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diff --git a/src/3rdparty/assimp/code/glTF2AssetWriter.inl b/src/3rdparty/assimp/code/glTF2AssetWriter.inl
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include <rapidjson/stringbuffer.h>
+#include <rapidjson/writer.h>
+#include <rapidjson/prettywriter.h>
+
+namespace glTF2 {
+
+ using rapidjson::StringBuffer;
+ using rapidjson::PrettyWriter;
+ using rapidjson::Writer;
+ using rapidjson::StringRef;
+ using rapidjson::StringRef;
+
+ namespace {
+
+ template<size_t N>
+ inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
+ val.SetArray();
+ val.Reserve(N, al);
+ for (decltype(N) i = 0; i < N; ++i) {
+ val.PushBack(r[i], al);
+ }
+ return val;
+ }
+
+ inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
+ val.SetArray();
+ val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
+ for (unsigned int i = 0; i < r.size(); ++i) {
+ val.PushBack(r[i], al);
+ }
+ return val;
+ }
+
+ inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) {
+ val.SetDouble(r);
+
+ return val;
+ }
+
+ template<class T>
+ inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
+ if (v.empty()) return;
+ Value lst;
+ lst.SetArray();
+ lst.Reserve(unsigned(v.size()), al);
+ for (size_t i = 0; i < v.size(); ++i) {
+ lst.PushBack(v[i]->index, al);
+ }
+ obj.AddMember(StringRef(fieldId), lst, al);
+ }
+
+
+ }
+
+ inline void Write(Value& obj, Accessor& a, AssetWriter& w)
+ {
+ obj.AddMember("bufferView", a.bufferView->index, w.mAl);
+ obj.AddMember("byteOffset", a.byteOffset, w.mAl);
+
+ obj.AddMember("componentType", int(a.componentType), w.mAl);
+ obj.AddMember("count", a.count, w.mAl);
+ obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
+
+ Value vTmpMax, vTmpMin;
+ obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
+ obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
+ }
+
+ inline void Write(Value& obj, Animation& a, AssetWriter& w)
+ {
+ /****************** Channels *******************/
+ Value channels;
+ channels.SetArray();
+ channels.Reserve(unsigned(a.Channels.size()), w.mAl);
+
+ for (size_t i = 0; i < unsigned(a.Channels.size()); ++i) {
+ Animation::AnimChannel& c = a.Channels[i];
+ Value valChannel;
+ valChannel.SetObject();
+ {
+ valChannel.AddMember("sampler", c.sampler, w.mAl);
+
+ Value valTarget;
+ valTarget.SetObject();
+ {
+ valTarget.AddMember("node", c.target.node->index, w.mAl);
+ valTarget.AddMember("path", c.target.path, w.mAl);
+ }
+ valChannel.AddMember("target", valTarget, w.mAl);
+ }
+ channels.PushBack(valChannel, w.mAl);
+ }
+ obj.AddMember("channels", channels, w.mAl);
+
+ /****************** Samplers *******************/
+ Value valSamplers;
+ valSamplers.SetArray();
+
+ for (size_t i = 0; i < unsigned(a.Samplers.size()); ++i) {
+ Animation::AnimSampler& s = a.Samplers[i];
+ Value valSampler;
+ valSampler.SetObject();
+ {
+ Ref<Accessor> inputAccessor = a.GetAccessor(s.input);
+ Ref<Accessor> outputAccessor = a.GetAccessor(s.output);
+ valSampler.AddMember("input", inputAccessor->index, w.mAl);
+ valSampler.AddMember("interpolation", s.interpolation, w.mAl);
+ valSampler.AddMember("output", outputAccessor->index, w.mAl);
+ }
+ valSamplers.PushBack(valSampler, w.mAl);
+ }
+ obj.AddMember("samplers", valSamplers, w.mAl);
+ }
+
+ inline void Write(Value& obj, Buffer& b, AssetWriter& w)
+ {
+ obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
+ obj.AddMember("uri", Value(b.GetURI(), w.mAl).Move(), w.mAl);
+ }
+
+ inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
+ {
+ obj.AddMember("buffer", bv.buffer->index, w.mAl);
+ obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
+ obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
+ if (bv.byteStride != 0) {
+ obj.AddMember("byteStride", bv.byteStride, w.mAl);
+ }
+ obj.AddMember("target", int(bv.target), w.mAl);
+ }
+
+ inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
+ {
+
+ }
+
