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Diffstat (limited to 'src/3rdparty/assimp/code/glTF2Asset.h')
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diff --git a/src/3rdparty/assimp/code/glTF2Asset.h b/src/3rdparty/assimp/code/glTF2Asset.h new file mode 100644 index 000000000..cece307d9 --- /dev/null +++ b/src/3rdparty/assimp/code/glTF2Asset.h @@ -0,0 +1,1131 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file glTFAsset.h + * Declares a glTF class to handle gltf/glb files + * + * glTF Extensions Support: + * KHR_materials_pbrSpecularGlossiness full + */ +#ifndef GLTF2ASSET_H_INC +#define GLTF2ASSET_H_INC + +#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER + +#include <map> +#include <string> +#include <list> +#include <vector> +#include <algorithm> +#include <stdexcept> + +#define RAPIDJSON_HAS_STDSTRING 1 +#include <rapidjson/rapidjson.h> +#include <rapidjson/document.h> +#include <rapidjson/error/en.h> + +#ifdef ASSIMP_API +# include <memory> +# include <assimp/DefaultIOSystem.h> +# include "ByteSwapper.h" +#else +# include <memory> +# define AI_SWAP4(p) +# define ai_assert +#endif + + +#if _MSC_VER > 1500 || (defined __GNUC___) +# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP +# else +# define gltf_unordered_map map +#endif + +#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP +# include <unordered_map> +# if _MSC_VER > 1600 +# define gltf_unordered_map unordered_map +# else +# define gltf_unordered_map tr1::unordered_map +# endif +#endif + +#include "StringUtils.h" + +namespace glTF2 +{ +#ifdef ASSIMP_API + using Assimp::IOStream; + using Assimp::IOSystem; + using std::shared_ptr; +#else + using std::shared_ptr; + + typedef std::runtime_error DeadlyImportError; + typedef std::runtime_error DeadlyExportError; + + enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 }; + class IOSystem; + class IOStream + { + FILE* f; + public: + IOStream(FILE* file) : f(file) {} + ~IOStream() { fclose(f); f = 0; } + + size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); } + size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); } + int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); } + size_t Tell() const { return ftell(f); } + + size_t FileSize() { + long p = Tell(), len = (Seek(0, aiOrigin_END), Tell()); + return size_t((Seek(p, aiOrigin_SET), len)); + } + }; +#endif + + using rapidjson::Value; + using rapidjson::Document; + + class Asset; + class AssetWriter; + + struct BufferView; // here due to cross-reference + struct Texture; + struct Skin; + + // Vec/matrix types, as raw float arrays + typedef float (vec3)[3]; + typedef float (vec4)[4]; + typedef float (mat4)[16]; + + namespace Util + { + void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out); + + size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out); + + inline size_t DecodeBase64(const char* in, uint8_t*& out) + { + return DecodeBase64(in, strlen(in), out); + } + + struct DataURI + { + const char* mediaType; + const char* charset; + bool base64; + const char* data; + size_t dataLength; + }; + + //! Check if a uri is a data URI + inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out); + } + + + //! Magic number for GLB files + #define AI_GLB_MAGIC_NUMBER "glTF" + + #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0 + #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0 + #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0 + #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1 + #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0 + #define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0 + #define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0 + #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0 + #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0 + + #define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord" + #define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname" + #define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid" + #define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag" + #define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin" + + #define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N + #define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N + #define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N + #define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N + #define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N + + #ifdef ASSIMP_API + #include "./../include/assimp/Compiler/pushpack1.h" + #endif + + //! For binary .glb files + //! 12-byte header (+ the JSON + a "body" data section) + struct GLB_Header + { + uint8_t magic[4]; //!< Magic number: "glTF" + uint32_t version; //!