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-rw-r--r--src/3rdparty/assimp/include/assimp/Compiler/poppack1.h22
-rw-r--r--src/3rdparty/assimp/include/assimp/Compiler/pstdint.h912
-rw-r--r--src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h43
-rw-r--r--src/3rdparty/assimp/include/assimp/DefaultIOStream.h141
-rw-r--r--src/3rdparty/assimp/include/assimp/DefaultIOSystem.h99
-rw-r--r--src/3rdparty/assimp/include/assimp/DefaultLogger.hpp191
-rw-r--r--src/3rdparty/assimp/include/assimp/Defines.h49
-rw-r--r--src/3rdparty/assimp/include/assimp/Exporter.hpp483
-rw-r--r--src/3rdparty/assimp/include/assimp/IOStream.hpp140
-rw-r--r--src/3rdparty/assimp/include/assimp/IOSystem.hpp359
-rw-r--r--src/3rdparty/assimp/include/assimp/Importer.hpp653
-rw-r--r--src/3rdparty/assimp/include/assimp/LogStream.hpp110
-rw-r--r--src/3rdparty/assimp/include/assimp/Logger.hpp268
-rw-r--r--src/3rdparty/assimp/include/assimp/NullLogger.hpp98
-rw-r--r--src/3rdparty/assimp/include/assimp/ProgressHandler.hpp126
-rw-r--r--src/3rdparty/assimp/include/assimp/SceneCombiner.h400
-rw-r--r--src/3rdparty/assimp/include/assimp/ai_assert.h53
-rw-r--r--src/3rdparty/assimp/include/assimp/anim.h572
-rw-r--r--src/3rdparty/assimp/include/assimp/camera.h225
-rw-r--r--src/3rdparty/assimp/include/assimp/cexport.h263
-rw-r--r--src/3rdparty/assimp/include/assimp/cfileio.h137
-rw-r--r--src/3rdparty/assimp/include/assimp/cimport.h564
-rw-r--r--src/3rdparty/assimp/include/assimp/color4.h104
-rw-r--r--src/3rdparty/assimp/include/assimp/color4.inl204
-rw-r--r--src/3rdparty/assimp/include/assimp/config.h964
-rw-r--r--src/3rdparty/assimp/include/assimp/defs.h290
-rw-r--r--src/3rdparty/assimp/include/assimp/importerdesc.h145
-rw-r--r--src/3rdparty/assimp/include/assimp/light.h258
-rw-r--r--src/3rdparty/assimp/include/assimp/material.h1564
-rw-r--r--src/3rdparty/assimp/include/assimp/material.inl389
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix3x3.h182
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix3x3.inl356
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix4x4.h279
-rw-r--r--src/3rdparty/assimp/include/assimp/matrix4x4.inl681
-rw-r--r--src/3rdparty/assimp/include/assimp/mesh.h773
-rw-r--r--src/3rdparty/assimp/include/assimp/metadata.h314
-rw-r--r--src/3rdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h92
-rw-r--r--src/3rdparty/assimp/include/assimp/postprocess.h645
-rw-r--r--src/3rdparty/assimp/include/assimp/quaternion.h129
-rw-r--r--src/3rdparty/assimp/include/assimp/quaternion.inl285
-rw-r--r--src/3rdparty/assimp/include/assimp/scene.h384
-rw-r--r--src/3rdparty/assimp/include/assimp/texture.h217
-rw-r--r--src/3rdparty/assimp/include/assimp/types.h518
-rw-r--r--src/3rdparty/assimp/include/assimp/vector2.h116
-rw-r--r--src/3rdparty/assimp/include/assimp/vector2.inl227
-rw-r--r--src/3rdparty/assimp/include/assimp/vector3.h145
-rw-r--r--src/3rdparty/assimp/include/assimp/vector3.inl260
-rw-r--r--src/3rdparty/assimp/include/assimp/version.h108
48 files changed, 0 insertions, 15537 deletions
diff --git a/src/3rdparty/assimp/include/assimp/Compiler/poppack1.h b/src/3rdparty/assimp/include/assimp/Compiler/poppack1.h
deleted file mode 100644
index e033bc147..000000000
--- a/src/3rdparty/assimp/include/assimp/Compiler/poppack1.h
+++ /dev/null
@@ -1,22 +0,0 @@
-
-// ===============================================================================
-// May be included multiple times - resets structure packing to the defaults
-// for all supported compilers. Reverts the changes made by #include <pushpack1.h>
-//
-// Currently this works on the following compilers:
-// MSVC 7,8,9
-// GCC
-// BORLAND (complains about 'pack state changed but not reverted', but works)
-// ===============================================================================
-
-#ifndef AI_PUSHPACK_IS_DEFINED
-# error pushpack1.h must be included after poppack1.h
-#endif
-
-// reset packing to the original value
-#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
-# pragma pack( pop )
-#endif
-#undef PACK_STRUCT
-
-#undef AI_PUSHPACK_IS_DEFINED
diff --git a/src/3rdparty/assimp/include/assimp/Compiler/pstdint.h b/src/3rdparty/assimp/include/assimp/Compiler/pstdint.h
deleted file mode 100644
index 4de4ce2a9..000000000
--- a/src/3rdparty/assimp/include/assimp/Compiler/pstdint.h
+++ /dev/null
@@ -1,912 +0,0 @@
-/* A portable stdint.h
- ****************************************************************************
- * BSD License:
- ****************************************************************************
- *
- * Copyright (c) 2005-2016 Paul Hsieh
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- ****************************************************************************
- *
- * Version 0.1.15.4
- *
- * The ANSI C standard committee, for the C99 standard, specified the
- * inclusion of a new standard include file called stdint.h. This is
- * a very useful and long desired include file which contains several
- * very precise definitions for integer scalar types that is
- * critically important for making portable several classes of
- * applications including cryptography, hashing, variable length
- * integer libraries and so on. But for most developers its likely
- * useful just for programming sanity.
- *
- * The problem is that some compiler vendors chose to ignore the C99
- * standard and some older compilers have no opportunity to be updated.
- * Because of this situation, simply including stdint.h in your code
- * makes it unportable.
- *
- * So that's what this file is all about. Its an attempt to build a
- * single universal include file that works on as many platforms as
- * possible to deliver what stdint.h is supposed to. Even compilers
- * that already come with stdint.h can use this file instead without
- * any loss of functionality. A few things that should be noted about
- * this file:
- *
- * 1) It is not guaranteed to be portable and/or present an identical
- * interface on all platforms. The extreme variability of the
- * ANSI C standard makes this an impossibility right from the
- * very get go. Its really only meant to be useful for the vast
- * majority of platforms that possess the capability of
- * implementing usefully and precisely defined, standard sized
- * integer scalars. Systems which are not intrinsically 2s
- * complement may produce invalid constants.
- *
- * 2) There is an unavoidable use of non-reserved symbols.
- *
- * 3) Other standard include files are invoked.
- *
- * 4) This file may come in conflict with future platforms that do
- * include stdint.h. The hope is that one or the other can be
- * used with no real difference.
- *
- * 5) In the current version, if your platform can't represent
- * int32_t, int16_t and int8_t, it just dumps out with a compiler
- * error.
- *
- * 6) 64 bit integers may or may not be defined. Test for their
- * presence with the test: #ifdef INT64_MAX or #ifdef UINT64_MAX.
- * Note that this is different from the C99 specification which
- * requires the existence of 64 bit support in the compiler. If
- * this is not defined for your platform, yet it is capable of
- * dealing with 64 bits then it is because this file has not yet
- * been extended to cover all of your system's capabilities.
- *
- * 7) (u)intptr_t may or may not be defined. Test for its presence
- * with the test: #ifdef PTRDIFF_MAX. If this is not defined
- * for your platform, then it is because this file has not yet
- * been extended to cover all of your system's capabilities, not
- * because its optional.
- *
- * 8) The following might not been defined even if your platform is
- * capable of defining it:
- *
- * WCHAR_MIN
- * WCHAR_MAX
- * (u)int64_t
- * PTRDIFF_MIN
- * PTRDIFF_MAX
- * (u)intptr_t
- *
- * 9) The following have not been defined:
- *
- * WINT_MIN
- * WINT_MAX
- *
- * 10) The criteria for defining (u)int_least(*)_t isn't clear,
- * except for systems which don't have a type that precisely
- * defined 8, 16, or 32 bit types (which this include file does
- * not support anyways). Default definitions have been given.
- *
- * 11) The criteria for defining (u)int_fast(*)_t isn't something I
- * would trust to any particular compiler vendor or the ANSI C
- * committee. It is well known that "compatible systems" are
- * commonly created that have very different performance
- * characteristics from the systems they are compatible with,
- * especially those whose vendors make both the compiler and the
- * system. Default definitions have been given, but its strongly
- * recommended that users never use these definitions for any
- * reason (they do *NOT* deliver any serious guarantee of
- * improved performance -- not in this file, nor any vendor's
- * stdint.h).
- *
- * 12) The following macros:
- *
- * PRINTF_INTMAX_MODIFIER
- * PRINTF_INT64_MODIFIER
- * PRINTF_INT32_MODIFIER
- * PRINTF_INT16_MODIFIER
- * PRINTF_LEAST64_MODIFIER
- * PRINTF_LEAST32_MODIFIER
- * PRINTF_LEAST16_MODIFIER
- * PRINTF_INTPTR_MODIFIER
- *
- * are strings which have been defined as the modifiers required
- * for the "d", "u" and "x" printf formats to correctly output
- * (u)intmax_t, (u)int64_t, (u)int32_t, (u)int16_t, (u)least64_t,
- * (u)least32_t, (u)least16_t and (u)intptr_t types respectively.
- * PRINTF_INTPTR_MODIFIER is not defined for some systems which
- * provide their own stdint.h. PRINTF_INT64_MODIFIER is not
- * defined if INT64_MAX is not defined. These are an extension
- * beyond what C99 specifies must be in stdint.h.
- *
- * In addition, the following macros are defined:
- *
- * PRINTF_INTMAX_HEX_WIDTH
- * PRINTF_INT64_HEX_WIDTH
- * PRINTF_INT32_HEX_WIDTH
- * PRINTF_INT16_HEX_WIDTH
- * PRINTF_INT8_HEX_WIDTH
- * PRINTF_INTMAX_DEC_WIDTH
- * PRINTF_INT64_DEC_WIDTH
- * PRINTF_INT32_DEC_WIDTH
- * PRINTF_INT16_DEC_WIDTH
- * PRINTF_UINT8_DEC_WIDTH
- * PRINTF_UINTMAX_DEC_WIDTH
- * PRINTF_UINT64_DEC_WIDTH
- * PRINTF_UINT32_DEC_WIDTH
- * PRINTF_UINT16_DEC_WIDTH
- * PRINTF_UINT8_DEC_WIDTH
- *
- * Which specifies the maximum number of characters required to
- * print the number of that type in either hexadecimal or decimal.
- * These are an extension beyond what C99 specifies must be in
- * stdint.h.
- *
- * Compilers tested (all with 0 warnings at their highest respective
- * settings): Borland Turbo C 2.0, WATCOM C/C++ 11.0 (16 bits and 32
- * bits), Microsoft Visual C++ 6.0 (32 bit), Microsoft Visual Studio
- * .net (VC7), Intel C++ 4.0, GNU gcc v3.3.3
- *
- * This file should be considered a work in progress. Suggestions for
- * improvements, especially those which increase coverage are strongly
- * encouraged.
- *
- * Acknowledgements
- *
- * The following people have made significant contributions to the
- * development and testing of this file:
- *
- * Chris Howie
- * John Steele Scott
- * Dave Thorup
- * John Dill
- * Florian Wobbe
- * Christopher Sean Morrison
- * Mikkel Fahnoe Jorgensen
- *
- */
-
-#include <stddef.h>
-#include <limits.h>
-#include <signal.h>
-
-/*
- * For gcc with _STDINT_H, fill in the PRINTF_INT*_MODIFIER macros, and
- * do nothing else. On the Mac OS X version of gcc this is _STDINT_H_.
- */
-
-#if ((defined(__SUNPRO_C) && __SUNPRO_C >= 0x570) || (defined(_MSC_VER) && _MSC_VER >= 1600) || (defined(__STDC__) && __STDC__ && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || (defined (__WATCOMC__) && (defined (_STDINT_H_INCLUDED) || __WATCOMC__ >= 1250)) || (defined(__GNUC__) && (__GNUC__ > 3 || defined(_STDINT_H) || defined(_STDINT_H_) || defined (__UINT_FAST64_TYPE__)) )) && !defined (_PSTDINT_H_INCLUDED)
-#include <stdint.h>
-#define _PSTDINT_H_INCLUDED
-# if defined(__GNUC__) && (defined(__x86_64__) || defined(__ppc64__)) && !(defined(__APPLE__) && defined(__MACH__))
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "l"
-# endif
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-# else
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# ifndef PRINTF_INT32_MODIFIER
-# if (UINT_MAX == UINT32_MAX)
-# define PRINTF_INT32_MODIFIER ""
-# else
-# define PRINTF_INT32_MODIFIER "l"
-# endif
-# endif
-# endif
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER "h"
-# endif
-# ifndef PRINTF_INTMAX_MODIFIER
-# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
-# endif
-# ifndef PRINTF_INT64_HEX_WIDTH
-# define PRINTF_INT64_HEX_WIDTH "16"
-# endif
-# ifndef PRINTF_UINT64_HEX_WIDTH
-# define PRINTF_UINT64_HEX_WIDTH "16"
-# endif
-# ifndef PRINTF_INT32_HEX_WIDTH
-# define PRINTF_INT32_HEX_WIDTH "8"
-# endif
-# ifndef PRINTF_UINT32_HEX_WIDTH
-# define PRINTF_UINT32_HEX_WIDTH "8"
-# endif
-# ifndef PRINTF_INT16_HEX_WIDTH
-# define PRINTF_INT16_HEX_WIDTH "4"
-# endif
-# ifndef PRINTF_UINT16_HEX_WIDTH
-# define PRINTF_UINT16_HEX_WIDTH "4"
-# endif
-# ifndef PRINTF_INT8_HEX_WIDTH
-# define PRINTF_INT8_HEX_WIDTH "2"
-# endif
-# ifndef PRINTF_UINT8_HEX_WIDTH
-# define PRINTF_UINT8_HEX_WIDTH "2"
-# endif
-# ifndef PRINTF_INT64_DEC_WIDTH
-# define PRINTF_INT64_DEC_WIDTH "19"
-# endif
-# ifndef PRINTF_UINT64_DEC_WIDTH
-# define PRINTF_UINT64_DEC_WIDTH "20"
-# endif
-# ifndef PRINTF_INT32_DEC_WIDTH
-# define PRINTF_INT32_DEC_WIDTH "10"
-# endif
-# ifndef PRINTF_UINT32_DEC_WIDTH
-# define PRINTF_UINT32_DEC_WIDTH "10"
-# endif
-# ifndef PRINTF_INT16_DEC_WIDTH
-# define PRINTF_INT16_DEC_WIDTH "5"
-# endif
-# ifndef PRINTF_UINT16_DEC_WIDTH
-# define PRINTF_UINT16_DEC_WIDTH "5"
-# endif
-# ifndef PRINTF_INT8_DEC_WIDTH
-# define PRINTF_INT8_DEC_WIDTH "3"
-# endif
-# ifndef PRINTF_UINT8_DEC_WIDTH
-# define PRINTF_UINT8_DEC_WIDTH "3"
-# endif
-# ifndef PRINTF_INTMAX_HEX_WIDTH
-# define PRINTF_INTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH
-# endif
-# ifndef PRINTF_UINTMAX_HEX_WIDTH
-# define PRINTF_UINTMAX_HEX_WIDTH PRINTF_UINT64_HEX_WIDTH
-# endif
-# ifndef PRINTF_INTMAX_DEC_WIDTH
-# define PRINTF_INTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH
-# endif
-# ifndef PRINTF_UINTMAX_DEC_WIDTH
-# define PRINTF_UINTMAX_DEC_WIDTH PRINTF_UINT64_DEC_WIDTH
-# endif
-
-/*
- * Something really weird is going on with Open Watcom. Just pull some of
- * these duplicated definitions from Open Watcom's stdint.h file for now.
- */
-
-# if defined (__WATCOMC__) && __WATCOMC__ >= 1250
-# if !defined (INT64_C)
-# define INT64_C(x) (x + (INT64_MAX - INT64_MAX))
-# endif
-# if !defined (UINT64_C)
-# define UINT64_C(x) (x + (UINT64_MAX - UINT64_MAX))
-# endif
-# if !defined (INT32_C)
-# define INT32_C(x) (x + (INT32_MAX - INT32_MAX))
-# endif
-# if !defined (UINT32_C)
-# define UINT32_C(x) (x + (UINT32_MAX - UINT32_MAX))
-# endif
-# if !defined (INT16_C)
-# define INT16_C(x) (x)
-# endif
-# if !defined (UINT16_C)
-# define UINT16_C(x) (x)
-# endif
-# if !defined (INT8_C)
-# define INT8_C(x) (x)
-# endif
-# if !defined (UINT8_C)
-# define UINT8_C(x) (x)
-# endif
-# if !defined (UINT64_MAX)
-# define UINT64_MAX 18446744073709551615ULL
-# endif
-# if !defined (INT64_MAX)
-# define INT64_MAX 9223372036854775807LL
-# endif
-# if !defined (UINT32_MAX)
-# define UINT32_MAX 4294967295UL
-# endif
-# if !defined (INT32_MAX)
-# define INT32_MAX 2147483647L
-# endif
-# if !defined (INTMAX_MAX)
-# define INTMAX_MAX INT64_MAX
-# endif
-# if !defined (INTMAX_MIN)
-# define INTMAX_MIN INT64_MIN
-# endif
-# endif
-#endif
-
-/*
- * I have no idea what is the truly correct thing to do on older Solaris.
- * From some online discussions, this seems to be what is being
- * recommended. For people who actually are developing on older Solaris,
- * what I would like to know is, does this define all of the relevant
- * macros of a complete stdint.h? Remember, in pstdint.h 64 bit is
- * considered optional.
- */
-
-#if (defined(__SUNPRO_C) && __SUNPRO_C >= 0x420) && !defined(_PSTDINT_H_INCLUDED)
-#include <sys/inttypes.h>
-#define _PSTDINT_H_INCLUDED
-#endif
-
-#ifndef _PSTDINT_H_INCLUDED
-#define _PSTDINT_H_INCLUDED
-
-#ifndef SIZE_MAX
-# define SIZE_MAX (~(size_t)0)
-#endif
-
-/*
- * Deduce the type assignments from limits.h under the assumption that
- * integer sizes in bits are powers of 2, and follow the ANSI
- * definitions.
