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diff --git a/src/3rdparty/assimp/include/assimp/vector3.h b/src/3rdparty/assimp/include/assimp/vector3.h
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--- a/src/3rdparty/assimp/include/assimp/vector3.h
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file vector3.h
- * @brief 3D vector structure, including operators when compiling in C++
- */
-#pragma once
-#ifndef AI_VECTOR3D_H_INC
-#define AI_VECTOR3D_H_INC
-
-#ifdef __cplusplus
-# include <cmath>
-#else
-# include <math.h>
-#endif
-
-#include "defs.h"
-
-#ifdef __cplusplus
-
-template<typename TReal> class aiMatrix3x3t;
-template<typename TReal> class aiMatrix4x4t;
-
-// ---------------------------------------------------------------------------
-/** Represents a three-dimensional vector. */
-template <typename TReal>
-class aiVector3t
-{
-public:
- aiVector3t() : x(), y(), z() {}
- aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
- explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
- aiVector3t( const aiVector3t& o ) : x(o.x), y(o.y), z(o.z) {}
-
-public:
-
- // combined operators
- const aiVector3t& operator += (const aiVector3t& o);
- const aiVector3t& operator -= (const aiVector3t& o);
- const aiVector3t& operator *= (TReal f);
- const aiVector3t& operator /= (TReal f);
-
- // transform vector by matrix
- aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
- aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
-
- // access a single element
- TReal operator[](unsigned int i) const;
- TReal& operator[](unsigned int i);
-
- // comparison
- bool operator== (const aiVector3t& other) const;
- bool operator!= (const aiVector3t& other) const;
- bool operator < (const aiVector3t& other) const;
-
- bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
-
- template <typename TOther>
- operator aiVector3t<TOther> () const;
-
-public:
- /** @brief Set the components of a vector
- * @param pX X component
- * @param pY Y component
- * @param pZ Z component */
- void Set( TReal pX, TReal pY, TReal pZ);
-
- /** @brief Get the squared length of the vector
- * @return Square length */
- TReal SquareLength() const;
-
- /** @brief Get the length of the vector
- * @return length */
- TReal Length() const;
-
-
- /** @brief Normalize the vector */
- aiVector3t& Normalize();
-
- /** @brief Normalize the vector with extra check for zero vectors */
- aiVector3t& NormalizeSafe();
-
- /** @brief Componentwise multiplication of two vectors
- *
- * Note that vec*vec yields the dot product.
- * @param o Second factor */
- const aiVector3t SymMul(const aiVector3t& o);
-
- TReal x, y, z;
-};
-
-
-typedef aiVector3t<ai_real> aiVector3D;
-
-#else
-
-struct aiVector3D {
- ai_real x, y, z;
-};
-
-#endif // __cplusplus
-
-#ifdef __cplusplus
-
-#endif // __cplusplus
-
-#endif // AI_VECTOR3D_H_INC