+ inline void Write(Value& obj, Image& img, AssetWriter& w)
+ {
+ std::string uri;
+ if (img.HasData()) {
+ uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
+ uri += ";base64,";
+ Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
+ }
+ else {
+ uri = img.uri;
+ }
+
+ obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
+ }
+
+ namespace {
+ inline void SetTexBasic(TextureInfo t, Value& tex, MemoryPoolAllocator<>& al)
+ {
+ tex.SetObject();
+ tex.AddMember("index", t.texture->index, al);
+
+ if (t.texCoord != 0) {
+ tex.AddMember("texCoord", t.texCoord, al);
+ }
+ }
+
+ inline void WriteTex(Value& obj, TextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
+ {
+
+ if (t.texture) {
+ Value tex;
+
+ SetTexBasic(t, tex, al);
+
+ obj.AddMember(StringRef(propName), tex, al);
+ }
+ }
+
+ inline void WriteTex(Value& obj, NormalTextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
+ {
+
+ if (t.texture) {
+ Value tex;
+
+ SetTexBasic(t, tex, al);
+
+ if (t.scale != 1) {
+ tex.AddMember("scale", t.scale, al);
+ }
+
+ obj.AddMember(StringRef(propName), tex, al);
+ }
+ }
+
+ inline void WriteTex(Value& obj, OcclusionTextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
+ {
+
+ if (t.texture) {
+ Value tex;
+
+ SetTexBasic(t, tex, al);
+
+ if (t.strength != 1) {
+ tex.AddMember("strength", t.strength, al);
+ }
+
+ obj.AddMember(StringRef(propName), tex, al);
+ }
+ }
+
+ template<size_t N>
+ inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, MemoryPoolAllocator<>& al)
+ {
+ Value arr;
+ obj.AddMember(StringRef(propName), MakeValue(arr, prop, al), al);
+ }
+
+ template<size_t N>
+ inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, const float(&defaultVal)[N], MemoryPoolAllocator<>& al)
+ {
+ if (!std::equal(std::begin(prop), std::end(prop), std::begin(defaultVal))) {
+ WriteVec(obj, prop, propName, al);
+ }
+ }
+
+ inline void WriteFloat(Value& obj, float prop, const char* propName, MemoryPoolAllocator<>& al)
+ {
+ Value num;
+ obj.AddMember(StringRef(propName), MakeValue(num, prop, al), al);
+ }
+ }
+
+ inline void Write(Value& obj, Material& m, AssetWriter& w)
+ {
+ Value pbrMetallicRoughness;
+ pbrMetallicRoughness.SetObject();
+ {
+ WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorTexture, "baseColorTexture", w.mAl);
+ WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicRoughnessTexture, "metallicRoughnessTexture", w.mAl);
+ WriteVec(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorFactor, "baseColorFactor", defaultBaseColor, w.mAl);
+
+ if (m.pbrMetallicRoughness.metallicFactor != 1) {
+ WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicFactor, "metallicFactor", w.mAl);
+ }
+
+ if (m.pbrMetallicRoughness.roughnessFactor != 1) {
+ WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.roughnessFactor, "roughnessFactor", w.mAl);
+ }
+ }
+
+ if (!pbrMetallicRoughness.ObjectEmpty()) {
+ obj.AddMember("pbrMetallicRoughness", pbrMetallicRoughness, w.mAl);
+ }
+
+ WriteTex(obj, m.normalTexture, "normalTexture", w.mAl);
+ WriteTex(obj, m.emissiveTexture, "emissiveTexture", w.mAl);
+ WriteTex(obj, m.occlusionTexture, "occlusionTexture", w.mAl);
+ WriteVec(obj, m.emissiveFactor, "emissiveFactor", defaultEmissiveFactor, w.mAl);
+
+ if (m.alphaCutoff != 0.5) {
+ WriteFloat(obj, m.alphaCutoff, "alphaCutoff", w.mAl);
+ }
+
+ if (m.alphaMode != "OPAQUE") {
+ obj.AddMember("alphaMode", Value(m.alphaMode, w.mAl).Move(), w.mAl);
+ }
+
+ if (m.doubleSided) {
+ obj.AddMember("doubleSided", m.doubleSided, w.mAl);
+ }
+
+ Value exts;
+ exts.SetObject();
+
+ if (m.pbrSpecularGlossiness.isPresent) {
+ Value pbrSpecularGlossiness;
+ pbrSpecularGlossiness.SetObject();
+
+ PbrSpecularGlossiness &pbrSG = m.pbrSpecularGlossiness.value;
+
+ //pbrSpecularGlossiness
+ WriteVec(pbrSpecularGlossiness, pbrSG.diffuseFactor, "diffuseFactor", defaultDiffuseFactor, w.mAl);
+ WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl);
+
+ if (pbrSG.glossinessFactor != 1) {
