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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file vector2.inl
- * @brief Inline implementation of aiVector2t<TReal> operators
- */
-#pragma once
-#ifndef AI_VECTOR2D_INL_INC
-#define AI_VECTOR2D_INL_INC
-
-#ifdef __cplusplus
-#include "vector2.h"
-
-#include <cmath>
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-template <typename TOther>
-aiVector2t<TReal>::operator aiVector2t<TOther> () const {
- return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
- x = pX; y = pY;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal aiVector2t<TReal>::SquareLength() const {
- return x*x + y*y;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal aiVector2t<TReal>::Length() const {
- return std::sqrt( SquareLength());
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
- *this /= Length();
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
- x += o.x; y += o.y;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
- x -= o.x; y -= o.y;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
- x *= f; y *= f;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
- x /= f; y /= f;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal aiVector2t<TReal>::operator[](unsigned int i) const {
- return *(&x + i);
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal& aiVector2t<TReal>::operator[](unsigned int i) {
- return *(&x + i);
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
- return x == other.x && y == other.y;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
- return x != other.x || y != other.y;
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
- return
- std::abs(x - other.x) <= epsilon &&
- std::abs(y - other.y) <= epsilon;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
- x = y = f;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
- return aiVector2t(x*o.x,y*o.y);
-}
-
-
-// ------------------------------------------------------------------------------------------------
-// symmetric addition
-template <typename TReal>
-inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
- return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// symmetric subtraction
-template <typename TReal>
-inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
- return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// scalar product
-template <typename TReal>
-inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
- return v1.x*v2.x + v1.y*v2.y;
-}
-
-// ------------------------------------------------------------------------------------------------
-// scalar multiplication
-template <typename TReal>
-inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
-{
- return aiVector2t<TReal>( f*v.x, f*v.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// and the other way around
-template <typename TReal>
-inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
-{
- return aiVector2t<TReal>( f*v.x, f*v.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// scalar division
-template <typename TReal>
-inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
-{
-
- return v * (1/f);
-}
-
-// ------------------------------------------------------------------------------------------------
-// vector division
-template <typename TReal>
-inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
-{
- return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// vector negation
-template <typename TReal>
-inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
-{
- return aiVector2t<TReal>( -v.x, -v.y);
-}
-
-#endif
-
-#endif // AI_VECTOR2D_INL_INC