< Version number (always 2 as of the last update) + uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes + } PACK_STRUCT; + + struct GLB_Chunk + { + uint32_t chunkLength; + uint32_t chunkType; + } PACK_STRUCT; + + #ifdef ASSIMP_API + #include "./../include/assimp/Compiler/poppack1.h" + #endif + + + //! Values for the GLB_Chunk::chunkType field + enum ChunkType + { + ChunkType_JSON = 0x4E4F534A, + ChunkType_BIN = 0x004E4942 + }; + + //! Values for the mesh primitive modes + enum PrimitiveMode + { + PrimitiveMode_POINTS = 0, + PrimitiveMode_LINES = 1, + PrimitiveMode_LINE_LOOP = 2, + PrimitiveMode_LINE_STRIP = 3, + PrimitiveMode_TRIANGLES = 4, + PrimitiveMode_TRIANGLE_STRIP = 5, + PrimitiveMode_TRIANGLE_FAN = 6 + }; + + //! Values for the Accessor::componentType field + enum ComponentType + { + ComponentType_BYTE = 5120, + ComponentType_UNSIGNED_BYTE = 5121, + ComponentType_SHORT = 5122, + ComponentType_UNSIGNED_SHORT = 5123, + ComponentType_UNSIGNED_INT = 5125, + ComponentType_FLOAT = 5126 + }; + + inline unsigned int ComponentTypeSize(ComponentType t) + { + switch (t) { + case ComponentType_SHORT: + case ComponentType_UNSIGNED_SHORT: + return 2; + + case ComponentType_UNSIGNED_INT: + case ComponentType_FLOAT: + return 4; + + case ComponentType_BYTE: + case ComponentType_UNSIGNED_BYTE: + return 1; + default: + throw DeadlyImportError("GLTF: Unsupported Component Type " + to_string(t)); + } + } + + //! Values for the BufferView::target field + enum BufferViewTarget + { + BufferViewTarget_ARRAY_BUFFER = 34962, + BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963 + }; + + //! Values for the Sampler::magFilter field + enum class SamplerMagFilter: unsigned int + { + UNSET = 0, + SamplerMagFilter_Nearest = 9728, + SamplerMagFilter_Linear = 9729 + }; + + //! Values for the Sampler::minFilter field + enum class SamplerMinFilter: unsigned int + { + UNSET = 0, + SamplerMinFilter_Nearest = 9728, + SamplerMinFilter_Linear = 9729, + SamplerMinFilter_Nearest_Mipmap_Nearest = 9984, + SamplerMinFilter_Linear_Mipmap_Nearest = 9985, + SamplerMinFilter_Nearest_Mipmap_Linear = 9986, + SamplerMinFilter_Linear_Mipmap_Linear = 9987 + }; + + //! Values for the Sampler::wrapS and Sampler::wrapT field + enum class SamplerWrap: unsigned int + { + UNSET = 0, + Clamp_To_Edge = 33071, + Mirrored_Repeat = 33648, + Repeat = 10497 + }; + + //! Values for the Texture::format and Texture::internalFormat fields + enum TextureFormat + { + TextureFormat_ALPHA = 6406, + TextureFormat_RGB = 6407, + TextureFormat_RGBA = 6408, + TextureFormat_LUMINANCE = 6409, + TextureFormat_LUMINANCE_ALPHA = 6410 + }; + + //! Values for the Texture::target field + enum TextureTarget + { + TextureTarget_TEXTURE_2D = 3553 + }; + + //! Values for the Texture::type field + enum TextureType + { + TextureType_UNSIGNED_BYTE = 5121, + TextureType_UNSIGNED_SHORT_5_6_5 = 33635, + TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819, + TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820 + }; + + + //! Values for the Accessor::type field (helper class) + class AttribType + { + public: + enum Value + { SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 }; + + private: + static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1; + + struct Info + { const char* name; unsigned int numComponents; }; + + template<int N> struct data + { static const Info infos[NUM_VALUES]; }; + + public: + inline static Value FromString(const char* str) + { + for (size_t i = 0; i < NUM_VALUES; ++i) { + if (strcmp(data<0>::infos[i].name, str) == 0) { + return static_cast<Value>(i); + } + } + return SCALAR; + } + + inline static const char* ToString(Value type) + { + return data<0>::infos[static_cast<size_t>(type)].name; + } + + inline static unsigned int GetNumComponents(Value type) + { + return data<0>::infos[static_cast<size_t>(type)].numComponents; + } + }; + + // must match the order of the AttribTypeTraits::Value enum! + template<int N> const AttribType::Info + AttribType::data<N>::infos[AttribType::NUM_VALUES] = { + { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 } + }; + + + + //! A reference to one top-level object, which is valid + //! until the Asset instance is destroyed + template<class T> + class Ref + { + std::vector<T*>* vector; + unsigned int index; + + public: + Ref() : vector(0), index(0) {} + Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {} + + inline unsigned int GetIndex() const + { return index; } + + operator bool() const + { return vector != 0; } + + T* operator->() + { return (*vector)[index]; } + + T& operator*() + { return *((*vector)[index]); } + }; + + //! Helper struct to represent values that might not be present + template<class T> + struct Nullable + { + T value; + bool isPresent; + + Nullable() : isPresent(false) {} + Nullable(T& val) : value(val), isPresent(true) {} + }; + + + //! Base classe for all glTF top-level objects + struct Object + { + int index; //!< The index of this object within its property container + int oIndex; //!< The original index of this object defined in the JSON + std::string id; //!< The globally unique ID used to reference this object + std::string name; //!