- */
-
-#ifndef UINT8_MAX
-# define UINT8_MAX 0xff
-#endif
-#if !defined(uint8_t) && !defined(_UINT8_T) && !defined(vxWorks)
-# if (UCHAR_MAX == UINT8_MAX) || defined (S_SPLINT_S)
- typedef unsigned char uint8_t;
-# define UINT8_C(v) ((uint8_t) v)
-# else
-# error "Platform not supported"
-# endif
-#endif
-
-#ifndef INT8_MAX
-# define INT8_MAX 0x7f
-#endif
-#ifndef INT8_MIN
-# define INT8_MIN INT8_C(0x80)
-#endif
-#if !defined(int8_t) && !defined(_INT8_T) && !defined(vxWorks)
-# if (SCHAR_MAX == INT8_MAX) || defined (S_SPLINT_S)
- typedef signed char int8_t;
-# define INT8_C(v) ((int8_t) v)
-# else
-# error "Platform not supported"
-# endif
-#endif
-
-#ifndef UINT16_MAX
-# define UINT16_MAX 0xffff
-#endif
-#if !defined(uint16_t) && !defined(_UINT16_T) && !defined(vxWorks)
-#if (UINT_MAX == UINT16_MAX) || defined (S_SPLINT_S)
- typedef unsigned int uint16_t;
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER ""
-# endif
-# define UINT16_C(v) ((uint16_t) (v))
-#elif (USHRT_MAX == UINT16_MAX)
- typedef unsigned short uint16_t;
-# define UINT16_C(v) ((uint16_t) (v))
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER "h"
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-#ifndef INT16_MAX
-# define INT16_MAX 0x7fff
-#endif
-#ifndef INT16_MIN
-# define INT16_MIN INT16_C(0x8000)
-#endif
-#if !defined(int16_t) && !defined(_INT16_T) && !defined(vxWorks)
-#if (INT_MAX == INT16_MAX) || defined (S_SPLINT_S)
- typedef signed int int16_t;
-# define INT16_C(v) ((int16_t) (v))
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER ""
-# endif
-#elif (SHRT_MAX == INT16_MAX)
- typedef signed short int16_t;
-# define INT16_C(v) ((int16_t) (v))
-# ifndef PRINTF_INT16_MODIFIER
-# define PRINTF_INT16_MODIFIER "h"
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-#ifndef UINT32_MAX
-# define UINT32_MAX (0xffffffffUL)
-#endif
-#if !defined(uint32_t) && !defined(_UINT32_T) && !defined(vxWorks)
-#if (ULONG_MAX == UINT32_MAX) || defined (S_SPLINT_S)
- typedef unsigned long uint32_t;
-# define UINT32_C(v) v ## UL
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER "l"
-# endif
-#elif (UINT_MAX == UINT32_MAX)
- typedef unsigned int uint32_t;
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-# define UINT32_C(v) v ## U
-#elif (USHRT_MAX == UINT32_MAX)
- typedef unsigned short uint32_t;
-# define UINT32_C(v) ((unsigned short) (v))
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-#ifndef INT32_MAX
-# define INT32_MAX (0x7fffffffL)
-#endif
-#ifndef INT32_MIN
-# define INT32_MIN INT32_C(0x80000000)
-#endif
-#if !defined(int32_t) && !defined(_INT32_T) && !defined(vxWorks)
-#if (LONG_MAX == INT32_MAX) || defined (S_SPLINT_S)
- typedef signed long int32_t;
-# define INT32_C(v) v ## L
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER "l"
-# endif
-#elif (INT_MAX == INT32_MAX)
- typedef signed int int32_t;
-# define INT32_C(v) v
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-#elif (SHRT_MAX == INT32_MAX)
- typedef signed short int32_t;
-# define INT32_C(v) ((short) (v))
-# ifndef PRINTF_INT32_MODIFIER
-# define PRINTF_INT32_MODIFIER ""
-# endif
-#else
-#error "Platform not supported"
-#endif
-#endif
-
-/*
- * The macro stdint_int64_defined is temporarily used to record
- * whether or not 64 integer support is available. It must be
- * defined for any 64 integer extensions for new platforms that are
- * added.
- */
-
-#undef stdint_int64_defined
-#if (defined(__STDC__) && defined(__STDC_VERSION__)) || defined (S_SPLINT_S)
-# if (__STDC__ && __STDC_VERSION__ >= 199901L) || defined (S_SPLINT_S)
-# define stdint_int64_defined
- typedef long long int64_t;
- typedef unsigned long long uint64_t;
-# define UINT64_C(v) v ## ULL
-# define INT64_C(v) v ## LL
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# endif
-#endif
-
-#if !defined (stdint_int64_defined)
-# if defined(__GNUC__) && !defined(vxWorks)
-# define stdint_int64_defined
- __extension__ typedef long long int64_t;
- __extension__ typedef unsigned long long uint64_t;
-# define UINT64_C(v) v ## ULL
-# define INT64_C(v) v ## LL
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# elif defined(__MWERKS__) || defined (__SUNPRO_C) || defined (__SUNPRO_CC) || defined (__APPLE_CC__) || defined (_LONG_LONG) || defined (_CRAYC) || defined (S_SPLINT_S)
-# define stdint_int64_defined
- typedef long long int64_t;
- typedef unsigned long long uint64_t;
-# define UINT64_C(v) v ## ULL
-# define INT64_C(v) v ## LL
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "ll"
-# endif
-# elif (defined(__WATCOMC__) && defined(__WATCOM_INT64__)) || (defined(_MSC_VER) && _INTEGRAL_MAX_BITS >= 64) || (defined (__BORLANDC__) && __BORLANDC__ > 0x460) || defined (__alpha) || defined (__DECC)
-# define stdint_int64_defined
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
-# define UINT64_C(v) v ## UI64
-# define INT64_C(v) v ## I64
-# ifndef PRINTF_INT64_MODIFIER
-# define PRINTF_INT64_MODIFIER "I64"
-# endif
-# endif
-#endif
-
-#if !defined (LONG_LONG_MAX) && defined (INT64_C)
-# define LONG_LONG_MAX INT64_C (9223372036854775807)
-#endif
-#ifndef ULONG_LONG_MAX
-# define ULONG_LONG_MAX UINT64_C (18446744073709551615)
-#endif
-
-#if !defined (INT64_MAX) && defined (INT64_C)
-# define INT64_MAX INT64_C (9223372036854775807)
-#endif
-#if !defined (INT64_MIN) && defined (INT64_C)
-# define INT64_MIN INT64_C (-9223372036854775808)
-#endif
-#if !defined (UINT64_MAX) && defined (INT64_C)
-# define UINT64_MAX UINT64_C (18446744073709551615)
-#endif
-
-/*
- * Width of hexadecimal for number field.
- */
-
-#ifndef PRINTF_INT64_HEX_WIDTH
-# define PRINTF_INT64_HEX_WIDTH "16"
-#endif
-#ifndef PRINTF_INT32_HEX_WIDTH
-# define PRINTF_INT32_HEX_WIDTH "8"
-#endif
-#ifndef PRINTF_INT16_HEX_WIDTH
-# define PRINTF_INT16_HEX_WIDTH "4"
-#endif
-#ifndef PRINTF_INT8_HEX_WIDTH
-# define PRINTF_INT8_HEX_WIDTH "2"
-#endif
-#ifndef PRINTF_INT64_DEC_WIDTH
-# define PRINTF_INT64_DEC_WIDTH "19"
-#endif
-#ifndef PRINTF_INT32_DEC_WIDTH
-# define PRINTF_INT32_DEC_WIDTH "10"
-#endif
-#ifndef PRINTF_INT16_DEC_WIDTH
-# define PRINTF_INT16_DEC_WIDTH "5"
-#endif
-#ifndef PRINTF_INT8_DEC_WIDTH
-# define PRINTF_INT8_DEC_WIDTH "3"
-#endif
-#ifndef PRINTF_UINT64_DEC_WIDTH
-# define PRINTF_UINT64_DEC_WIDTH "20"
-#endif
-#ifndef PRINTF_UINT32_DEC_WIDTH
-# define PRINTF_UINT32_DEC_WIDTH "10"
-#endif
-#ifndef PRINTF_UINT16_DEC_WIDTH
-# define PRINTF_UINT16_DEC_WIDTH "5"
-#endif
-#ifndef PRINTF_UINT8_DEC_WIDTH
-# define PRINTF_UINT8_DEC_WIDTH "3"
-#endif
-
-/*
- * Ok, lets not worry about 128 bit integers for now. Moore's law says
- * we don't need to worry about that until about 2040 at which point
- * we'll have bigger things to worry about.
- */
-
-#ifdef stdint_int64_defined
- typedef int64_t intmax_t;
- typedef uint64_t uintmax_t;
-# define INTMAX_MAX INT64_MAX
-# define INTMAX_MIN INT64_MIN
-# define UINTMAX_MAX UINT64_MAX
-# define UINTMAX_C(v) UINT64_C(v)
-# define INTMAX_C(v) INT64_C(v)
-# ifndef PRINTF_INTMAX_MODIFIER
-# define PRINTF_INTMAX_MODIFIER PRINTF_INT64_MODIFIER
-# endif
-# ifndef PRINTF_INTMAX_HEX_WIDTH
-# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT64_HEX_WIDTH
-# endif
-# ifndef PRINTF_INTMAX_DEC_WIDTH
-# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT64_DEC_WIDTH
-# endif
-#else
- typedef int32_t intmax_t;
- typedef uint32_t uintmax_t;
-# define INTMAX_MAX INT32_MAX
-# define UINTMAX_MAX UINT32_MAX
-# define UINTMAX_C(v) UINT32_C(v)
-# define INTMAX_C(v) INT32_C(v)
-# ifndef PRINTF_INTMAX_MODIFIER
-# define PRINTF_INTMAX_MODIFIER PRINTF_INT32_MODIFIER
-# endif
-# ifndef PRINTF_INTMAX_HEX_WIDTH
-# define PRINTF_INTMAX_HEX_WIDTH PRINTF_INT32_HEX_WIDTH
-# endif
-# ifndef PRINTF_INTMAX_DEC_WIDTH
-# define PRINTF_INTMAX_DEC_WIDTH PRINTF_INT32_DEC_WIDTH
-# endif
-#endif
-
-/*
- * Because this file currently only supports platforms which have
- * precise powers of 2 as bit sizes for the default integers, the
- * least definitions are all trivial. Its possible that a future
- * version of this file could have different definitions.
- */
-
-#ifndef stdint_least_defined
- typedef int8_t int_least8_t;
- typedef uint8_t uint_least8_t;
- typedef int16_t int_least16_t;
- typedef uint16_t uint_least16_t;
- typedef int32_t int_least32_t;
- typedef uint32_t uint_least32_t;
-# define PRINTF_LEAST32_MODIFIER PRINTF_INT32_MODIFIER
-# define PRINTF_LEAST16_MODIFIER PRINTF_INT16_MODIFIER
-# define UINT_LEAST8_MAX UINT8_MAX
-# define INT_LEAST8_MAX INT8_MAX
-# define UINT_LEAST16_MAX UINT16_MAX
-# define INT_LEAST16_MAX INT16_MAX
-# define UINT_LEAST32_MAX UINT32_MAX
-# define INT_LEAST32_MAX INT32_MAX
-# define INT_LEAST8_MIN INT8_MIN
-# define INT_LEAST16_MIN INT16_MIN
-# define INT_LEAST32_MIN INT32_MIN
-# ifdef stdint_int64_defined
- typedef int64_t int_least64_t;
- typedef uint64_t uint_least64_t;
-# define PRINTF_LEAST64_MODIFIER PRINTF_INT64_MODIFIER
-# define UINT_LEAST64_MAX UINT64_MAX
-# define INT_LEAST64_MAX INT64_MAX
-# define INT_LEAST64_MIN INT64_MIN
-# endif
-#endif
-#undef stdint_least_defined
-
-/*
- * The ANSI C committee pretending to know or specify anything about
- * performance is the epitome of misguided arrogance. The mandate of
- * this file is to *ONLY* ever support that absolute minimum
- * definition of the fast integer types, for compatibility purposes.
- * No extensions, and no attempt to suggest what may or may not be a
- * faster integer type will ever be made in this file. Developers are
- * warned to stay away from these types when using this or any other
- * stdint.h.
- */
-
-typedef int_least8_t int_fast8_t;
-typedef uint_least8_t uint_fast8_t;
-typedef int_least16_t int_fast16_t;
-typedef uint_least16_t uint_fast16_t;
-typedef int_least32_t int_fast32_t;
-typedef uint_least32_t uint_fast32_t;
-#define UINT_FAST8_MAX UINT_LEAST8_MAX
-#define INT_FAST8_MAX INT_LEAST8_MAX
-#define UINT_FAST16_MAX UINT_LEAST16_MAX
-#define INT_FAST16_MAX INT_LEAST16_MAX
-#define UINT_FAST32_MAX UINT_LEAST32_MAX
-#define INT_FAST32_MAX INT_LEAST32_MAX
-#define INT_FAST8_MIN INT_LEAST8_MIN
-#define INT_FAST16_MIN INT_LEAST16_MIN
-#define INT_FAST32_MIN INT_LEAST32_MIN
-#ifdef stdint_int64_defined
- typedef int_least64_t int_fast64_t;
- typedef uint_least64_t uint_fast64_t;
-# define UINT_FAST64_MAX UINT_LEAST64_MAX
-# define INT_FAST64_MAX INT_LEAST64_MAX
-# define INT_FAST64_MIN INT_LEAST64_MIN
-#endif
-
-#undef stdint_int64_defined
-
-/*
- * Whatever piecemeal, per compiler thing we can do about the wchar_t
- * type limits.
- */
-
-#if defined(__WATCOMC__) || defined(_MSC_VER) || defined (__GNUC__) && !defined(vxWorks)
-# include <wchar.h>
-# ifndef WCHAR_MIN
-# define WCHAR_MIN 0
-# endif
-# ifndef WCHAR_MAX
-# define WCHAR_MAX ((wchar_t)-1)
-# endif
-#endif
-
-/*
- * Whatever piecemeal, per compiler/platform thing we can do about the
- * (u)intptr_t types and limits.
- */
-
-#if (defined (_MSC_VER) && defined (_UINTPTR_T_DEFINED)) || defined (_UINTPTR_T)
-# define STDINT_H_UINTPTR_T_DEFINED
-#endif
-
-#ifndef STDINT_H_UINTPTR_T_DEFINED
-# if defined (__alpha__) || defined (__ia64__) || defined (__x86_64__) || defined (_WIN64) || defined (__ppc64__)
-# define stdint_intptr_bits 64
-# elif defined (__WATCOMC__) || defined (__TURBOC__)
-# if defined(__TINY__) || defined(__SMALL__) || defined(__MEDIUM__)
-# define stdint_intptr_bits 16
-# else
-# define stdint_intptr_bits 32
-# endif
-# elif defined (__i386__) || defined (_WIN32) || defined (WIN32) || defined (__ppc64__)
-# define stdint_intptr_bits 32
-# elif defined (__INTEL_COMPILER)
-/* TODO -- what did Intel do about x86-64? */
-# else
-/* #error "This platform might not be supported yet" */
-# endif
-
-# ifdef stdint_intptr_bits
-# define stdint_intptr_glue3_i(a,b,c) a##b##c
-# define stdint_intptr_glue3(a,b,c) stdint_intptr_glue3_i(a,b,c)
-# ifndef PRINTF_INTPTR_MODIFIER
-# define PRINTF_INTPTR_MODIFIER stdint_intptr_glue3(PRINTF_INT,stdint_intptr_bits,_MODIFIER)
-# endif
-# ifndef PTRDIFF_MAX
-# define PTRDIFF_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
-# endif
-# ifndef PTRDIFF_MIN
-# define PTRDIFF_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
-# endif
-# ifndef UINTPTR_MAX
-# define UINTPTR_MAX stdint_intptr_glue3(UINT,stdint_intptr_bits,_MAX)
-# endif
-# ifndef INTPTR_MAX
-# define INTPTR_MAX stdint_intptr_glue3(INT,stdint_intptr_bits,_MAX)
-# endif
-# ifndef INTPTR_MIN
-# define INTPTR_MIN stdint_intptr_glue3(INT,stdint_intptr_bits,_MIN)
-# endif
-# ifndef INTPTR_C
-# define INTPTR_C(x) stdint_intptr_glue3(INT,stdint_intptr_bits,_C)(x)
-# endif
-# ifndef UINTPTR_C
-# define UINTPTR_C(x) stdint_intptr_glue3(UINT,stdint_intptr_bits,_C)(x)
-# endif
- typedef stdint_intptr_glue3(uint,stdint_intptr_bits,_t) uintptr_t;
- typedef stdint_intptr_glue3( int,stdint_intptr_bits,_t) intptr_t;
-# else
-/* TODO -- This following is likely wrong for some platforms, and does
- nothing for the definition of uintptr_t. */
- typedef ptrdiff_t intptr_t;
-# endif
-# define STDINT_H_UINTPTR_T_DEFINED
-#endif
-
-/*
- * Assumes sig_atomic_t is signed and we have a 2s complement machine.
