// Get a list of all file extensions which are handled by this class -const aiImporterDesc* XGLImporter::GetInfo () const -{ - return &desc; -} - -// ------------------------------------------------------------------------------------------------ -// Imports the given file into the given scene structure. -void XGLImporter::InternReadFile( const std::string& pFile, - aiScene* pScene, IOSystem* pIOHandler) -{ -#ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL - Bytef* dest = NULL; - free_it free_it_really(dest); -#endif - - m_scene = pScene; - std::shared_ptr<IOStream> stream( pIOHandler->Open( pFile, "rb")); - - // check whether we can read from the file - if( stream.get() == NULL) { - throw DeadlyImportError( "Failed to open XGL/ZGL file " + pFile + ""); - } - - // see if its compressed, if so uncompress it - if (GetExtension(pFile) == "zgl") { -#ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL - ThrowException("Cannot read ZGL file since Assimp was built without compression support"); -#else - std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream)); - - // build a zlib stream - z_stream zstream; - zstream.opaque = Z_NULL; - zstream.zalloc = Z_NULL; - zstream.zfree = Z_NULL; - zstream.data_type = Z_BINARY; - - // raw decompression without a zlib or gzip header - inflateInit2(&zstream, -MAX_WBITS); - - // skip two extra bytes, zgl files do carry a crc16 upfront (I think) - raw_reader->IncPtr(2); - - zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() ); - zstream.avail_in = raw_reader->GetRemainingSize(); - - size_t total = 0l; - - // and decompress the data .... do 1k chunks in the hope that we won't kill the stack - #define MYBLOCK 1024 - Bytef block[MYBLOCK]; - int ret; - do { - zstream.avail_out = MYBLOCK; - zstream.next_out = block; - ret = inflate(&zstream, Z_NO_FLUSH); - - if (ret != Z_STREAM_END && ret != Z_OK) { - ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file"); - } - const size_t have = MYBLOCK - zstream.avail_out; - total += have; - dest = reinterpret_cast<Bytef*>( realloc(dest,total) ); - memcpy(dest + total - have,block,have); - } - while (ret != Z_STREAM_END); - - // terminate zlib - inflateEnd(&zstream); - - // replace the input stream with a memory stream - stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total)); -#endif - } - - // construct the irrXML parser - CIrrXML_IOStreamReader st(stream.get()); - m_reader.reset( createIrrXMLReader( ( IFileReadCallBack* ) &st ) ); - - // parse the XML file - TempScope scope; - - while (ReadElement()) { - if (!ASSIMP_stricmp(m_reader->getNodeName(),"world")) { - ReadWorld(scope); - } - } - - - std::vector<aiMesh*>& meshes = scope.meshes_linear; - std::vector<aiMaterial*>& materials = scope.materials_linear; - if(!meshes.size() || !materials.size()) { - ThrowException("failed to extract data from XGL file, no meshes loaded"); - } - - // copy meshes - m_scene->mNumMeshes = static_cast<unsigned int>(meshes.size()); - m_scene->mMeshes = new aiMesh*[m_scene->mNumMeshes](); - std::copy(meshes.begin(),meshes.end(),m_scene->mMeshes); - - // copy materials - m_scene->mNumMaterials = static_cast<unsigned int>(materials.size()); - m_scene->mMaterials = new aiMaterial*[m_scene->mNumMaterials](); - std::copy(materials.begin(),materials.end(),m_scene->mMaterials); - - if (scope.light) { - m_scene->mNumLights = 1; - m_scene->mLights = new aiLight*[1]; - m_scene->mLights[0] = scope.light; - - scope.light->mName = m_scene->mRootNode->mName; - } - - scope.dismiss(); -} - -// ------------------------------------------------------------------------------------------------ -bool XGLImporter::ReadElement() -{ - while(m_reader->read()) { - if (m_reader->getNodeType() == EXN_ELEMENT) { - return true; - } - } - return false; -} - -// ------------------------------------------------------------------------------------------------ -bool XGLImporter::ReadElementUpToClosing(const char* closetag) -{ - while(m_reader->read()) { - if (m_reader->getNodeType() == EXN_ELEMENT) { - return true; - } - else if (m_reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(m_reader->getNodeName(),closetag)) { - return false; - } - } - LogError("unexpected EOF, expected closing <" + std::string(closetag) + "> tag"); - return