< The user-defined name of this object + + //! Objects marked as special are not exported (used to emulate the binary body buffer) + virtual bool IsSpecial() const + { return false; } + + virtual ~Object() {} + + //! Maps special IDs to another ID, where needed. Subclasses may override it (statically) + static const char* TranslateId(Asset& /*r*/, const char* id) + { return id; } + }; + + // + // Classes for each glTF top-level object type + // + + //! A typed view into a BufferView. A BufferView contains raw binary data. + //! An accessor provides a typed view into a BufferView or a subset of a BufferView + //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer. + struct Accessor : public Object + { + Ref<BufferView> bufferView; //!< The ID of the bufferView. (required) + unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) + ComponentType componentType; //!< The datatype of components in the attribute. (required) + unsigned int count; //!< The number of attributes referenced by this accessor. (required) + AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required) + std::vector<float> max; //!< Maximum value of each component in this attribute. + std::vector<float> min; //!< Minimum value of each component in this attribute. + + unsigned int GetNumComponents(); + unsigned int GetBytesPerComponent(); + unsigned int GetElementSize(); + + inline uint8_t* GetPointer(); + + template<class T> + bool ExtractData(T*& outData); + + void WriteData(size_t count, const void* src_buffer, size_t src_stride); + + //! Helper class to iterate the data + class Indexer + { + friend struct Accessor; + + Accessor& accessor; + uint8_t* data; + size_t elemSize, stride; + + Indexer(Accessor& acc); + + public: + + //! Accesses the i-th value as defined by the accessor + template<class T> + T GetValue(int i); + + //! Accesses the i-th value as defined by the accessor + inline unsigned int GetUInt(int i) + { + return GetValue<unsigned int>(i); + } + + inline bool IsValid() const + { + return data != 0; + } + }; + + inline Indexer GetIndexer() + { + return Indexer(*this); + } + + Accessor() {} + void Read(Value& obj, Asset& r); + }; + + //! A buffer points to binary geometry, animation, or skins. + struct Buffer : public Object + { + /********************* Types *********************/ + public: + + enum Type + { + Type_arraybuffer, + Type_text + }; + + /// \struct SEncodedRegion + /// Descriptor of encoded region in "bufferView". + struct SEncodedRegion + { + const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes. + const size_t EncodedData_Length;///< Size of encoded region, in bytes. + uint8_t* const DecodedData;///< Cached encoded data. + const size_t DecodedData_Length;///< Size of decoded region, in bytes. + const std::string ID;///< ID of the region. + + /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID) + /// Constructor. + /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. + /// \param [in] pEncodedData_Length - size of encoded region, in bytes. + /// \param [in] pDecodedData - pointer to decoded data array. + /// \param [in] pDecodedData_Length - size of encoded region, in bytes. + /// \param [in] pID - ID of the region. + SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID) + : Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) + {} + + /// \fn ~SEncodedRegion() + /// Destructor. + ~SEncodedRegion() { delete[] DecodedData; } + }; + + /******************* Variables *******************/ + + //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required) + size_t byteLength; //!< The length of the buffer in bytes. (default: 0) + //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer") + + Type type; + + /// \var EncodedRegion_Current + /// Pointer to currently active encoded region. + /// Why not decoding all regions at once and not to set one buffer with decoded data? + /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded + /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But + /// offset is counted for another regions is encoded. + /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data: + /// M1_E0, M1_E1, M2_E0, M2_E1. + /// After decoding you'll get: + /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3. + /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like + /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4} + /// but in real life you'll get: + /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4} + /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded. + /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished + /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data. + /// + /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in + /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory. + SEncodedRegion* EncodedRegion_Current; + + private: + + shared_ptr<uint8_t> mData; //!