diff options
Diffstat (limited to 'src/3rdparty/assimp/include/assimp/vector3.inl')
-rw-r--r-- | src/3rdparty/assimp/include/assimp/vector3.inl | 130 |
1 files changed, 69 insertions, 61 deletions
diff --git a/src/3rdparty/assimp/include/assimp/vector3.inl b/src/3rdparty/assimp/include/assimp/vector3.inl index 4892f62fb..0d0d62968 100644 --- a/src/3rdparty/assimp/include/assimp/vector3.inl +++ b/src/3rdparty/assimp/include/assimp/vector3.inl @@ -3,12 +3,12 @@ Open Asset Import Library (assimp) --------------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -25,21 +25,21 @@ conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ -/** @file aiVector3D.inl +/** @file vector3.inl * @brief Inline implementation of aiVector3t<TReal> operators */ #ifndef AI_VECTOR3D_INL_INC @@ -55,11 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. template <typename TReal> inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) { - aiVector3t<TReal> res; - res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z; - res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z; - res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z; - return res; + aiVector3t<TReal> res; + res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z; + res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z; + res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z; + return res; } // ------------------------------------------------------------------------------------------------ @@ -67,27 +67,27 @@ inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const a template <typename TReal> inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector) { - aiVector3t<TReal> res; - res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4; - res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4; - res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4; - return res; + aiVector3t<TReal> res; + res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4; + res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4; + res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4; + return res; } // ------------------------------------------------------------------------------------------------ template <typename TReal> template <typename TOther> aiVector3t<TReal>::operator aiVector3t<TOther> () const { - return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z)); + return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z)); } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) { - x = pX; y = pY; z = pZ; +AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) { + x = pX; y = pY; z = pZ; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const { - return x*x + y*y + z*z; + return x*x + y*y + z*z; } // ------------------------------------------------------------------------------------------------ template <typename TReal> @@ -96,130 +96,138 @@ AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const { } // ------------------------------------------------------------------------------------------------ template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() { - *this /= Length(); return *this; +AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() { + *this /= Length(); return *this; +} +// ------------------------------------------------------------------------------------------------ +template <typename TReal> +AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() { + TReal len = Length(); + if (len > static_cast<TReal>(0)) + *this /= len; + return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) { - x += o.x; y += o.y; z += o.z; return *this; + x += o.x; y += o.y; z += o.z; return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) { - x -= o.x; y -= o.y; z -= o.z; return *this; + x -= o.x; y -= o.y; z -= o.z; return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) { - x *= f; y *= f; z *= f; return *this; + x *= f; y *= f; z *= f; return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) { - x /= f; y /= f; z /= f; return *this; + x /= f; y /= f; z /= f; return *this; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){ - return(*this = mat * (*this)); + return(*this = mat * (*this)); } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){ - return(*this = mat * (*this)); + return(*this = mat * (*this)); } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const { - return *(&x + i); + return *(&x + i); } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) { - return *(&x + i); + return *(&x + i); } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const { - return x == other.x && y == other.y && z == other.z; + return x == other.x && y == other.y && z == other.z; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const { - return x != other.x || y != other.y || z != other.z; + return x != other.x || y != other.y || z != other.z; } // --------------------------------------------------------------------------- template<typename TReal> AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const { - return - std::abs(x - other.x) <= epsilon && - std::abs(y - other.y) <= epsilon && - std::abs(z - other.z) <= epsilon; + return + std::abs(x - other.x) <= epsilon && + std::abs(y - other.y) <= epsilon && + std::abs(z - other.z) <= epsilon; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const { - return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z; + return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z; } // ------------------------------------------------------------------------------------------------ template <typename TReal> AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) { - return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z); + return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z); } // ------------------------------------------------------------------------------------------------ // symmetric addition template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); +AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { + return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); } // ------------------------------------------------------------------------------------------------ // symmetric subtraction template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); +AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { + return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); } // ------------------------------------------------------------------------------------------------ // scalar product template <typename TReal> -AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; +AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { + return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; } // ------------------------------------------------------------------------------------------------ // scalar multiplication template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) { - return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); +AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) { + return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); } // ------------------------------------------------------------------------------------------------ // and the other way around template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) { - return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); +AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) { + return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z); } // ------------------------------------------------------------------------------------------------ // scalar division template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) { - return v * (1/f); +AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) { + return v * (1/f); } // ------------------------------------------------------------------------------------------------ // vector division template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z); +AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) { + return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z); } // ------------------------------------------------------------------------------------------------ // cross product template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { - return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x); +AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) { + return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x); } // ------------------------------------------------------------------------------------------------ // vector negation template <typename TReal> -AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) { - return aiVector3t<TReal>( -v.x, -v.y, -v.z); +AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) { + return aiVector3t<TReal>( -v.x, -v.y, -v.z); } // ------------------------------------------------------------------------------------------------ |