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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file glTFAsset.h
+ * Declares a glTF class to handle gltf/glb files
+ *
+ * glTF Extensions Support:
+ * KHR_materials_pbrSpecularGlossiness full
+ */
+#ifndef GLTF2ASSET_H_INC
+#define GLTF2ASSET_H_INC
+
+#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#include <map>
+#include <string>
+#include <list>
+#include <vector>
+#include <algorithm>
+#include <stdexcept>
+
+#define RAPIDJSON_HAS_STDSTRING 1
+#include <rapidjson/rapidjson.h>
+#include <rapidjson/document.h>
+#include <rapidjson/error/en.h>
+
+#ifdef ASSIMP_API
+# include <memory>
+# include <assimp/DefaultIOSystem.h>
+# include "ByteSwapper.h"
+#else
+# include <memory>
+# define AI_SWAP4(p)
+# define ai_assert
+#endif
+
+
+#if _MSC_VER > 1500 || (defined __GNUC___)
+# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+# else
+# define gltf_unordered_map map
+#endif
+
+#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+# include <unordered_map>
+# if _MSC_VER > 1600
+# define gltf_unordered_map unordered_map
+# else
+# define gltf_unordered_map tr1::unordered_map
+# endif
+#endif
+
+#include "StringUtils.h"
+
+namespace glTF2
+{
+#ifdef ASSIMP_API
+ using Assimp::IOStream;
+ using Assimp::IOSystem;
+ using std::shared_ptr;
+#else
+ using std::shared_ptr;
+
+ typedef std::runtime_error DeadlyImportError;
+ typedef std::runtime_error DeadlyExportError;
+
+ enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
+ class IOSystem;
+ class IOStream
+ {
+ FILE* f;
+ public:
+ IOStream(FILE* file) : f(file) {}
+ ~IOStream() { fclose(f); f = 0; }
+
+ size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
+ size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
+ int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
+ size_t Tell() const { return ftell(f); }
+
+ size_t FileSize() {
+ long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
+ return size_t((Seek(p, aiOrigin_SET), len));
+ }
+ };
+#endif
+
+ using rapidjson::Value;
+ using rapidjson::Document;
+
+ class Asset;
+ class AssetWriter;
+
+ struct BufferView; // here due to cross-reference
+ struct Texture;
+ struct Skin;
+
+ // Vec/matrix types, as raw float arrays
+ typedef float (vec3)[3];
+ typedef float (vec4)[4];
+ typedef float (mat4)[16];
+
+ namespace Util
+ {
+ void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
+
+ size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
+
+ inline size_t DecodeBase64(const char* in, uint8_t*& out)
+ {
+ return DecodeBase64(in, strlen(in), out);
+ }
+
+ struct DataURI
+ {
+ const char* mediaType;
+ const char* charset;
+ bool base64;
+ const char* data;
+ size_t dataLength;
+ };
+
+ //! Check if a uri is a data URI
+ inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
+ }
+
+
+ //! Magic number for GLB files
+ #define AI_GLB_MAGIC_NUMBER "glTF"
+
+ #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
+ #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
+ #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
+ #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
+ #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
+ #define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
+ #define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
+ #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
+ #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
+
+ #define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
+ #define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
+ #define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
+ #define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
+ #define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
+
+ #define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
+ #define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
+ #define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
+ #define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
+ #define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
+
+ #ifdef ASSIMP_API
+ #include "./../include/assimp/Compiler/pushpack1.h"
+ #endif