< Pointer to the data + bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer) + + /// \var EncodedRegion_List + /// List of encoded regions. + std::list<SEncodedRegion*> EncodedRegion_List; + + /******************* Functions *******************/ + + public: + + Buffer(); + ~Buffer(); + + void Read(Value& obj, Asset& r); + + bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0); + + /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID) + /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data. + /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. + /// \param [in] pEncodedData_Length - size of encoded region, in bytes. + /// \param [in] pDecodedData - pointer to decoded data array. + /// \param [in] pDecodedData_Length - size of encoded region, in bytes. + /// \param [in] pID - ID of the region. + void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID); + + /// \fn void EncodedRegion_SetCurrent(const std::string& pID) + /// Select current encoded region by ID. \sa EncodedRegion_Current. + /// \param [in] pID - ID of the region. + void EncodedRegion_SetCurrent(const std::string& pID); + + /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count) + /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions. + /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed. + /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced. + /// \param [in] pReplace_Data - pointer to array with new data for buffer. + /// \param [in] pReplace_Count - count of bytes in new data. + /// \return true - if successfully replaced, false if input arguments is out of range. + bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count); + + size_t AppendData(uint8_t* data, size_t length); + void Grow(size_t amount); + + uint8_t* GetPointer() + { return mData.get(); } + + void MarkAsSpecial() + { mIsSpecial = true; } + + bool IsSpecial() const + { return mIsSpecial; } + + std::string GetURI() + { return std::string(this->id) + ".bin"; } + + static const char* TranslateId(Asset& r, const char* id); + }; + + //! A view into a buffer generally representing a subset of the buffer. + struct BufferView : public Object + { + Ref<Buffer> buffer; //! The ID of the buffer. (required) + size_t byteOffset; //! The offset into the buffer in bytes. (required) + size_t byteLength; //! The length of the bufferView in bytes. (default: 0) + unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0) + + BufferViewTarget target; //! The target that the WebGL buffer should be bound to. + + void Read(Value& obj, Asset& r); + }; + + struct Camera : public Object + { + enum Type + { + Perspective, + Orthographic + }; + + Type type; + + union + { + struct { + float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one) + float yfov; //!<The floating - point vertical field of view in radians. (required) + float zfar; //!<The floating - point distance to the far clipping plane. (required) + float znear; //!< The floating - point distance to the near clipping plane. (required) + } perspective; + + struct { + float xmag; //! The floating-point horizontal magnification of the view. (required) + float ymag; //! The floating-point vertical magnification of the view. (required) + float zfar; //! The floating-point distance to the far clipping plane. (required) + float znear; //! The floating-point distance to the near clipping plane. (required) + } ortographic; + } cameraProperties; + + Camera() {} + void Read(Value& obj, Asset& r); + }; + + + //! Image data used to create a texture. + struct Image : public Object + { + std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required) + + Ref<BufferView> bufferView; + + std::string mimeType; + + int width, height; + + private: + uint8_t* mData; + size_t mDataLength; + + public: + + Image(); + void Read(Value& obj, Asset& r); + + inline bool HasData() const + { return mDataLength > 0; } + + inline size_t GetDataLength() const + { return mDataLength; } + + inline const uint8_t* GetData() const + { return mData; } + + inline uint8_t* StealData(); + + inline void SetData(uint8_t* data, size_t length, Asset& r); + }; + + const vec4 defaultBaseColor = {1, 1, 1, 1}; + const vec3 defaultEmissiveFactor = {0, 0, 0}; + const vec4 defaultDiffuseFactor = {1, 1, 1, 1}; + const vec3 defaultSpecularFactor = {1, 1, 1}; + + struct TextureInfo + { + Ref<Texture> texture; + unsigned int index; + unsigned int texCoord = 0; + }; + + struct NormalTextureInfo : TextureInfo + { + float scale = 1; + }; + + struct OcclusionTextureInfo : TextureInfo + { + float strength = 1; + }; + + struct PbrMetallicRoughness + { + vec4 baseColorFactor; + TextureInfo baseColorTexture; + TextureInfo metallicRoughnessTexture; + float metallicFactor; + float roughnessFactor; + }; + + struct PbrSpecularGlossiness + { + vec4 diffuseFactor; + vec3 specularFactor; + float glossinessFactor; + TextureInfo diffuseTexture; + TextureInfo specularGlossinessTexture; + + PbrSpecularGlossiness() { SetDefaults(); } + void SetDefaults(); + }; + + //! The material appearance of a primitive. + struct Material : public Object + { + //PBR metallic roughness properties + PbrMetallicRoughness pbrMetallicRoughness; + + //other basic material properties + NormalTextureInfo normalTexture; + OcclusionTextureInfo