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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2011, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file cexport.h
-* @brief Defines the C-API for the Assimp export interface
-*/
-#pragma once
-#ifndef AI_EXPORT_H_INC
-#define AI_EXPORT_H_INC
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
-// Public ASSIMP data structures
-#include <assimp/types.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct aiScene; // aiScene.h
-struct aiFileIO; // aiFileIO.h
-
-// --------------------------------------------------------------------------------
-/** Describes an file format which Assimp can export to. Use #aiGetExportFormatCount() to
-* learn how many export formats the current Assimp build supports and #aiGetExportFormatDescription()
-* to retrieve a description of an export format option.
-*/
-struct aiExportFormatDesc
-{
- /// a short string ID to uniquely identify the export format. Use this ID string to
- /// specify which file format you want to export to when calling #aiExportScene().
- /// Example: "dae" or "obj"
- const char* id;
-
- /// A short description of the file format to present to users. Useful if you want
- /// to allow the user to select an export format.
- const char* description;
-
- /// Recommended file extension for the exported file in lower case.
- const char* fileExtension;
-};
-
-
-// --------------------------------------------------------------------------------
-/** Returns the number of export file formats available in the current Assimp build.
- * Use aiGetExportFormatDescription() to retrieve infos of a specific export format.
- */
-ASSIMP_API size_t aiGetExportFormatCount(void);
-
-
-// --------------------------------------------------------------------------------
-/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
- * to learn how many export formats are supported. The description must be released by
- * calling aiReleaseExportFormatDescription afterwards.
- * @param pIndex Index of the export format to retrieve information for. Valid range is
- * 0 to #aiGetExportFormatCount()
- * @return A description of that specific export format. NULL if pIndex is out of range.
- */
-ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex);
-
-// --------------------------------------------------------------------------------
-/** Release a description of the nth export file format. Must be returned by
-* aiGetExportFormatDescription
-* @param desc Pointer to the description
-*/
-ASSIMP_API void aiReleaseExportFormatDescription( const C_STRUCT aiExportFormatDesc *desc );
-
-// --------------------------------------------------------------------------------
-/** Create a modifiable copy of a scene.
- * This is useful to import files via Assimp, change their topology and
- * export them again. Since the scene returned by the various importer functions
- * is const, a modifiable copy is needed.
- * @param pIn Valid scene to be copied
- * @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to
- * delete it again.
- */
-ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
- C_STRUCT aiScene** pOut);
-
-
-// --------------------------------------------------------------------------------
-/** Frees a scene copy created using aiCopyScene() */
-ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
-
-// --------------------------------------------------------------------------------
-/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
-* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
-* The scene is expected to conform to Assimp's Importer output format as specified
-* in the @link data Data Structures Page @endlink. In short, this means the model data
-* should use a right-handed coordinate systems, face winding should be counter-clockwise
-* and the UV coordinate origin is assumed to be in the upper left. If your input data
-* uses different conventions, have a look at the last parameter.
-* @param pFormatId ID string to specify to which format you want to export to. Use
-* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
-* @param pFileName Output file to write
-* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
-* flags, but in reality only a subset of them makes sense here. Specifying
-* 'preprocessing' flags is useful if the input scene does not conform to
-* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
-* In short, this means the geometry data should use a right-handed coordinate systems, face
-* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
-* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
-* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
-* to have those defaults automatically adapted to their conventions. Specifying those flags
-* for exporting has the opposite effect, respectively. Some other of the
-* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
-* to try out what their effect on the exported file is. Many formats impose
-* their own restrictions on the structure of the geometry stored therein,
-* so some preprocessing may have little or no effect at all, or may be
-* redundant as exporters would apply them anyhow. A good example
-* is triangulation - whilst you can enforce it by specifying
-* the #aiProcess_Triangulate flag, most export formats support only
-* triangulate data so they would run the step anyway.
-*
-* If assimp detects that the input scene was directly taken from the importer side of
-* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
-* any postprocessing steps already applied to the scene will not be applied again, unless
-* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
-* #aiProcess_FlipWindingOrder).
-* @return a status code indicating the result of the export
-* @note Use aiCopyScene() to get a modifiable copy of a previously
-* imported scene.
-*/
-ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene,
- const char* pFormatId,
- const char* pFileName,
- unsigned int pPreprocessing);
-
-
-// --------------------------------------------------------------------------------
-/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
-* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
-* @param pFormatId ID string to specify to which format you want to export to. Use
-* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
-* @param pFileName Output file to write
-* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
-* If none is supplied, a default implementation using standard file IO is used. Note that
-* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
-* @param pPreprocessing Please see the documentation for #aiExportScene
-* @return a status code indicating the result of the export
-* @note Include <aiFileIO.h> for the definition of #aiFileIO.
-* @note Use aiCopyScene() to get a modifiable copy of a previously
-* imported scene.
-*/
-ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
- const char* pFormatId,
- const char* pFileName,
- C_STRUCT aiFileIO* pIO,
- unsigned int pPreprocessing );
-
-
-// --------------------------------------------------------------------------------
-/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
-* exported scene. The memory referred by this structure is owned by Assimp.
-* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
-* due to conflicting heaps.
-*
-* Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on.
-* This is used when exporters write more than one output file for a given #aiScene. See the remarks for
-* #aiExportDataBlob::name for more information.
-*/
-struct aiExportDataBlob
-{
- /// Size of the data in bytes
- size_t size;
-
- /// The data.
- void* data;
-
- /** Name of the blob. An empty string always
- indicates the first (and primary) blob,
- which contains the actual file data.
- Any other blobs are auxiliary files produced
- by exporters (i.e. material files). Existence
- of such files depends on the file format. Most
- formats don't split assets across multiple files.
-
- If used, blob names usually contain the file
- extension that should be used when writing
- the data to disc.
- */
- C_STRUCT aiString name;
-
- /** Pointer to the next blob in the chain or NULL if there is none. */
- C_STRUCT aiExportDataBlob * next;
-
-#ifdef __cplusplus
- /// Default constructor
- aiExportDataBlob() { size = 0; data = next = NULL; }
- /// Releases the data
- ~aiExportDataBlob() { delete [] static_cast<unsigned char*>( data ); delete next; }
-
-private:
- // no copying
- aiExportDataBlob(const aiExportDataBlob& );
- aiExportDataBlob& operator= (const aiExportDataBlob& );
-#endif // __cplusplus
-};
-
-// --------------------------------------------------------------------------------
-/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
-* you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob()
-* to free the resources associated with the export.
-* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
-* @param pFormatId ID string to specify to which format you want to export to. Use
-* #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available.
-* @param pPreprocessing Please see the documentation for #aiExportScene
-* @return the exported data or NULL in case of error
-*/
-ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing );
-
-
-// --------------------------------------------------------------------------------
-/** Releases the memory associated with the given exported data. Use this function to free a data blob
-* returned by aiExportScene().
-* @param pData the data blob returned by #aiExportSceneToBlob
-*/
-ASSIMP_API void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // ASSIMP_BUILD_NO_EXPORT
-#endif // AI_EXPORT_H_INC