diff options
Diffstat (limited to 'src/3rdparty/assimp/include/assimp/types.h')
-rw-r--r-- | src/3rdparty/assimp/include/assimp/types.h | 597 |
1 files changed, 300 insertions, 297 deletions
diff --git a/src/3rdparty/assimp/include/assimp/types.h b/src/3rdparty/assimp/include/assimp/types.h index a8200a765..592d5c64d 100644 --- a/src/3rdparty/assimp/include/assimp/types.h +++ b/src/3rdparty/assimp/include/assimp/types.h @@ -3,12 +3,12 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -25,29 +25,28 @@ conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file types.h - * Basic data types and primitives, such as vectors or colors. + * Basic data types and primitives, such as vectors or colors. */ #ifndef AI_TYPES_H_INC #define AI_TYPES_H_INC // Some runtime headers #include <sys/types.h> -#include <memory.h> #include <math.h> #include <stddef.h> #include <string.h> @@ -66,43 +65,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifdef __cplusplus #include <cstring> -#include <new> // for std::nothrow_t -#include <string> // for aiString::Set(const std::string&) - -namespace Assimp { - //! @cond never -namespace Intern { - // -------------------------------------------------------------------- - /** @brief Internal helper class to utilize our internal new/delete - * routines for allocating object of this and derived classes. - * - * By doing this you can safely share class objects between Assimp - * and the application - it works even over DLL boundaries. A good - * example is the #IOSystem where the application allocates its custom - * #IOSystem, then calls #Importer::SetIOSystem(). When the Importer - * destructs, Assimp calls operator delete on the stored #IOSystem. - * If it lies on a different heap than Assimp is working with, - * the application is determined to crash. - */ - // -------------------------------------------------------------------- +#include <new> // for std::nothrow_t +#include <string> // for aiString::Set(const std::string&) + +namespace Assimp { + //! @cond never +namespace Intern { + // -------------------------------------------------------------------- + /** @brief Internal helper class to utilize our internal new/delete + * routines for allocating object of this and derived classes. + * + * By doing this you can safely share class objects between Assimp + * and the application - it works even over DLL boundaries. A good + * example is the #IOSystem where the application allocates its custom + * #IOSystem, then calls #Importer::SetIOSystem(). When the Importer + * destructs, Assimp calls operator delete on the stored #IOSystem. + * If it lies on a different heap than Assimp is working with, + * the application is determined to crash. + */ + // -------------------------------------------------------------------- #ifndef SWIG - struct ASSIMP_API AllocateFromAssimpHeap { - // http://www.gotw.ca/publications/mill15.htm + struct ASSIMP_API AllocateFromAssimpHeap { + // http://www.gotw.ca/publications/mill15.htm - // new/delete overload - void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */; - void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw(); - void operator delete ( void* data); + // new/delete overload + void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */; + void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw(); + void operator delete ( void* data); - // array new/delete overload - void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */; - void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw(); - void operator delete[] ( void* data); + // array new/delete overload + void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */; + void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw(); + void operator delete[] ( void* data); - }; // struct AllocateFromAssimpHeap + }; // struct AllocateFromAssimpHeap #endif } // namespace Intern - //! @endcond + //! @endcond } // namespace Assimp extern "C" { @@ -112,7 +111,7 @@ extern "C" { #ifdef __cplusplus const size_t MAXLEN = 1024; #else -# define MAXLEN 1024 +# define MAXLEN 1024 #endif #include "./Compiler/pushpack1.h" @@ -123,16 +122,16 @@ const size_t MAXLEN = 1024; struct aiPlane { #ifdef __cplusplus - aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {} - aiPlane (float _a, float _b, float _c, float _d) - : a(_a), b(_b), c(_c), d(_d) {} + aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {} + aiPlane (float _a, float _b, float _c, float _d) + : a(_a), b(_b), c(_c), d(_d) {} - aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {} + aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {} #endif // !