+
+ //! For binary .glb files
+ //! 12-byte header (+ the JSON + a "body" data section)
+ struct GLB_Header
+ {
+ uint8_t magic[4]; //!< Magic number: "glTF"
+ uint32_t version; //!< Version number (always 2 as of the last update)
+ uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
+ } PACK_STRUCT;
+
+ struct GLB_Chunk
+ {
+ uint32_t chunkLength;
+ uint32_t chunkType;
+ } PACK_STRUCT;
+
+ #ifdef ASSIMP_API
+ #include "./../include/assimp/Compiler/poppack1.h"
+ #endif
+
+
+ //! Values for the GLB_Chunk::chunkType field
+ enum ChunkType
+ {
+ ChunkType_JSON = 0x4E4F534A,
+ ChunkType_BIN = 0x004E4942
+ };
+
+ //! Values for the mesh primitive modes
+ enum PrimitiveMode
+ {
+ PrimitiveMode_POINTS = 0,
+ PrimitiveMode_LINES = 1,
+ PrimitiveMode_LINE_LOOP = 2,
+ PrimitiveMode_LINE_STRIP = 3,
+ PrimitiveMode_TRIANGLES = 4,
+ PrimitiveMode_TRIANGLE_STRIP = 5,
+ PrimitiveMode_TRIANGLE_FAN = 6
+ };
+
+ //! Values for the Accessor::componentType field
+ enum ComponentType
+ {
+ ComponentType_BYTE = 5120,
+ ComponentType_UNSIGNED_BYTE = 5121,
+ ComponentType_SHORT = 5122,
+ ComponentType_UNSIGNED_SHORT = 5123,
+ ComponentType_UNSIGNED_INT = 5125,
+ ComponentType_FLOAT = 5126
+ };
+
+ inline unsigned int ComponentTypeSize(ComponentType t)
+ {
+ switch (t) {
+ case ComponentType_SHORT:
+ case ComponentType_UNSIGNED_SHORT:
+ return 2;
+
+ case ComponentType_UNSIGNED_INT:
+ case ComponentType_FLOAT:
+ return 4;
+
+ case ComponentType_BYTE:
+ case ComponentType_UNSIGNED_BYTE:
+ return 1;
+ default:
+ throw DeadlyImportError("GLTF: Unsupported Component Type " + to_string(t));
+ }
+ }
+
+ //! Values for the BufferView::target field
+ enum BufferViewTarget
+ {
+ BufferViewTarget_ARRAY_BUFFER = 34962,
+ BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
+ };
+
+ //! Values for the Sampler::magFilter field
+ enum class SamplerMagFilter: unsigned int
+ {
+ UNSET = 0,
+ SamplerMagFilter_Nearest = 9728,
+ SamplerMagFilter_Linear = 9729
+ };
+
+ //! Values for the Sampler::minFilter field
+ enum class SamplerMinFilter: unsigned int
+ {
+ UNSET = 0,
+ SamplerMinFilter_Nearest = 9728,
+ SamplerMinFilter_Linear = 9729,
+ SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
+ SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
+ SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
+ SamplerMinFilter_Linear_Mipmap_Linear = 9987
+ };
+
+ //! Values for the Sampler::wrapS and Sampler::wrapT field
+ enum class SamplerWrap: unsigned int
+ {
+ UNSET = 0,
+ Clamp_To_Edge = 33071,
+ Mirrored_Repeat = 33648,
+ Repeat = 10497
+ };
+
+ //! Values for the Texture::format and Texture::internalFormat fields
+ enum TextureFormat
+ {
+ TextureFormat_ALPHA = 6406,
+ TextureFormat_RGB = 6407,
+ TextureFormat_RGBA = 6408,
+ TextureFormat_LUMINANCE = 6409,
+ TextureFormat_LUMINANCE_ALPHA = 6410
+ };
+
+ //! Values for the Texture::target field
+ enum TextureTarget
+ {
+ TextureTarget_TEXTURE_2D = 3553
+ };
+
+ //! Values for the Texture::type field
+ enum TextureType
+ {
+ TextureType_UNSIGNED_BYTE = 5121,
+ TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
+ TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
+ TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
+ };
+
+
+ //! Values for the Accessor::type field (helper class)
+ class AttribType
+ {
+ public:
+ enum Value
+ { SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
+
+ private:
+ static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
+
+ struct Info
+ { const char* name; unsigned int numComponents; };
+
+ template<int N> struct data
+ { static const Info infos[NUM_VALUES]; };
+
+ public:
+ inline static Value FromString(const char* str)
+ {
+ for (size_t i = 0; i < NUM_VALUES; ++i) {
+ if (strcmp(data<0>::infos[i].name, str) == 0) {
+ return static_cast<Value>(i);
+ }
+ }
+ return SCALAR;
+ }
+
+ inline static const char* ToString(Value type)
+ {
+ return data<0>::infos[static_cast<size_t>(type)].name;
+ }
+
+ inline static unsigned int GetNumComponents(Value type)
+ {
+ return data<0>::infos[static_cast<size_t>(type)].numComponents;
+ }
+ };
+
+ // must match the order of the AttribTypeTraits::Value enum!