occlusionTexture; + TextureInfo emissiveTexture; + vec3 emissiveFactor; + std::string alphaMode; + float alphaCutoff; + bool doubleSided; + + //extension: KHR_materials_pbrSpecularGlossiness + Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness; + + Material() { SetDefaults(); } + void Read(Value& obj, Asset& r); + void SetDefaults(); + }; + + //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. + struct Mesh : public Object + { + typedef std::vector< Ref<Accessor> > AccessorList; + + struct Primitive + { + PrimitiveMode mode; + + struct Attributes { + AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight; + } attributes; + + Ref<Accessor> indices; + + Ref<Material> material; + }; + + std::vector<Primitive> primitives; + + Mesh() {} + + /// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root) + /// Get mesh data from JSON-object and place them to root asset. + /// \param [in] pJSON_Object - reference to pJSON-object from which data are read. + /// \param [out] pAsset_Root - reference to root assed where data will be stored. + void Read(Value& pJSON_Object, Asset& pAsset_Root); + }; + + struct Node : public Object + { + std::vector< Ref<Node> > children; + std::vector< Ref<Mesh> > meshes; + + Nullable<mat4> matrix; + Nullable<vec3> translation; + Nullable<vec4> rotation; + Nullable<vec3> scale; + + Ref<Camera> camera; + + std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy. + Ref<Skin> skin; //!< The ID of the skin referenced by this node. + std::string jointName; //!< Name used when this node is a joint in a skin. + + Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper. + + Node() {} + void Read(Value& obj, Asset& r); + }; + + struct Program : public Object + { + Program() {} + void Read(Value& obj, Asset& r); + }; + + + struct Sampler : public Object + { + SamplerMagFilter magFilter; //!< The texture magnification filter. + SamplerMinFilter minFilter; //!< The texture minification filter. + SamplerWrap wrapS; //!< The texture wrapping in the S direction. + SamplerWrap wrapT; //!< The texture wrapping in the T direction. + + Sampler() { SetDefaults(); } + void Read(Value& obj, Asset& r); + void SetDefaults(); + }; + + struct Scene : public Object + { + std::vector< Ref<Node> > nodes; + + Scene() {} + void Read(Value& obj, Asset& r); + }; + + struct Shader : public Object + { + Shader() {} + void Read(Value& obj, Asset& r); + }; + + struct Skin : public Object + { + Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order. + Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. + std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin. + std::string name; //!< The user-defined name of this object. + + Skin() {} + void Read(Value& obj, Asset& r); + }; + + //! A texture and its sampler. + struct Texture : public Object + { + Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required) + Ref<Image> source; //!< The ID of the image used by this texture. (required) + + //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA) + //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA) + + //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D) + //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE) + + Texture() {} + void Read(Value& obj, Asset& r); + }; + + struct Animation : public Object + { + struct AnimSampler { + std::string id; //!< The ID of this sampler. + std::string input; //!< The ID of a parameter in this animation to use as key-frame input. + std::string interpolation; //!< Type of interpolation algorithm to use between key-frames. + std::string output; //!< The ID of a parameter in this animation to use as key-frame output. + }; + + struct AnimChannel { + int sampler; //!< The index of a sampler in the containing animation's samplers property. + + struct AnimTarget { + Ref<Node> node; //!< The node to animate. + std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale"). + } target; + }; + + struct AnimParameters { + Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values. + Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors. + Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors. + Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors. + }; + + // AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy. + // AnimParameters Parameters; //!< The samplers that interpolate between the key-frames. + // AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data. + + std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy. + AnimParameters Parameters; //!