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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file glTFAsset.h
- * Declares a glTF class to handle gltf/glb files
- *
- * glTF Extensions Support:
- * KHR_materials_pbrSpecularGlossiness full
- */
-#ifndef GLTF2ASSET_H_INC
-#define GLTF2ASSET_H_INC
-
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#include <map>
-#include <string>
-#include <list>
-#include <vector>
-#include <algorithm>
-#include <stdexcept>
-
-#define RAPIDJSON_HAS_STDSTRING 1
-#include <rapidjson/rapidjson.h>
-#include <rapidjson/document.h>
-#include <rapidjson/error/en.h>
-
-#ifdef ASSIMP_API
-# include <memory>
-# include <assimp/DefaultIOSystem.h>
-# include "ByteSwapper.h"
-#else
-# include <memory>
-# define AI_SWAP4(p)
-# define ai_assert
-#endif
-
-
-#if _MSC_VER > 1500 || (defined __GNUC___)
-# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-# else
-# define gltf_unordered_map map
-#endif
-
-#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-# include <unordered_map>
-# if _MSC_VER > 1600
-# define gltf_unordered_map unordered_map
-# else
-# define gltf_unordered_map tr1::unordered_map
-# endif
-#endif
-
-#include "StringUtils.h"
-
-namespace glTF2
-{
-#ifdef ASSIMP_API
- using Assimp::IOStream;
- using Assimp::IOSystem;
- using std::shared_ptr;
-#else
- using std::shared_ptr;
-
- typedef std::runtime_error DeadlyImportError;
- typedef std::runtime_error DeadlyExportError;
-
- enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
- class IOSystem;
- class IOStream
- {
- FILE* f;
- public:
- IOStream(FILE* file) : f(file) {}
- ~IOStream() { fclose(f); f = 0; }
-
- size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
- size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
- int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
- size_t Tell() const { return ftell(f); }
-
- size_t FileSize() {
- long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
- return size_t((Seek(p, aiOrigin_SET), len));
- }
- };
-#endif
-
- using rapidjson::Value;
- using rapidjson::Document;
-
- class Asset;
- class AssetWriter;
-
- struct BufferView; // here due to cross-reference
- struct Texture;
- struct Skin;
-
- // Vec/matrix types, as raw float arrays
- typedef float (vec3)[3];
- typedef float (vec4)[4];
- typedef float (mat4)[16];
-
- namespace Util
- {
- void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
-
- size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
-
- inline size_t DecodeBase64(const char* in, uint8_t*& out)
- {
- return DecodeBase64(in, strlen(in), out);
- }
-
- struct DataURI
- {
- const char* mediaType;
- const char* charset;
- bool base64;
- const char* data;
- size_t dataLength;
- };
-
- //! Check if a uri is a data URI
- inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
- }
-
-
- //! Magic number for GLB files
- #define AI_GLB_MAGIC_NUMBER "glTF"
-
- #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
- #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
- #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
- #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE aiTextureType_DIFFUSE, 1
- #define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE aiTextureType_UNKNOWN, 0
- #define AI_MATKEY_GLTF_ALPHAMODE "$mat.gltf.alphaMode", 0, 0
- #define AI_MATKEY_GLTF_ALPHACUTOFF "$mat.gltf.alphaCutoff", 0, 0
- #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
- #define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR "$mat.gltf.pbrMetallicRoughness.glossinessFactor", 0, 0
-
- #define _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE "$tex.file.texCoord"
- #define _AI_MATKEY_GLTF_MAPPINGNAME_BASE "$tex.mappingname"
- #define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
- #define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
- #define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
-
- #define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
- #define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
- #define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
- #define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
- #define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
-
