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Diffstat (limited to 'src/3rdparty/assimp/code/glTF2Exporter.h')
-rw-r--r-- | src/3rdparty/assimp/code/glTF2Exporter.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/3rdparty/assimp/code/glTF2Exporter.h b/src/3rdparty/assimp/code/glTF2Exporter.h new file mode 100644 index 000000000..e9f7c113a --- /dev/null +++ b/src/3rdparty/assimp/code/glTF2Exporter.h @@ -0,0 +1,134 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file GltfExporter.h +* Declares the exporter class to write a scene to a gltf/glb file +*/ +#ifndef AI_GLTF2EXPORTER_H_INC +#define AI_GLTF2EXPORTER_H_INC + +#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER + +#include <assimp/types.h> +#include <assimp/material.h> + +#include <sstream> +#include <vector> +#include <map> +#include <memory> + +struct aiScene; +struct aiNode; +struct aiMaterial; + +namespace glTF2 +{ + template<class T> + class Ref; + + class Asset; + struct TexProperty; + struct TextureInfo; + struct NormalTextureInfo; + struct OcclusionTextureInfo; + struct Node; + struct Texture; + + // Vec/matrix types, as raw float arrays + typedef float (vec3)[3]; + typedef float (vec4)[4]; +} + +namespace Assimp +{ + class IOSystem; + class IOStream; + class ExportProperties; + + // ------------------------------------------------------------------------------------------------ + /** Helper class to export a given scene to an glTF file. */ + // ------------------------------------------------------------------------------------------------ + class glTF2Exporter + { + public: + /// Constructor for a specific scene to export + glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene, + const ExportProperties* pProperties, bool binary); + + private: + + const char* mFilename; + IOSystem* mIOSystem; + const aiScene* mScene; + const ExportProperties* mProperties; + + std::map<std::string, unsigned int> mTexturesByPath; + + std::shared_ptr<glTF2::Asset> mAsset; + + std::vector<unsigned char> mBodyData; + + void WriteBinaryData(IOStream* outfile, std::size_t sceneLength); + + void GetTexSampler(const aiMaterial* mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot); + void GetMatTexProp(const aiMaterial* mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int idx); + void GetMatTexProp(const aiMaterial* mat, float& prop, const char* propName, aiTextureType tt, unsigned int idx); + void GetMatTex(const aiMaterial* mat, glTF2::Ref<glTF2::Texture>& texture, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial* mat, glTF2::TextureInfo& prop, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial* mat, glTF2::NormalTextureInfo& prop, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial* mat, glTF2::OcclusionTextureInfo& prop, aiTextureType tt, unsigned int slot); + aiReturn GetMatColor(const aiMaterial* mat, glTF2::vec4& prop, const char* propName, int type, int idx); + aiReturn GetMatColor(const aiMaterial* mat, glTF2::vec3& prop, const char* propName, int type, int idx); + void ExportMetadata(); + void ExportMaterials(); + void ExportMeshes(); + void MergeMeshes(); + unsigned int ExportNodeHierarchy(const aiNode* n); + unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent); + void ExportScene(); + void ExportAnimations(); + }; + +} + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER + +#endif // AI_GLTF2EXPORTER_H_INC |