- */
-
-#ifndef SIG_ATOMIC_MAX
-# define SIG_ATOMIC_MAX ((((sig_atomic_t) 1) << (sizeof (sig_atomic_t)*CHAR_BIT-1)) - 1)
-#endif
-
-#endif
-
-#if defined (__TEST_PSTDINT_FOR_CORRECTNESS)
-
-/*
- * Please compile with the maximum warning settings to make sure macros are
- * not defined more than once.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#define glue3_aux(x,y,z) x ## y ## z
-#define glue3(x,y,z) glue3_aux(x,y,z)
-
-#define DECLU(bits) glue3(uint,bits,_t) glue3(u,bits,) = glue3(UINT,bits,_C) (0);
-#define DECLI(bits) glue3(int,bits,_t) glue3(i,bits,) = glue3(INT,bits,_C) (0);
-
-#define DECL(us,bits) glue3(DECL,us,) (bits)
-
-#define TESTUMAX(bits) glue3(u,bits,) = ~glue3(u,bits,); if (glue3(UINT,bits,_MAX) != glue3(u,bits,)) printf ("Something wrong with UINT%d_MAX\n", bits)
-
-#define REPORTERROR(msg) { err_n++; if (err_first <= 0) err_first = __LINE__; printf msg; }
-
-int main () {
- int err_n = 0;
- int err_first = 0;
- DECL(I,8)
- DECL(U,8)
- DECL(I,16)
- DECL(U,16)
- DECL(I,32)
- DECL(U,32)
-#ifdef INT64_MAX
- DECL(I,64)
- DECL(U,64)
-#endif
- intmax_t imax = INTMAX_C(0);
- uintmax_t umax = UINTMAX_C(0);
- char str0[256], str1[256];
-
- sprintf (str0, "%" PRINTF_INT32_MODIFIER "d", INT32_C(2147483647));
- if (0 != strcmp (str0, "2147483647")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0));
- if (atoi(PRINTF_INT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_INT32_DEC_WIDTH : %s\n", PRINTF_INT32_DEC_WIDTH));
- sprintf (str0, "%" PRINTF_INT32_MODIFIER "u", UINT32_C(4294967295));
- if (0 != strcmp (str0, "4294967295")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str0));
- if (atoi(PRINTF_UINT32_DEC_WIDTH) != (int) strlen(str0)) REPORTERROR (("Something wrong with PRINTF_UINT32_DEC_WIDTH : %s\n", PRINTF_UINT32_DEC_WIDTH));
-#ifdef INT64_MAX
- sprintf (str1, "%" PRINTF_INT64_MODIFIER "d", INT64_C(9223372036854775807));
- if (0 != strcmp (str1, "9223372036854775807")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1));
- if (atoi(PRINTF_INT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_INT64_DEC_WIDTH : %s, %d\n", PRINTF_INT64_DEC_WIDTH, (int) strlen(str1)));
- sprintf (str1, "%" PRINTF_INT64_MODIFIER "u", UINT64_C(18446744073709550591));
- if (0 != strcmp (str1, "18446744073709550591")) REPORTERROR (("Something wrong with PRINTF_INT32_MODIFIER : %s\n", str1));
- if (atoi(PRINTF_UINT64_DEC_WIDTH) != (int) strlen(str1)) REPORTERROR (("Something wrong with PRINTF_UINT64_DEC_WIDTH : %s, %d\n", PRINTF_UINT64_DEC_WIDTH, (int) strlen(str1)));
-#endif
-
- sprintf (str0, "%d %x\n", 0, ~0);
-
- sprintf (str1, "%d %x\n", i8, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i8 : %s\n", str1));
- sprintf (str1, "%u %x\n", u8, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u8 : %s\n", str1));
- sprintf (str1, "%d %x\n", i16, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i16 : %s\n", str1));
- sprintf (str1, "%u %x\n", u16, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u16 : %s\n", str1));
- sprintf (str1, "%" PRINTF_INT32_MODIFIER "d %x\n", i32, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i32 : %s\n", str1));
- sprintf (str1, "%" PRINTF_INT32_MODIFIER "u %x\n", u32, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with u32 : %s\n", str1));
-#ifdef INT64_MAX
- sprintf (str1, "%" PRINTF_INT64_MODIFIER "d %x\n", i64, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with i64 : %s\n", str1));
-#endif
- sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "d %x\n", imax, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with imax : %s\n", str1));
- sprintf (str1, "%" PRINTF_INTMAX_MODIFIER "u %x\n", umax, ~0);
- if (0 != strcmp (str0, str1)) REPORTERROR (("Something wrong with umax : %s\n", str1));
-
- TESTUMAX(8);
- TESTUMAX(16);
- TESTUMAX(32);
-#ifdef INT64_MAX
- TESTUMAX(64);
-#endif
-
-#define STR(v) #v
-#define Q(v) printf ("sizeof " STR(v) " = %u\n", (unsigned) sizeof (v));
- if (err_n) {
- printf ("pstdint.h is not correct. Please use sizes below to correct it:\n");
- }
-
- Q(int)
- Q(unsigned)
- Q(long int)
- Q(short int)
- Q(int8_t)
- Q(int16_t)
- Q(int32_t)
-#ifdef INT64_MAX
- Q(int64_t)
-#endif
-
- return EXIT_SUCCESS;
-}
-
-#endif
diff --git a/src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h b/src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h
deleted file mode 100644
index 94ee1e474..000000000
--- a/src/3rdparty/assimp/include/assimp/Compiler/pushpack1.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-
-// ===============================================================================
-// May be included multiple times - sets structure packing to 1
-// for all supported compilers. #include <poppack1.h> reverts the changes.
-//
-// Currently this works on the following compilers:
-// MSVC 7,8,9
-// GCC
-// BORLAND (complains about 'pack state changed but not reverted', but works)
-// Clang
-//
-//
-// USAGE:
-//
-// struct StructToBePacked {
-// } PACK_STRUCT;
-//
-// ===============================================================================
-
-#ifdef AI_PUSHPACK_IS_DEFINED
-# error poppack1.h must be included after pushpack1.h
-#endif
-
-#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
-# pragma pack(push,1)
-# define PACK_STRUCT
-#elif defined( __GNUC__ )
-# if !defined(HOST_MINGW)
-# define PACK_STRUCT __attribute__((__packed__))
-# else
-# define PACK_STRUCT __attribute__((gcc_struct, __packed__))
-# endif
-#else
-# error Compiler not supported
-#endif
-
-#if defined(_MSC_VER)
-// C4103: Packing was changed after the inclusion of the header, probably missing #pragma pop
-# pragma warning (disable : 4103)
-#endif
-
-#define AI_PUSHPACK_IS_DEFINED
diff --git a/src/3rdparty/assimp/include/assimp/DefaultIOStream.h b/src/3rdparty/assimp/include/assimp/DefaultIOStream.h
deleted file mode 100644
index 3668b27ec..000000000
--- a/src/3rdparty/assimp/include/assimp/DefaultIOStream.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Default file I/O using fXXX()-family of functions */
-#ifndef AI_DEFAULTIOSTREAM_H_INC
-#define AI_DEFAULTIOSTREAM_H_INC
-
-#include <stdio.h>
-#include <assimp/IOStream.hpp>
-#include <assimp/importerdesc.h>
-#include <assimp/Defines.h>
-
-namespace Assimp {
-
-// ----------------------------------------------------------------------------------
-//! @class DefaultIOStream
-//! @brief Default IO implementation, use standard IO operations
-//! @note An instance of this class can exist without a valid file handle
-//! attached to it. All calls fail, but the instance can nevertheless be
-//! used with no restrictions.
-class ASSIMP_API DefaultIOStream : public IOStream
-{
- friend class DefaultIOSystem;
-#if __ANDROID__
-# if __ANDROID_API__ > 9
-# if defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
- friend class AndroidJNIIOSystem;
-# endif // defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
-# endif // __ANDROID_API__ > 9
-#endif // __ANDROID__
-
-protected:
- DefaultIOStream();
- DefaultIOStream(FILE* pFile, const std::string &strFilename);
-
-public:
- /** Destructor public to allow simple deletion to close the file. */
- ~DefaultIOStream ();
-
- // -------------------------------------------------------------------
- /// Read from stream
- size_t Read(void* pvBuffer,
- size_t pSize,
- size_t pCount);
-
-
- // -------------------------------------------------------------------
- /// Write to stream
- size_t Write(const void* pvBuffer,
- size_t pSize,
- size_t pCount);
-
- // -------------------------------------------------------------------
- /// Seek specific position
- aiReturn Seek(size_t pOffset,
- aiOrigin pOrigin);
-
- // -------------------------------------------------------------------
- /// Get current seek position
- size_t Tell() const;
-
- // -------------------------------------------------------------------
- /// Get size of file
- size_t FileSize() const;
-
- // -------------------------------------------------------------------
- /// Flush file contents
- void Flush();
-
-private:
- // File data-structure, using clib
- FILE* mFile;
- // Filename
- std::string mFilename;
-
- // Cached file size
- mutable size_t mCachedSize;
-};
-
-// ----------------------------------------------------------------------------------
-inline DefaultIOStream::DefaultIOStream () :
- mFile (NULL),
- mFilename (""),
- mCachedSize(SIZE_MAX)
-{
- // empty
-}
-
-// ----------------------------------------------------------------------------------
-inline DefaultIOStream::DefaultIOStream (FILE* pFile,
- const std::string &strFilename) :
- mFile(pFile),
- mFilename(strFilename),
- mCachedSize(SIZE_MAX)
-{
- // empty
-}
-// ----------------------------------------------------------------------------------
-
-} // ns assimp
-
-#endif //!!AI_DEFAULTIOSTREAM_H_INC
-
diff --git a/src/3rdparty/assimp/include/assimp/DefaultIOSystem.h b/src/3rdparty/assimp/include/assimp/DefaultIOSystem.h
deleted file mode 100644
index d7cf031cf..000000000
--- a/src/3rdparty/assimp/include/assimp/DefaultIOSystem.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Default implementation of IOSystem using the standard C file functions */
-#ifndef AI_DEFAULTIOSYSTEM_H_INC
-#define AI_DEFAULTIOSYSTEM_H_INC
-
-#include <assimp/IOSystem.hpp>
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/** Default implementation of IOSystem using the standard C file functions */
-class ASSIMP_API DefaultIOSystem : public IOSystem
-{
-public:
- /** Constructor. */
- DefaultIOSystem();
-
- /** Destructor. */
- ~DefaultIOSystem();
-
- // -------------------------------------------------------------------
- /** Tests for the existence of a file at the given path. */
- bool Exists( const char* pFile) const;
-
- // -------------------------------------------------------------------
- /** Returns the directory separator. */
- char getOsSeparator() const;
-
- // -------------------------------------------------------------------
- /** Open a new file with a given path. */
- IOStream* Open( const char* pFile, const char* pMode = "rb");
-
- // -------------------------------------------------------------------
- /** Closes the given file and releases all resources associated with it. */
- void Close( IOStream* pFile);
-
- // -------------------------------------------------------------------
- /** Compare two paths */
- bool ComparePaths (const char* one, const char* second) const;
-
- /** @brief get the file name of a full filepath
- * example: /tmp/archive.tar.gz -> archive.tar.gz
- */
- static std::string fileName( const std::string &path );
-
- /** @brief get the complete base name of a full filepath
- * example: /tmp/archive.tar.gz -> archive.tar
- */
- static std::string completeBaseName( const std::string &path);
-
- /** @brief get the path of a full filepath
- * example: /tmp/archive.tar.gz -> /tmp/
- */
- static std::string absolutePath( const std::string &path);
-};
-
-} //!ns Assimp
-
-#endif //AI_DEFAULTIOSYSTEM_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/DefaultLogger.hpp b/src/3rdparty/assimp/include/assimp/DefaultLogger.hpp
deleted file mode 100644
index 4f1a7e1f4..000000000
--- a/src/3rdparty/assimp/include/assimp/DefaultLogger.hpp
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/** @file DefaultLogger.hpp
-*/
-
-#ifndef INCLUDED_AI_DEFAULTLOGGER
-#define INCLUDED_AI_DEFAULTLOGGER
-
-#include "Logger.hpp"
-#include "LogStream.hpp"
-#include "NullLogger.hpp"
-#include <vector>
-
-namespace Assimp {
-// ------------------------------------------------------------------------------------
-class IOStream;
-struct LogStreamInfo;
-
-/** default name of logfile */
-#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt"
-
-// ------------------------------------------------------------------------------------
-/** @brief CPP-API: Primary logging facility of Assimp.
- *
- * The library stores its primary #Logger as a static member of this class.
- * #get() returns this primary logger. By default the underlying implementation is
- * just a #NullLogger which rejects all log messages. By calling #create(), logging
- * is turned on. To capture the log output multiple log streams (#LogStream) can be
- * attach to the logger. Some default streams for common streaming locations (such as
- * a file, std::cout, OutputDebugString()) are also provided.
- *
- * If you wish to customize the logging at an even deeper level supply your own
- * implementation of #Logger to #set().
- * @note The whole logging stuff causes a small extra overhead for all imports. */
-class ASSIMP_API DefaultLogger :
- public Logger {
-
-public:
-
- // ----------------------------------------------------------------------
- /** @brief Creates a logging instance.
- * @param name Name for log file. Only valid in combination
- * with the aiDefaultLogStream_FILE flag.
- * @param severity Log severity, VERBOSE turns on debug messages
- * @param defStreams Default log streams to be attached. Any bitwise
- * combination of the aiDefaultLogStream enumerated values.
- * If #aiDefaultLogStream_FILE is specified but an empty string is
- * passed for 'name', no log file is created at all.
- * @param io IOSystem to be used to open external files (such as the
- * log file). Pass NULL to rely on the default implementation.
- * This replaces the default #NullLogger with a #DefaultLogger instance. */
- static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
- LogSeverity severity = NORMAL,
- unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
- IOSystem* io = NULL);
-
- // ----------------------------------------------------------------------
- /** @brief Setup a custom #Logger implementation.
- *
- * Use this if the provided #DefaultLogger class doesn't fit into
- * your needs. If the provided message formatting is OK for you,
- * it's much easier to use #create() and to attach your own custom
- * output streams to it.
- * @param logger Pass NULL to setup a default NullLogger*/
- static void set (Logger *logger);
-
- // ----------------------------------------------------------------------
- /** @brief Getter for singleton instance
- * @return Only instance. This is never null, but it could be a
- * NullLogger. Use isNullLogger to check this.*/
- static Logger *get();
-
- // ----------------------------------------------------------------------
- /** @brief Return whether a #NullLogger is currently active
- * @return true if the current logger is a #NullLogger.
- * Use create() or set() to setup a logger that does actually do
- * something else than just rejecting all log messages. */
- static bool isNullLogger();
-
- // ----------------------------------------------------------------------
- /** @brief Kills the current singleton logger and replaces it with a
- * #NullLogger instance. */
- static void kill();
-
- // ----------------------------------------------------------------------
- /** @copydoc Logger::attachStream */
- bool attachStream(LogStream *pStream,
- unsigned int severity);
-
- // ----------------------------------------------------------------------
- /** @copydoc Logger::detatchStream */
- bool detatchStream(LogStream *pStream,
- unsigned int severity);
-
-
-private:
-
- // ----------------------------------------------------------------------
- /** @briefPrivate construction for internal use by create().
- * @param severity Logging granularity */
- explicit DefaultLogger(LogSeverity severity);
-
- // ----------------------------------------------------------------------
- /** @briefDestructor */
- ~DefaultLogger();
-
-private:
-
- /** @brief Logs debug infos, only been written when severity level VERBOSE is set */
- void OnDebug(const char* message);
-
- /** @brief Logs an info message */
- void OnInfo(const char* message);
-
- /** @brief Logs a warning message */
- void OnWarn(const char* message);
-
- /** @brief Logs an error message */
- void OnError(const char* message);
-
- // ----------------------------------------------------------------------
- /** @brief Writes a message to all streams */
- void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
-
- // ----------------------------------------------------------------------
- /** @brief Returns the thread id.
- * @note This is an OS specific feature, if not supported, a
- * zero will be returned.
- */
- unsigned int GetThreadID();
-
-private:
- // Aliases for stream container
- typedef std::vector<LogStreamInfo*> StreamArray;
- typedef std::vector<LogStreamInfo*>::iterator StreamIt;
- typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
-
- //! only logging instance
- static Logger *m_pLogger;
- static NullLogger s_pNullLogger;
-
- //! Attached streams
- StreamArray m_StreamArray;
-
- bool noRepeatMsg;
- char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
- size_t lastLen;
-};
-// ------------------------------------------------------------------------------------
-
-} // Namespace Assimp
-
-#endif // !! INCLUDED_AI_DEFAULTLOGGER
diff --git a/src/3rdparty/assimp/include/assimp/Defines.h b/src/3rdparty/assimp/include/assimp/Defines.h
deleted file mode 100644
index 15e1d83c2..000000000
--- a/src/3rdparty/assimp/include/assimp/Defines.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2012, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-// We need those constants, workaround for any platforms where nobody defined them yet
-#if (!defined SIZE_MAX)
-# define SIZE_MAX (~((size_t)0))
-#endif
-
-#if (!defined UINT_MAX)
-# define UINT_MAX (~((unsigned int)0))
-#endif
-
diff --git a/src/3rdparty/assimp/include/assimp/Exporter.hpp b/src/3rdparty/assimp/include/assimp/Exporter.hpp
deleted file mode 100644
index c6a6f684a..000000000
--- a/src/3rdparty/assimp/include/assimp/Exporter.hpp
+++ /dev/null
@@ -1,483 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Exporter.hpp
-* @brief Defines the CPP-API for the Assimp export interface
-*/
-#pragma once
-#ifndef AI_EXPORT_HPP_INC
-#define AI_EXPORT_HPP_INC
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
-#include "cexport.h"
-#include <map>
-
-namespace Assimp {
-
-class ExporterPimpl;
-class IOSystem;
-
-// ----------------------------------------------------------------------------------
-/** CPP-API: The Exporter class forms an C++ interface to the export functionality
- * of the Open Asset Import Library. Note that the export interface is available
- * only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined.
- *
- * The interface is modeled after the importer interface and mostly
- * symmetric. The same rules for threading etc. apply.
- *
- * In a nutshell, there are two export interfaces: #Export, which writes the
- * output file(s) either to the regular file system or to a user-supplied
- * #IOSystem, and #ExportToBlob which returns a linked list of memory
- * buffers (blob), each referring to one output file (in most cases
- * there will be only one output file of course, but this extra complexity is
- * needed since Assimp aims at supporting a wide range of file formats).
- *
- * #ExportToBlob is especially useful if you intend to work
- * with the data in-memory.
-*/
-class ASSIMP_API ExportProperties;
-
-class ASSIMP_API Exporter {
-public:
- /** Function pointer type of a Export worker function */
- typedef void (*fpExportFunc)(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-
- /** Internal description of an Assimp export format option */
- struct ExportFormatEntry
- {
- /// Public description structure to be returned by aiGetExportFormatDescription()
- aiExportFormatDesc mDescription;
-
- // Worker function to do the actual exporting
- fpExportFunc mExportFunction;
-
- // Post-processing steps to be executed PRIOR to invoking mExportFunction
- unsigned int mEnforcePP;
-
- // Constructor to fill all entries
- ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u)
- {
- mDescription.id = pId;
- mDescription.description = pDesc;
- mDescription.fileExtension = pExtension;
- mExportFunction = pFunction;
- mEnforcePP = pEnforcePP;
- }
-
- ExportFormatEntry() :
- mExportFunction()
- , mEnforcePP()
- {
- mDescription.id = NULL;
- mDescription.description = NULL;
- mDescription.fileExtension = NULL;
- }
- };
-
-
-public:
- Exporter();
- ~Exporter();
-
-public:
- // -------------------------------------------------------------------
- /** Supplies a custom IO handler to the exporter to use to open and
- * access files.
- *
- * If you need #Export to use custom IO logic to access the files,
- * you need to supply a custom implementation of IOSystem and
- * IOFile to the exporter.