+ template<int N> const AttribType::Info
+ AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
+ { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
+ };
+
+
+
+ //! A reference to one top-level object, which is valid
+ //! until the Asset instance is destroyed
+ template<class T>
+ class Ref
+ {
+ std::vector<T*>* vector;
+ unsigned int index;
+
+ public:
+ Ref() : vector(0), index(0) {}
+ Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
+
+ inline unsigned int GetIndex() const
+ { return index; }
+
+ operator bool() const
+ { return vector != 0; }
+
+ T* operator->()
+ { return (*vector)[index]; }
+
+ T& operator*()
+ { return *((*vector)[index]); }
+ };
+
+ //! Helper struct to represent values that might not be present
+ template<class T>
+ struct Nullable
+ {
+ T value;
+ bool isPresent;
+
+ Nullable() : isPresent(false) {}
+ Nullable(T& val) : value(val), isPresent(true) {}
+ };
+
+
+ //! Base classe for all glTF top-level objects
+ struct Object
+ {
+ int index; //!< The index of this object within its property container
+ int oIndex; //!< The original index of this object defined in the JSON
+ std::string id; //!< The globally unique ID used to reference this object
+ std::string name; //!< The user-defined name of this object
+
+ //! Objects marked as special are not exported (used to emulate the binary body buffer)
+ virtual bool IsSpecial() const
+ { return false; }
+
+ virtual ~Object() {}
+
+ //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
+ static const char* TranslateId(Asset& /*r*/, const char* id)
+ { return id; }
+ };
+
+ //
+ // Classes for each glTF top-level object type
+ //
+
+ //! A typed view into a BufferView. A BufferView contains raw binary data.
+ //! An accessor provides a typed view into a BufferView or a subset of a BufferView
+ //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
+ struct Accessor : public Object
+ {
+ Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
+ unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
+ ComponentType componentType; //!< The datatype of components in the attribute. (required)
+ unsigned int count; //!< The number of attributes referenced by this accessor. (required)
+ AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
+ std::vector<float> max; //!< Maximum value of each component in this attribute.
+ std::vector<float> min; //!< Minimum value of each component in this attribute.
+
+ unsigned int GetNumComponents();
+ unsigned int GetBytesPerComponent();
+ unsigned int GetElementSize();
+
+ inline uint8_t* GetPointer();
+
+ template<class T>
+ bool ExtractData(T*& outData);
+
+ void WriteData(size_t count, const void* src_buffer, size_t src_stride);
+
+ //! Helper class to iterate the data
+ class Indexer
+ {
+ friend struct Accessor;
+
+ Accessor& accessor;
+ uint8_t* data;
+ size_t elemSize, stride;
+
+ Indexer(Accessor& acc);
+
+ public:
+
+ //! Accesses the i-th value as defined by the accessor
+ template<class T>
+ T GetValue(int i);
+
+ //! Accesses the i-th value as defined by the accessor
+ inline unsigned int GetUInt(int i)
+ {
+ return GetValue<unsigned int>(i);
+ }
+
+ inline bool IsValid() const
+ {
+ return data != 0;
+ }
+ };
+
+ inline Indexer GetIndexer()
+ {
+ return Indexer(*this);
+ }
+
+ Accessor() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ //! A buffer points to binary geometry, animation, or skins.