- #ifdef ASSIMP_API
- #include "./../include/assimp/Compiler/pushpack1.h"
- #endif
-
- //! For binary .glb files
- //! 12-byte header (+ the JSON + a "body" data section)
- struct GLB_Header
- {
- uint8_t magic[4]; //!< Magic number: "glTF"
- uint32_t version; //!< Version number (always 2 as of the last update)
- uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
- } PACK_STRUCT;
-
- struct GLB_Chunk
- {
- uint32_t chunkLength;
- uint32_t chunkType;
- } PACK_STRUCT;
-
- #ifdef ASSIMP_API
- #include "./../include/assimp/Compiler/poppack1.h"
- #endif
-
-
- //! Values for the GLB_Chunk::chunkType field
- enum ChunkType
- {
- ChunkType_JSON = 0x4E4F534A,
- ChunkType_BIN = 0x004E4942
- };
-
- //! Values for the mesh primitive modes
- enum PrimitiveMode
- {
- PrimitiveMode_POINTS = 0,
- PrimitiveMode_LINES = 1,
- PrimitiveMode_LINE_LOOP = 2,
- PrimitiveMode_LINE_STRIP = 3,
- PrimitiveMode_TRIANGLES = 4,
- PrimitiveMode_TRIANGLE_STRIP = 5,
- PrimitiveMode_TRIANGLE_FAN = 6
- };
-
- //! Values for the Accessor::componentType field
- enum ComponentType
- {
- ComponentType_BYTE = 5120,
- ComponentType_UNSIGNED_BYTE = 5121,
- ComponentType_SHORT = 5122,
- ComponentType_UNSIGNED_SHORT = 5123,
- ComponentType_UNSIGNED_INT = 5125,
- ComponentType_FLOAT = 5126
- };
-
- inline unsigned int ComponentTypeSize(ComponentType t)
- {
- switch (t) {
- case ComponentType_SHORT:
- case ComponentType_UNSIGNED_SHORT:
- return 2;
-
- case ComponentType_UNSIGNED_INT:
- case ComponentType_FLOAT:
- return 4;
-
- case ComponentType_BYTE:
- case ComponentType_UNSIGNED_BYTE:
- return 1;
- default:
- throw DeadlyImportError("GLTF: Unsupported Component Type " + to_string(t));
- }
- }
-
- //! Values for the BufferView::target field
- enum BufferViewTarget
- {
- BufferViewTarget_ARRAY_BUFFER = 34962,
- BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
- };
-
- //! Values for the Sampler::magFilter field
- enum class SamplerMagFilter: unsigned int
- {
- UNSET = 0,
- SamplerMagFilter_Nearest = 9728,
- SamplerMagFilter_Linear = 9729
- };
-
- //! Values for the Sampler::minFilter field
- enum class SamplerMinFilter: unsigned int
- {
- UNSET = 0,
- SamplerMinFilter_Nearest = 9728,
- SamplerMinFilter_Linear = 9729,
- SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
- SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
- SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
- SamplerMinFilter_Linear_Mipmap_Linear = 9987
- };
-
- //! Values for the Sampler::wrapS and Sampler::wrapT field
- enum class SamplerWrap: unsigned int
- {
- UNSET = 0,
- Clamp_To_Edge = 33071,
- Mirrored_Repeat = 33648,
- Repeat = 10497
- };
-
- //! Values for the Texture::format and Texture::internalFormat fields
- enum TextureFormat
- {
- TextureFormat_ALPHA = 6406,
- TextureFormat_RGB = 6407,
- TextureFormat_RGBA = 6408,
- TextureFormat_LUMINANCE = 6409,
- TextureFormat_LUMINANCE_ALPHA = 6410
- };
-
- //! Values for the Texture::target field
- enum TextureTarget
- {
- TextureTarget_TEXTURE_2D = 3553
- };
-
- //! Values for the Texture::type field
- enum TextureType
- {
- TextureType_UNSIGNED_BYTE = 5121,
- TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
- TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
- TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
- };
-
-
- //! Values for the Accessor::type field (helper class)
- class AttribType
- {
- public:
- enum Value
- { SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
-
- private:
- static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
-
- struct Info
- { const char* name; unsigned int numComponents; };
-
- template<int N> struct data
- { static const Info infos[NUM_VALUES]; };
-
- public:
- inline static Value FromString(const char* str)
- {
- for (size_t i = 0; i < NUM_VALUES; ++i) {
- if (strcmp(data<0>::infos[i].name, str) == 0) {
- return static_cast<Value>(i);
- }
- }
- return SCALAR;
- }
-
- inline static const char* ToString(Value type)
- {
- return data<0>::infos[static_cast<size_t>(type)].name;
- }
-
- inline static unsigned int GetNumComponents(Value type)
- {
- return data<0>::infos[static_cast<size_t>(type)].numComponents;
- }
- };
-
- // must match the order of the AttribTypeTraits::Value enum!