false; -} - -// ------------------------------------------------------------------------------------------------ -bool XGLImporter::SkipToText() -{ - while(m_reader->read()) { - if (m_reader->getNodeType() == EXN_TEXT) { - return true; - } - else if (m_reader->getNodeType() == EXN_ELEMENT || m_reader->getNodeType() == EXN_ELEMENT_END) { - ThrowException("expected text contents but found another element (or element end)"); - } - } - return false; -} - -// ------------------------------------------------------------------------------------------------ -std::string XGLImporter::GetElementName() -{ - const char* s = m_reader->getNodeName(); - size_t len = strlen(s); - - std::string ret; - ret.resize(len); - - std::transform(s,s+len,ret.begin(),::tolower); - return ret; -} - -// ------------------------------------------------------------------------------------------------ -void XGLImporter::ReadWorld(TempScope& scope) -{ - while (ReadElementUpToClosing("world")) { - const std::string& s = GetElementName(); - // XXX right now we'd skip <lighting> if it comes after - // <object> or <mesh> - if (s == "lighting") { - ReadLighting(scope); - } - else if (s == "object" || s == "mesh" || s == "mat") { - break; - } - } - - - aiNode* const nd = ReadObject(scope,true,"world"); - if(!nd) { - ThrowException("failure reading <world>"); - } - if(!nd->mName.length) { - nd->mName.Set("WORLD"); - } - - m_scene->mRootNode = nd; -} - -// ------------------------------------------------------------------------------------------------ -void XGLImporter::ReadLighting(TempScope& scope) -{ - while (ReadElementUpToClosing("lighting")) { - const std::string& s = GetElementName(); - if (s == "directionallight") { - scope.light = ReadDirectionalLight(); - } - else if (s == "ambient") { - LogWarn("ignoring <ambient> tag"); - } - else if (s == "spheremap") { - LogWarn("ignoring <spheremap> tag"); - } - } -} - -// ------------------------------------------------------------------------------------------------ -aiLight* XGLImporter::ReadDirectionalLight() -{ - std::unique_ptr<aiLight> l(new aiLight()); - l->mType = aiLightSource_DIRECTIONAL; - - while (ReadElementUpToClosing("directionallight")) { - const std::string& s = GetElementName(); - if (s == "direction") { - l->mDirection = ReadVec3(); - } - else if (s == "diffuse") { - l->mColorDiffuse = ReadCol3(); - } - else if (s == "specular") { - l->mColorSpecular = ReadCol3(); - } - } - return l.release(); -} - -// ------------------------------------------------------------------------------------------------ -aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag) -{ - std::unique_ptr<aiNode> nd(new aiNode()); - std::vector<aiNode*> children; - std::vector<unsigned int> meshes; - - try { - while (skipFirst || ReadElementUpToClosing(closetag)) { - skipFirst = false; - - const std::string& s = GetElementName(); - if (s == "mesh") { - const size_t prev = scope.meshes_linear.size(); - if(ReadMesh(scope)) { - const size_t newc = scope.meshes_linear.size(); - for(size_t i = 0; i < newc-prev; ++i) { - meshes.push_back(static_cast<unsigned int>(i+prev)); - } - } - } - else if (s == "mat") { - ReadMaterial(scope); - } - else if (s == "object") { - children.push_back(ReadObject(scope)); - } - else if (s == "objectref") { - // XXX - } - else if (s == "meshref") { - const unsigned int id = static_cast<unsigned int>( ReadIndexFromText() ); - - std::multimap<unsigned int, aiMesh*>::iterator it = scope.meshes.find(id), end = scope.meshes.end(); - if (it == end) { - ThrowException("<meshref> index out of range"); - } - - for(; it != end && (*it).first == id; ++it) { - // ok, this is n^2 and should get optimized one day - aiMesh* const m = (*it).second; - - unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size()); - for(; i < mcount; ++i) { - if (scope.meshes_linear[i] == m) { - meshes.push_back(i); - break; - } - } - - ai_assert(i < mcount); - } - } - else if (s == "transform") { - nd->mTransformation = ReadTrafo(); - } - } - - } catch(...) { - for(aiNode* ch : children) { - delete ch; - } - throw; - } - - // FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour - // of the multimap implementation with respect to the ordering of entries with same values. - // C++11 gives the guarantee that it uses insertion order, before it is