__cplusplus - //! Plane equation - float a,b,c,d; + //! Plane equation + float a,b,c,d; } PACK_STRUCT; // !struct aiPlane // ---------------------------------------------------------------------------------- @@ -141,89 +140,89 @@ struct aiPlane struct aiRay { #ifdef __cplusplus - aiRay () {} - aiRay (const aiVector3D& _pos, const aiVector3D& _dir) - : pos(_pos), dir(_dir) {} + aiRay () {} + aiRay (const aiVector3D& _pos, const aiVector3D& _dir) + : pos(_pos), dir(_dir) {} - aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {} + aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {} #endif // !__cplusplus - //! Position and direction of the ray - C_STRUCT aiVector3D pos, dir; + //! Position and direction of the ray + C_STRUCT aiVector3D pos, dir; } PACK_STRUCT; // !struct aiRay // ---------------------------------------------------------------------------------- -/** Represents a color in Red-Green-Blue space. +/** Represents a color in Red-Green-Blue space. */ struct aiColor3D { #ifdef __cplusplus - aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {} - aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {} - aiColor3D (float _r) : r(_r), g(_r), b(_r) {} - aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} - - /** Component-wise comparison */ - // TODO: add epsilon? - bool operator == (const aiColor3D& other) const - {return r == other.r && g == other.g && b == other.b;} - - /** Component-wise inverse comparison */ - // TODO: add epsilon? - bool operator != (const aiColor3D& other) const - {return r != other.r || g != other.g || b != other.b;} - - /** Component-wise comparison */ - // TODO: add epsilon? - bool operator < (const aiColor3D& other) const { - return r < other.r || ( - r == other.r && (g < other.g || - (g == other.g && b < other.b) - ) - ); - } - - /** Component-wise addition */ - aiColor3D operator+(const aiColor3D& c) const { - return aiColor3D(r+c.r,g+c.g,b+c.b); - } - - /** Component-wise subtraction */ - aiColor3D operator-(const aiColor3D& c) const { - return aiColor3D(r-c.r,g-c.g,b-c.b); - } - - /** Component-wise multiplication */ - aiColor3D operator*(const aiColor3D& c) const { - return aiColor3D(r*c.r,g*c.g,b*c.b); - } - - /** Multiply with a scalar */ - aiColor3D operator*(float f) const { - return aiColor3D(r*f,g*f,b*f); - } - - /** Access a specific color component */ - float operator[](unsigned int i) const { - return *(&r + i); - } - - /** Access a specific color component */ - float& operator[](unsigned int i) { - return *(&r + i); - } - - /** Check whether a color is black */ - bool IsBlack() const { - static const float epsilon = 10e-3f; - return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon; - } + aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {} + aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {} + explicit aiColor3D (float _r) : r(_r), g(_r), b(_r) {} + aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} + + /** Component-wise comparison */ + // TODO: add epsilon? + bool operator == (const aiColor3D& other) const + {return r == other.r && g == other.g && b == other.b;} + + /** Component-wise inverse comparison */ + // TODO: add epsilon? + bool operator != (const aiColor3D& other) const + {return r != other.r || g != other.g || b != other.b;} + + /** Component-wise comparison */ + // TODO: add epsilon? + bool operator < (const aiColor3D& other) const { + return r < other.r || ( + r == other.r && (g < other.g || + (g == other.g && b < other.b) + ) + ); + } + + /** Component-wise addition */ + aiColor3D operator+(const aiColor3D& c) const { + return aiColor3D(r+c.r,g+c.g,b+c.b); + } + + /** Component-wise subtraction */ + aiColor3D operator-(const aiColor3D& c) const { + return aiColor3D(r-c.r,g-c.g,b-c.b); + } + + /** Component-wise multiplication */ + aiColor3D operator*(const aiColor3D& c) const { + return aiColor3D(r*c.r,g*c.g,b*c.b); + } + + /** Multiply with a scalar */ + aiColor3D operator*(float f) const { + return aiColor3D(r*f,g*f,b*f); + } + + /** Access a specific color component */ + float operator[](unsigned int i) const { + return *(&r + i); + } + + /** Access a specific color component */ + float& operator[](unsigned int i) { + return *(&r + i); + } + + /** Check whether a color is black */ + bool IsBlack() const { + static const float epsilon = 10e-3f; + return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon; + } #endif // !