- template<int N> const AttribType::Info
- AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
- { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
- };
-
-
-
- //! A reference to one top-level object, which is valid
- //! until the Asset instance is destroyed
- template<class T>
- class Ref
- {
- std::vector<T*>* vector;
- unsigned int index;
-
- public:
- Ref() : vector(0), index(0) {}
- Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
-
- inline unsigned int GetIndex() const
- { return index; }
-
- operator bool() const
- { return vector != 0; }
-
- T* operator->()
- { return (*vector)[index]; }
-
- T& operator*()
- { return *((*vector)[index]); }
- };
-
- //! Helper struct to represent values that might not be present
- template<class T>
- struct Nullable
- {
- T value;
- bool isPresent;
-
- Nullable() : isPresent(false) {}
- Nullable(T& val) : value(val), isPresent(true) {}
- };
-
-
- //! Base classe for all glTF top-level objects
- struct Object
- {
- int index; //!< The index of this object within its property container
- int oIndex; //!< The original index of this object defined in the JSON
- std::string id; //!< The globally unique ID used to reference this object
- std::string name; //!< The user-defined name of this object
-
- //! Objects marked as special are not exported (used to emulate the binary body buffer)
- virtual bool IsSpecial() const
- { return false; }
-
- virtual ~Object() {}
-
- //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
- static const char* TranslateId(Asset& /*r*/, const char* id)
- { return id; }
- };
-
- //
- // Classes for each glTF top-level object type
- //
-
- //! A typed view into a BufferView. A BufferView contains raw binary data.
- //! An accessor provides a typed view into a BufferView or a subset of a BufferView
- //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
- struct Accessor : public Object
- {
- Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
- unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
- ComponentType componentType; //!< The datatype of components in the attribute. (required)
- unsigned int count; //!< The number of attributes referenced by this accessor. (required)
- AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
- std::vector<float> max; //!< Maximum value of each component in this attribute.
- std::vector<float> min; //!< Minimum value of each component in this attribute.
-
- unsigned int GetNumComponents();
- unsigned int GetBytesPerComponent();
- unsigned int GetElementSize();
-
- inline uint8_t* GetPointer();
-
- template<class T>
- bool ExtractData(T*& outData);
-
- void WriteData(size_t count, const void* src_buffer, size_t src_stride);
-
- //! Helper class to iterate the data
- class Indexer
- {
- friend struct Accessor;
-
- Accessor& accessor;
- uint8_t* data;
- size_t elemSize, stride;
-
- Indexer(Accessor& acc);
-
- public:
-
- //! Accesses the i-th value as defined by the accessor
- template<class T>
- T GetValue(int i);
-
- //! Accesses the i-th value as defined by the accessor
- inline unsigned int GetUInt(int i)
- {
- return GetValue<unsigned int>(i);
- }
-
- inline bool IsValid() const
- {
- return data != 0;
- }
- };
-
- inline Indexer GetIndexer()
- {
- return Indexer(*this);
- }
-
- Accessor() {}
- void Read(Value& obj, Asset& r);
- };
-
- //! A buffer points to binary geometry, animation, or skins.
- struct Buffer : public Object
- {
- /********************* Types *********************/
- public:
-
- enum Type
- {
- Type_arraybuffer,
- Type_text
- };
-
- /// \struct SEncodedRegion
- /// Descriptor of encoded region in "bufferView".
- struct SEncodedRegion
- {
- const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
- const size_t EncodedData_Length;///< Size of encoded region, in bytes.
- uint8_t* const DecodedData;///< Cached encoded data.
- const size_t DecodedData_Length;///< Size of decoded region, in bytes.
- const std::string ID;///< ID of the region.
-
- /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
- /// Constructor.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
- : Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
- {}
-
- /// \fn ~SEncodedRegion()
- /// Destructor.
- ~SEncodedRegion() { delete[] DecodedData; }
- };
-
- /******************* Variables *******************/
-
- //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
- size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
- //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
-
- Type type;
-
- /// \var EncodedRegion_Current
- /// Pointer to currently active encoded region.
- /// Why not decoding all regions at once and not to set one buffer with decoded data?
- /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
- /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
- /// offset is counted for another regions is encoded.
- /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
- /// M1_E0, M1_E1, M2_E0, M2_E1.
- /// After decoding you'll get:
- /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
- /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
- /// but in real life you'll get:
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
- /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
- /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
- /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
- ///
- /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
- /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
- SEncodedRegion* EncodedRegion_Current;
-
- private:
-
- shared_ptr<uint8_t> mData; //!< Pointer to the data
- bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
-
- /// \var EncodedRegion_List
- /// List of encoded regions.