- *
- * #Exporter takes ownership of the object and will destroy it
- * afterwards. The previously assigned handler will be deleted.
- * Pass NULL to take again ownership of your IOSystem and reset Assimp
- * to use its default implementation, which uses plain file IO.
- *
- * @param pIOHandler The IO handler to be used in all file accesses
- * of the Importer. */
- void SetIOHandler( IOSystem* pIOHandler);
-
- // -------------------------------------------------------------------
- /** Retrieves the IO handler that is currently set.
- * You can use #IsDefaultIOHandler() to check whether the returned
- * interface is the default IO handler provided by ASSIMP. The default
- * handler is active as long the application doesn't supply its own
- * custom IO handler via #SetIOHandler().
- * @return A valid IOSystem interface, never NULL. */
- IOSystem* GetIOHandler() const;
-
- // -------------------------------------------------------------------
- /** Checks whether a default IO handler is active
- * A default handler is active as long the application doesn't
- * supply its own custom IO handler via #SetIOHandler().
- * @return true by default */
- bool IsDefaultIOHandler() const;
-
- // -------------------------------------------------------------------
- /** Exports the given scene to a chosen file format. Returns the exported
- * data as a binary blob which you can write into a file or something.
- * When you're done with the data, simply let the #Exporter instance go
- * out of scope to have it released automatically.
- * @param pScene The scene to export. Stays in possession of the caller,
- * is not changed by the function.
- * @param pFormatId ID string to specify to which format you want to
- * export to. Use
- * #GetExportFormatCount / #GetExportFormatDescription to learn which
- * export formats are available.
- * @param pPreprocessing See the documentation for #Export
- * @return the exported data or NULL in case of error.
- * @note If the Exporter instance did already hold a blob from
- * a previous call to #ExportToBlob, it will be disposed.
- * Any IO handlers set via #SetIOHandler are ignored here.
- * @note Use aiCopyScene() to get a modifiable copy of a previously
- * imported scene. */
- const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* = NULL);
- const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
-
- // -------------------------------------------------------------------
- /** Convenience function to export directly to a file. Use
- * #SetIOSystem to supply a custom IOSystem to gain fine-grained control
- * about the output data flow of the export process.
- * @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be NULL.
- * @param pPath Full target file name. Target must be accessible.
- * @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
- * flags, but in reality only a subset of them makes sense here. Specifying
- * 'preprocessing' flags is useful if the input scene does not conform to
- * Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
- * In short, this means the geometry data should use a right-handed coordinate systems, face
- * winding should be counter-clockwise and the UV coordinate origin is assumed to be in
- * the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
- * #aiProcess_FlipWindingOrder flags are used in the import side to allow users
- * to have those defaults automatically adapted to their conventions. Specifying those flags
- * for exporting has the opposite effect, respectively. Some other of the
- * #aiPostProcessSteps enumerated values may be useful as well, but you'll need
- * to try out what their effect on the exported file is. Many formats impose
- * their own restrictions on the structure of the geometry stored therein,
- * so some preprocessing may have little or no effect at all, or may be
- * redundant as exporters would apply them anyhow. A good example
- * is triangulation - whilst you can enforce it by specifying
- * the #aiProcess_Triangulate flag, most export formats support only
- * triangulate data so they would run the step even if it wasn't requested.
- *
- * If assimp detects that the input scene was directly taken from the importer side of
- * the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
- * any post-processing steps already applied to the scene will not be applied again, unless
- * they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
- * #aiProcess_FlipWindingOrder).
- * @return AI_SUCCESS if everything was fine.
- * @note Use aiCopyScene() to get a modifiable copy of a previously
- * imported scene.*/
- aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
- aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
-
- // -------------------------------------------------------------------
- /** Returns an error description of an error that occurred in #Export
- * or #ExportToBlob
- *
- * Returns an empty string if no error occurred.
- * @return A description of the last error, an empty string if no
- * error occurred. The string is never NULL.
- *
- * @note The returned function remains valid until one of the
- * following methods is called: #Export, #ExportToBlob, #FreeBlob */
- const char* GetErrorString() const;
-
- // -------------------------------------------------------------------
- /** Return the blob obtained from the last call to #ExportToBlob */
- const aiExportDataBlob* GetBlob() const;
-
- // -------------------------------------------------------------------
- /** Orphan the blob from the last call to #ExportToBlob. This means
- * the caller takes ownership and is thus responsible for calling
- * the C API function #aiReleaseExportBlob to release it. */
- const aiExportDataBlob* GetOrphanedBlob() const;
-
- // -------------------------------------------------------------------
- /** Frees the current blob.
- *
- * The function does nothing if no blob has previously been
- * previously produced via #ExportToBlob. #FreeBlob is called
- * automatically by the destructor. The only reason to call
- * it manually would be to reclaim as much storage as possible
- * without giving up the #Exporter instance yet. */
- void FreeBlob( );
-
- // -------------------------------------------------------------------
- /** Returns the number of export file formats available in the current
- * Assimp build. Use #Exporter::GetExportFormatDescription to
- * retrieve infos of a specific export format.
- *
- * This includes built-in exporters as well as exporters registered
- * using #RegisterExporter.
- **/
- size_t GetExportFormatCount() const;
-
- // -------------------------------------------------------------------
- /** Returns a description of the nth export file format. Use #
- * #Exporter::GetExportFormatCount to learn how many export
- * formats are supported.
- *
- * The returned pointer is of static storage duration if the
- * pIndex pertains to a built-in exporter (i.e. one not registered
- * via #RegistrerExporter). It is restricted to the life-time of the
- * #Exporter instance otherwise.
- *
- * @param pIndex Index of the export format to retrieve information
- * for. Valid range is 0 to #Exporter::GetExportFormatCount
- * @return A description of that specific export format.
- * NULL if pIndex is out of range. */
- const aiExportFormatDesc* GetExportFormatDescription( size_t pIndex ) const;
-
- // -------------------------------------------------------------------
- /** Register a custom exporter. Custom export formats are limited to
- * to the current #Exporter instance and do not affect the
- * library globally. The indexes under which the format's
- * export format description can be queried are assigned
- * monotonously.
- * @param desc Exporter description.
- * @return aiReturn_SUCCESS if the export format was successfully
- * registered. A common cause that would prevent an exporter
- * from being registered is that its format id is already
- * occupied by another format. */
- aiReturn RegisterExporter(const ExportFormatEntry& desc);
-
- // -------------------------------------------------------------------
- /** Remove an export format previously registered with #RegisterExporter
- * from the #Exporter instance (this can also be used to drop
- * built-in exporters because those are implicitly registered
- * using #RegisterExporter).
- * @param id Format id to be unregistered, this refers to the
- * 'id' field of #aiExportFormatDesc.
- * @note Calling this method on a format description not yet registered
- * has no effect.*/
- void UnregisterExporter(const char* id);
-
-protected:
- // Just because we don't want you to know how we're hacking around.
- ExporterPimpl* pimpl;
-};
-
-class ASSIMP_API ExportProperties {
-public:
- // Data type to store the key hash
- typedef unsigned int KeyType;
-
- // typedefs for our four configuration maps.
- // We don't need more, so there is no need for a generic solution
- typedef std::map<KeyType, int> IntPropertyMap;
- typedef std::map<KeyType, ai_real> FloatPropertyMap;
- typedef std::map<KeyType, std::string> StringPropertyMap;
- typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
-
-public:
- /** Standard constructor
- * @see ExportProperties()
- */
- ExportProperties();
-
- // -------------------------------------------------------------------
- /** Copy constructor.
- *
- * This copies the configuration properties of another ExportProperties.
- * @see ExportProperties(const ExportProperties& other)
- */
- ExportProperties(const ExportProperties& other);
-
- // -------------------------------------------------------------------
- /** Set an integer configuration property.
- * @param szName Name of the property. All supported properties
- * are defined in the aiConfig.g header (all constants share the
- * prefix AI_CONFIG_XXX and are simple strings).
- * @param iValue New value of the property
- * @return true if the property was set before. The new value replaces
- * the previous value in this case.
- * @note Property of different types (float, int, string ..) are kept
- * on different stacks, so calling SetPropertyInteger() for a
- * floating-point property has no effect - the loader will call
- * GetPropertyFloat() to read the property, but it won't be there.
- */
- bool SetPropertyInteger(const char* szName, int iValue);
-
- // -------------------------------------------------------------------
- /** Set a boolean configuration property. Boolean properties
- * are stored on the integer stack internally so it's possible
- * to set them via #SetPropertyBool and query them with
- * #GetPropertyBool and vice versa.
- * @see SetPropertyInteger()
- */
- bool SetPropertyBool(const char* szName, bool value) {
- return SetPropertyInteger(szName,value);
- }
-
- // -------------------------------------------------------------------
- /** Set a floating-point configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyFloat(const char* szName, ai_real fValue);
-
- // -------------------------------------------------------------------
- /** Set a string configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyString(const char* szName, const std::string& sValue);
-
- // -------------------------------------------------------------------
- /** Set a matrix configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue);
-
- // -------------------------------------------------------------------
- /** Get a configuration property.
- * @param szName Name of the property. All supported properties
- * are defined in the aiConfig.g header (all constants share the
- * prefix AI_CONFIG_XXX).
- * @param iErrorReturn Value that is returned if the property
- * is not found.
- * @return Current value of the property
- * @note Property of different types (float, int, string ..) are kept
- * on different lists, so calling SetPropertyInteger() for a
- * floating-point property has no effect - the loader will call
- * GetPropertyFloat() to read the property, but it won't be there.
- */
- int GetPropertyInteger(const char* szName,
- int iErrorReturn = 0xffffffff) const;
-
- // -------------------------------------------------------------------
- /** Get a boolean configuration property. Boolean properties
- * are stored on the integer stack internally so it's possible
- * to set them via #SetPropertyBool and query them with
- * #GetPropertyBool and vice versa.
- * @see GetPropertyInteger()
- */
- bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
- return GetPropertyInteger(szName,bErrorReturn)!=0;
- }
-
- // -------------------------------------------------------------------
- /** Get a floating-point configuration property
- * @see GetPropertyInteger()
- */
- ai_real GetPropertyFloat(const char* szName,
- ai_real fErrorReturn = 10e10f) const;
-
- // -------------------------------------------------------------------
- /** Get a string configuration property
- *
- * The return value remains valid until the property is modified.
- * @see GetPropertyInteger()
- */
- const std::string GetPropertyString(const char* szName,
- const std::string& sErrorReturn = "") const;
-
- // -------------------------------------------------------------------
- /** Get a matrix configuration property
- *
- * The return value remains valid until the property is modified.
- * @see GetPropertyInteger()
- */
- const aiMatrix4x4 GetPropertyMatrix(const char* szName,
- const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
-
- // -------------------------------------------------------------------
- /** Determine a integer configuration property has been set.
- * @see HasPropertyInteger()
- */
- bool HasPropertyInteger(const char* szName) const;
-
- /** Determine a boolean configuration property has been set.
- * @see HasPropertyBool()
- */
- bool HasPropertyBool(const char* szName) const;
-
- /** Determine a boolean configuration property has been set.
- * @see HasPropertyFloat()
- */
- bool HasPropertyFloat(const char* szName) const;
-
- /** Determine a String configuration property has been set.
- * @see HasPropertyString()
- */
- bool HasPropertyString(const char* szName) const;
-
- /** Determine a Matrix configuration property has been set.
- * @see HasPropertyMatrix()
- */
- bool HasPropertyMatrix(const char* szName) const;
-
-protected:
-
- /** List of integer properties */
- IntPropertyMap mIntProperties;
-
- /** List of floating-point properties */
- FloatPropertyMap mFloatProperties;
-
- /** List of string properties */
- StringPropertyMap mStringProperties;
-
- /** List of Matrix properties */
- MatrixPropertyMap mMatrixProperties;
-};
-
-// ----------------------------------------------------------------------------------
-inline
-const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
- unsigned int pPreprocessing, const ExportProperties* pProperties)
-{
- return ExportToBlob(pScene,pFormatId.c_str(),pPreprocessing, pProperties);
-}
-
-// ----------------------------------------------------------------------------------
-inline
-aiReturn Exporter :: Export( const aiScene* pScene, const std::string& pFormatId,
- const std::string& pPath, unsigned int pPreprocessing,
- const ExportProperties* pProperties)
-{
- return Export(pScene,pFormatId.c_str(),pPath.c_str(),pPreprocessing, pProperties);
-}
-
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_EXPORT
-#endif // AI_EXPORT_HPP_INC
diff --git a/src/3rdparty/assimp/include/assimp/IOStream.hpp b/src/3rdparty/assimp/include/assimp/IOStream.hpp
deleted file mode 100644
index ce5907a47..000000000
--- a/src/3rdparty/assimp/include/assimp/IOStream.hpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file IOStream.hpp
- * @brief File I/O wrappers for C++.
- */
-
-#pragma once
-#ifndef AI_IOSTREAM_H_INC
-#define AI_IOSTREAM_H_INC
-
-#include "types.h"
-
-#ifndef __cplusplus
-# error This header requires C++ to be used. aiFileIO.h is the \
- corresponding C interface.
-#endif
-
-namespace Assimp {
-
-// ----------------------------------------------------------------------------------
-/** @brief CPP-API: Class to handle file I/O for C++
- *
- * Derive an own implementation from this interface to provide custom IO handling
- * to the Importer. If you implement this interface, be sure to also provide an
- * implementation for IOSystem that creates instances of your custom IO class.
-*/
-class ASSIMP_API IOStream
-#ifndef SWIG
- : public Intern::AllocateFromAssimpHeap
-#endif
-{
-protected:
- /** Constructor protected, use IOSystem::Open() to create an instance. */
- IOStream(void);
-
-public:
- // -------------------------------------------------------------------
- /** @brief Destructor. Deleting the object closes the underlying file,
- * alternatively you may use IOSystem::Close() to release the file.
- */
- virtual ~IOStream();
-
- // -------------------------------------------------------------------
- /** @brief Read from the file
- *
- * See fread() for more details
- * This fails for write-only files */
- virtual size_t Read(void* pvBuffer,
- size_t pSize,
- size_t pCount) = 0;
-
- // -------------------------------------------------------------------
- /** @brief Write to the file
- *
- * See fwrite() for more details
- * This fails for read-only files */
- virtual size_t Write(const void* pvBuffer,
- size_t pSize,
- size_t pCount) = 0;
-
- // -------------------------------------------------------------------
- /** @brief Set the read/write cursor of the file
- *
- * Note that the offset is _negative_ for aiOrigin_END.
- * See fseek() for more details */
- virtual aiReturn Seek(size_t pOffset,
- aiOrigin pOrigin) = 0;
-
- // -------------------------------------------------------------------
- /** @brief Get the current position of the read/write cursor
- *
- * See ftell() for more details */
- virtual size_t Tell() const = 0;
-
- // -------------------------------------------------------------------
- /** @brief Returns filesize
- * Returns the filesize. */
- virtual size_t FileSize() const = 0;
-
- // -------------------------------------------------------------------
- /** @brief Flush the contents of the file buffer (for writers)
- * See fflush() for more details.
- */
- virtual void Flush() = 0;
-}; //! class IOStream
-
-// ----------------------------------------------------------------------------------
-inline IOStream::IOStream()
-{
- // empty
-}
-
-// ----------------------------------------------------------------------------------
-inline IOStream::~IOStream()
-{
- // empty
-}
-// ----------------------------------------------------------------------------------
-} //!namespace Assimp
-
-#endif //!!AI_IOSTREAM_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/IOSystem.hpp b/src/3rdparty/assimp/include/assimp/IOSystem.hpp
deleted file mode 100644
index f4fbb6023..000000000
--- a/src/3rdparty/assimp/include/assimp/IOSystem.hpp
+++ /dev/null
@@ -1,359 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file IOSystem.hpp
- * @brief File system wrapper for C++. Inherit this class to supply
- * custom file handling logic to the Import library.
-*/
-
-#pragma once
-#ifndef AI_IOSYSTEM_H_INC
-#define AI_IOSYSTEM_H_INC
-
-#ifndef __cplusplus
-# error This header requires C++ to be used. aiFileIO.h is the \
- corresponding C interface.
-#endif
-
-#include "types.h"
-
-#ifdef _WIN32
-# include <direct.h>
-# include <stdlib.h>
-# include <stdio.h>
-#else
-# include <sys/stat.h>
-# include <sys/types.h>
-# include <unistd.h>
-#endif // _WIN32
-
-#include <vector>
-
-namespace Assimp {
-
- class IOStream;
-
-// ---------------------------------------------------------------------------
-/** @brief CPP-API: Interface to the file system.
- *
- * Derive an own implementation from this interface to supply custom file handling
- * to the importer library. If you implement this interface, you also want to
- * supply a custom implementation for IOStream.
- *
- * @see Importer::SetIOHandler()
- */
-class ASSIMP_API IOSystem
-#ifndef SWIG
- : public Intern::AllocateFromAssimpHeap
-#endif
-{
-public:
-
- // -------------------------------------------------------------------
- /** @brief Default constructor.
- *
- * Create an instance of your derived class and assign it to an
- * #Assimp::Importer instance by calling Importer::SetIOHandler().
- */
- IOSystem();
-
- // -------------------------------------------------------------------
- /** @brief Virtual destructor.
- *
- * It is safe to be called from within DLL Assimp, we're constructed
- * on Assimp's heap.
- */
- virtual ~IOSystem();
-
-
-public:
-
- // -------------------------------------------------------------------
- /** @brief For backward compatibility
- * @see Exists(const char*)
- */
- AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
-
- // -------------------------------------------------------------------
- /** @brief Tests for the existence of a file at the given path.
- *
- * @param pFile Path to the file
- * @return true if there is a file with this path, else false.
- */
- virtual bool Exists( const char* pFile) const = 0;
-
- // -------------------------------------------------------------------
- /** @brief Returns the system specific directory separator
- * @return System specific directory separator
- */
- virtual char getOsSeparator() const = 0;
-
- // -------------------------------------------------------------------
- /** @brief Open a new file with a given path.
- *
- * When the access to the file is finished, call Close() to release
- * all associated resources (or the virtual dtor of the IOStream).
- *
- * @param pFile Path to the file
- * @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
- * "rb", "r", "rt".
- *
- * @return New IOStream interface allowing the lib to access
- * the underlying file.
- * @note When implementing this class to provide custom IO handling,
- * you probably have to supply an own implementation of IOStream as well.
