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-rw-r--r--src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h58
1 files changed, 28 insertions, 30 deletions
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
index 4f691838f..d3660f716 100644
--- a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
@@ -113,7 +113,7 @@ struct Point {
/// Convert this point into a unit point. Returns the Length.
double Normalize()
{
- double len = Length();
+ const double len = Length();
x /= len;
y /= len;
return len;
@@ -162,50 +162,50 @@ bool constrained_edge[3];
/// Flags to determine if an edge is a Delauney edge
bool delaunay_edge[3];
-Point* GetPoint(const int& index);
-Point* PointCW(Point& point);
-Point* PointCCW(Point& point);
-Point* OppositePoint(Triangle& t, Point& p);
+Point* GetPoint(int index);
+Point* PointCW(const Point& point);
+Point* PointCCW(const Point& point);
+Point* OppositePoint(Triangle& t, const Point& p);
-Triangle* GetNeighbor(const int& index);
+Triangle* GetNeighbor(int index);
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
void MarkNeighbor(Triangle& t);
-void MarkConstrainedEdge(const int index);
+void MarkConstrainedEdge(int index);
void MarkConstrainedEdge(Edge& edge);
void MarkConstrainedEdge(Point* p, Point* q);
int Index(const Point* p);
int EdgeIndex(const Point* p1, const Point* p2);
-Triangle* NeighborCW(Point& point);
-Triangle* NeighborCCW(Point& point);
-bool GetConstrainedEdgeCCW(Point& p);
-bool GetConstrainedEdgeCW(Point& p);
-void SetConstrainedEdgeCCW(Point& p, bool ce);
-void SetConstrainedEdgeCW(Point& p, bool ce);
-bool GetDelunayEdgeCCW(Point& p);
-bool GetDelunayEdgeCW(Point& p);
-void SetDelunayEdgeCCW(Point& p, bool e);
-void SetDelunayEdgeCW(Point& p, bool e);
-
-bool Contains(Point* p);
+Triangle* NeighborCW(const Point& point);
+Triangle* NeighborCCW(const Point& point);
+bool GetConstrainedEdgeCCW(const Point& p);
+bool GetConstrainedEdgeCW(const Point& p);
+void SetConstrainedEdgeCCW(const Point& p, bool ce);
+void SetConstrainedEdgeCW(const Point& p, bool ce);
+bool GetDelunayEdgeCCW(const Point& p);
+bool GetDelunayEdgeCW(const Point& p);
+void SetDelunayEdgeCCW(const Point& p, bool e);
+void SetDelunayEdgeCW(const Point& p, bool e);
+
+bool Contains(const Point* p);
bool Contains(const Edge& e);
-bool Contains(Point* p, Point* q);
+bool Contains(const Point* p, const Point* q);
void Legalize(Point& point);
void Legalize(Point& opoint, Point& npoint);
/**
* Clears all references to all other triangles and points
*/
void Clear();
-void ClearNeighbor(Triangle *triangle );
+void ClearNeighbor(const Triangle *triangle);
void ClearNeighbors();
void ClearDelunayEdges();
inline bool IsInterior();
inline void IsInterior(bool b);
-Triangle& NeighborAcross(Point& opoint);
+Triangle& NeighborAcross(const Point& opoint);
void DebugPrint();
@@ -258,7 +258,7 @@ inline bool operator ==(const Point& a, const Point& b)
inline bool operator !=(const Point& a, const Point& b)
{
- return a.x != b.x || a.y != b.y;
+ return !(a.x == b.x) && !(a.y == b.y);
}
/// Peform the dot product on two vectors.
@@ -282,22 +282,22 @@ inline Point Cross(const Point& a, double s)
/// Perform the cross product on a scalar and a point. In 2D this produces
/// a point.
-inline Point Cross(const double s, const Point& a)
+inline Point Cross(double s, const Point& a)
{
return Point(-s * a.y, s * a.x);
}
-inline Point* Triangle::GetPoint(const int& index)
+inline Point* Triangle::GetPoint(int index)
{
return points_[index];
}
-inline Triangle* Triangle::GetNeighbor(const int& index)
+inline Triangle* Triangle::GetNeighbor(int index)
{
return neighbors_[index];
}
-inline bool Triangle::Contains(Point* p)
+inline bool Triangle::Contains(const Point* p)
{
return p == points_[0] || p == points_[1] || p == points_[2];
}
@@ -307,7 +307,7 @@ inline bool Triangle::Contains(const Edge& e)
return Contains(e.p) && Contains(e.q);
}
-inline bool Triangle::Contains(Point* p, Point* q)
+inline bool Triangle::Contains(const Point* p, const Point* q)
{
return Contains(p) && Contains(q);
}
@@ -325,5 +325,3 @@ inline void Triangle::IsInterior(bool b)
}
#endif
-
-