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diff --git a/src/3rdparty/assimp/code/XGLLoader.h b/src/3rdparty/assimp/code/XGLLoader.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file XGLLoader.h
- * @brief Declaration of the .xgl/.zgl
- */
-#ifndef AI_XGLLOADER_H_INCLUDED
-#define AI_XGLLOADER_H_INCLUDED
-
-#include "BaseImporter.h"
-#include "irrXMLWrapper.h"
-#include "LogAux.h"
-#include <assimp/material.h>
-#include <assimp/Importer.hpp>
-#include <assimp/mesh.h>
-#include <assimp/light.h>
-#include <memory>
-#include <map>
-
-struct aiNode;
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/** XGL/ZGL importer.
- *
- * Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm
- */
-class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter>
-{
-public:
-
- XGLImporter();
- ~XGLImporter();
-
-
-public:
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
-
-protected:
-
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details */
- const aiImporterDesc* GetInfo () const;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
-
-private:
-
-
- struct TempScope
- {
- TempScope()
- : light()
- {}
-
- ~TempScope()
- {
- for(aiMesh* m : meshes_linear) {
- delete m;
- }
-
- for(aiMaterial* m : materials_linear) {
- delete m;
- }
-
- delete light;
- }
-
- void dismiss() {
- light = NULL;
- meshes_linear.clear();
- materials_linear.clear();
- meshes.clear();
- materials.clear();
- }
-
- std::multimap<unsigned int, aiMesh*> meshes;
- std::map<unsigned int, aiMaterial*> materials;
-
- std::vector<aiMesh*> meshes_linear;
- std::vector<aiMaterial*> materials_linear;
-
- aiLight* light;
- };
-
-
- struct SortMeshByMaterialId {
- SortMeshByMaterialId(const TempScope& scope) : scope(scope) {}
- bool operator()(unsigned int a, unsigned int b) const {
- return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex;
- };
-
- const TempScope& scope;
- };
-
- struct TempMesh
- {
- std::map<unsigned int, aiVector3D> points;
- std::map<unsigned int, aiVector3D> normals;
- std::map<unsigned int, aiVector2D> uvs;
- };
-
- struct TempMaterialMesh
- {
- TempMaterialMesh()
- : pflags()
- , matid()
- {}
-
- std::vector<aiVector3D> positions, normals;
- std::vector<aiVector2D> uvs;
-
- std::vector<unsigned int> vcounts;
- unsigned int pflags;
- unsigned int matid;
- };
-
- struct TempFace
- {
- TempFace()
- : has_uv()
- , has_normal()
- {}
-
- aiVector3D pos;
- aiVector3D normal;
- aiVector2D uv;
- bool has_uv;
- bool has_normal;
- };
-
-private:
-
- void Cleanup();
-
- std::string GetElementName();
- bool ReadElement();
- bool ReadElementUpToClosing(const char* closetag);
- bool SkipToText();
- unsigned int ReadIDAttr();
-
- void ReadWorld(TempScope& scope);
- void ReadLighting(TempScope& scope);
- aiLight* ReadDirectionalLight();
- aiNode* ReadObject(TempScope& scope,bool skipFirst = false,const char* closetag = "object");
- bool ReadMesh(TempScope& scope);
- void ReadMaterial(TempScope& scope);
- aiVector2D ReadVec2();
- aiVector3D ReadVec3();
- aiColor3D ReadCol3();
- aiMatrix4x4 ReadTrafo();
- unsigned int ReadIndexFromText();
- float ReadFloat();
-
- aiMesh* ToOutputMesh(const TempMaterialMesh& m);
- void ReadFaceVertex(const TempMesh& t, TempFace& out);
- unsigned int ResolveMaterialRef(TempScope& scope);
-
-private:
- std::shared_ptr<irr::io::IrrXMLReader> m_reader;
- aiScene* m_scene;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_IRRMESHIMPORTER_H_INC