< The samplers that interpolate between the key-frames. + std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data. + + Animation() {} + void Read(Value& obj, Asset& r); + + //! Get accessor given an animation parameter name. + Ref<Accessor> GetAccessor(std::string name) { + if (name == "TIME") { + return Parameters.TIME; + } else if (name == "rotation") { + return Parameters.rotation; + } else if (name == "scale") { + return Parameters.scale; + } else if (name == "translation") { + return Parameters.translation; + } + return Ref<Accessor>(); + } + }; + + + //! Base class for LazyDict that acts as an interface + class LazyDictBase + { + public: + virtual ~LazyDictBase() {} + + virtual void AttachToDocument(Document& doc) = 0; + virtual void DetachFromDocument() = 0; + + virtual void WriteObjects(AssetWriter& writer) = 0; + }; + + + template<class T> + class LazyDict; + + //! (Implemented in glTFAssetWriter.h) + template<class T> + void WriteLazyDict(LazyDict<T>& d, AssetWriter& w); + + + //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID + //! It is the owner the loaded objects, so when it is destroyed it also deletes them + template<class T> + class LazyDict : public LazyDictBase + { + friend class Asset; + friend class AssetWriter; + + typedef typename std::gltf_unordered_map< unsigned int, unsigned int > Dict; + typedef typename std::gltf_unordered_map< std::string, unsigned int > IdDict; + + std::vector<T*> mObjs; //! The read objects + Dict mObjsByOIndex; //! The read objects accessible by original index + IdDict mObjsById; //! The read objects accessible by id + const char* mDictId; //! ID of the dictionary object + const char* mExtId; //! ID of the extension defining the dictionary + Value* mDict; //! JSON dictionary object + Asset& mAsset; //! The asset instance + + void AttachToDocument(Document& doc); + void DetachFromDocument(); + + void WriteObjects(AssetWriter& writer) + { WriteLazyDict<T>(*this, writer); } + + Ref<T> Add(T* obj); + + public: + LazyDict(Asset& asset, const char* dictId, const char* extId = 0); + ~LazyDict(); + + Ref<T> Retrieve(unsigned int i); + + Ref<T> Get(unsigned int i); + Ref<T> Get(const char* id); + + Ref<T> Create(const char* id); + Ref<T> Create(const std::string& id) + { return Create(id.c_str()); } + + unsigned int Remove(const char* id); + + inline unsigned int Size() const + { return unsigned(mObjs.size()); } + + inline T& operator[](size_t i) + { return *mObjs[i]; } + + }; + + + struct AssetMetadata + { + std::string copyright; //!< A copyright message suitable for display to credit the content creator. + std::string generator; //!< Tool that generated this glTF model.Useful for debugging. + + struct { + std::string api; //!< Specifies the target rendering API (default: "WebGL") + std::string version; //!< Specifies the target rendering API (default: "1.0.3") + } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {}) + + std::string version; //!< The glTF format version + + void Read(Document& doc); + + AssetMetadata() : version("") {} + }; + + // + // glTF Asset class + // + + //! Root object for a glTF asset + class Asset + { + typedef std::gltf_unordered_map<std::string, int> IdMap; + + template<class T> + friend class LazyDict; + + friend struct Buffer; // To access OpenFile + + friend class AssetWriter; + + private: + IOSystem* mIOSystem; + + std::string mCurrentAssetDir; + + size_t mSceneLength; + size_t mBodyOffset, mBodyLength; + + std::vector<LazyDictBase*> mDicts; + + IdMap mUsedIds; + + Ref<Buffer> mBodyBuffer; + + Asset(Asset&); + Asset& operator=(const Asset&); + + public: + + //! Keeps info about the enabled extensions + struct Extensions + { + bool KHR_materials_pbrSpecularGlossiness; + + } extensionsUsed; + + AssetMetadata asset; + + + // Dictionaries for each type of object + + LazyDict<Accessor> accessors; + LazyDict<Animation> animations; + LazyDict<Buffer> buffers; + LazyDict<BufferView> bufferViews; + LazyDict<Camera> cameras; + LazyDict<Image> images; + LazyDict<Material> materials; + LazyDict<Mesh> meshes; + LazyDict<Node> nodes; + LazyDict<Sampler> samplers; + LazyDict<Scene> scenes; + LazyDict<Skin> skins; + LazyDict<Texture> textures; + + Ref<Scene> scene; + + public: + Asset(IOSystem* io = 0) + : mIOSystem(io) + , asset() + , accessors (*this, "accessors") + , animations (*this, "animations") + , buffers (*this, "buffers") + , bufferViews (*this, "bufferViews") + , cameras (*this, "cameras") + , images (*this, "images") + , materials (*this, "materials") + , meshes (*this, "meshes") + , nodes (*this, "nodes") + , samplers (*this, "samplers") + , scenes (*this, "scenes") + , skins (*this, "skins") + , textures (*this, "textures") + { + memset(&extensionsUsed, 0, sizeof(extensionsUsed)); + } + + //! Main function + void Load(const std::string& file, bool isBinary = false); + + //! Enables binary encoding on the asset + void SetAsBinary(); + + //! Search for an available name, starting from the given strings + std::string FindUniqueID(const std::string& str, const char* suffix); + + Ref<Buffer> GetBodyBuffer() + { return mBodyBuffer; } + + private: + void ReadBinaryHeader(IOStream& stream, std::vector<char>& sceneData); + + void ReadExtensionsUsed(Document& doc); + + IOStream* OpenFile(std::string path, const char* mode, bool absolute = false); + }; + +} + +// Include the implementation of the methods +#include "glTF2Asset.inl" + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER + +#endif // GLTF2ASSET_H_INC |