implementation-specific. - // Sort by material id to always guarantee a deterministic result. - std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope)); - - // link meshes to node - nd->mNumMeshes = static_cast<unsigned int>(meshes.size()); - if (nd->mNumMeshes) { - nd->mMeshes = new unsigned int[nd->mNumMeshes](); - for(unsigned int i = 0; i < nd->mNumMeshes; ++i) { - nd->mMeshes[i] = meshes[i]; - } - } - - // link children to parent - nd->mNumChildren = static_cast<unsigned int>(children.size()); - if (nd->mNumChildren) { - nd->mChildren = new aiNode*[nd->mNumChildren](); - for(unsigned int i = 0; i < nd->mNumChildren; ++i) { - nd->mChildren[i] = children[i]; - children[i]->mParent = nd.get(); - } - } - - return nd.release(); -} - -// ------------------------------------------------------------------------------------------------ -aiMatrix4x4 XGLImporter::ReadTrafo() -{ - aiVector3D forward, up, right, position; - float scale = 1.0f; - - while (ReadElementUpToClosing("transform")) { - const std::string& s = GetElementName(); - if (s == "forward") { - forward = ReadVec3(); - } - else if (s == "up") { - up = ReadVec3(); - } - else if (s == "position") { - position = ReadVec3(); - } - if (s == "scale") { - scale = ReadFloat(); - if(scale < 0.f) { - // this is wrong, but we can leave the value and pass it to the caller - LogError("found negative scaling in <transform>, ignoring"); - } - } - } - - aiMatrix4x4 m; - if(forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) { - LogError("A direction vector in <transform> is zero, ignoring trafo"); - return m; - } - - forward.Normalize(); - up.Normalize(); - - right = forward ^ up; - if (std::fabs(up * forward) > 1e-4) { - // this is definitely wrong - a degenerate coordinate space ruins everything - // so subtitute identity transform. - LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo"); - return m; - } - - right *= scale; - up *= scale; - forward *= scale; - - m.a1 = right.x; - m.b1 = right.y; - m.c1 = right.z; - - m.a2 = up.x; - m.b2 = up.y; - m.c2 = up.z; - - m.a3 = forward.x; - m.b3 = forward.y; - m.c3 = forward.z; - - m.a4 = position.x; - m.b4 = position.y; - m.c4 = position.z; - - return m; -} - -// ------------------------------------------------------------------------------------------------ -aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m) -{ - std::unique_ptr<aiMesh> mesh(new aiMesh()); - - mesh->mNumVertices = static_cast<unsigned int>(m.positions.size()); - mesh->mVertices = new aiVector3D[mesh->mNumVertices]; - std::copy(m.positions.begin(),m.positions.end(),mesh->mVertices); - - if(m.normals.size()) { - mesh->mNormals = new aiVector3D[mesh->mNumVertices]; - std::copy(m.normals.begin(),m.normals.end(),mesh->mNormals); - } - - if(m.uvs.size()) { - mesh->mNumUVComponents[0] = 2; - mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; - - for(unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x,m.uvs[i].y,0.f); - } - } - - mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size()); - mesh->mFaces = new aiFace[m.vcounts.size()]; - - unsigned int idx = 0; - for(unsigned int i = 0; i < mesh->mNumFaces; ++i) { - aiFace& f = mesh->mFaces[i]; - f.mNumIndices = m.vcounts[i]; - f.mIndices = new unsigned int[f.mNumIndices]; - for(unsigned int c = 0; c < f.mNumIndices; ++c) { - f.mIndices[c] = idx++; - } - } - - ai_assert(idx == mesh->mNumVertices); - - mesh->mPrimitiveTypes = m.pflags; - mesh->mMaterialIndex = m.matid; - return mesh.release(); -} - -// ------------------------------------------------------------------------------------------------ -bool XGLImporter::ReadMesh(TempScope& scope) -{ - TempMesh t; - - std::map<unsigned int, TempMaterialMesh> bymat; - const unsigned int mesh_id = ReadIDAttr(); - - while (ReadElementUpToClosing("mesh")) { - const std::string& s = GetElementName(); - - if (s == "mat") { - ReadMaterial(scope); - } - else if (s == "p") { - if (!m_reader->getAttributeValue("ID")) { - LogWarn("no ID attribute on <p>, ignoring"); - } - else { - int id = m_reader->getAttributeValueAsInt("ID"); - t.points[id] = ReadVec3(); - } - } - else if (s == "n") { - if (!m_reader->getAttributeValue("ID")) { - LogWarn("no ID attribute on <n>, ignoring"); - } - else { - int id = m_reader->getAttributeValueAsInt("ID"); - t.normals[id] = ReadVec3(); - } - } - else