+ WriteFloat(obj, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
+ }
+
+ WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl);
+ WriteTex(pbrSpecularGlossiness, pbrSG.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
+
+ if (!pbrSpecularGlossiness.ObjectEmpty()) {
+ exts.AddMember("KHR_materials_pbrSpecularGlossiness", pbrSpecularGlossiness, w.mAl);
+ }
+ }
+
+ if (!exts.ObjectEmpty()) {
+ obj.AddMember("extensions", exts, w.mAl);
+ }
+ }
+
+ namespace {
+ inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
+ const char* semantic, bool forceNumber = false)
+ {
+ if (lst.empty()) return;
+ if (lst.size() == 1 && !forceNumber) {
+ attrs.AddMember(StringRef(semantic), lst[0]->index, w.mAl);
+ }
+ else {
+ for (size_t i = 0; i < lst.size(); ++i) {
+ char buffer[32];
+ ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
+ attrs.AddMember(Value(buffer, w.mAl).Move(), lst[i]->index, w.mAl);
+ }
+ }
+ }
+ }
+
+ inline void Write(Value& obj, Mesh& m, AssetWriter& w)
+ {
+ /****************** Primitives *******************/
+ Value primitives;
+ primitives.SetArray();
+ primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
+
+ for (size_t i = 0; i < m.primitives.size(); ++i) {
+ Mesh::Primitive& p = m.primitives[i];
+ Value prim;
+ prim.SetObject();
+ {
+ prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
+
+ if (p.material)
+ prim.AddMember("material", p.material->index, w.mAl);
+
+ if (p.indices)
+ prim.AddMember("indices", p.indices->index, w.mAl);
+
+ Value attrs;
+ attrs.SetObject();
+ {
+ WriteAttrs(w, attrs, p.attributes.position, "POSITION");
+ WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
+ WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
+ WriteAttrs(w, attrs, p.attributes.color, "COLOR", true);
+ WriteAttrs(w, attrs, p.attributes.joint, "JOINTS", true);
+ WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS", true);
+ }
+ prim.AddMember("attributes", attrs, w.mAl);
+ }
+ primitives.PushBack(prim, w.mAl);
+ }
+
+ obj.AddMember("primitives", primitives, w.mAl);
+ }
+
+ inline void Write(Value& obj, Node& n, AssetWriter& w)
+ {
+
+ if (n.matrix.isPresent) {
+ Value val;
+ obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
+ }
+
+ if (n.translation.isPresent) {
+ Value val;
+ obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
+ }
+
+ if (n.scale.isPresent) {
+ Value val;
+ obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
+ }
+ if (n.rotation.isPresent) {
+ Value val;
+ obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
+ }
+
+ AddRefsVector(obj, "children", n.children, w.mAl);
+
+ if (!n.meshes.empty()) {
+ obj.AddMember("mesh", n.meshes[0]->index, w.mAl);
+ }
+
+ AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
+
+ if (n.skin) {
+ obj.AddMember("skin", n.skin->index, w.mAl);
+ }
+
+ if (!n.jointName.empty()) {
+ obj.AddMember("jointName", n.jointName, w.mAl);
+ }
+ }
+
+ inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
+ {
+
+ }
+
+ inline void Write(Value& obj, Sampler& b, AssetWriter& w)
+ {
+ if (!b.name.empty()) {
+ obj.AddMember("name", b.name, w.mAl);
+ }
+
+ if (b.wrapS != SamplerWrap::UNSET && b.wrapS != SamplerWrap::Repeat) {
+ obj.AddMember("wrapS", static_cast<unsigned int>(b.wrapS), w.mAl);
+ }
+
+ if (b.wrapT != SamplerWrap::UNSET && b.wrapT != SamplerWrap::Repeat) {
+ obj.AddMember("wrapT", static_cast<unsigned int>(b.wrapT), w.mAl);
+ }
+
+ if (b.magFilter != SamplerMagFilter::UNSET) {
+ obj.AddMember("magFilter", static_cast<unsigned int>(b.magFilter), w.mAl);
+ }
+
+ if (b.minFilter != SamplerMinFilter::UNSET) {
+ obj.AddMember("minFilter", static_cast<unsigned int>(b.minFilter), w.mAl);
+ }
+ }
+
+ inline void Write(Value& scene, Scene& s, AssetWriter& w)
+ {
+ AddRefsVector(scene, "nodes", s.nodes, w.mAl);
+ }
+
+ inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
+ {
+
+ }
+
+ inline void Write(Value& obj, Skin& b, AssetWriter& w)
+ {