+ struct Buffer : public Object
+ {
+ /********************* Types *********************/
+ public:
+
+ enum Type
+ {
+ Type_arraybuffer,
+ Type_text
+ };
+
+ /// \struct SEncodedRegion
+ /// Descriptor of encoded region in "bufferView".
+ struct SEncodedRegion
+ {
+ const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
+ const size_t EncodedData_Length;///< Size of encoded region, in bytes.
+ uint8_t* const DecodedData;///< Cached encoded data.
+ const size_t DecodedData_Length;///< Size of decoded region, in bytes.
+ const std::string ID;///< ID of the region.
+
+ /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+ /// Constructor.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+ : Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
+ {}
+
+ /// \fn ~SEncodedRegion()
+ /// Destructor.
+ ~SEncodedRegion() { delete[] DecodedData; }
+ };
+
+ /******************* Variables *******************/
+
+ //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
+ size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
+ //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
+
+ Type type;
+
+ /// \var EncodedRegion_Current
+ /// Pointer to currently active encoded region.
+ /// Why not decoding all regions at once and not to set one buffer with decoded data?
+ /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
+ /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
+ /// offset is counted for another regions is encoded.
+ /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
+ /// M1_E0, M1_E1, M2_E0, M2_E1.
+ /// After decoding you'll get:
+ /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
+ /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
+ /// but in real life you'll get:
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
+ /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
+ /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
+ /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
+ ///
+ /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
+ /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
+ SEncodedRegion* EncodedRegion_Current;
+
+ private:
+
+ shared_ptr<uint8_t> mData; //!< Pointer to the data
+ bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
+
+ /// \var EncodedRegion_List
+ /// List of encoded regions.
+ std::list<SEncodedRegion*> EncodedRegion_List;
+
+ /******************* Functions *******************/
+
+ public:
+
+ Buffer();
+ ~Buffer();
+
+ void Read(Value& obj, Asset& r);
+
+ bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
+
+ /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
+ /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
+
+ /// \fn void EncodedRegion_SetCurrent(const std::string& pID)
+ /// Select current encoded region by ID. \sa EncodedRegion_Current.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_SetCurrent(const std::string& pID);
+
+ /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
+ /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
+ /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
+ /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
+ /// \param [in] pReplace_Data - pointer to array with new data for buffer.
+ /// \param [in] pReplace_Count - count of bytes in new data.
+ /// \return true - if successfully replaced, false if input arguments is out of range.
+ bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
+
+ size_t AppendData(uint8_t* data, size_t length);
+ void Grow(size_t amount);
+
+ uint8_t* GetPointer()
+ { return mData.get(); }
+
+ void MarkAsSpecial()
+ { mIsSpecial = true; }
+
+ bool IsSpecial() const
+ { return mIsSpecial; }
+
+ std::string GetURI()
+ { return std::string(this->id) + ".bin"; }
+
+ static const char* TranslateId(Asset& r, const char* id);
+ };
+
+ //! A view into a buffer generally representing a subset of the buffer.
+ struct BufferView : public Object
+ {
+ Ref<Buffer> buffer; //! The ID of the buffer. (required)
+ size_t byteOffset; //! The offset into the buffer in bytes. (required)
+ size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+ unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
+
+ BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
+
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Camera : public Object
+ {
+ enum Type
+ {
+ Perspective,
+ Orthographic
+ };
+
+ Type type;
+
+ union
+ {
+ struct {
+ float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
+ float yfov; //!<The floating - point vertical field of view in radians. (required)
+ float zfar; //!<The floating - point distance to the far clipping plane. (required)
+ float znear; //!< The floating - point distance to the near clipping plane. (required)
+ } perspective;
+
+ struct {
+ float xmag; //! The floating-point horizontal magnification of the view. (required)
+ float ymag; //! The floating-point vertical magnification of the view. (required)
+ float zfar; //! The floating-point distance to the far clipping plane. (required)
+ float znear; //! The floating-point distance to the near clipping plane. (required)
+ } ortographic;
+ } cameraProperties;
+
+ Camera() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+
+ //! Image data used to create a texture.
