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diff --git a/src/3rdparty/assimp/include/assimp/color4.inl b/src/3rdparty/assimp/include/assimp/color4.inl
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--- a/src/3rdparty/assimp/include/assimp/color4.inl
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file color4.inl
- * @brief Inline implementation of aiColor4t<TReal> operators
- */
-#pragma once
-#ifndef AI_COLOR4D_INL_INC
-#define AI_COLOR4D_INL_INC
-
-#ifdef __cplusplus
-#include "color4.h"
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
- r += o.r; g += o.g; b += o.b; a += o.a;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
- r -= o.r; g -= o.g; b -= o.b; a -= o.a;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
- r *= f; g *= f; b *= f; a *= f;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
- r /= f; g /= f; b /= f; a /= f;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
- switch ( i ) {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- default:
- break;
- }
- return r;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
- switch ( i ) {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- default:
- break;
- }
- return r;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
- return r == other.r && g == other.g && b == other.b && a == other.a;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
- return r != other.r || g != other.g || b != other.b || a != other.a;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
- return r < other.r || (
- r == other.r && (
- g < other.g || (
- g == other.g && (
- b < other.b || (
- b == other.b && (
- a < other.a
- )
- )
- )
- )
- )
- );
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
- return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
- return v * (1/f);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>(f,f,f,f)/v;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
- return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
- return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline bool aiColor4t<TReal> :: IsBlack() const {
- // The alpha component doesn't care here. black is black.
- static const TReal epsilon = 10e-3f;
- return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
-}
-
-#endif // __cplusplus
-#endif // AI_VECTOR3D_INL_INC