__cplusplus - //! Red, green and blue color values - float r, g, b; + //! Red, green and blue color values + float r, g, b; } PACK_STRUCT; // !struct aiColor3D #include "./Compiler/poppack1.h" @@ -233,161 +232,163 @@ struct aiColor3D * The character set of an aiString is explicitly defined to be UTF-8. This Unicode * transformation was chosen in the belief that most strings in 3d files are limited * to ASCII, thus the character set needed to be strictly ASCII compatible. - * + * * Most text file loaders provide proper Unicode input file handling, special unicode * characters are correctly transcoded to UTF8 and are kept throughout the libraries' - * import pipeline. + * import pipeline. * * For most applications, it will be absolutely sufficient to interpret the - * aiString as ASCII data and work with it as one would work with a plain char*. + * aiString as ASCII data and work with it as one would work with a plain char*. * Windows users in need of proper support for i.e asian characters can use the - * #MultiByteToWideChar(), #WideCharToMultiByte() WinAPI functionality to convert the + * MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the * UTF-8 strings to their working character set (i.e. MBCS, WideChar). * - * We use this representation instead of std::string to be C-compatible. The + * We use this representation instead of std::string to be C-compatible. The * (binary) length of such a string is limited to MAXLEN characters (including the * the terminating zero). */ struct aiString { #ifdef __cplusplus - /** Default constructor, the string is set to have zero length */ - aiString() : - length(0) - { - data[0] = '\0'; + /** Default constructor, the string is set to have zero length */ + aiString() : + length(0) + { + data[0] = '\0'; #ifdef ASSIMP_BUILD_DEBUG - // Debug build: overwrite the string on its full length with ESC (27) - memset(data+1,27,MAXLEN-1); + // Debug build: overwrite the string on its full length with ESC (27) + memset(data+1,27,MAXLEN-1); #endif - } - - /** Copy constructor */ - aiString(const aiString& rOther) : - length(rOther.length) - { - // Crop the string to the maximum length - length = length>=MAXLEN?MAXLEN-1:length; - memcpy( data, rOther.data, length); - data[length] = '\0'; - } - - /** Constructor from std::string */ - explicit aiString(const std::string& pString) : - length(pString.length()) - { - length = length>=MAXLEN?MAXLEN-1:length; - memcpy( data, pString.c_str(), length); - data[length] = '\0'; - } - - /** Copy a std::string to the aiString */ - void Set( const std::string& pString) { - if( pString.length() > MAXLEN - 1) { - return; - } - length = pString.length(); - memcpy( data, pString.c_str(), length); - data[length] = 0; - } - - /** Copy a const char* to the aiString */ - void Set( const char* sz) { - const size_t len = ::strlen(sz); - if( len > MAXLEN - 1) { - return; - } - length = len; - memcpy( data, sz, len); - data[len] = 0; - } - - /** Assign a const char* to the string */ - aiString& operator = (const char* sz) { - Set(sz); - return *this; - } - - /** Assign a cstd::string to the string */ - aiString& operator = ( const std::string& pString) { - Set(pString); - return *this; - } - - /** Comparison operator */ - bool operator==(const aiString& other) const { - return (length == other.length && 0 == memcmp(data,other.data,length)); - } - - /** Inverse comparison operator */ - bool operator!