diff options
Diffstat (limited to 'src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc')
-rw-r--r-- | src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc | 133 |
1 files changed, 91 insertions, 42 deletions
diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc index ed7c49ac4..826905ceb 100644 --- a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc +++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/sweep/sweep.cc @@ -49,7 +49,7 @@ void Sweep::Triangulate(SweepContext& tcx) void Sweep::SweepPoints(SweepContext& tcx) { - for (int i = 1; i < tcx.point_count(); i++) { + for (size_t i = 1; i < tcx.point_count(); i++) { Point& point = *tcx.GetPoint(i); Node* node = &PointEvent(tcx, point); for (unsigned int i = 0; i < point.edge_list.size(); i++) { @@ -117,7 +117,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl throw std::runtime_error("EdgeEvent - collinear points not supported"); if( triangle->Contains(&eq, p1)) { triangle->MarkConstrainedEdge(&eq, p1 ); - // We are modifying the constraint maybe it would be better to + // We are modifying the constraint maybe it would be better to // not change the given constraint and just keep a variable for the new constraint tcx.edge_event.constrained_edge->q = p1; triangle = &triangle->NeighborAcross(point); @@ -137,7 +137,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl if( triangle->Contains(&eq, p2)) { triangle->MarkConstrainedEdge(&eq, p2 ); - // We are modifying the constraint maybe it would be better to + // We are modifying the constraint maybe it would be better to // not change the given constraint and just keep a variable for the new constraint tcx.edge_event.constrained_edge->q = p2; triangle = &triangle->NeighborAcross(point); @@ -166,7 +166,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq) { - int index = triangle.EdgeIndex(&ep, &eq); + const int index = triangle.EdgeIndex(&ep, &eq); if (index != -1) { triangle.MarkConstrainedEdge(index); @@ -230,8 +230,8 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n) Node* node = n.next; while (node->next) { - double angle = HoleAngle(*node); - if (angle > PI_2 || angle < -PI_2) break; + // if HoleAngle exceeds 90 degrees then break. + if (LargeHole_DontFill(node)) break; Fill(tcx, *node); node = node->next; } @@ -240,29 +240,81 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n) node = n.prev; while (node->prev) { - double angle = HoleAngle(*node); - if (angle > PI_2 || angle < -PI_2) break; + // if HoleAngle exceeds 90 degrees then break. + if (LargeHole_DontFill(node)) break; Fill(tcx, *node); node = node->prev; } // Fill right basins if (n.next && n.next->next) { - double angle = BasinAngle(n); + const double angle = BasinAngle(n); if (angle < PI_3div4) { FillBasin(tcx, n); } } } -double Sweep::BasinAngle(Node& node) +// True if HoleAngle exceeds 90 degrees. +bool Sweep::LargeHole_DontFill(const Node* node) const { + + const Node* nextNode = node->next; + const Node* prevNode = node->prev; + if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point)) + return false; + + // Check additional points on front. + const Node* next2Node = nextNode->next; + // "..Plus.." because only want angles on same side as point being added. + if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point)) + return false; + + const Node* prev2Node = prevNode->prev; + // "..Plus.." because only want angles on same side as point being added. + if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point)) + return false; + + return true; +} + +bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const { + const double angle = Angle(origin, pa, pb); + return ((angle > PI_div2) || (angle < -PI_div2)); +} + +bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const { + const double angle = Angle(origin, pa, pb); + return (angle > PI_div2) || (angle < 0); +} + +double Sweep::Angle(const Point* origin, const Point* pa, const Point* pb) const { + /* Complex plane + * ab = cosA +i*sinA + * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx) + * atan2(y,x) computes the principal value of the argument function + * applied to the complex number x+iy + * Where x = ax*bx + ay*by + * y = ax*by - ay*bx + */ + const double px = origin->x; + const double py = origin->y; + const double ax = pa->x- px; + const double ay = pa->y - py; + const double bx = pb->x - px; + const double by = pb->y - py; + const double x = ax * by - ay * bx; + const double y = ax * bx + ay * by; + return atan2(x, y); +} + +double Sweep::BasinAngle(const Node& node) const { - double ax = node.point->x - node.next->next->point->x; - double ay = node.point->y - node.next->next->point->y; + const double ax = node.point->x - node.next->next->point->x; + const double ay = node.point->y - node.next->next->point->y; return atan2(ay, ax); } -double Sweep::HoleAngle(Node& node) +double Sweep::HoleAngle(const Node& node) const { /* Complex plane * ab = cosA +i*sinA @@ -272,10 +324,10 @@ double Sweep::HoleAngle(Node& node) * Where x = ax*bx + ay*by * y = ax*by - ay*bx */ - double ax = node.next->point->x - node.point->x; - double ay = node.next->point->y - node.point->y; - double bx = node.prev->point->x - node.point->x; - double by = node.prev->point->y - node.point->y; + const double ax = node.next->point->x - node.point->x; + const double ay = node.next->point->y - node.point->y; + const double bx = node.prev->point->x - node.point->x; + const double by = node.prev->point->y - node.point->y; return atan2(ax * by - ay * bx, ax * bx + ay * by); } @@ -340,43 +392,43 @@ bool Sweep::Legalize(SweepContext& tcx, Triangle& t) return false; } -bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd) +bool Sweep::Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const { - double adx = pa.x - pd.x; - double ady = pa.y - pd.y; - double bdx = pb.x - pd.x; - double bdy = pb.y - pd.y; + const double adx = pa.x - pd.x; + const double ady = pa.y - pd.y; + const double bdx = pb.x - pd.x; + const double bdy = pb.y - pd.y; - double adxbdy = adx * bdy; - double bdxady = bdx * ady; - double oabd = adxbdy - bdxady; + const double adxbdy = adx * bdy; + const double bdxady = bdx * ady; + const double oabd = adxbdy - bdxady; if (oabd <= 0) return false; - double cdx = pc.x - pd.x; - double cdy = pc.y - pd.y; + const double cdx = pc.x - pd.x; + const double cdy = pc.y - pd.y; - double cdxady = cdx * ady; - double adxcdy = adx * cdy; - double ocad = cdxady - adxcdy; + const double cdxady = cdx * ady; + const double adxcdy = adx * cdy; + const double ocad = cdxady - adxcdy; if (ocad <= 0) return false; - double bdxcdy = bdx * cdy; - double cdxbdy = cdx * bdy; + const double bdxcdy = bdx * cdy; + const double cdxbdy = cdx * bdy; - double alift = adx * adx + ady * ady; - double blift = bdx * bdx + bdy * bdy; - double clift = cdx * cdx + cdy * cdy; + const double alift = adx * adx + ady * ady; + const double blift = bdx * bdx + bdy * bdy; + const double clift = cdx * cdx + cdy * cdy; - double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd; + const double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd; return det > 0; } -void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) +void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const { Triangle* n1, *n2, *n3, *n4; n1 = t.NeighborCCW(p); @@ -708,11 +760,8 @@ Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op) } else if (o2d == CCW) { // Left return *ot.PointCW(op); - } else{ - //throw new RuntimeException("[Unsupported] Opposing point on constrained edge"); - // ASSIMP_CHANGE (aramis_acg) - throw std::runtime_error("[Unsupported] Opposing point on constrained edge"); } + throw std::runtime_error("[Unsupported] Opposing point on constrained edge"); } void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, @@ -740,7 +789,7 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& Sweep::~Sweep() { // Clean up memory - for(unsigned int i = 0; i < nodes_.size(); i++) { + for(size_t i = 0; i < nodes_.size(); i++) { delete nodes_[i]; } |