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-rw-r--r--src/3rdparty/assimp/include/assimp/quaternion.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/3rdparty/assimp/include/assimp/quaternion.h b/src/3rdparty/assimp/include/assimp/quaternion.h
index ad64dd9d3..fe213f71e 100644
--- a/src/3rdparty/assimp/include/assimp/quaternion.h
+++ b/src/3rdparty/assimp/include/assimp/quaternion.h
@@ -2,11 +2,11 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2016, assimp team
All rights reserved.
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -55,61 +55,61 @@ template <typename TReal>
class aiQuaterniont
{
public:
- aiQuaterniont() : w(1.0), x(), y(), z() {}
- aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
- : w(pw), x(px), y(py), z(pz) {}
+ aiQuaterniont() : w(1.0), x(), y(), z() {}
+ aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
+ : w(pw), x(px), y(py), z(pz) {}
- /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
- aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
+ /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
+ explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
- /** Construct from euler angles */
- aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
+ /** Construct from euler angles */
+ aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
- /** Construct from an axis-angle pair */
- aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
+ /** Construct from an axis-angle pair */
+ aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
- /** Construct from a normalized quaternion stored in a vec3 */
- aiQuaterniont( aiVector3t<TReal> normalized);
+ /** Construct from a normalized quaternion stored in a vec3 */
+ explicit aiQuaterniont( aiVector3t<TReal> normalized);
- /** Returns a matrix representation of the quaternion */
- aiMatrix3x3t<TReal> GetMatrix() const;
+ /** Returns a matrix representation of the quaternion */
+ aiMatrix3x3t<TReal> GetMatrix() const;
public:
- bool operator== (const aiQuaterniont& o) const;
- bool operator!= (const aiQuaterniont& o) const;
+ bool operator== (const aiQuaterniont& o) const;
+ bool operator!= (const aiQuaterniont& o) const;
- bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
+ bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
public:
- /** Normalize the quaternion */
- aiQuaterniont& Normalize();
+ /** Normalize the quaternion */
+ aiQuaterniont& Normalize();
- /** Compute quaternion conjugate */
- aiQuaterniont& Conjugate ();
+ /** Compute quaternion conjugate */
+ aiQuaterniont& Conjugate ();
- /** Rotate a point by this quaternion */
- aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
+ /** Rotate a point by this quaternion */
+ aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
- /** Multiply two quaternions */
- aiQuaterniont operator* (const aiQuaterniont& two) const;
+ /** Multiply two quaternions */
+ aiQuaterniont operator* (const aiQuaterniont& two) const;
public:
- /** Performs a spherical interpolation between two quaternions and writes the result into the third.
- * @param pOut Target object to received the interpolated rotation.
- * @param pStart Start rotation of the interpolation at factor == 0.
- * @param pEnd End rotation, factor == 1.
- * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
- */
- static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
- const aiQuaterniont& pEnd, TReal pFactor);
+ /** Performs a spherical interpolation between two quaternions and writes the result into the third.
+ * @param pOut Target object to received the interpolated rotation.
+ * @param pStart Start rotation of the interpolation at factor == 0.
+ * @param pEnd End rotation, factor == 1.
+ * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
+ */
+ static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
+ const aiQuaterniont& pEnd, TReal pFactor);
public:
- //! w,x,y,z components of the quaternion
- TReal w, x, y, z;
+ //! w,x,y,z components of the quaternion
+ TReal w, x, y, z;
} ;
typedef aiQuaterniont<float> aiQuaternion;
@@ -117,7 +117,7 @@ typedef aiQuaterniont<float> aiQuaternion;
#else
struct aiQuaternion {
- float w, x, y, z;
+ float w, x, y, z;
};
#endif