=(const aiString& other) const { - return (length != other.length || 0 != memcmp(data,other.data,length)); - } - - /** Append a string to the string */ - void Append (const char* app) { - const size_t len = ::strlen(app); - if (!len) { - return; - } - if (length + len >= MAXLEN) { - return; - } - - memcpy(&data[length],app,len+1); - length += len; - } - - /** Clear the string - reset its length to zero */ - void Clear () { - length = 0; - data[0] = '\0'; + } + + /** Copy constructor */ + aiString(const aiString& rOther) : + length(rOther.length) + { + // Crop the string to the maximum length + length = length>=MAXLEN?MAXLEN-1:length; + memcpy( data, rOther.data, length); + data[length] = '\0'; + } + + /** Constructor from std::string */ + explicit aiString(const std::string& pString) : + length(pString.length()) + { + length = length>=MAXLEN?MAXLEN-1:length; + memcpy( data, pString.c_str(), length); + data[length] = '\0'; + } + + /** Copy a std::string to the aiString */ + void Set( const std::string& pString) { + if( pString.length() > MAXLEN - 1) { + return; + } + length = pString.length(); + memcpy( data, pString.c_str(), length); + data[length] = 0; + } + + /** Copy a const char* to the aiString */ + void Set( const char* sz) { + const size_t len = ::strlen(sz); + if( len > MAXLEN - 1) { + return; + } + length = len; + memcpy( data, sz, len); + data[len] = 0; + } + + /** Assign a const char* to the string */ + aiString& operator = (const char* sz) { + Set(sz); + return *this; + } + + /** Assign a cstd::string to the string */ + aiString& operator = ( const std::string& pString) { + Set(pString); + return *this; + } + + /** Comparison operator */ + bool operator==(const aiString& other) const { + return (length == other.length && 0 == memcmp(data,other.data,length)); + } + + /** Inverse comparison operator */ + bool operator!=(const aiString& other) const { + return (length != other.length || 0 != memcmp(data,other.data,length)); + } + + /** Append a string to the string */ + void Append (const char* app) { + const size_t len = ::strlen(app); + if (!len) { + return; + } + if (length + len >= MAXLEN) { + return; + } + + memcpy(&data[length],app,len+1); + length += len; + } + + /** Clear the string - reset its length to zero */ + void Clear () { + length = 0; + data[0] = '\0'; #ifdef ASSIMP_BUILD_DEBUG - // Debug build: overwrite the string on its full length with ESC (27) - memset(data+1,27,MAXLEN-1); + // Debug build: overwrite the string on its full length with ESC (27) + memset(data+1,27,MAXLEN-1); #endif - } + } - /** Returns a pointer to the underlying zero-terminated array of characters */ - const char* C_Str() const { - return data; - } + /** Returns a pointer to the underlying zero-terminated array of characters */ + const char* C_Str() const { + return data; + } #endif // !__cplusplus - /** Binary length of the string excluding the terminal 0. This is NOT the - * logical length of strings containing UTF-8 multibyte sequences! It's - * the number of bytes from the beginning of the string to its end.*/ - size_t length; + /** Binary length of the string excluding the terminal 0. This is NOT the + * logical length of strings containing UTF-8 multibyte sequences! It's + * the number of bytes from the beginning of the string to its end.*/ + size_t length; - /** String buffer. Size limit is MAXLEN */ - char data[MAXLEN]; + /** String buffer. Size limit is MAXLEN */ + char data[MAXLEN]; } ; // !struct aiString // ---------------------------------------------------------------------------------- -/** Standard return type for some library functions. +/** Standard return type for some library functions. * Rarely used, and if, mostly in the C API. */ typedef enum aiReturn { - /** Indicates that a function was successful */ - aiReturn_SUCCESS = 0x0, + /** Indicates that a function was successful */ + aiReturn_SUCCESS = 0x0, + + /** Indicates that a function failed */ + aiReturn_FAILURE = -0x1, - /** Indicates that a function failed */ - aiReturn_FAILURE = -0x1, + /** Indicates that not enough memory was available + * to perform the requested operation + */ + aiReturn_OUTOFMEMORY = -0x3, - /** Indicates that not enough memory was available - * to perform the requested operation - */ - aiReturn_OUTOFMEMORY = -0x3, + /** @cond never + * Force 32-bit size enum + */ + _AI_ENFORCE_ENUM_SIZE = 0x7fffffff - /** @cond never - * Force 32-bit size enum - */ - _AI_ENFORCE_ENUM_SIZE = 0x7fffffff + /// @endcond } aiReturn; // !enum aiReturn // just for backwards compatibility, don't use these constants anymore @@ -401,47 +402,49 @@ typedef enum aiReturn */ enum aiOrigin { - /** Beginning of the file */ - aiOrigin_SET = 0x0, + /** Beginning of the file */ + aiOrigin_SET = 0x0, - /** Current position of the file pointer */ - aiOrigin_CUR = 0x1, + /** Current position of the file pointer */ + aiOrigin_CUR = 0x1, - /** End of the file, offsets must be negative */ - aiOrigin_END = 0x2, + /** End of the file, offsets must be negative */ + aiOrigin_END = 0x2, - /** @cond never - * Force 32-bit size enum - */ - _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff + /** @cond never + * Force 32-bit size enum + */ + _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff + + /// @endcond }; // !enum aiOrigin // ---------------------------------------------------------------------------------- -/** @brief Enumerates predefined log streaming destinations. - * Logging to these streams can be enabled with a single call to - * #LogStream::createDefaultStream or #aiAttachPredefinedLogStream(), - * respectively. +/** @brief Enumerates predefined log streaming destinations. + * Logging to these streams can be enabled with a single call to + * #LogStream::createDefaultStream. */ -enum aiDefaultLogStream +enum aiDefaultLogStream { - /** Stream the log to a file */ - aiDefaultLogStream_FILE = 0x1, + /** Stream the log to a file */ + aiDefaultLogStream_FILE = 0x1, - /** Stream the log to std::cout */ - aiDefaultLogStream_STDOUT = 0x2, + /** Stream the log to std::cout */ + aiDefaultLogStream_STDOUT = 0x2, - /** Stream the log to std::cerr */ - aiDefaultLogStream_STDERR = 0x4, + /** Stream the log to std::cerr */ + aiDefaultLogStream_STDERR = 0x4, - /** MSVC only: Stream the log the the debugger - * (this relies on OutputDebugString from the Win32 SDK) - */ - aiDefaultLogStream_DEBUGGER = 0x8, + /** MSVC only: Stream the log the the debugger + * (this relies on OutputDebugString from the Win32 SDK) + */ + aiDefaultLogStream_DEBUGGER = 0x8, - /** @cond never - * Force 32-bit size enum - */ - _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff + /** @cond never + * Force 32-bit size enum + */ + _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff + /// @endcond }; // !enum aiDefaultLogStream // just for backwards compatibility, don't use these constants anymore @@ -459,44 +462,44 @@ struct aiMemoryInfo { #ifdef __cplusplus - /** Default constructor */ - aiMemoryInfo() - : textures (0) - , materials (0) - , meshes (0) - , nodes (0) - , animations (0) - , cameras (0) - , lights (0) - , total (0) - {} + /** Default constructor */ + aiMemoryInfo() + : textures (0) + , materials (0) + , meshes (0) + , nodes (0) + , animations (0) + , cameras (0) + , lights (0) + , total (0) + {} #endif - /** Storage allocated for texture data */ - unsigned int textures; + /** Storage allocated for texture data */ + unsigned int textures; - /** Storage allocated for material data */ - unsigned int materials; + /** Storage allocated for material data */ + unsigned int materials; - /** Storage allocated for mesh data */ - unsigned int meshes; + /** Storage allocated for mesh data */ + unsigned int meshes; - /** Storage allocated for node data */ - unsigned int nodes; + /** Storage allocated for node data */ + unsigned int nodes; - /** Storage allocated for animation data */ - unsigned int animations; + /** Storage allocated for animation data */ + unsigned int animations; - /** Storage allocated for camera data */ - unsigned int cameras; + /** Storage allocated for camera data */ + unsigned int cameras; - /** Storage allocated for light data */ - unsigned int lights; + /** Storage allocated for light data */ + unsigned int lights; - /** Total storage allocated for the full import. */ - unsigned int total; -}; // !struct aiMemoryInfo + /** Total storage allocated for the full import. */ + unsigned int total; +}; // !struct aiMemoryInfo #ifdef __cplusplus } @@ -509,4 +512,4 @@ struct aiMemoryInfo #include "quaternion.inl" #include "matrix3x3.inl" #include "matrix4x4.inl" -#endif +#endif |