- std::list<SEncodedRegion*> EncodedRegion_List;
-
- /******************* Functions *******************/
-
- public:
-
- Buffer();
- ~Buffer();
-
- void Read(Value& obj, Asset& r);
-
- bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
-
- /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
- /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
-
- /// \fn void EncodedRegion_SetCurrent(const std::string& pID)
- /// Select current encoded region by ID. \sa EncodedRegion_Current.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_SetCurrent(const std::string& pID);
-
- /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
- /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
- /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
- /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
- /// \param [in] pReplace_Data - pointer to array with new data for buffer.
- /// \param [in] pReplace_Count - count of bytes in new data.
- /// \return true - if successfully replaced, false if input arguments is out of range.
- bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
-
- size_t AppendData(uint8_t* data, size_t length);
- void Grow(size_t amount);
-
- uint8_t* GetPointer()
- { return mData.get(); }
-
- void MarkAsSpecial()
- { mIsSpecial = true; }
-
- bool IsSpecial() const
- { return mIsSpecial; }
-
- std::string GetURI()
- { return std::string(this->id) + ".bin"; }
-
- static const char* TranslateId(Asset& r, const char* id);
- };
-
- //! A view into a buffer generally representing a subset of the buffer.
- struct BufferView : public Object
- {
- Ref<Buffer> buffer; //! The ID of the buffer. (required)
- size_t byteOffset; //! The offset into the buffer in bytes. (required)
- size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
- unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
-
- BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
-
- void Read(Value& obj, Asset& r);
- };
-
- struct Camera : public Object
- {
- enum Type
- {
- Perspective,
- Orthographic
- };
-
- Type type;
-
- union
- {
- struct {
- float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
- float yfov; //!<The floating - point vertical field of view in radians. (required)
- float zfar; //!<The floating - point distance to the far clipping plane. (required)
- float znear; //!< The floating - point distance to the near clipping plane. (required)
- } perspective;
-
- struct {
- float xmag; //! The floating-point horizontal magnification of the view. (required)
- float ymag; //! The floating-point vertical magnification of the view. (required)
- float zfar; //! The floating-point distance to the far clipping plane. (required)
- float znear; //! The floating-point distance to the near clipping plane. (required)
- } ortographic;
- } cameraProperties;
-
- Camera() {}
- void Read(Value& obj, Asset& r);
- };
-
-
- //! Image data used to create a texture.
- struct Image : public Object
- {
- std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
-
- Ref<BufferView> bufferView;
-
- std::string mimeType;
-
- int width, height;
-
- private:
- uint8_t* mData;
- size_t mDataLength;
-
- public:
-
- Image();
- void Read(Value& obj, Asset& r);
-
- inline bool HasData() const
- { return mDataLength > 0; }
-
- inline size_t GetDataLength() const
- { return mDataLength; }
-
- inline const uint8_t* GetData() const
- { return mData; }
-
- inline uint8_t* StealData();
-
- inline void SetData(uint8_t* data, size_t length, Asset& r);
- };
-
- const vec4 defaultBaseColor = {1, 1, 1, 1};
- const vec3 defaultEmissiveFactor = {0, 0, 0};
- const vec4 defaultDiffuseFactor = {1, 1, 1, 1};
- const vec3 defaultSpecularFactor = {1, 1, 1};
-
- struct TextureInfo
- {
- Ref<Texture> texture;
- unsigned int index;
- unsigned int texCoord = 0;
- };
-
- struct NormalTextureInfo : TextureInfo
- {
- float scale = 1;
- };
-
- struct OcclusionTextureInfo : TextureInfo
- {
- float strength = 1;
- };
-
- struct PbrMetallicRoughness
- {
- vec4 baseColorFactor;
- TextureInfo baseColorTexture;
- TextureInfo metallicRoughnessTexture;
- float metallicFactor;
- float roughnessFactor;
- };
-
- struct PbrSpecularGlossiness
- {
- vec4 diffuseFactor;
- vec3 specularFactor;
- float glossinessFactor;
- TextureInfo diffuseTexture;
- TextureInfo specularGlossinessTexture;
-
- PbrSpecularGlossiness() { SetDefaults(); }
- void SetDefaults();
- };
-
- //! The material appearance of a primitive.
- struct Material : public Object
- {
- //PBR metallic roughness properties
- PbrMetallicRoughness pbrMetallicRoughness;
-
- //other basic material properties
- NormalTextureInfo normalTexture;
- OcclusionTextureInfo occlusionTexture;
- TextureInfo emissiveTexture;
- vec3 emissiveFactor;
- std::string alphaMode;
- float alphaCutoff;
- bool doubleSided;
-
- //extension: KHR_materials_pbrSpecularGlossiness
- Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
-
- Material() { SetDefaults(); }
- void Read(Value& obj, Asset& r);
- void SetDefaults();
- };
-
- //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
- struct Mesh : public Object
- {
- typedef std::vector< Ref<Accessor> > AccessorList;
-
- struct Primitive
- {
- PrimitiveMode mode;
-
- struct Attributes {
- AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight;
- } attributes;
-
- Ref<Accessor> indices;
-
- Ref<Material> material;
- };
-
- std::vector<Primitive> primitives;
-
- Mesh() {}
-
- /// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
- /// Get mesh data from JSON-object and place them to root asset.