if (s == "tc") { - if (!m_reader->getAttributeValue("ID")) { - LogWarn("no ID attribute on <tc>, ignoring"); - } - else { - int id = m_reader->getAttributeValueAsInt("ID"); - t.uvs[id] = ReadVec2(); - } - } - else if (s == "f" || s == "l" || s == "p") { - const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1); - - unsigned int mid = ~0u; - TempFace tf[3]; - bool has[3] = {0}; - - while (ReadElementUpToClosing(s.c_str())) { - const std::string& s = GetElementName(); - if (s == "fv1" || s == "lv1" || s == "pv1") { - ReadFaceVertex(t,tf[0]); - has[0] = true; - } - else if (s == "fv2" || s == "lv2") { - ReadFaceVertex(t,tf[1]); - has[1] = true; - } - else if (s == "fv3") { - ReadFaceVertex(t,tf[2]); - has[2] = true; - } - else if (s == "mat") { - if (mid != ~0u) { - LogWarn("only one material tag allowed per <f>"); - } - mid = ResolveMaterialRef(scope); - } - else if (s == "matref") { - if (mid != ~0u) { - LogWarn("only one material tag allowed per <f>"); - } - mid = ResolveMaterialRef(scope); - } - } - - if (mid == ~0u) { - ThrowException("missing material index"); - } - - bool nor = false; - bool uv = false; - for(unsigned int i = 0; i < vcount; ++i) { - if (!has[i]) { - ThrowException("missing face vertex data"); - } - - nor = nor || tf[i].has_normal; - uv = uv || tf[i].has_uv; - } - - if (mid >= (1<<30)) { - LogWarn("material indices exhausted, this may cause errors in the output"); - } - unsigned int meshId = mid | ((nor?1:0)<<31) | ((uv?1:0)<<30); - - TempMaterialMesh& mesh = bymat[meshId]; - mesh.matid = mid; - - for(unsigned int i = 0; i < vcount; ++i) { - mesh.positions.push_back(tf[i].pos); - if(nor) { - mesh.normals.push_back(tf[i].normal); - } - if(uv) { - mesh.uvs.push_back(tf[i].uv); - } - - mesh.pflags |= 1 << (vcount-1); - } - - mesh.vcounts.push_back(vcount); - } - } - - // finally extract output meshes and add them to the scope - typedef std::pair<unsigned int, TempMaterialMesh> pairt; - for(const pairt& p : bymat) { - aiMesh* const m = ToOutputMesh(p.second); - scope.meshes_linear.push_back(m); - - // if this is a definition, keep it on the stack - if(mesh_id != ~0u) { - scope.meshes.insert(std::pair<unsigned int, aiMesh*>(mesh_id,m)); - } - } - - // no id == not a reference, insert this mesh right *here* - return mesh_id == ~0u; -} - -// ---------------------------------------------------------------------------------------------- -unsigned int XGLImporter::ResolveMaterialRef(TempScope& scope) -{ - const std::string& s = GetElementName(); - if (s == "mat") { - ReadMaterial(scope); - return static_cast<unsigned int>(scope.materials_linear.size()-1); - } - - const int id = ReadIndexFromText(); - - std::map<unsigned int, aiMaterial*>::iterator it = scope.materials.find(id), end = scope.materials.end(); - if (it == end) { - ThrowException("<matref> index out of range"); - } - - // ok, this is n^2 and should get optimized one day - aiMaterial* const m = (*it).second; - - unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size()); - for(; i < mcount; ++i) { - if (scope.materials_linear[i] == m) { - return i; - } - } - - ai_assert(false); - return 0; -} - -// ------------------------------------------------------------------------------------------------ -void XGLImporter::ReadMaterial(TempScope& scope) -{ - const unsigned int mat_id = ReadIDAttr(); - - std::unique_ptr<aiMaterial> mat(new aiMaterial()); - while (ReadElementUpToClosing("mat")) { - const std::string& s = GetElementName(); - if (s == "amb") { - const aiColor3D c = ReadCol3(); - mat->AddProperty(&c,1,AI_MATKEY_COLOR_AMBIENT); - } - else if (s == "diff") { - const aiColor3D c = ReadCol3(); - mat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE); - } - else if (s == "spec") { - const aiColor3D c = ReadCol3(); - mat->AddProperty(&c,1,AI_MATKEY_COLOR_SPECULAR); - } - else if (s == "emiss") { - const aiColor3D c = ReadCol3(); - mat->AddProperty(&c,1,AI_MATKEY_COLOR_EMISSIVE); - } - else if (s == "alpha") { - const float f = ReadFloat(); - mat->AddProperty(&f,1,AI_MATKEY_OPACITY); - } - else if (s == "shine") { - const float f = ReadFloat(); - mat->AddProperty(&f,1,AI_MATKEY_SHININESS); - } - } - - scope.materials[mat_id] = mat.get(); - scope.materials_linear.push_back(mat.release()); -} - - -// ---------------------------------------------------------------------------------------------- -void