- */
- virtual IOStream* Open(const char* pFile,
- const char* pMode = "rb") = 0;
-
- // -------------------------------------------------------------------
- /** @brief For backward compatibility
- * @see Open(const char*, const char*)
- */
- inline IOStream* Open(const std::string& pFile,
- const std::string& pMode = std::string("rb"));
-
- // -------------------------------------------------------------------
- /** @brief Closes the given file and releases all resources
- * associated with it.
- * @param pFile The file instance previously created by Open().
- */
- virtual void Close( IOStream* pFile) = 0;
-
- // -------------------------------------------------------------------
- /** @brief Compares two paths and check whether the point to
- * identical files.
- *
- * The dummy implementation of this virtual member performs a
- * case-insensitive comparison of the given strings. The default IO
- * system implementation uses OS mechanisms to convert relative into
- * absolute paths, so the result can be trusted.
- * @param one First file
- * @param second Second file
- * @return true if the paths point to the same file. The file needn't
- * be existing, however.
- */
- virtual bool ComparePaths (const char* one,
- const char* second) const;
-
- // -------------------------------------------------------------------
- /** @brief For backward compatibility
- * @see ComparePaths(const char*, const char*)
- */
- inline bool ComparePaths (const std::string& one,
- const std::string& second) const;
-
- // -------------------------------------------------------------------
- /** @brief Pushes a new directory onto the directory stack.
- * @param path Path to push onto the stack.
- * @return True, when push was successful, false if path is empty.
- */
- virtual bool PushDirectory( const std::string &path );
-
- // -------------------------------------------------------------------
- /** @brief Returns the top directory from the stack.
- * @return The directory on the top of the stack.
- * Returns empty when no directory was pushed to the stack.
- */
- virtual const std::string &CurrentDirectory() const;
-
- // -------------------------------------------------------------------
- /** @brief Returns the number of directories stored on the stack.
- * @return The number of directories of the stack.
- */
- virtual size_t StackSize() const;
-
- // -------------------------------------------------------------------
- /** @brief Pops the top directory from the stack.
- * @return True, when a directory was on the stack. False if no
- * directory was on the stack.
- */
- virtual bool PopDirectory();
-
- // -------------------------------------------------------------------
- /** @brief CReates an new directory at the given path.
- * @param path [in] The path to create.
- * @return True, when a directory was created. False if the directory
- * cannot be created.
- */
- virtual bool CreateDirectory( const std::string &path );
-
- // -------------------------------------------------------------------
- /** @brief Will change the current directory to the given path.
- * @param path [in] The path to change to.
- * @return True, when the directory has changed successfully.
- */
- virtual bool ChangeDirectory( const std::string &path );
-
- virtual bool DeleteFile( const std::string &file );
-
-private:
- std::vector<std::string> m_pathStack;
-};
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-IOSystem::IOSystem()
-: m_pathStack() {
- // empty
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-IOSystem::~IOSystem() {
- // empty
-}
-
-// ----------------------------------------------------------------------------
-// For compatibility, the interface of some functions taking a std::string was
-// changed to const char* to avoid crashes between binary incompatible STL
-// versions. This code her is inlined, so it shouldn't cause any problems.
-// ----------------------------------------------------------------------------
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-IOStream* IOSystem::Open(const std::string& pFile, const std::string& pMode) {
- // NOTE:
- // For compatibility, interface was changed to const char* to
- // avoid crashes between binary incompatible STL versions
- return Open(pFile.c_str(),pMode.c_str());
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-bool IOSystem::Exists( const std::string& pFile) const {
- // NOTE:
- // For compatibility, interface was changed to const char* to
- // avoid crashes between binary incompatible STL versions
- return Exists(pFile.c_str());
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-bool IOSystem::ComparePaths (const std::string& one, const std::string& second) const {
- // NOTE:
- // For compatibility, interface was changed to const char* to
- // avoid crashes between binary incompatible STL versions
- return ComparePaths(one.c_str(),second.c_str());
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-bool IOSystem::PushDirectory( const std::string &path ) {
- if ( path.empty() ) {
- return false;
- }
-
- m_pathStack.push_back( path );
-
- return true;
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-const std::string &IOSystem::CurrentDirectory() const {
- if ( m_pathStack.empty() ) {
- static const std::string Dummy("");
- return Dummy;
- }
- return m_pathStack[ m_pathStack.size()-1 ];
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-size_t IOSystem::StackSize() const {
- return m_pathStack.size();
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-bool IOSystem::PopDirectory() {
- if ( m_pathStack.empty() ) {
- return false;
- }
-
- m_pathStack.pop_back();
-
- return true;
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-bool IOSystem::CreateDirectory( const std::string &path ) {
- if ( path.empty() ) {
- return false;
- }
-
-#ifdef _WIN32
- return 0 != ::_mkdir( path.c_str() );
-#else
- return 0 != ::mkdir( path.c_str(), 0777 );
-#endif // _WIN32
-}
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-bool IOSystem::ChangeDirectory( const std::string &path ) {
- if ( path.empty() ) {
- return false;
- }
-
-#ifdef _WIN32
- return 0 != ::_chdir( path.c_str() );
-#else
- return 0 != ::chdir( path.c_str() );
-#endif // _WIN32
-}
-
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE
-bool IOSystem::DeleteFile( const std::string &file ) {
- if ( file.empty() ) {
- return false;
- }
- const int retCode( ::remove( file.c_str() ) );
- return ( 0 == retCode );
-}
-} //!ns Assimp
-
-#endif //AI_IOSYSTEM_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/Importer.hpp b/src/3rdparty/assimp/include/assimp/Importer.hpp
deleted file mode 100644
index f42a2deaf..000000000
--- a/src/3rdparty/assimp/include/assimp/Importer.hpp
+++ /dev/null
@@ -1,653 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Importer.hpp
- * @brief Defines the C++-API to the Open Asset Import Library.
- */
-#pragma once
-#ifndef AI_ASSIMP_HPP_INC
-#define AI_ASSIMP_HPP_INC
-
-#ifndef __cplusplus
-# error This header requires C++ to be used. Use assimp.h for plain C.
-#endif // __cplusplus
-
-// Public ASSIMP data structures
-#include <assimp/types.h>
-
-namespace Assimp {
- // =======================================================================
- // Public interface to Assimp
- class Importer;
- class IOStream;
- class IOSystem;
- class ProgressHandler;
-
- // =======================================================================
- // Plugin development
- //
- // Include the following headers for the declarations:
- // BaseImporter.h
- // BaseProcess.h
- class BaseImporter;
- class BaseProcess;
- class SharedPostProcessInfo;
- class BatchLoader;
-
- // =======================================================================
- // Holy stuff, only for members of the high council of the Jedi.
- class ImporterPimpl;
-} //! namespace Assimp
-
-#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
-
-struct aiScene;
-
-// importerdesc.h
-struct aiImporterDesc;
-
-/** @namespace Assimp Assimp's CPP-API and all internal APIs */
-namespace Assimp {
-
-// ----------------------------------------------------------------------------------
-/** CPP-API: The Importer class forms an C++ interface to the functionality of the
-* Open Asset Import Library.
-*
-* Create an object of this class and call ReadFile() to import a file.
-* If the import succeeds, the function returns a pointer to the imported data.
-* The data remains property of the object, it is intended to be accessed
-* read-only. The imported data will be destroyed along with the Importer
-* object. If the import fails, ReadFile() returns a NULL pointer. In this
-* case you can retrieve a human-readable error description be calling
-* GetErrorString(). You can call ReadFile() multiple times with a single Importer
-* instance. Actually, constructing Importer objects involves quite many
-* allocations and may take some time, so it's better to reuse them as often as
-* possible.
-*
-* If you need the Importer to do custom file handling to access the files,
-* implement IOSystem and IOStream and supply an instance of your custom
-* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
-* If you do not assign a custion IO handler, a default handler using the
-* standard C++ IO logic will be used.
-*
-* @note One Importer instance is not thread-safe. If you use multiple
-* threads for loading, each thread should maintain its own Importer instance.
-*/
-class ASSIMP_API Importer {
-public:
- /**
- * @brief The upper limit for hints.
- */
- static const unsigned int MaxLenHint = 200;
-
-public:
-
- // -------------------------------------------------------------------
- /** Constructor. Creates an empty importer object.
- *
- * Call ReadFile() to start the import process. The configuration
- * property table is initially empty.
- */
- Importer();
-
- // -------------------------------------------------------------------
- /** Copy constructor.
- *
- * This copies the configuration properties of another Importer.
- * If this Importer owns a scene it won't be copied.
- * Call ReadFile() to start the import process.
- */
- Importer(const Importer& other);
-
- // -------------------------------------------------------------------
- /** Destructor. The object kept ownership of the imported data,
- * which now will be destroyed along with the object.
- */
- ~Importer();
-
-
- // -------------------------------------------------------------------
- /** Registers a new loader.
- *
- * @param pImp Importer to be added. The Importer instance takes
- * ownership of the pointer, so it will be automatically deleted
- * with the Importer instance.
- * @return AI_SUCCESS if the loader has been added. The registration
- * fails if there is already a loader for a specific file extension.
- */
- aiReturn RegisterLoader(BaseImporter* pImp);
-
- // -------------------------------------------------------------------
- /** Unregisters a loader.
- *
- * @param pImp Importer to be unregistered.
- * @return AI_SUCCESS if the loader has been removed. The function
- * fails if the loader is currently in use (this could happen
- * if the #Importer instance is used by more than one thread) or
- * if it has not yet been registered.
- */
- aiReturn UnregisterLoader(BaseImporter* pImp);
-
- // -------------------------------------------------------------------
- /** Registers a new post-process step.
- *
- * At the moment, there's a small limitation: new post processing
- * steps are added to end of the list, or in other words, executed
- * last, after all built-in steps.
- * @param pImp Post-process step to be added. The Importer instance
- * takes ownership of the pointer, so it will be automatically
- * deleted with the Importer instance.
- * @return AI_SUCCESS if the step has been added correctly.
- */
- aiReturn RegisterPPStep(BaseProcess* pImp);
-
- // -------------------------------------------------------------------
- /** Unregisters a post-process step.
- *
- * @param pImp Step to be unregistered.
- * @return AI_SUCCESS if the step has been removed. The function
- * fails if the step is currently in use (this could happen
- * if the #Importer instance is used by more than one thread) or
- * if it has not yet been registered.
- */
- aiReturn UnregisterPPStep(BaseProcess* pImp);
-
- // -------------------------------------------------------------------
- /** Set an integer configuration property.
- * @param szName Name of the property. All supported properties
- * are defined in the aiConfig.g header (all constants share the
- * prefix AI_CONFIG_XXX and are simple strings).
- * @param iValue New value of the property
- * @return true if the property was set before. The new value replaces
- * the previous value in this case.
- * @note Property of different types (float, int, string ..) are kept
- * on different stacks, so calling SetPropertyInteger() for a
- * floating-point property has no effect - the loader will call
- * GetPropertyFloat() to read the property, but it won't be there.
- */
- bool SetPropertyInteger(const char* szName, int iValue);
-
- // -------------------------------------------------------------------
- /** Set a boolean configuration property. Boolean properties
- * are stored on the integer stack internally so it's possible
- * to set them via #SetPropertyBool and query them with
- * #GetPropertyBool and vice versa.
- * @see SetPropertyInteger()
- */
- bool SetPropertyBool(const char* szName, bool value) {
- return SetPropertyInteger(szName,value);
- }
-
- // -------------------------------------------------------------------
- /** Set a floating-point configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyFloat(const char* szName, ai_real fValue);
-
- // -------------------------------------------------------------------
- /** Set a string configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyString(const char* szName, const std::string& sValue);
-
- // -------------------------------------------------------------------
- /** Set a matrix configuration property.
- * @see SetPropertyInteger()
- */
- bool SetPropertyMatrix(const char* szName, const aiMatrix4x4& sValue);
-
- // -------------------------------------------------------------------
- /** Get a configuration property.
- * @param szName Name of the property. All supported properties
- * are defined in the aiConfig.g header (all constants share the
- * prefix AI_CONFIG_XXX).
- * @param iErrorReturn Value that is returned if the property
- * is not found.
- * @return Current value of the property
- * @note Property of different types (float, int, string ..) are kept
- * on different lists, so calling SetPropertyInteger() for a
- * floating-point property has no effect - the loader will call
- * GetPropertyFloat() to read the property, but it won't be there.
- */
- int GetPropertyInteger(const char* szName,
- int iErrorReturn = 0xffffffff) const;
-
- // -------------------------------------------------------------------
- /** Get a boolean configuration property. Boolean properties
- * are stored on the integer stack internally so it's possible
- * to set them via #SetPropertyBool and query them with
- * #GetPropertyBool and vice versa.
- * @see GetPropertyInteger()
- */
- bool GetPropertyBool(const char* szName, bool bErrorReturn = false) const {
- return GetPropertyInteger(szName,bErrorReturn)!=0;
- }
-
- // -------------------------------------------------------------------
- /** Get a floating-point configuration property
- * @see GetPropertyInteger()
- */
- ai_real GetPropertyFloat(const char* szName,
- ai_real fErrorReturn = 10e10) const;
-
- // -------------------------------------------------------------------
- /** Get a string configuration property
- *
- * The return value remains valid until the property is modified.
- * @see GetPropertyInteger()
- */
- const std::string GetPropertyString(const char* szName,
- const std::string& sErrorReturn = "") const;
-
- // -------------------------------------------------------------------
- /** Get a matrix configuration property
- *
- * The return value remains valid until the property is modified.
- * @see GetPropertyInteger()
- */
- const aiMatrix4x4 GetPropertyMatrix(const char* szName,
- const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
-
- // -------------------------------------------------------------------
- /** Supplies a custom IO handler to the importer to use to open and
- * access files. If you need the importer to use custom IO logic to
- * access the files, you need to provide a custom implementation of
- * IOSystem and IOFile to the importer. Then create an instance of
- * your custom IOSystem implementation and supply it by this function.
- *
- * The Importer takes ownership of the object and will destroy it
- * afterwards. The previously assigned handler will be deleted.
- * Pass NULL to take again ownership of your IOSystem and reset Assimp
- * to use its default implementation.
- *
- * @param pIOHandler The IO handler to be used in all file accesses
- * of the Importer.
- */
- void SetIOHandler( IOSystem* pIOHandler);
-
- // -------------------------------------------------------------------
- /** Retrieves the IO handler that is currently set.
- * You can use #IsDefaultIOHandler() to check whether the returned
- * interface is the default IO handler provided by ASSIMP. The default
- * handler is active as long the application doesn't supply its own
- * custom IO handler via #SetIOHandler().
- * @return A valid IOSystem interface, never NULL.
- */
- IOSystem* GetIOHandler() const;
-
- // -------------------------------------------------------------------
- /** Checks whether a default IO handler is active
- * A default handler is active as long the application doesn't
- * supply its own custom IO handler via #SetIOHandler().
- * @return true by default
- */
- bool IsDefaultIOHandler() const;
-
- // -------------------------------------------------------------------
- /** Supplies a custom progress handler to the importer. This
- * interface exposes a #Update() callback, which is called
- * more or less periodically (please don't sue us if it
- * isn't as periodically as you'd like it to have ...).
- * This can be used to implement progress bars and loading
- * timeouts.
- * @param pHandler Progress callback interface. Pass NULL to
- * disable progress reporting.
- * @note Progress handlers can be used to abort the loading
- * at almost any time.*/
- void SetProgressHandler ( ProgressHandler* pHandler );
-
- // -------------------------------------------------------------------
- /** Retrieves the progress handler that is currently set.
- * You can use #IsDefaultProgressHandler() to check whether the returned
- * interface is the default handler provided by ASSIMP. The default
- * handler is active as long the application doesn't supply its own
- * custom handler via #SetProgressHandler().
- * @return A valid ProgressHandler interface, never NULL.
- */
- ProgressHandler* GetProgressHandler() const;
-
- // -------------------------------------------------------------------
- /** Checks whether a default progress handler is active
- * A default handler is active as long the application doesn't
- * supply its own custom progress handler via #SetProgressHandler().
- * @return true by default
- */
- bool IsDefaultProgressHandler() const;
-
- // -------------------------------------------------------------------
- /** @brief Check whether a given set of post-processing flags
- * is supported.
- *
- * Some flags are mutually exclusive, others are probably
- * not available because your excluded them from your
- * Assimp builds. Calling this function is recommended if
- * you're unsure.
- *
- * @param pFlags Bitwise combination of the aiPostProcess flags.
- * @return true if this flag combination is fine.
- */
- bool ValidateFlags(unsigned int pFlags) const;
-
- // -------------------------------------------------------------------
- /** Reads the given file and returns its contents if successful.
- *
- * If the call succeeds, the contents of the file are returned as a
- * pointer to an aiScene object. The returned data is intended to be
- * read-only, the importer object keeps ownership of the data and will
- * destroy it upon destruction. If the import fails, NULL is returned.
- * A human-readable error description can be retrieved by calling
- * GetErrorString(). The previous scene will be deleted during this call.
- * @param pFile Path and filename to the file to be imported.
- * @param pFlags Optional post processing steps to be executed after
- * a successful import. Provide a bitwise combination of the
- * #aiPostProcessSteps flags. If you wish to inspect the imported
- * scene first in order to fine-tune your post-processing setup,
- * consider to use #ApplyPostProcessing().
- * @return A pointer to the imported data, NULL if the import failed.
- * The pointer to the scene remains in possession of the Importer
- * instance. Use GetOrphanedScene() to take ownership of it.
- *
- * @note Assimp is able to determine the file format of a file
- * automatically.
- */
- const aiScene* ReadFile(
- const char* pFile,
- unsigned int pFlags);
-
- // -------------------------------------------------------------------
- /** Reads the given file from a memory buffer and returns its
- * contents if successful.
- *
- * If the call succeeds, the contents of the file are returned as a
- * pointer to an aiScene object. The returned data is intended to be
- * read-only, the importer object keeps ownership of the data and will
- * destroy it upon destruction. If the import fails, NULL is returned.
- * A human-readable error description can be retrieved by calling
- * GetErrorString(). The previous scene will be deleted during this call.
- * Calling this method doesn't affect the active IOSystem.
- * @param pBuffer Pointer to the file data
- * @param pLength Length of pBuffer, in bytes
- * @param pFlags Optional post processing steps to be executed after
- * a successful import. Provide a bitwise combination of the
- * #aiPostProcessSteps flags. If you wish to inspect the imported
- * scene first in order to fine-tune your post-processing setup,
- * consider to use #ApplyPostProcessing().
- * @param pHint An additional hint to the library. If this is a non
- * empty string, the library looks for a loader to support
- * the file extension specified by pHint and passes the file to
- * the first matching loader. If this loader is unable to completely
- * the request, the library continues and tries to determine the
- * file format on its own, a task that may or may not be successful.