- /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
- /// \param [out] pAsset_Root - reference to root assed where data will be stored.
- void Read(Value& pJSON_Object, Asset& pAsset_Root);
- };
-
- struct Node : public Object
- {
- std::vector< Ref<Node> > children;
- std::vector< Ref<Mesh> > meshes;
-
- Nullable<mat4> matrix;
- Nullable<vec3> translation;
- Nullable<vec4> rotation;
- Nullable<vec3> scale;
-
- Ref<Camera> camera;
-
- std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
- Ref<Skin> skin; //!< The ID of the skin referenced by this node.
- std::string jointName; //!< Name used when this node is a joint in a skin.
-
- Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
-
- Node() {}
- void Read(Value& obj, Asset& r);
- };
-
- struct Program : public Object
- {
- Program() {}
- void Read(Value& obj, Asset& r);
- };
-
-
- struct Sampler : public Object
- {
- SamplerMagFilter magFilter; //!< The texture magnification filter.
- SamplerMinFilter minFilter; //!< The texture minification filter.
- SamplerWrap wrapS; //!< The texture wrapping in the S direction.
- SamplerWrap wrapT; //!< The texture wrapping in the T direction.
-
- Sampler() { SetDefaults(); }
- void Read(Value& obj, Asset& r);
- void SetDefaults();
- };
-
- struct Scene : public Object
- {
- std::vector< Ref<Node> > nodes;
-
- Scene() {}
- void Read(Value& obj, Asset& r);
- };
-
- struct Shader : public Object
- {
- Shader() {}
- void Read(Value& obj, Asset& r);
- };
-
- struct Skin : public Object
- {
- Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
- Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
- std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
- std::string name; //!< The user-defined name of this object.
-
- Skin() {}
- void Read(Value& obj, Asset& r);
- };
-
- //! A texture and its sampler.
- struct Texture : public Object
- {
- Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
- Ref<Image> source; //!< The ID of the image used by this texture. (required)
-
- //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
- //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
-
- //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
- //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
-
- Texture() {}
- void Read(Value& obj, Asset& r);
- };
-
- struct Animation : public Object
- {
- struct AnimSampler {
- std::string id; //!< The ID of this sampler.
- std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
- std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
- std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
- };
-
- struct AnimChannel {
- int sampler; //!< The index of a sampler in the containing animation's samplers property.
-
- struct AnimTarget {
- Ref<Node> node; //!< The node to animate.
- std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
- } target;
- };
-
- struct AnimParameters {
- Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
- Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
- Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
- Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
- };
-
- // AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
- // AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
- // AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
-
- std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
- AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
- std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
-
- Animation() {}
- void Read(Value& obj, Asset& r);
-
- //! Get accessor given an animation parameter name.
