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Diffstat (limited to 'src/3rdparty/assimp/code/glTF2AssetWriter.inl')
-rw-r--r-- | src/3rdparty/assimp/code/glTF2AssetWriter.inl | 638 |
1 files changed, 638 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/code/glTF2AssetWriter.inl b/src/3rdparty/assimp/code/glTF2AssetWriter.inl new file mode 100644 index 000000000..8b2769a37 --- /dev/null +++ b/src/3rdparty/assimp/code/glTF2AssetWriter.inl @@ -0,0 +1,638 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#include <rapidjson/stringbuffer.h> +#include <rapidjson/writer.h> +#include <rapidjson/prettywriter.h> + +namespace glTF2 { + + using rapidjson::StringBuffer; + using rapidjson::PrettyWriter; + using rapidjson::Writer; + using rapidjson::StringRef; + using rapidjson::StringRef; + + namespace { + + template<size_t N> + inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) { + val.SetArray(); + val.Reserve(N, al); + for (decltype(N) i = 0; i < N; ++i) { + val.PushBack(r[i], al); + } + return val; + } + + inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) { + val.SetArray(); + val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al); + for (unsigned int i = 0; i < r.size(); ++i) { + val.PushBack(r[i], al); + } + return val; + } + + inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) { + val.SetDouble(r); + + return val; + } + + template<class T> + inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) { + if (v.empty()) return; + Value lst; + lst.SetArray(); + lst.Reserve(unsigned(v.size()), al); + for (size_t i = 0; i < v.size(); ++i) { + lst.PushBack(v[i]->index, al); + } + obj.AddMember(StringRef(fieldId), lst, al); + } + + + } + + inline void Write(Value& obj, Accessor& a, AssetWriter& w) + { + obj.AddMember("bufferView", a.bufferView->index, w.mAl); + obj.AddMember("byteOffset", a.byteOffset, w.mAl); + + obj.AddMember("componentType", int(a.componentType), w.mAl); + obj.AddMember("count", a.count, w.mAl); + obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl); + + Value vTmpMax, vTmpMin; + obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl); + obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl); + } + + inline void Write(Value& obj, Animation& a, AssetWriter& w) + { + /****************** Channels *******************/ + Value channels; + channels.SetArray(); + channels.Reserve(unsigned(a.Channels.size()), w.mAl); + + for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) { + Animation::AnimChannel& c = a.Channels[i]; + Value valChannel; + valChannel.SetObject(); + { + valChannel.AddMember("sampler", c.sampler, w.mAl); + + Value valTarget; + valTarget.SetObject(); + { + valTarget.AddMember("node", c.target.node->index, w.mAl); + valTarget.AddMember("path", c.target.path, w.mAl); + } + valChannel.AddMember("target", valTarget, w.mAl); + } + channels.PushBack(valChannel, w.mAl); + } + obj.AddMember("channels", channels, w.mAl); + + /****************** Samplers *******************/ + Value valSamplers; + valSamplers.SetArray(); + + for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) { + Animation::AnimSampler& s = a.Samplers[i]; + Value valSampler; + valSampler.SetObject(); + { + Ref<Accessor> inputAccessor = a.GetAccessor(s.input); + Ref<Accessor> outputAccessor = a.GetAccessor(s.output); + valSampler.AddMember("input", inputAccessor->index, w.mAl); + valSampler.AddMember("interpolation", s.interpolation, w.mAl); + valSampler.AddMember("output", outputAccessor->index, w.mAl); + } + valSamplers.PushBack(valSampler, w.mAl); + } + obj.AddMember("samplers", valSamplers, w.mAl); + } + + inline void Write(Value& obj, Buffer& b, AssetWriter& w) + { + obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl); + obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl); + } + + inline void Write(Value& obj, BufferView& bv, AssetWriter& w) + { + obj.AddMember("buffer", bv.buffer->index, w.mAl); + obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl); + obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl); + if (bv.byteStride != 0) { + obj.AddMember("byteStride", bv.byteStride, w.mAl); + } + obj.AddMember("target", int(bv.target), w.mAl); + } + + inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/) + { + + } + + inline void Write(Value& obj, Image& img, AssetWriter& w) + { + std::string uri; + if (img.HasData()) { + uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType); + uri += ";base64,"; + Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri); + } + else { + uri = img.uri; + } + + obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl); + } + + namespace { + inline void SetTexBasic(TextureInfo t, Value& tex, MemoryPoolAllocator<>& al) + { + tex.SetObject(); + tex.AddMember("index", t.texture->index, al); + + if (t.texCoord != 0) { + tex.AddMember("texCoord", t.texCoord, al); + } + } + + inline void WriteTex(Value& obj, TextureInfo t, const char* propName, MemoryPoolAllocator<>& al) + { + + if (t.texture) { + Value tex; + + SetTexBasic(t, tex, al); + + obj.AddMember(StringRef(propName), tex, al); + } + } + + inline void WriteTex(Value& obj, NormalTextureInfo t, const char* propName, MemoryPoolAllocator<>& al) + { + + if (t.texture) { + Value tex; + + SetTexBasic(t, tex, al); + + if (t.scale != 1) { + tex.AddMember("scale", t.scale, al); + } + + obj.AddMember(StringRef(propName), tex, al); + } + } + + inline void WriteTex(Value& obj, OcclusionTextureInfo t, const char* propName, MemoryPoolAllocator<>& al) + { + + if (t.texture) { + Value tex; + + SetTexBasic(t, tex, al); + + if (t.strength != 1) { + tex.AddMember("strength", t.strength, al); + } + + obj.AddMember(StringRef(propName), tex, al); + } + } + + template<size_t N> + inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, MemoryPoolAllocator<>& al) + { + Value arr; + obj.AddMember(StringRef(propName), MakeValue(arr, prop, al), al); + } + + template<size_t N> + inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, const float(&defaultVal)[N], MemoryPoolAllocator<>& al) + { + if (!std::equal(std::begin(prop), std::end(prop), std::begin(defaultVal))) { + WriteVec(obj, prop, propName, al); + } + } + + inline void WriteFloat(Value& obj, float prop, const char* propName, MemoryPoolAllocator<>& al) + { + Value num; + obj.AddMember(StringRef(propName), MakeValue(num, prop, al), al); + } + } + + inline void Write(Value& obj, Material& m, AssetWriter& w) + { + Value pbrMetallicRoughness; + pbrMetallicRoughness.SetObject(); + { + WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorTexture, "baseColorTexture", w.mAl); + WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicRoughnessTexture, "metallicRoughnessTexture", w.mAl); + WriteVec(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorFactor, "baseColorFactor", defaultBaseColor, w.mAl); + + if (m.pbrMetallicRoughness.metallicFactor != 1) { + WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicFactor, "metallicFactor", w.mAl); + } + + if (m.pbrMetallicRoughness.roughnessFactor != 1) { + WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.roughnessFactor, "roughnessFactor", w.mAl); + } + } + + if (!pbrMetallicRoughness.ObjectEmpty()) { + obj.AddMember("pbrMetallicRoughness", pbrMetallicRoughness, w.mAl); + } + + WriteTex(obj, m.normalTexture, "normalTexture", w.mAl); + WriteTex(obj, m.emissiveTexture, "emissiveTexture", w.mAl); + WriteTex(obj, m.occlusionTexture, "occlusionTexture", w.mAl); + WriteVec(obj, m.emissiveFactor, "emissiveFactor", defaultEmissiveFactor, w.mAl); + + if (m.alphaCutoff != 0.5) { + WriteFloat(obj, m.alphaCutoff, "alphaCutoff", w.mAl); + } + + if (m.alphaMode != "OPAQUE") { + obj.AddMember("alphaMode", Value(m.alphaMode, w.mAl).Move(), w.mAl); + } + + if (m.doubleSided) { + obj.AddMember("doubleSided", m.doubleSided, w.mAl); + } + + Value exts; + exts.SetObject(); + + if (m.pbrSpecularGlossiness.isPresent) { + Value pbrSpecularGlossiness; + pbrSpecularGlossiness.SetObject(); + + PbrSpecularGlossiness &pbrSG = m.pbrSpecularGlossiness.value; + + //pbrSpecularGlossiness + WriteVec(pbrSpecularGlossiness, pbrSG.diffuseFactor, "diffuseFactor", defaultDiffuseFactor, w.mAl); + WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl); + + if (pbrSG.glossinessFactor != 1) { + WriteFloat(obj, pbrSG.glossinessFactor, "glossinessFactor", w.mAl); + } + + WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl); + WriteTex(pbrSpecularGlossiness, pbrSG.specularGlossinessTexture, "specularGlossinessTexture", w.mAl); + + if (!pbrSpecularGlossiness.ObjectEmpty()) { + exts.AddMember("KHR_materials_pbrSpecularGlossiness", pbrSpecularGlossiness, w.mAl); + } + } + + if (!exts.ObjectEmpty()) { + obj.AddMember("extensions", exts, w.mAl); + } + } + + namespace { + inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst, + const char* semantic, bool forceNumber = false) + { + if (lst.empty()) return; + if (lst.size() == 1 && !forceNumber) { + attrs.AddMember(StringRef(semantic), lst[0]->index, w.mAl); + } + else { + for (size_t i = 0; i < lst.size(); ++i) { + char buffer[32]; + ai_snprintf(buffer, 32, "%s_%d", semantic, int(i)); + attrs.AddMember(Value(buffer, w.mAl).Move(), lst[i]->index, w.mAl); + } + } + } + } + + inline void Write(Value& obj, Mesh& m, AssetWriter& w) + { + /****************** Primitives *******************/ + Value primitives; + primitives.SetArray(); + primitives.Reserve(unsigned(m.primitives.size()), w.mAl); + + for (size_t i = 0; i < m.primitives.size(); ++i) { + Mesh::Primitive& p = m.primitives[i]; + Value prim; + prim.SetObject(); + { + prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl); + + if (p.material) + prim.AddMember("material", p.material->index, w.mAl); + + if (p.indices) + prim.AddMember("indices", p.indices->index, w.mAl); + + Value attrs; + attrs.SetObject(); + { + WriteAttrs(w, attrs, p.attributes.position, "POSITION"); + WriteAttrs(w, attrs, p.attributes.normal, "NORMAL"); + WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true); + WriteAttrs(w, attrs, p.attributes.color, "COLOR", true); + WriteAttrs(w, attrs, p.attributes.joint, "JOINTS", true); + WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS", true); + } + prim.AddMember("attributes", attrs, w.mAl); + } + primitives.PushBack(prim, w.mAl); + } + + obj.AddMember("primitives", primitives, w.mAl); + } + + inline void Write(Value& obj, Node& n, AssetWriter& w) + { + + if (n.matrix.isPresent) { + Value val; + obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl); + } + + if (n.translation.isPresent) { + Value val; + obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl); + } + + if (n.scale.isPresent) { + Value val; + obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl); + } + if (n.rotation.isPresent) { + Value val; + obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl); + } + + AddRefsVector(obj, "children", n.children, w.mAl); + + if (!n.meshes.empty()) { + obj.AddMember("mesh", n.meshes[0]->index, w.mAl); + } + + AddRefsVector(obj, "skeletons", n.skeletons, w.mAl); + + if (n.skin) { + obj.AddMember("skin", n.skin->index, w.mAl); + } + + if (!n.jointName.empty()) { + obj.AddMember("jointName", n.jointName, w.mAl); + } + } + + inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/) + { + + } + + inline void Write(Value& obj, Sampler& b, AssetWriter& w) + { + if (!b.name.empty()) { + obj.AddMember("name", b.name, w.mAl); + } + + if (b.wrapS != SamplerWrap::UNSET && b.wrapS != SamplerWrap::Repeat) { + obj.AddMember("wrapS", static_cast<unsigned int>(b.wrapS), w.mAl); + } + + if (b.wrapT != SamplerWrap::UNSET && b.wrapT != SamplerWrap::Repeat) { + obj.AddMember("wrapT", static_cast<unsigned int>(b.wrapT), w.mAl); + } + + if (b.magFilter != SamplerMagFilter::UNSET) { + obj.AddMember("magFilter", static_cast<unsigned int>(b.magFilter), w.mAl); + } + + if (b.minFilter != SamplerMinFilter::UNSET) { + obj.AddMember("minFilter", static_cast<unsigned int>(b.minFilter), w.mAl); + } + } + + inline void Write(Value& scene, Scene& s, AssetWriter& w) + { + AddRefsVector(scene, "nodes", s.nodes, w.mAl); + } + + inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/) + { + + } + + inline