- * Check the return value, and you'll know ...
- * @return A pointer to the imported data, NULL if the import failed.
- * The pointer to the scene remains in possession of the Importer
- * instance. Use GetOrphanedScene() to take ownership of it.
- *
- * @note This is a straightforward way to decode models from memory
- * buffers, but it doesn't handle model formats that spread their
- * data across multiple files or even directories. Examples include
- * OBJ or MD3, which outsource parts of their material info into
- * external scripts. If you need full functionality, provide
- * a custom IOSystem to make Assimp find these files and use
- * the regular ReadFile() API.
- */
- const aiScene* ReadFileFromMemory(
- const void* pBuffer,
- size_t pLength,
- unsigned int pFlags,
- const char* pHint = "");
-
- // -------------------------------------------------------------------
- /** Apply post-processing to an already-imported scene.
- *
- * This is strictly equivalent to calling #ReadFile() with the same
- * flags. However, you can use this separate function to inspect
- * the imported scene first to fine-tune your post-processing setup.
- * @param pFlags Provide a bitwise combination of the
- * #aiPostProcessSteps flags.
- * @return A pointer to the post-processed data. This is still the
- * same as the pointer returned by #ReadFile(). However, if
- * post-processing fails, the scene could now be NULL.
- * That's quite a rare case, post processing steps are not really
- * designed to 'fail'. To be exact, the #aiProcess_ValidateDS
- * flag is currently the only post processing step which can actually
- * cause the scene to be reset to NULL.
- *
- * @note The method does nothing if no scene is currently bound
- * to the #Importer instance. */
- const aiScene* ApplyPostProcessing(unsigned int pFlags);
-
- const aiScene* ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation );
-
- // -------------------------------------------------------------------
- /** @brief Reads the given file and returns its contents if successful.
- *
- * This function is provided for backward compatibility.
- * See the const char* version for detailed docs.
- * @see ReadFile(const char*, pFlags) */
- const aiScene* ReadFile(
- const std::string& pFile,
- unsigned int pFlags);
-
- // -------------------------------------------------------------------
- /** Frees the current scene.
- *
- * The function does nothing if no scene has previously been
- * read via ReadFile(). FreeScene() is called automatically by the
- * destructor and ReadFile() itself. */
- void FreeScene( );
-
- // -------------------------------------------------------------------
- /** Returns an error description of an error that occurred in ReadFile().
- *
- * Returns an empty string if no error occurred.
- * @return A description of the last error, an empty string if no
- * error occurred. The string is never NULL.
- *
- * @note The returned function remains valid until one of the
- * following methods is called: #ReadFile(), #FreeScene(). */
- const char* GetErrorString() const;
-
- // -------------------------------------------------------------------
- /** Returns the scene loaded by the last successful call to ReadFile()
- *
- * @return Current scene or NULL if there is currently no scene loaded */
- const aiScene* GetScene() const;
-
- // -------------------------------------------------------------------
- /** Returns the scene loaded by the last successful call to ReadFile()
- * and releases the scene from the ownership of the Importer
- * instance. The application is now responsible for deleting the
- * scene. Any further calls to GetScene() or GetOrphanedScene()
- * will return NULL - until a new scene has been loaded via ReadFile().
- *
- * @return Current scene or NULL if there is currently no scene loaded
- * @note Use this method with maximal caution, and only if you have to.
- * By design, aiScene's are exclusively maintained, allocated and
- * deallocated by Assimp and no one else. The reasoning behind this
- * is the golden rule that deallocations should always be done
- * by the module that did the original allocation because heaps
- * are not necessarily shared. GetOrphanedScene() enforces you
- * to delete the returned scene by yourself, but this will only
- * be fine if and only if you're using the same heap as assimp.
- * On Windows, it's typically fine provided everything is linked
- * against the multithreaded-dll version of the runtime library.
- * It will work as well for static linkage with Assimp.*/
- aiScene* GetOrphanedScene();
-
- // -------------------------------------------------------------------
- /** Returns whether a given file extension is supported by ASSIMP.
- *
- * @param szExtension Extension to be checked.
- * Must include a trailing dot '.'. Example: ".3ds", ".md3".
- * Cases-insensitive.
- * @return true if the extension is supported, false otherwise */
- bool IsExtensionSupported(const char* szExtension) const;
-
- // -------------------------------------------------------------------
- /** @brief Returns whether a given file extension is supported by ASSIMP.
- *
- * This function is provided for backward compatibility.
- * See the const char* version for detailed and up-to-date docs.
- * @see IsExtensionSupported(const char*) */
- inline bool IsExtensionSupported(const std::string& szExtension) const;
-
- // -------------------------------------------------------------------
- /** Get a full list of all file extensions supported by ASSIMP.
- *
- * If a file extension is contained in the list this does of course not
- * mean that ASSIMP is able to load all files with this extension ---
- * it simply means there is an importer loaded which claims to handle
- * files with this file extension.
- * @param szOut String to receive the extension list.
- * Format of the list: "*.3ds;*.obj;*.dae". This is useful for
- * use with the WinAPI call GetOpenFileName(Ex). */
- void GetExtensionList(aiString& szOut) const;
-
- // -------------------------------------------------------------------
- /** @brief Get a full list of all file extensions supported by ASSIMP.
- *
- * This function is provided for backward compatibility.
- * See the aiString version for detailed and up-to-date docs.
- * @see GetExtensionList(aiString&)*/
- inline void GetExtensionList(std::string& szOut) const;
-
- // -------------------------------------------------------------------
- /** Get the number of importers currently registered with Assimp. */
- size_t GetImporterCount() const;
-
- // -------------------------------------------------------------------
- /** Get meta data for the importer corresponding to a specific index..
- *
- * For the declaration of #aiImporterDesc, include <assimp/importerdesc.h>.
- * @param index Index to query, must be within [0,GetImporterCount())
- * @return Importer meta data structure, NULL if the index does not
- * exist or if the importer doesn't offer meta information (
- * importers may do this at the cost of being hated by their peers).*/
- const aiImporterDesc* GetImporterInfo(size_t index) const;
-
- // -------------------------------------------------------------------
- /** Find the importer corresponding to a specific index.
- *
- * @param index Index to query, must be within [0,GetImporterCount())
- * @return Importer instance. NULL if the index does not
- * exist. */
- BaseImporter* GetImporter(size_t index) const;
-
- // -------------------------------------------------------------------
- /** Find the importer corresponding to a specific file extension.
- *
- * This is quite similar to #IsExtensionSupported except a
- * BaseImporter instance is returned.
- * @param szExtension Extension to check for. The following formats
- * are recognized (BAH being the file extension): "BAH" (comparison
- * is case-insensitive), ".bah", "*.bah" (wild card and dot
- * characters at the beginning of the extension are skipped).
- * @return NULL if no importer is found*/
- BaseImporter* GetImporter (const char* szExtension) const;
-
- // -------------------------------------------------------------------
- /** Find the importer index corresponding to a specific file extension.
- *
- * @param szExtension Extension to check for. The following formats
- * are recognized (BAH being the file extension): "BAH" (comparison
- * is case-insensitive), ".bah", "*.bah" (wild card and dot
- * characters at the beginning of the extension are skipped).
- * @return (size_t)-1 if no importer is found */
- size_t GetImporterIndex (const char* szExtension) const;
-
- // -------------------------------------------------------------------
- /** Returns the storage allocated by ASSIMP to hold the scene data
- * in memory.
- *
- * This refers to the currently loaded file, see #ReadFile().
- * @param in Data structure to be filled.
- * @note The returned memory statistics refer to the actual
- * size of the use data of the aiScene. Heap-related overhead
- * is (naturally) not included.*/
- void GetMemoryRequirements(aiMemoryInfo& in) const;
-
- // -------------------------------------------------------------------
- /** Enables "extra verbose" mode.
- *
- * 'Extra verbose' means the data structure is validated after *every*
- * single post processing step to make sure everyone modifies the data
- * structure in a well-defined manner. This is a debug feature and not
- * intended for use in production environments. */
- void SetExtraVerbose(bool bDo);
-
- // -------------------------------------------------------------------
- /** Private, do not use. */
- ImporterPimpl* Pimpl() { return pimpl; }
- const ImporterPimpl* Pimpl() const { return pimpl; }
-
-protected:
-
- // Just because we don't want you to know how we're hacking around.
- ImporterPimpl* pimpl;
-}; //! class Importer
-
-
-// ----------------------------------------------------------------------------
-// For compatibility, the interface of some functions taking a std::string was
-// changed to const char* to avoid crashes between binary incompatible STL
-// versions. This code her is inlined, so it shouldn't cause any problems.
-// ----------------------------------------------------------------------------
-
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE const aiScene* Importer::ReadFile( const std::string& pFile,unsigned int pFlags){
- return ReadFile(pFile.c_str(),pFlags);
-}
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE void Importer::GetExtensionList(std::string& szOut) const {
- aiString s;
- GetExtensionList(s);
- szOut = s.data;
-}
-// ----------------------------------------------------------------------------
-AI_FORCE_INLINE bool Importer::IsExtensionSupported(const std::string& szExtension) const {
- return IsExtensionSupported(szExtension.c_str());
-}
-
-} // !namespace Assimp
-
-#endif // AI_ASSIMP_HPP_INC
diff --git a/src/3rdparty/assimp/include/assimp/LogStream.hpp b/src/3rdparty/assimp/include/assimp/LogStream.hpp
deleted file mode 100644
index 1052f1fda..000000000
--- a/src/3rdparty/assimp/include/assimp/LogStream.hpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file LogStream.hpp
- * @brief Abstract base class 'LogStream', representing an output log stream.
- */
-#ifndef INCLUDED_AI_LOGSTREAM_H
-#define INCLUDED_AI_LOGSTREAM_H
-
-#include "types.h"
-
-namespace Assimp {
-
-class IOSystem;
-
-// ------------------------------------------------------------------------------------
-/** @brief CPP-API: Abstract interface for log stream implementations.
- *
- * Several default implementations are provided, see #aiDefaultLogStream for more
- * details. Writing your own implementation of LogStream is just necessary if these
- * are not enough for your purpose. */
-class ASSIMP_API LogStream
-#ifndef SWIG
- : public Intern::AllocateFromAssimpHeap
-#endif
-{
-protected:
- /** @brief Default constructor */
- LogStream();
-
-public:
- /** @brief Virtual destructor */
- virtual ~LogStream();
-
- // -------------------------------------------------------------------
- /** @brief Overwrite this for your own output methods
- *
- * Log messages *may* consist of multiple lines and you shouldn't
- * expect a consistent formatting. If you want custom formatting
- * (e.g. generate HTML), supply a custom instance of Logger to
- * #DefaultLogger:set(). Usually you can *expect* that a log message
- * is exactly one line and terminated with a single \n character.
- * @param message Message to be written */
- virtual void write(const char* message) = 0;
-
- // -------------------------------------------------------------------
- /** @brief Creates a default log stream
- * @param streams Type of the default stream
- * @param name For aiDefaultLogStream_FILE: name of the output file
- * @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
- * file. Pass NULL for the default implementation.
- * @return New LogStream instance. */
- static LogStream* createDefaultStream(aiDefaultLogStream stream,
- const char* name = "AssimpLog.txt",
- IOSystem* io = NULL);
-
-}; // !class LogStream
-
-inline
-LogStream::LogStream() {
- // empty
-}
-
-inline
-LogStream::~LogStream() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------
-} // Namespace Assimp
-
-#endif
diff --git a/src/3rdparty/assimp/include/assimp/Logger.hpp b/src/3rdparty/assimp/include/assimp/Logger.hpp
deleted file mode 100644
index 0875b6d7d..000000000
--- a/src/3rdparty/assimp/include/assimp/Logger.hpp
+++ /dev/null
@@ -1,268 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Logger.hpp
- * @brief Abstract base class 'Logger', base of the logging system.
- */
-#ifndef INCLUDED_AI_LOGGER_H
-#define INCLUDED_AI_LOGGER_H
-
-#include "types.h"
-
-namespace Assimp {
-
-class LogStream;
-
-// Maximum length of a log message. Longer messages are rejected.
-#define MAX_LOG_MESSAGE_LENGTH 1024u
-
-// ----------------------------------------------------------------------------------
-/** @brief CPP-API: Abstract interface for logger implementations.
- * Assimp provides a default implementation and uses it for almost all
- * logging stuff ('DefaultLogger'). This class defines just basic logging
- * behaviour and is not of interest for you. Instead, take a look at #DefaultLogger. */
-class ASSIMP_API Logger
-#ifndef SWIG
- : public Intern::AllocateFromAssimpHeap
-#endif
-{
-public:
-
- // ----------------------------------------------------------------------
- /** @enum LogSeverity
- * @brief Log severity to describe the granularity of logging.
- */
- enum LogSeverity
- {
- NORMAL, //!< Normal granularity of logging
- VERBOSE //!< Debug infos will be logged, too
- };
-
- // ----------------------------------------------------------------------
- /** @enum ErrorSeverity
- * @brief Description for severity of a log message.
- *
- * Every LogStream has a bitwise combination of these flags.
- * A LogStream doesn't receive any messages of a specific type
- * if it doesn't specify the corresponding ErrorSeverity flag.
- */
- enum ErrorSeverity
- {
- Debugging = 1, //!< Debug log message
- Info = 2, //!< Info log message
- Warn = 4, //!< Warn log message
- Err = 8 //!< Error log message
- };
-
-public:
-
- /** @brief Virtual destructor */
- virtual ~Logger();
-
- // ----------------------------------------------------------------------
- /** @brief Writes a debug message
- * @param message Debug message*/
- void debug(const char* message);
- inline void debug(const std::string &message);
-
- // ----------------------------------------------------------------------
- /** @brief Writes a info message
- * @param message Info message*/
- void info(const char* message);
- inline void info(const std::string &message);
-
- // ----------------------------------------------------------------------
- /** @brief Writes a warning message
- * @param message Warn message*/
- void warn(const char* message);
- inline void warn(const std::string &message);
-
- // ----------------------------------------------------------------------
- /** @brief Writes an error message
- * @param message Error message*/
- void error(const char* message);
- inline void error(const std::string &message);
-
- // ----------------------------------------------------------------------
- /** @brief Set a new log severity.
- * @param log_severity New severity for logging*/
- void setLogSeverity(LogSeverity log_severity);
-
- // ----------------------------------------------------------------------
- /** @brief Get the current log severity*/
- LogSeverity getLogSeverity() const;
-
- // ----------------------------------------------------------------------
- /** @brief Attach a new log-stream
- *
- * The logger takes ownership of the stream and is responsible
- * for its destruction (which is done using ::delete when the logger
- * itself is destroyed). Call detachStream to detach a stream and to
- * gain ownership of it again.
- * @param pStream Log-stream to attach
- * @param severity Message filter, specified which types of log
- * messages are dispatched to the stream. Provide a bitwise
- * combination of the ErrorSeverity flags.
- * @return true if the stream has been attached, false otherwise.*/
- virtual bool attachStream(LogStream *pStream,
- unsigned int severity = Debugging | Err | Warn | Info) = 0;
-
- // ----------------------------------------------------------------------
- /** @brief Detach a still attached stream from the logger (or
- * modify the filter flags bits)
- * @param pStream Log-stream instance for detaching
- * @param severity Provide a bitwise combination of the ErrorSeverity
- * flags. This value is &~ed with the current flags of the stream,
- * if the result is 0 the stream is detached from the Logger and
- * the caller retakes the possession of the stream.
- * @return true if the stream has been detached, false otherwise.*/
- virtual bool detatchStream(LogStream *pStream,
- unsigned int severity = Debugging | Err | Warn | Info) = 0;
-
-protected:
-
- /** Default constructor */
- Logger();
-
- /** Construction with a given log severity */
- explicit Logger(LogSeverity severity);
-
- // ----------------------------------------------------------------------
- /** @brief Called as a request to write a specific debug message
- * @param message Debug message. Never longer than
- * MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
- * @note The message string is only valid until the scope of
- * the function is left.
- */
- virtual void OnDebug(const char* message)= 0;
-
- // ----------------------------------------------------------------------
- /** @brief Called as a request to write a specific info message
- * @param message Info message. Never longer than
- * MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
- * @note The message string is only valid until the scope of
- * the function is left.
- */
- virtual void OnInfo(const char* message) = 0;
-
- // ----------------------------------------------------------------------
- /** @brief Called as a request to write a specific warn message
- * @param message Warn message. Never longer than
- * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
- * @note The message string is only valid until the scope of
- * the function is left.
- */
- virtual void OnWarn(const char* essage) = 0;
-
- // ----------------------------------------------------------------------
- /** @brief Called as a request to write a specific error message
- * @param message Error message. Never longer than
- * MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
- * @note The message string is only valid until the scope of
- * the function is left.
- */
- virtual void OnError(const char* message) = 0;
-
-protected:
-
- //! Logger severity
- LogSeverity m_Severity;
-};
-
-// ----------------------------------------------------------------------------------
-// Default constructor
-inline Logger::Logger() {
- setLogSeverity(NORMAL);
-}
-
-// ----------------------------------------------------------------------------------
-// Virtual destructor
-inline Logger::~Logger()
-{
-}
-
-// ----------------------------------------------------------------------------------
-// Construction with given logging severity
-inline Logger::Logger(LogSeverity severity) {
- setLogSeverity(severity);
-}
-
-// ----------------------------------------------------------------------------------
-// Log severity setter
-inline void Logger::setLogSeverity(LogSeverity log_severity){
- m_Severity = log_severity;
-}
-
-// ----------------------------------------------------------------------------------
-// Log severity getter
-inline Logger::LogSeverity Logger::getLogSeverity() const {
- return m_Severity;
-}
-
-// ----------------------------------------------------------------------------------
-inline void Logger::debug(const std::string &message)
-{
- return debug(message.c_str());
-}
-
-// ----------------------------------------------------------------------------------
-inline void Logger::error(const std::string &message)
-{
- return error(message.c_str());
-}
-
-// ----------------------------------------------------------------------------------
-inline void Logger::warn(const std::string &message)
-{
- return warn(message.c_str());
-}
-
-// ----------------------------------------------------------------------------------
-inline void Logger::info(const std::string &message)
-{
- return info(message.c_str());
-}
-
-// ----------------------------------------------------------------------------------
-
-} // Namespace Assimp
-
-#endif // !! INCLUDED_AI_LOGGER_H
diff --git a/src/3rdparty/assimp/include/assimp/NullLogger.hpp b/src/3rdparty/assimp/include/assimp/NullLogger.hpp
deleted file mode 100644
index 191db1aaa..000000000
--- a/src/3rdparty/assimp/include/assimp/NullLogger.hpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file NullLogger.hpp
- * @brief Dummy logger
-*/
-
-#ifndef INCLUDED_AI_NULLLOGGER_H
-#define INCLUDED_AI_NULLLOGGER_H
-
-#include "Logger.hpp"
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/** @brief CPP-API: Empty logging implementation.