+ struct Image : public Object
+ {
+ std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
+
+ Ref<BufferView> bufferView;
+
+ std::string mimeType;
+
+ int width, height;
+
+ private:
+ uint8_t* mData;
+ size_t mDataLength;
+
+ public:
+
+ Image();
+ void Read(Value& obj, Asset& r);
+
+ inline bool HasData() const
+ { return mDataLength > 0; }
+
+ inline size_t GetDataLength() const
+ { return mDataLength; }
+
+ inline const uint8_t* GetData() const
+ { return mData; }
+
+ inline uint8_t* StealData();
+
+ inline void SetData(uint8_t* data, size_t length, Asset& r);
+ };
+
+ const vec4 defaultBaseColor = {1, 1, 1, 1};
+ const vec3 defaultEmissiveFactor = {0, 0, 0};
+ const vec4 defaultDiffuseFactor = {1, 1, 1, 1};
+ const vec3 defaultSpecularFactor = {1, 1, 1};
+
+ struct TextureInfo
+ {
+ Ref<Texture> texture;
+ unsigned int index;
+ unsigned int texCoord = 0;
+ };
+
+ struct NormalTextureInfo : TextureInfo
+ {
+ float scale = 1;
+ };
+
+ struct OcclusionTextureInfo : TextureInfo
+ {
+ float strength = 1;
+ };
+
+ struct PbrMetallicRoughness
+ {
+ vec4 baseColorFactor;
+ TextureInfo baseColorTexture;
+ TextureInfo metallicRoughnessTexture;
+ float metallicFactor;
+ float roughnessFactor;
+ };
+
+ struct PbrSpecularGlossiness
+ {
+ vec4 diffuseFactor;
+ vec3 specularFactor;
+ float glossinessFactor;
+ TextureInfo diffuseTexture;
+ TextureInfo specularGlossinessTexture;
+
+ PbrSpecularGlossiness() { SetDefaults(); }
+ void SetDefaults();
+ };
+
+ //! The material appearance of a primitive.
+ struct Material : public Object
+ {
+ //PBR metallic roughness properties
+ PbrMetallicRoughness pbrMetallicRoughness;
+
+ //other basic material properties
+ NormalTextureInfo normalTexture;
+ OcclusionTextureInfo occlusionTexture;
+ TextureInfo emissiveTexture;
+ vec3 emissiveFactor;
+ std::string alphaMode;
+ float alphaCutoff;
+ bool doubleSided;
+
+ //extension: KHR_materials_pbrSpecularGlossiness
+ Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
+
+ Material() { SetDefaults(); }
+ void Read(Value& obj, Asset& r);
+ void SetDefaults();
+ };
+
+ //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
+ struct Mesh : public Object
+ {
+ typedef std::vector< Ref<Accessor> > AccessorList;
+
+ struct Primitive
+ {
+ PrimitiveMode mode;
+
+ struct Attributes {
+ AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight;
+ } attributes;
+
+ Ref<Accessor> indices;
+
+ Ref<Material> material;
+ };
+
+ std::vector<Primitive> primitives;
+
+ Mesh() {}
+
+ /// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
+ /// Get mesh data from JSON-object and place them to root asset.
+ /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
+ /// \param [out] pAsset_Root - reference to root assed where data will be stored.
+ void Read(Value& pJSON_Object, Asset& pAsset_Root);
+ };
+
+ struct Node : public Object
+ {
+ std::vector< Ref<Node> > children;
+ std::vector< Ref<Mesh> > meshes;
+
+ Nullable<mat4> matrix;
+ Nullable<vec3> translation;
+ Nullable<vec4> rotation;
+ Nullable<vec3> scale;
+
+ Ref<Camera> camera;
+
+ std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
+ Ref<Skin> skin; //!< The ID of the skin referenced by this node.
+ std::string jointName; //!< Name used when this node is a joint in a skin.