+ /****************** jointNames *******************/
+ Value vJointNames;
+ vJointNames.SetArray();
+ vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
+
+ for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
+ vJointNames.PushBack(b.jointNames[i]->index, w.mAl);
+ }
+ obj.AddMember("joints", vJointNames, w.mAl);
+
+ if (b.bindShapeMatrix.isPresent) {
+ Value val;
+ obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
+ }
+
+ if (b.inverseBindMatrices) {
+ obj.AddMember("inverseBindMatrices", b.inverseBindMatrices->index, w.mAl);
+ }
+
+ }
+
+ inline void Write(Value& obj, Texture& tex, AssetWriter& w)
+ {
+ if (tex.source) {
+ obj.AddMember("source", tex.source->index, w.mAl);
+ }
+ if (tex.sampler) {
+ obj.AddMember("sampler", tex.sampler->index, w.mAl);
+ }
+ }
+
+
+ inline AssetWriter::AssetWriter(Asset& a)
+ : mDoc()
+ , mAsset(a)
+ , mAl(mDoc.GetAllocator())
+ {
+ mDoc.SetObject();
+
+ WriteMetadata();
+ WriteExtensionsUsed();
+
+ // Dump the contents of the dictionaries
+ for (size_t i = 0; i < a.mDicts.size(); ++i) {
+ a.mDicts[i]->WriteObjects(*this);
+ }
+
+ // Add the target scene field
+ if (mAsset.scene) {
+ mDoc.AddMember("scene", mAsset.scene->index, mAl);
+ }
+ }
+
+ inline void AssetWriter::WriteFile(const char* path)
+ {
+ std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
+
+ if (jsonOutFile == 0) {
+ throw DeadlyExportError("Could not open output file: " + std::string(path));
+ }
+
+ StringBuffer docBuffer;
+
+ PrettyWriter<StringBuffer> writer(docBuffer);
+ mDoc.Accept(writer);
+
+ if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
+ throw DeadlyExportError("Failed to write scene data!");
+ }
+
+ // Write buffer data to separate .bin files
+ for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
+ Ref<Buffer> b = mAsset.buffers.Get(i);
+
+ std::string binPath = b->GetURI();
+
+ std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
+
+ if (binOutFile == 0) {
+ throw DeadlyExportError("Could not open output file: " + binPath);
+ }
+
+ if (b->byteLength > 0) {
+ if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
+ throw DeadlyExportError("Failed to write binary file: " + binPath);
+ }
+ }
+ }
+ }
+
+ inline void AssetWriter::WriteMetadata()
+ {
+ Value asset;
+ asset.SetObject();
+ asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
+ asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
+ mDoc.AddMember("asset", asset, mAl);
+ }
+
+ inline void AssetWriter::WriteExtensionsUsed()
+ {
+ Value exts;
+ exts.SetArray();
+ {
+ // This is used to export pbrSpecularGlossiness materials with GLTF 2.
+ if (this->mAsset.extensionsUsed.KHR_materials_pbrSpecularGlossiness) {
+ exts.PushBack(StringRef("KHR_materials_pbrSpecularGlossiness"), mAl);
+ }
+ }
+
+ if (!exts.Empty())
+ mDoc.AddMember("extensionsUsed", exts, mAl);
+ }
+
+ template<class T>
+ void AssetWriter::WriteObjects(LazyDict<T>& d)
+ {
+ if (d.mObjs.empty()) return;
+
+ Value* container = &mDoc;
+
+ if (d.mExtId) {
+ Value* exts = FindObject(mDoc, "extensions");
+ if (!exts) {
+ mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
+ exts = FindObject(mDoc, "extensions");
+ }
+
+ if (!(container = FindObject(*exts, d.mExtId))) {
+ exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
+ container = FindObject(*exts, d.mExtId);
+ }
+ }
+
+ Value* dict;
+ if (!(dict = FindArray(*container, d.mDictId))) {
+ container->AddMember(StringRef(d.mDictId), Value().SetArray().Move(), mDoc.GetAllocator());
+ dict = FindArray(*container, d.mDictId);
+ }
+
+ for (size_t i = 0; i < d.mObjs.size(); ++i) {
+ if (d.mObjs[i]->IsSpecial()) continue;
+
+ Value obj;
+ obj.SetObject();
+
+ if (!d.mObjs[i]->name.empty()) {
+ obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
+ }
+
+ Write(obj, *d.mObjs[i], *this);
+
+ dict->PushBack(obj, mAl);
+ }
+ }
+
+ template<class T>
+ void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
+ {
+ w.WriteObjects(d);
+ }
+
+}
+
+