- *
- * Does nothing! Used by default if the application hasn't requested a
- * custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
-class ASSIMP_API NullLogger
- : public Logger {
-
-public:
-
- /** @brief Logs a debug message */
- void OnDebug(const char* message) {
- (void)message; //this avoids compiler warnings
- }
-
- /** @brief Logs an info message */
- void OnInfo(const char* message) {
- (void)message; //this avoids compiler warnings
- }
-
- /** @brief Logs a warning message */
- void OnWarn(const char* message) {
- (void)message; //this avoids compiler warnings
- }
-
- /** @brief Logs an error message */
- void OnError(const char* message) {
- (void)message; //this avoids compiler warnings
- }
-
- /** @brief Detach a still attached stream from logger */
- bool attachStream(LogStream *pStream, unsigned int severity) {
- (void)pStream; (void)severity; //this avoids compiler warnings
- return false;
- }
-
- /** @brief Detach a still attached stream from logger */
- bool detatchStream(LogStream *pStream, unsigned int severity) {
- (void)pStream; (void)severity; //this avoids compiler warnings
- return false;
- }
-
-private:
-};
-}
-#endif // !! AI_NULLLOGGER_H_INCLUDED
diff --git a/src/3rdparty/assimp/include/assimp/ProgressHandler.hpp b/src/3rdparty/assimp/include/assimp/ProgressHandler.hpp
deleted file mode 100644
index 2c5b2f4c5..000000000
--- a/src/3rdparty/assimp/include/assimp/ProgressHandler.hpp
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file ProgressHandler.hpp
- * @brief Abstract base class 'ProgressHandler'.
- */
-#pragma once
-#ifndef AI_PROGRESSHANDLER_H_INC
-#define AI_PROGRESSHANDLER_H_INC
-
-#include "types.h"
-
-namespace Assimp {
-
-// ------------------------------------------------------------------------------------
-/** @brief CPP-API: Abstract interface for custom progress report receivers.
- *
- * Each #Importer instance maintains its own #ProgressHandler. The default
- * implementation provided by Assimp doesn't do anything at all. */
-class ASSIMP_API ProgressHandler
-#ifndef SWIG
- : public Intern::AllocateFromAssimpHeap
-#endif
-{
-protected:
- /** @brief Default constructor */
- ProgressHandler () {
- }
-public:
- /** @brief Virtual destructor */
- virtual ~ProgressHandler () {
- }
-
- // -------------------------------------------------------------------
- /** @brief Progress callback.
- * @param percentage An estimate of the current loading progress,
- * in percent. Or -1.f if such an estimate is not available.
- *
- * There are restriction on what you may do from within your
- * implementation of this method: no exceptions may be thrown and no
- * non-const #Importer methods may be called. It is
- * not generally possible to predict the number of callbacks
- * fired during a single import.
- *
- * @return Return false to abort loading at the next possible
- * occasion (loaders and Assimp are generally allowed to perform
- * all needed cleanup tasks prior to returning control to the
- * caller). If the loading is aborted, #Importer::ReadFile()
- * returns always NULL.
- * */
- virtual bool Update(float percentage = -1.f) = 0;
-
- // -------------------------------------------------------------------
- /** @brief Progress callback for file loading steps
- * @param numberOfSteps The number of total post-processing
- * steps
- * @param currentStep The index of the current post-processing
- * step that will run, or equal to numberOfSteps if all of
- * them has finished. This number is always strictly monotone
- * increasing, although not necessarily linearly.
- *
- * @note This is currently only used at the start and the end
- * of the file parsing.
- * */
- virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
- float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
- Update( f * 0.5f );
- }
-
- // -------------------------------------------------------------------
- /** @brief Progress callback for post-processing steps
- * @param numberOfSteps The number of total post-processing
- * steps
- * @param currentStep The index of the current post-processing
- * step that will run, or equal to numberOfSteps if all of
- * them has finished. This number is always strictly monotone
- * increasing, although not necessarily linearly.
- * */
- virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
- float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
- Update( f * 0.5f + 0.5f );
- }
-
-}; // !class ProgressHandler
-// ------------------------------------------------------------------------------------
-} // Namespace Assimp
-
-#endif // AI_PROGRESSHANDLER_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/SceneCombiner.h b/src/3rdparty/assimp/include/assimp/SceneCombiner.h
deleted file mode 100644
index aa57406b9..000000000
--- a/src/3rdparty/assimp/include/assimp/SceneCombiner.h
+++ /dev/null
@@ -1,400 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Declares a helper class, "SceneCombiner" providing various
- * utilities to merge scenes.
- */
-#ifndef AI_SCENE_COMBINER_H_INC
-#define AI_SCENE_COMBINER_H_INC
-
-#include <assimp/ai_assert.h>
-#include <assimp/types.h>
-#include <assimp/Defines.h>
-#include <stddef.h>
-#include <set>
-#include <list>
-#include <stdint.h>
-
-#include <vector>
-
-struct aiScene;
-struct aiNode;
-struct aiMaterial;
-struct aiTexture;
-struct aiCamera;
-struct aiLight;
-struct aiMetadata;
-struct aiBone;
-struct aiMesh;
-struct aiAnimation;
-struct aiNodeAnim;
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/** \brief Helper data structure for SceneCombiner.
- *
- * Describes to which node a scene must be attached to.
- */
-struct AttachmentInfo
-{
- AttachmentInfo()
- : scene (NULL)
- , attachToNode (NULL)
- {}
-
- AttachmentInfo(aiScene* _scene, aiNode* _attachToNode)
- : scene (_scene)
- , attachToNode (_attachToNode)
- {}
-
- aiScene* scene;
- aiNode* attachToNode;
-};
-
-// ---------------------------------------------------------------------------
-struct NodeAttachmentInfo
-{
- NodeAttachmentInfo()
- : node (NULL)
- , attachToNode (NULL)
- , resolved (false)
- , src_idx (SIZE_MAX)
- {}
-
- NodeAttachmentInfo(aiNode* _scene, aiNode* _attachToNode,size_t idx)
- : node (_scene)
- , attachToNode (_attachToNode)
- , resolved (false)
- , src_idx (idx)
- {}
-
- aiNode* node;
- aiNode* attachToNode;
- bool resolved;
- size_t src_idx;
-};
-
-// ---------------------------------------------------------------------------
-/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES
- * Generate unique names for all named scene items
- */
-#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES 0x1
-
-/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES
- * Generate unique names for materials, too.
- * This is not absolutely required to pass the validation.
- */
-#define AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES 0x2
-
-/** @def AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY
- * Use deep copies of duplicate scenes
- */
-#define AI_INT_MERGE_SCENE_DUPLICATES_DEEP_CPY 0x4
-
-/** @def AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS
- * If attachment nodes are not found in the given master scene,
- * search the other imported scenes for them in an any order.
- */
-#define AI_INT_MERGE_SCENE_RESOLVE_CROSS_ATTACHMENTS 0x8
-
-/** @def AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY
- * Can be combined with AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES.
- * Unique names are generated, but only if this is absolutely
- * required to avoid name conflicts.
- */
-#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
-
-typedef std::pair<aiBone*,unsigned int> BoneSrcIndex;
-
-// ---------------------------------------------------------------------------
-/** @brief Helper data structure for SceneCombiner::MergeBones.
- */
-struct BoneWithHash : public std::pair<uint32_t,aiString*> {
- std::vector<BoneSrcIndex> pSrcBones;
-};
-
-// ---------------------------------------------------------------------------
-/** @brief Utility for SceneCombiner
- */
-struct SceneHelper
-{
- SceneHelper ()
- : scene (NULL)
- , idlen (0)
- {
- id[0] = 0;
- }
-
- explicit SceneHelper (aiScene* _scene)
- : scene (_scene)
- , idlen (0)
- {
- id[0] = 0;
- }
-
- AI_FORCE_INLINE aiScene* operator-> () const
- {
- return scene;
- }
-
- // scene we're working on
- aiScene* scene;
-
- // prefix to be added to all identifiers in the scene ...
- char id [32];
-
- // and its strlen()
- unsigned int idlen;
-
- // hash table to quickly check whether a name is contained in the scene
- std::set<unsigned int> hashes;
-};
-
-// ---------------------------------------------------------------------------
-/** \brief Static helper class providing various utilities to merge two
- * scenes. It is intended as internal utility and NOT for use by
- * applications.
- *
- * The class is currently being used by various postprocessing steps
- * and loaders (ie. LWS).
- */
-class ASSIMP_API SceneCombiner {
- // class cannot be instanced
- SceneCombiner() {
- // empty
- }
-
- ~SceneCombiner() {
- // empty
- }
-
-public:
- // -------------------------------------------------------------------
- /** Merges two or more scenes.
- *
- * @param dest Receives a pointer to the destination scene. If the
- * pointer doesn't point to NULL when the function is called, the
- * existing scene is cleared and refilled.
- * @param src Non-empty list of scenes to be merged. The function
- * deletes the input scenes afterwards. There may be duplicate scenes.
- * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
- */
- static void MergeScenes(aiScene** dest,std::vector<aiScene*>& src,
- unsigned int flags = 0);
-
- // -------------------------------------------------------------------
- /** Merges two or more scenes and attaches all scenes to a specific
- * position in the node graph of the master scene.
- *
- * @param dest Receives a pointer to the destination scene. If the
- * pointer doesn't point to NULL when the function is called, the
- * existing scene is cleared and refilled.
- * @param master Master scene. It will be deleted afterwards. All
- * other scenes will be inserted in its node graph.
- * @param src Non-empty list of scenes to be merged along with their
- * corresponding attachment points in the master scene. The function
- * deletes the input scenes afterwards. There may be duplicate scenes.
- * @param flags Combination of the AI_INT_MERGE_SCENE flags defined above
- */
- static void MergeScenes(aiScene** dest, aiScene* master,
- std::vector<AttachmentInfo>& src,
- unsigned int flags = 0);
-
- // -------------------------------------------------------------------
- /** Merges two or more meshes
- *
- * The meshes should have equal vertex formats. Only components
- * that are provided by ALL meshes will be present in the output mesh.
- * An exception is made for VColors - they are set to black. The
- * meshes should have the same material indices, too. The output
- * material index is always the material index of the first mesh.
- *
- * @param dest Destination mesh. Must be empty.
- * @param flags Currently no parameters
- * @param begin First mesh to be processed
- * @param end Points to the mesh after the last mesh to be processed
- */
- static void MergeMeshes(aiMesh** dest,unsigned int flags,
- std::vector<aiMesh*>::const_iterator begin,
- std::vector<aiMesh*>::const_iterator end);
-
- // -------------------------------------------------------------------
- /** Merges two or more bones
- *
- * @param out Mesh to receive the output bone list
- * @param flags Currently no parameters
- * @param begin First mesh to be processed
- * @param end Points to the mesh after the last mesh to be processed
- */
- static void MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
- std::vector<aiMesh*>::const_iterator end);
-
- // -------------------------------------------------------------------
- /** Merges two or more materials
- *
- * The materials should be complementary as much as possible. In case
- * of a property present in different materials, the first occurrence
- * is used.
- *
- * @param dest Destination material. Must be empty.
- * @param begin First material to be processed
- * @param end Points to the material after the last material to be processed
- */
- static void MergeMaterials(aiMaterial** dest,
- std::vector<aiMaterial*>::const_iterator begin,
- std::vector<aiMaterial*>::const_iterator end);
-
- // -------------------------------------------------------------------
- /** Builds a list of uniquely named bones in a mesh list
- *
- * @param asBones Receives the output list
- * @param it First mesh to be processed
- * @param end Last mesh to be processed
- */
- static void BuildUniqueBoneList(std::list<BoneWithHash>& asBones,
- std::vector<aiMesh*>::const_iterator it,
- std::vector<aiMesh*>::const_iterator end);
-
- // -------------------------------------------------------------------
- /** Add a name prefix to all nodes in a scene.
- *
- * @param Current node. This function is called recursively.
- * @param prefix Prefix to be added to all nodes
- * @param len STring length
- */
- static void AddNodePrefixes(aiNode* node, const char* prefix,
- unsigned int len);
-
- // -------------------------------------------------------------------
- /** Add an offset to all mesh indices in a node graph
- *
- * @param Current node. This function is called recursively.
- * @param offset Offset to be added to all mesh indices
- */
- static void OffsetNodeMeshIndices (aiNode* node, unsigned int offset);
-
- // -------------------------------------------------------------------
- /** Attach a list of node graphs to well-defined nodes in a master
- * graph. This is a helper for MergeScenes()
- *
- * @param master Master scene
- * @param srcList List of source scenes along with their attachment
- * points. If an attachment point is NULL (or does not exist in
- * the master graph), a scene is attached to the root of the master
- * graph (as an additional child node)
- * @duplicates List of duplicates. If elem[n] == n the scene is not
- * a duplicate. Otherwise elem[n] links scene n to its first occurrence.
- */
- static void AttachToGraph ( aiScene* master,
- std::vector<NodeAttachmentInfo>& srcList);
-
- static void AttachToGraph (aiNode* attach,
- std::vector<NodeAttachmentInfo>& srcList);
-
-
- // -------------------------------------------------------------------
- /** Get a deep copy of a scene
- *
- * @param dest Receives a pointer to the destination scene
- * @param src Source scene - remains unmodified.
- */
- static void CopyScene(aiScene** dest,const aiScene* source,bool allocate = true);
-
-
- // -------------------------------------------------------------------
- /** Get a flat copy of a scene
- *
- * Only the first hierarchy layer is copied. All pointer members of
- * aiScene are shared by source and destination scene. If the
- * pointer doesn't point to NULL when the function is called, the
- * existing scene is cleared and refilled.
- * @param dest Receives a pointer to the destination scene
- * @param src Source scene - remains unmodified.
- */
- static void CopySceneFlat(aiScene** dest,const aiScene* source);
-
-
- // -------------------------------------------------------------------
- /** Get a deep copy of a mesh
- *
- * @param dest Receives a pointer to the destination mesh
- * @param src Source mesh - remains unmodified.
- */
- static void Copy (aiMesh** dest, const aiMesh* src);
-
- // similar to Copy():
- static void Copy (aiMaterial** dest, const aiMaterial* src);
- static void Copy (aiTexture** dest, const aiTexture* src);
- static void Copy (aiAnimation** dest, const aiAnimation* src);
- static void Copy (aiCamera** dest, const aiCamera* src);
- static void Copy (aiBone** dest, const aiBone* src);
- static void Copy (aiLight** dest, const aiLight* src);
- static void Copy (aiNodeAnim** dest, const aiNodeAnim* src);
- static void Copy (aiMetadata** dest, const aiMetadata* src);
-
- // recursive, of course
- static void Copy (aiNode** dest, const aiNode* src);
-
-
-private:
-
- // -------------------------------------------------------------------
- // Same as AddNodePrefixes, but with an additional check
- static void AddNodePrefixesChecked(aiNode* node, const char* prefix,
- unsigned int len,
- std::vector<SceneHelper>& input,
- unsigned int cur);
-
- // -------------------------------------------------------------------
- // Add node identifiers to a hashing set
- static void AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes);
-
-
- // -------------------------------------------------------------------
- // Search for duplicate names
- static bool FindNameMatch(const aiString& name,
- std::vector<SceneHelper>& input, unsigned int cur);
-};
-
-}
-
-#endif // !! AI_SCENE_COMBINER_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/ai_assert.h b/src/3rdparty/assimp/include/assimp/ai_assert.h
deleted file mode 100644
index d8dbac8d2..000000000
--- a/src/3rdparty/assimp/include/assimp/ai_assert.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#pragma once
-#ifndef AI_ASSERT_H_INC
-#define AI_ASSERT_H_INC
-
-#ifdef ASSIMP_BUILD_DEBUG
-# include <assert.h>
-# define ai_assert(expression) assert(expression)
-#else
-# define ai_assert(expression)
-#endif //
-
-#endif // AI_ASSERT_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/anim.h b/src/3rdparty/assimp/include/assimp/anim.h
deleted file mode 100644
index f8774b8fd..000000000
--- a/src/3rdparty/assimp/include/assimp/anim.h
+++ /dev/null
@@ -1,572 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/**
- * @file anim.h
- * @brief Defines the data structures in which the imported animations
- * are returned.
- */
-#pragma once
-#ifndef AI_ANIM_H_INC
-#define AI_ANIM_H_INC
-
-#include <assimp/types.h>
-#include <assimp/quaternion.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// ---------------------------------------------------------------------------
-/** A time-value pair specifying a certain 3D vector for the given time. */
-struct aiVectorKey
-{
- /** The time of this key */
- double mTime;
-
- /** The value of this key */
- C_STRUCT aiVector3D mValue;
-
-#ifdef __cplusplus
-
- /// @brief The default constructor.
- aiVectorKey()
- : mTime( 0.0 )
- , mValue() {
- // empty
- }
-
- /// @brief Construction from a given time and key value.
-
- aiVectorKey(double time, const aiVector3D& value)
- : mTime (time)
- , mValue (value)
- {}
-
- typedef aiVector3D elem_type;
-
- // Comparison operators. For use with std::find();
- bool operator == (const aiVectorKey& o) const {
- return o.mValue == this->mValue;
- }
- bool operator != (const aiVectorKey& o) const {
- return o.mValue != this->mValue;
- }
-
- // Relational operators. For use with std::sort();
- bool operator < (const aiVectorKey& o) const {
- return mTime < o.mTime;
- }
- bool operator > (const aiVectorKey& o) const {
- return mTime > o.mTime;
- }
-#endif // __cplusplus
-};
-
-// ---------------------------------------------------------------------------
-/** A time-value pair specifying a rotation for the given time.