+
+ Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
+
+ Node() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Program : public Object
+ {
+ Program() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+
+ struct Sampler : public Object
+ {
+ SamplerMagFilter magFilter; //!< The texture magnification filter.
+ SamplerMinFilter minFilter; //!< The texture minification filter.
+ SamplerWrap wrapS; //!< The texture wrapping in the S direction.
+ SamplerWrap wrapT; //!< The texture wrapping in the T direction.
+
+ Sampler() { SetDefaults(); }
+ void Read(Value& obj, Asset& r);
+ void SetDefaults();
+ };
+
+ struct Scene : public Object
+ {
+ std::vector< Ref<Node> > nodes;
+
+ Scene() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Shader : public Object
+ {
+ Shader() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Skin : public Object
+ {
+ Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
+ Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
+ std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
+ std::string name; //!< The user-defined name of this object.
+
+ Skin() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ //! A texture and its sampler.
+ struct Texture : public Object
+ {
+ Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
+ Ref<Image> source; //!< The ID of the image used by this texture. (required)
+
+ //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
+ //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
+
+ //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
+ //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
+
+ Texture() {}
+ void Read(Value& obj, Asset& r);
+ };
+
+ struct Animation : public Object
+ {
+ struct AnimSampler {
+ std::string id; //!< The ID of this sampler.
+ std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
+ std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
+ std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
+ };
+
+ struct AnimChannel {
+ int sampler; //!< The index of a sampler in the containing animation's samplers property.
+
+ struct AnimTarget {
+ Ref<Node> node; //!< The node to animate.
+ std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
+ } target;
+ };
+
+ struct AnimParameters {
+ Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
+ Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
+ Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
+ Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
+ };
+
+ // AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
+ // AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
+ // AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
+
+ std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
+ AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
+ std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
+
+ Animation() {}
+ void Read(Value& obj, Asset& r);
+
+ //! Get accessor given an animation parameter name.
+ Ref<Accessor> GetAccessor(std::string name) {
+ if (name == "TIME") {
+ return Parameters.TIME;
+ } else if (name == "rotation") {
+ return Parameters.rotation;
+ } else if (name == "scale") {
+ return Parameters.scale;
+ } else if (name == "translation") {
+ return Parameters.translation;
+ }
+ return Ref<Accessor>();
+ }
+ };
+
+
+ //! Base class for LazyDict that acts as an interface
+ class LazyDictBase
+ {
+ public:
+ virtual ~LazyDictBase() {}
+
+ virtual void AttachToDocument(Document& doc) = 0;
+ virtual void DetachFromDocument() = 0;
+
+ virtual void WriteObjects(AssetWriter& writer) = 0;
+ };
+
+
+ template<class T>
+ class LazyDict;
+
+ //! (Implemented in glTFAssetWriter.h)
+ template<class T>
+ void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
+
+
+ //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
+ //! It is the owner the loaded objects, so when it is destroyed it also deletes them
+ template<class T>
+ class LazyDict : public LazyDictBase
+ {
+ friend class Asset;
+ friend class AssetWriter;
+
+ typedef typename std::gltf_unordered_map< unsigned int, unsigned int > Dict;
+ typedef typename std::gltf_unordered_map< std::string, unsigned int > IdDict;
+
+ std::vector<T*> mObjs; //! The read objects
+ Dict mObjsByOIndex; //! The read objects accessible by original index
+ IdDict mObjsById; //! The read objects accessible by id
+ const char* mDictId; //! ID of the dictionary object
+ const char* mExtId; //! ID of the extension defining the dictionary
+ Value* mDict; //! JSON dictionary object
+ Asset& mAsset; //! The asset instance
+
+ void AttachToDocument(Document& doc);
+ void DetachFromDocument();
+
+ void WriteObjects(AssetWriter& writer)
+ { WriteLazyDict<T>(*this, writer); }
+
+ Ref<T> Add(T* obj);
+
+ public:
+ LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
+ ~LazyDict();
+
+ Ref<T> Retrieve(unsigned int i);
+
+ Ref<T> Get(unsigned int i);
+ Ref<T> Get(const char* id);
+
+ Ref<T> Create(const char* id);
+ Ref<T> Create(const std::string& id)
+ { return Create(id.c_str()); }
+
+ unsigned int Remove(const char* id);
+
+ inline unsigned int Size() const
+ { return unsigned(mObjs.size()); }
+
+ inline T& operator[](size_t i)
+ { return *mObjs[i]; }
+
+ };
+
+
+ struct AssetMetadata
+ {
+ std::string copyright; //!< A copyright message suitable for display to credit the content creator.