- Ref<Accessor> GetAccessor(std::string name) {
- if (name == "TIME") {
- return Parameters.TIME;
- } else if (name == "rotation") {
- return Parameters.rotation;
- } else if (name == "scale") {
- return Parameters.scale;
- } else if (name == "translation") {
- return Parameters.translation;
- }
- return Ref<Accessor>();
- }
- };
-
-
- //! Base class for LazyDict that acts as an interface
- class LazyDictBase
- {
- public:
- virtual ~LazyDictBase() {}
-
- virtual void AttachToDocument(Document& doc) = 0;
- virtual void DetachFromDocument() = 0;
-
- virtual void WriteObjects(AssetWriter& writer) = 0;
- };
-
-
- template<class T>
- class LazyDict;
-
- //! (Implemented in glTFAssetWriter.h)
- template<class T>
- void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
-
-
- //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
- //! It is the owner the loaded objects, so when it is destroyed it also deletes them
- template<class T>
- class LazyDict : public LazyDictBase
- {
- friend class Asset;
- friend class AssetWriter;
-
- typedef typename std::gltf_unordered_map< unsigned int, unsigned int > Dict;
- typedef typename std::gltf_unordered_map< std::string, unsigned int > IdDict;
-
- std::vector<T*> mObjs; //! The read objects
- Dict mObjsByOIndex; //! The read objects accessible by original index
- IdDict mObjsById; //! The read objects accessible by id
- const char* mDictId; //! ID of the dictionary object
- const char* mExtId; //! ID of the extension defining the dictionary
- Value* mDict; //! JSON dictionary object
- Asset& mAsset; //! The asset instance
-
- void AttachToDocument(Document& doc);
- void DetachFromDocument();
-
- void WriteObjects(AssetWriter& writer)
- { WriteLazyDict<T>(*this, writer); }
-
- Ref<T> Add(T* obj);
-
- public:
- LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
- ~LazyDict();
-
- Ref<T> Retrieve(unsigned int i);
-
- Ref<T> Get(unsigned int i);
- Ref<T> Get(const char* id);
-
- Ref<T> Create(const char* id);
- Ref<T> Create(const std::string& id)
- { return Create(id.c_str()); }
-
- unsigned int Remove(const char* id);
-
- inline unsigned int Size() const
- { return unsigned(mObjs.size()); }
-
- inline T& operator[](size_t i)
- { return *mObjs[i]; }
-
- };
-
-
- struct AssetMetadata
- {
- std::string copyright; //!< A copyright message suitable for display to credit the content creator.
- std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
-
- struct {
- std::string api; //!< Specifies the target rendering API (default: "WebGL")
- std::string version; //!< Specifies the target rendering API (default: "1.0.3")
- } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
-
- std::string version; //!< The glTF format version
-
- void Read(Document& doc);
-
- AssetMetadata() : version("") {}
- };
-
- //
- // glTF Asset class
- //
-
- //! Root object for a glTF asset
- class Asset
- {
- typedef std::gltf_unordered_map<std::string, int> IdMap;
-
- template<class T>
- friend class LazyDict;
-
- friend struct Buffer; // To access OpenFile
-
- friend class AssetWriter;
-
- private:
- IOSystem* mIOSystem;
-
- std::string mCurrentAssetDir;
-
- size_t mSceneLength;
- size_t mBodyOffset, mBodyLength;
-
- std::vector<LazyDictBase*> mDicts;
-
- IdMap mUsedIds;
-
- Ref<Buffer> mBodyBuffer;
-
- Asset(Asset&);
- Asset& operator=(const Asset&);
-
- public:
-
- //! Keeps info about the enabled extensions
- struct Extensions
- {
- bool KHR_materials_pbrSpecularGlossiness;
-
- } extensionsUsed;
-
- AssetMetadata asset;
-
-
- // Dictionaries for each type of object
-
- LazyDict<Accessor> accessors;
- LazyDict<Animation> animations;
- LazyDict<Buffer> buffers;
- LazyDict<BufferView> bufferViews;
- LazyDict<Camera> cameras;
- LazyDict<Image> images;
- LazyDict<Material> materials;
- LazyDict<Mesh> meshes;
- LazyDict<Node> nodes;
- LazyDict<Sampler> samplers;
- LazyDict<Scene> scenes;
- LazyDict<Skin> skins;
- LazyDict<Texture> textures;
-
- Ref<Scene> scene;
-
- public:
- Asset(IOSystem* io = 0)
- : mIOSystem(io)
- , asset()
- , accessors (*this, "accessors")
- , animations (*this, "animations")
- , buffers (*this, "buffers")
- , bufferViews (*this, "bufferViews")
- , cameras (*this, "cameras")
- , images (*this, "images")
- , materials (*this, "materials")
- , meshes (*this, "meshes")
- , nodes (*this, "nodes")
- , samplers (*this, "samplers")
- , scenes (*this, "scenes")
- , skins (*this, "skins")
- , textures (*this, "textures")
- {
- memset(&extensionsUsed, 0, sizeof(extensionsUsed));
- }
-
- //! Main function
- void Load(const std::string& file, bool isBinary = false);
-
- //! Enables binary encoding on the asset
- void SetAsBinary();
-
- //! Search for an available name, starting from the given strings
- std::string FindUniqueID(const std::string& str, const char* suffix);
-
- Ref<Buffer> GetBodyBuffer()
- { return mBodyBuffer; }
-
- private:
- void ReadBinaryHeader(IOStream& stream, std::vector<char>& sceneData);
-
- void ReadExtensionsUsed(Document& doc);
-
- IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
- };
-
-}
-
-// Include the implementation of the methods
-#include "glTF2Asset.inl"
-
-#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#endif // GLTF2ASSET_H_INC