XGLImporter::ReadFaceVertex(const TempMesh& t, TempFace& out) -{ - const std::string& end = GetElementName(); - - bool havep = false; - while (ReadElementUpToClosing(end.c_str())) { - const std::string& s = GetElementName(); - if (s == "pref") { - const unsigned int id = ReadIndexFromText(); - std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id); - if (it == t.points.end()) { - ThrowException("point index out of range"); - } - - out.pos = (*it).second; - havep = true; - } - else if (s == "nref") { - const unsigned int id = ReadIndexFromText(); - std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id); - if (it == t.normals.end()) { - ThrowException("normal index out of range"); - } - - out.normal = (*it).second; - out.has_normal = true; - } - else if (s == "tcref") { - const unsigned int id = ReadIndexFromText(); - std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id); - if (it == t.uvs.end()) { - ThrowException("uv index out of range"); - } - - out.uv = (*it).second; - out.has_uv = true; - } - else if (s == "p") { - out.pos = ReadVec3(); - } - else if (s == "n") { - out.normal = ReadVec3(); - } - else if (s == "tc") { - out.uv = ReadVec2(); - } - } - - if (!havep) { - ThrowException("missing <pref> in <fvN> element"); - } -} - -// ------------------------------------------------------------------------------------------------ -unsigned int XGLImporter::ReadIDAttr() -{ - for(int i = 0, e = m_reader->getAttributeCount(); i < e; ++i) { - - if(!ASSIMP_stricmp(m_reader->getAttributeName(i),"id")) { - return m_reader->getAttributeValueAsInt(i); - } - } - return ~0u; -} - -// ------------------------------------------------------------------------------------------------ -float XGLImporter::ReadFloat() -{ - if(!SkipToText()) { - LogError("unexpected EOF reading float element contents"); - return 0.f; - } - const char* s = m_reader->getNodeData(), *se; - - if(!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse float"); - return 0.f; - } - - float t; - se = fast_atoreal_move(s,t); - - if (se == s) { - LogError("failed to read float text"); - return 0.f; - } - - return t; -} - -// ------------------------------------------------------------------------------------------------ -unsigned int XGLImporter::ReadIndexFromText() -{ - if(!SkipToText()) { - LogError("unexpected EOF reading index element contents"); - return ~0u; - } - const char* s = m_reader->getNodeData(), *se; - if(!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse index element"); - return ~0u; - } - - const unsigned int t = strtoul10(s,&se); - - if (se == s) { - LogError("failed to read index"); - return ~0u; - } - - return t; -} - -// ------------------------------------------------------------------------------------------------ -aiVector2D XGLImporter::ReadVec2() -{ - aiVector2D vec; - - if(!SkipToText()) { - LogError("unexpected EOF reading vec2 contents"); - return vec; - } - const char* s = m_reader->getNodeData(); - - for(int i = 0; i < 2; ++i) { - if(!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse vec2"); - return vec; - } - vec[i] = fast_atof(&s); - - SkipSpaces(&s); - if (i != 1 && *s != ',') { - LogError("expected comma, failed to parse vec2"); - return vec; - } - ++s; - } - - return vec; -} - -// ------------------------------------------------------------------------------------------------ -aiVector3D XGLImporter::ReadVec3() -{ - aiVector3D vec; - - if(!SkipToText()) { - LogError("unexpected EOF reading vec3 contents"); - return vec; - } - const char* s = m_reader->getNodeData(); - - for(int i = 0; i < 3; ++i) { - if(!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse vec3"); - return vec; - } - vec[i] = fast_atof(&s); - - SkipSpaces(&s); - if (i != 2 && *s != ',') { - LogError("expected comma, failed to parse vec3"); - return vec; - } - ++s; - } - - return vec; -} - -// ------------------------------------------------------------------------------------------------ -aiColor3D XGLImporter::ReadCol3() -{ - const aiVector3D& v = ReadVec3(); - if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) { - LogWarn("color values out of range, ignoring"); - } - return aiColor3D(v.x,v.y,v.z); -} - -#endif |