+ std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
+
+ struct {
+ std::string api; //!< Specifies the target rendering API (default: "WebGL")
+ std::string version; //!< Specifies the target rendering API (default: "1.0.3")
+ } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
+
+ std::string version; //!< The glTF format version
+
+ void Read(Document& doc);
+
+ AssetMetadata() : version("") {}
+ };
+
+ //
+ // glTF Asset class
+ //
+
+ //! Root object for a glTF asset
+ class Asset
+ {
+ typedef std::gltf_unordered_map<std::string, int> IdMap;
+
+ template<class T>
+ friend class LazyDict;
+
+ friend struct Buffer; // To access OpenFile
+
+ friend class AssetWriter;
+
+ private:
+ IOSystem* mIOSystem;
+
+ std::string mCurrentAssetDir;
+
+ size_t mSceneLength;
+ size_t mBodyOffset, mBodyLength;
+
+ std::vector<LazyDictBase*> mDicts;
+
+ IdMap mUsedIds;
+
+ Ref<Buffer> mBodyBuffer;
+
+ Asset(Asset&);
+ Asset& operator=(const Asset&);
+
+ public:
+
+ //! Keeps info about the enabled extensions
+ struct Extensions
+ {
+ bool KHR_materials_pbrSpecularGlossiness;
+
+ } extensionsUsed;
+
+ AssetMetadata asset;
+
+
+ // Dictionaries for each type of object
+
+ LazyDict<Accessor> accessors;
+ LazyDict<Animation> animations;
+ LazyDict<Buffer> buffers;
+ LazyDict<BufferView> bufferViews;
+ LazyDict<Camera> cameras;
+ LazyDict<Image> images;
+ LazyDict<Material> materials;
+ LazyDict<Mesh> meshes;
+ LazyDict<Node> nodes;
+ LazyDict<Sampler> samplers;
+ LazyDict<Scene> scenes;
+ LazyDict<Skin> skins;
+ LazyDict<Texture> textures;
+
+ Ref<Scene> scene;
+
+ public:
+ Asset(IOSystem* io = 0)
+ : mIOSystem(io)
+ , asset()
+ , accessors (*this, "accessors")
+ , animations (*this, "animations")
+ , buffers (*this, "buffers")
+ , bufferViews (*this, "bufferViews")
+ , cameras (*this, "cameras")
+ , images (*this, "images")
+ , materials (*this, "materials")
+ , meshes (*this, "meshes")
+ , nodes (*this, "nodes")
+ , samplers (*this, "samplers")
+ , scenes (*this, "scenes")
+ , skins (*this, "skins")
+ , textures (*this, "textures")
+ {
+ memset(&extensionsUsed, 0, sizeof(extensionsUsed));
+ }
+
+ //! Main function
+ void Load(const std::string& file, bool isBinary = false);
+
+ //! Enables binary encoding on the asset
+ void SetAsBinary();
+
+ //! Search for an available name, starting from the given strings
+ std::string FindUniqueID(const std::string& str, const char* suffix);
+
+ Ref<Buffer> GetBodyBuffer()
+ { return mBodyBuffer; }
+
+ private:
+ void ReadBinaryHeader(IOStream& stream, std::vector<char>& sceneData);
+
+ void ReadExtensionsUsed(Document& doc);
+
+ IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
+ };
+
+}
+
+// Include the implementation of the methods
+#include "glTF2Asset.inl"
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // GLTF2ASSET_H_INC