void Write(Value& obj, Skin& b, AssetWriter& w) + { + /****************** jointNames *******************/ + Value vJointNames; + vJointNames.SetArray(); + vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl); + + for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) { + vJointNames.PushBack(b.jointNames[i]->index, w.mAl); + } + obj.AddMember("joints", vJointNames, w.mAl); + + if (b.bindShapeMatrix.isPresent) { + Value val; + obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl); + } + + if (b.inverseBindMatrices) { + obj.AddMember("inverseBindMatrices", b.inverseBindMatrices->index, w.mAl); + } + + } + + inline void Write(Value& obj, Texture& tex, AssetWriter& w) + { + if (tex.source) { + obj.AddMember("source", tex.source->index, w.mAl); + } + if (tex.sampler) { + obj.AddMember("sampler", tex.sampler->index, w.mAl); + } + } + + + inline AssetWriter::AssetWriter(Asset& a) + : mDoc() + , mAsset(a) + , mAl(mDoc.GetAllocator()) + { + mDoc.SetObject(); + + WriteMetadata(); + WriteExtensionsUsed(); + + // Dump the contents of the dictionaries + for (size_t i = 0; i < a.mDicts.size(); ++i) { + a.mDicts[i]->WriteObjects(*this); + } + + // Add the target scene field + if (mAsset.scene) { + mDoc.AddMember("scene", mAsset.scene->index, mAl); + } + } + + inline void AssetWriter::WriteFile(const char* path) + { + std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true)); + + if (jsonOutFile == 0) { + throw DeadlyExportError("Could not open output file: " + std::string(path)); + } + + StringBuffer docBuffer; + + PrettyWriter<StringBuffer> writer(docBuffer); + mDoc.Accept(writer); + + if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) { + throw DeadlyExportError("Failed to write scene data!"); + } + + // Write buffer data to separate .bin files + for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) { + Ref<Buffer> b = mAsset.buffers.Get(i); + + std::string binPath = b->GetURI(); + + std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true)); + + if (binOutFile == 0) { + throw DeadlyExportError("Could not open output file: " + binPath); + } + + if (b->byteLength > 0) { + if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) { + throw DeadlyExportError("Failed to write binary file: " + binPath); + } + } + } + } + + inline void AssetWriter::WriteMetadata() + { + Value asset; + asset.SetObject(); + asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl); + asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl); + mDoc.AddMember("asset", asset, mAl); + } + + inline void AssetWriter::WriteExtensionsUsed() + { + Value exts; + exts.SetArray(); + { + // This is used to export pbrSpecularGlossiness materials with GLTF 2. + if (this->mAsset.extensionsUsed.KHR_materials_pbrSpecularGlossiness) { + exts.PushBack(StringRef("KHR_materials_pbrSpecularGlossiness"), mAl); + } + } + + if (!exts.Empty()) + mDoc.AddMember("extensionsUsed", exts, mAl); + } + + template<class T> + void AssetWriter::WriteObjects(LazyDict<T>& d) + { + if (d.mObjs.empty()) return; + + Value* container = &mDoc; + + if (d.mExtId) { + Value* exts = FindObject(mDoc, "extensions"); + if (!exts) { + mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator()); + exts = FindObject(mDoc, "extensions"); + } + + if (!(container = FindObject(*exts, d.mExtId))) { + exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator()); + container = FindObject(*exts, d.mExtId); + } + } + + Value* dict; + if (!(dict = FindArray(*container, d.mDictId))) { + container->AddMember(StringRef(d.mDictId), Value().SetArray().Move(), mDoc.GetAllocator()); + dict = FindArray(*container, d.mDictId); + } + + for (size_t i = 0; i < d.mObjs.size(); ++i) { + if (d.mObjs[i]->IsSpecial()) continue; + + Value obj; + obj.SetObject(); + + if (!d.mObjs[i]->name.empty()) { + obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl); + } + + Write(obj, *d.mObjs[i], *this); + + dict->PushBack(obj, mAl); + } + } + + template<class T> + void WriteLazyDict(LazyDict<T>& d, AssetWriter& w) + { + w.WriteObjects(d); + } + +} + + |