- * Rotations are expressed with quaternions. */
-struct aiQuatKey
-{
- /** The time of this key */
- double mTime;
-
- /** The value of this key */
- C_STRUCT aiQuaternion mValue;
-
-#ifdef __cplusplus
- aiQuatKey()
- : mTime( 0.0 )
- , mValue() {
- // empty
- }
-
- /** Construction from a given time and key value */
- aiQuatKey(double time, const aiQuaternion& value)
- : mTime (time)
- , mValue (value)
- {}
-
- typedef aiQuaternion elem_type;
-
- // Comparison operators. For use with std::find();
- bool operator == (const aiQuatKey& o) const {
- return o.mValue == this->mValue;
- }
- bool operator != (const aiQuatKey& o) const {
- return o.mValue != this->mValue;
- }
-
- // Relational operators. For use with std::sort();
- bool operator < (const aiQuatKey& o) const {
- return mTime < o.mTime;
- }
- bool operator > (const aiQuatKey& o) const {
- return mTime > o.mTime;
- }
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** Binds a anim mesh to a specific point in time. */
-struct aiMeshKey
-{
- /** The time of this key */
- double mTime;
-
- /** Index into the aiMesh::mAnimMeshes array of the
- * mesh corresponding to the #aiMeshAnim hosting this
- * key frame. The referenced anim mesh is evaluated
- * according to the rules defined in the docs for #aiAnimMesh.*/
- unsigned int mValue;
-
-#ifdef __cplusplus
-
- aiMeshKey() {
- }
-
- /** Construction from a given time and key value */
- aiMeshKey(double time, const unsigned int value)
- : mTime (time)
- , mValue (value)
- {}
-
- typedef unsigned int elem_type;
-
- // Comparison operators. For use with std::find();
- bool operator == (const aiMeshKey& o) const {
- return o.mValue == this->mValue;
- }
- bool operator != (const aiMeshKey& o) const {
- return o.mValue != this->mValue;
- }
-
- // Relational operators. For use with std::sort();
- bool operator < (const aiMeshKey& o) const {
- return mTime < o.mTime;
- }
- bool operator > (const aiMeshKey& o) const {
- return mTime > o.mTime;
- }
-
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** Binds a morph anim mesh to a specific point in time. */
-struct aiMeshMorphKey
-{
- /** The time of this key */
- double mTime;
-
- /** The values and weights at the time of this key */
- unsigned int *mValues;
- double *mWeights;
-
- /** The number of values and weights */
- unsigned int mNumValuesAndWeights;
-#ifdef __cplusplus
- aiMeshMorphKey()
- : mTime(0.0)
- , mValues(NULL)
- , mWeights(NULL)
- , mNumValuesAndWeights(0)
- {
-
- }
-
- ~aiMeshMorphKey()
- {
- if (mNumValuesAndWeights && mValues && mWeights) {
- delete [] mValues;
- delete [] mWeights;
- }
- }
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** Defines how an animation channel behaves outside the defined time
- * range. This corresponds to aiNodeAnim::mPreState and
- * aiNodeAnim::mPostState.*/
-enum aiAnimBehaviour
-{
- /** The value from the default node transformation is taken*/
- aiAnimBehaviour_DEFAULT = 0x0,
-
- /** The nearest key value is used without interpolation */
- aiAnimBehaviour_CONSTANT = 0x1,
-
- /** The value of the nearest two keys is linearly
- * extrapolated for the current time value.*/
- aiAnimBehaviour_LINEAR = 0x2,
-
- /** The animation is repeated.
- *
- * If the animation key go from n to m and the current
- * time is t, use the value at (t-n) % (|m-n|).*/
- aiAnimBehaviour_REPEAT = 0x3,
-
- /** This value is not used, it is just here to force the
- * the compiler to map this enum to a 32 Bit integer */
-#ifndef SWIG
- _aiAnimBehaviour_Force32Bit = INT_MAX
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** Describes the animation of a single node. The name specifies the
- * bone/node which is affected by this animation channel. The keyframes
- * are given in three separate series of values, one each for position,
- * rotation and scaling. The transformation matrix computed from these
- * values replaces the node's original transformation matrix at a
- * specific time.
- * This means all keys are absolute and not relative to the bone default pose.
- * The order in which the transformations are applied is
- * - as usual - scaling, rotation, translation.
- *
- * @note All keys are returned in their correct, chronological order.
- * Duplicate keys don't pass the validation step. Most likely there
- * will be no negative time values, but they are not forbidden also ( so
- * implementations need to cope with them! ) */
-struct aiNodeAnim {
- /** The name of the node affected by this animation. The node
- * must exist and it must be unique.*/
- C_STRUCT aiString mNodeName;
-
- /** The number of position keys */
- unsigned int mNumPositionKeys;
-
- /** The position keys of this animation channel. Positions are
- * specified as 3D vector. The array is mNumPositionKeys in size.
- *
- * If there are position keys, there will also be at least one
- * scaling and one rotation key.*/
- C_STRUCT aiVectorKey* mPositionKeys;
-
- /** The number of rotation keys */
- unsigned int mNumRotationKeys;
-
- /** The rotation keys of this animation channel. Rotations are
- * given as quaternions, which are 4D vectors. The array is
- * mNumRotationKeys in size.
- *
- * If there are rotation keys, there will also be at least one
- * scaling and one position key. */
- C_STRUCT aiQuatKey* mRotationKeys;
-
- /** The number of scaling keys */
- unsigned int mNumScalingKeys;
-
- /** The scaling keys of this animation channel. Scalings are
- * specified as 3D vector. The array is mNumScalingKeys in size.
- *
- * If there are scaling keys, there will also be at least one
- * position and one rotation key.*/
- C_STRUCT aiVectorKey* mScalingKeys;
-
- /** Defines how the animation behaves before the first
- * key is encountered.
- *
- * The default value is aiAnimBehaviour_DEFAULT (the original
- * transformation matrix of the affected node is used).*/
- C_ENUM aiAnimBehaviour mPreState;
-
- /** Defines how the animation behaves after the last
- * key was processed.
- *
- * The default value is aiAnimBehaviour_DEFAULT (the original
- * transformation matrix of the affected node is taken).*/
- C_ENUM aiAnimBehaviour mPostState;
-
-#ifdef __cplusplus
- aiNodeAnim()
- : mNumPositionKeys( 0 )
- , mPositionKeys( NULL )
- , mNumRotationKeys( 0 )
- , mRotationKeys( NULL )
- , mNumScalingKeys( 0 )
- , mScalingKeys( NULL )
- , mPreState( aiAnimBehaviour_DEFAULT )
- , mPostState( aiAnimBehaviour_DEFAULT ) {
- // empty
- }
-
- ~aiNodeAnim() {
- delete [] mPositionKeys;
- delete [] mRotationKeys;
- delete [] mScalingKeys;
- }
-#endif // __cplusplus
-};
-
-// ---------------------------------------------------------------------------
-/** Describes vertex-based animations for a single mesh or a group of
- * meshes. Meshes carry the animation data for each frame in their
- * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
- * define keyframes linking each mesh attachment to a particular
- * point in time. */
-struct aiMeshAnim
-{
- /** Name of the mesh to be animated. An empty string is not allowed,
- * animated meshes need to be named (not necessarily uniquely,
- * the name can basically serve as wild-card to select a group
- * of meshes with similar animation setup)*/
- C_STRUCT aiString mName;
-
- /** Size of the #mKeys array. Must be 1, at least. */
- unsigned int mNumKeys;
-
- /** Key frames of the animation. May not be NULL. */
- C_STRUCT aiMeshKey* mKeys;
-
-#ifdef __cplusplus
-
- aiMeshAnim()
- : mNumKeys()
- , mKeys()
- {}
-
- ~aiMeshAnim()
- {
- delete[] mKeys;
- }
-
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** Describes a morphing animation of a given mesh. */
-struct aiMeshMorphAnim
-{
- /** Name of the mesh to be animated. An empty string is not allowed,
- * animated meshes need to be named (not necessarily uniquely,
- * the name can basically serve as wildcard to select a group
- * of meshes with similar animation setup)*/
- C_STRUCT aiString mName;
-
- /** Size of the #mKeys array. Must be 1, at least. */
- unsigned int mNumKeys;
-
- /** Key frames of the animation. May not be NULL. */
- C_STRUCT aiMeshMorphKey* mKeys;
-
-#ifdef __cplusplus
-
- aiMeshMorphAnim()
- : mNumKeys()
- , mKeys()
- {}
-
- ~aiMeshMorphAnim()
- {
- delete[] mKeys;
- }
-
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** An animation consists of key-frame data for a number of nodes. For
- * each node affected by the animation a separate series of data is given.*/
-struct aiAnimation {
- /** The name of the animation. If the modeling package this data was
- * exported from does support only a single animation channel, this
- * name is usually empty (length is zero). */
- C_STRUCT aiString mName;
-
- /** Duration of the animation in ticks. */
- double mDuration;
-
- /** Ticks per second. 0 if not specified in the imported file */
- double mTicksPerSecond;
-
- /** The number of bone animation channels. Each channel affects
- * a single node. */
- unsigned int mNumChannels;
-
- /** The node animation channels. Each channel affects a single node.
- * The array is mNumChannels in size. */
- C_STRUCT aiNodeAnim** mChannels;
-
-
- /** The number of mesh animation channels. Each channel affects
- * a single mesh and defines vertex-based animation. */
- unsigned int mNumMeshChannels;
-
- /** The mesh animation channels. Each channel affects a single mesh.
- * The array is mNumMeshChannels in size. */
- C_STRUCT aiMeshAnim** mMeshChannels;
-
- /** The number of mesh animation channels. Each channel affects
- * a single mesh and defines morphing animation. */
- unsigned int mNumMorphMeshChannels;
-
- /** The morph mesh animation channels. Each channel affects a single mesh.
- * The array is mNumMorphMeshChannels in size. */
- C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
-
-#ifdef __cplusplus
- aiAnimation()
- : mDuration(-1.)
- , mTicksPerSecond(0.)
- , mNumChannels(0)
- , mChannels(NULL)
- , mNumMeshChannels(0)
- , mMeshChannels(NULL)
- , mNumMorphMeshChannels(0)
- , mMorphMeshChannels(NULL) {
- // empty
- }
-
- ~aiAnimation() {
- // DO NOT REMOVE THIS ADDITIONAL CHECK
- if ( mNumChannels && mChannels ) {
- for( unsigned int a = 0; a < mNumChannels; a++) {
- delete mChannels[ a ];
- }
-
- delete [] mChannels;
- }
- if (mNumMeshChannels && mMeshChannels) {
- for( unsigned int a = 0; a < mNumMeshChannels; a++) {
- delete mMeshChannels[a];
- }
-
- delete [] mMeshChannels;
- }
- if (mNumMorphMeshChannels && mMorphMeshChannels) {
- for( unsigned int a = 0; a < mNumMorphMeshChannels; a++) {
- delete mMorphMeshChannels[a];
- }
-
- delete [] mMorphMeshChannels;
- }
- }
-#endif // __cplusplus
-};
-
-#ifdef __cplusplus
-
-}
-
-/// @brief Some C++ utilities for inter- and extrapolation
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/**
- * @brief CPP-API: Utility class to simplify interpolations of various data types.
- *
- * The type of interpolation is chosen automatically depending on the
- * types of the arguments.
- */
-template <typename T>
-struct Interpolator
-{
- // ------------------------------------------------------------------
- /** @brief Get the result of the interpolation between a,b.
- *
- * The interpolation algorithm depends on the type of the operands.
- * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
- * linear interpolation. */
- void operator () (T& out,const T& a, const T& b, ai_real d) const {
- out = a + (b-a)*d;
- }
-}; // ! Interpolator <T>
-
-//! @cond Never
-
-template <>
-struct Interpolator <aiQuaternion> {
- void operator () (aiQuaternion& out,const aiQuaternion& a,
- const aiQuaternion& b, ai_real d) const
- {
- aiQuaternion::Interpolate(out,a,b,d);
- }
-}; // ! Interpolator <aiQuaternion>
-
-template <>
-struct Interpolator <unsigned int> {
- void operator () (unsigned int& out,unsigned int a,
- unsigned int b, ai_real d) const
- {
- out = d>0.5f ? b : a;
- }
-}; // ! Interpolator <aiQuaternion>
-
-template <>
-struct Interpolator<aiVectorKey> {
- void operator () (aiVector3D& out,const aiVectorKey& a,
- const aiVectorKey& b, ai_real d) const
- {
- Interpolator<aiVector3D> ipl;
- ipl(out,a.mValue,b.mValue,d);
- }
-}; // ! Interpolator <aiVectorKey>
-
-template <>
-struct Interpolator<aiQuatKey> {
- void operator () (aiQuaternion& out, const aiQuatKey& a,
- const aiQuatKey& b, ai_real d) const
- {
- Interpolator<aiQuaternion> ipl;
- ipl(out,a.mValue,b.mValue,d);
- }
-}; // ! Interpolator <aiQuatKey>
-
-template <>
-struct Interpolator<aiMeshKey> {
- void operator () (unsigned int& out, const aiMeshKey& a,
- const aiMeshKey& b, ai_real d) const
- {
- Interpolator<unsigned int> ipl;
- ipl(out,a.mValue,b.mValue,d);
- }
-}; // ! Interpolator <aiQuatKey>
-
-//! @endcond
-
-} // ! end namespace Assimp
-
-#endif // __cplusplus
-
-#endif // AI_ANIM_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/camera.h b/src/3rdparty/assimp/include/assimp/camera.h
deleted file mode 100644
index 7b7bd0922..000000000
--- a/src/3rdparty/assimp/include/assimp/camera.h
+++ /dev/null
@@ -1,225 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file camera.h
- * @brief Defines the aiCamera data structure
- */
-
-#pragma once
-#ifndef AI_CAMERA_H_INC
-#define AI_CAMERA_H_INC
-
-#include "types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// ---------------------------------------------------------------------------
-/** Helper structure to describe a virtual camera.
- *
- * Cameras have a representation in the node graph and can be animated.
- * An important aspect is that the camera itself is also part of the
- * scenegraph. This means, any values such as the look-at vector are not
- * *absolute*, they're <b>relative</b> to the coordinate system defined
- * by the node which corresponds to the camera. This allows for camera
- * animations. For static cameras parameters like the 'look-at' or 'up' vectors
- * are usually specified directly in aiCamera, but beware, they could also
- * be encoded in the node transformation. The following (pseudo)code sample
- * shows how to do it: <br><br>
- * @code
- * // Get the camera matrix for a camera at a specific time
- * // if the node hierarchy for the camera does not contain
- * // at least one animated node this is a static computation
- * get-camera-matrix (node sceneRoot, camera cam) : matrix
- * {
- * node cnd = find-node-for-camera(cam)
- * matrix cmt = identity()
- *
- * // as usual - get the absolute camera transformation for this frame
- * for each node nd in hierarchy from sceneRoot to cnd
- * matrix cur
- * if (is-animated(nd))
- * cur = eval-animation(nd)
- * else cur = nd->mTransformation;
- * cmt = mult-matrices( cmt, cur )
- * end for
- *
- * // now multiply with the camera's own local transform
- * cam = mult-matrices (cam, get-camera-matrix(cmt) )
- * }
- * @endcode
- *
- * @note some file formats (such as 3DS, ASE) export a "target point" -
- * the point the camera is looking at (it can even be animated). Assimp
- * writes the target point as a subnode of the camera's main node,
- * called "<camName>.Target". However this is just additional information
- * then the transformation tracks of the camera main node make the
- * camera already look in the right direction.
- *
-*/
-struct aiCamera
-{
- /** The name of the camera.
- *
- * There must be a node in the scenegraph with the same name.
- * This node specifies the position of the camera in the scene
- * hierarchy and can be animated.
- */
- C_STRUCT aiString mName;
-
- /** Position of the camera relative to the coordinate space
- * defined by the corresponding node.
- *
- * The default value is 0|0|0.
- */
- C_STRUCT aiVector3D mPosition;
-
-
- /** 'Up' - vector of the camera coordinate system relative to
- * the coordinate space defined by the corresponding node.
- *
- * The 'right' vector of the camera coordinate system is
- * the cross product of the up and lookAt vectors.
- * The default value is 0|1|0. The vector
- * may be normalized, but it needn't.
- */
- C_STRUCT aiVector3D mUp;
-
-
- /** 'LookAt' - vector of the camera coordinate system relative to
- * the coordinate space defined by the corresponding node.
- *
- * This is the viewing direction of the user.
- * The default value is 0|0|1. The vector
- * may be normalized, but it needn't.
- */
- C_STRUCT aiVector3D mLookAt;
-
-
- /** Half horizontal field of view angle, in radians.
- *
- * The field of view angle is the angle between the center
- * line of the screen and the left or right border.
- * The default value is 1/4PI.
- */
- float mHorizontalFOV;
-
- /** Distance of the near clipping plane from the camera.
- *
- * The value may not be 0.f (for arithmetic reasons to prevent
- * a division through zero). The default value is 0.1f.
- */
- float mClipPlaneNear;
-
- /** Distance of the far clipping plane from the camera.
- *
- * The far clipping plane must, of course, be further away than the
- * near clipping plane. The default value is 1000.f. The ratio
- * between the near and the far plane should not be too
- * large (between 1000-10000 should be ok) to avoid floating-point
- * inaccuracies which could lead to z-fighting.
- */
- float mClipPlaneFar;
-
-
- /** Screen aspect ratio.
- *
- * This is the ration between the width and the height of the
- * screen. Typical values are 4/3, 1/2 or 1/1. This value is
- * 0 if the aspect ratio is not defined in the source file.
- * 0 is also the default value.
- */
- float mAspect;
-
-#ifdef __cplusplus
-
- aiCamera()
- : mUp (0.f,1.f,0.f)
- , mLookAt (0.f,0.f,1.f)
- , mHorizontalFOV (0.25f * (float)AI_MATH_PI)
- , mClipPlaneNear (0.1f)
- , mClipPlaneFar (1000.f)
- , mAspect (0.f)
- {}
-
- /** @brief Get a *right-handed* camera matrix from me
- * @param out Camera matrix to be filled
- */
- void GetCameraMatrix (aiMatrix4x4& out) const
- {
- /** todo: test ... should work, but i'm not absolutely sure */
-
- /** We don't know whether these vectors are already normalized ...*/
- aiVector3D zaxis = mLookAt; zaxis.Normalize();
- aiVector3D yaxis = mUp; yaxis.Normalize();
- aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize();
-
- out.a4 = -(xaxis * mPosition);
- out.b4 = -(yaxis * mPosition);
- out.c4 = -(zaxis * mPosition);
-
- out.a1 = xaxis.x;
- out.a2 = xaxis.y;
- out.a3 = xaxis.z;
-
- out.b1 = yaxis.x;
- out.b2 = yaxis.y;
- out.b3 = yaxis.z;
-
- out.c1 = zaxis.x;
- out.c2 = zaxis.y;
- out.c3 = zaxis.z;
-
- out.d1 = out.d2 = out.d3 = 0.f;
- out.d4 = 1.f;
- }
-
-#endif
-};
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AI_CAMERA_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/cexport.h b/src/3rdparty/assimp/include/assimp/cexport.h
deleted file mode 100644
index 44b06fb3c..000000000
--- a/src/3rdparty/assimp/include/assimp/cexport.h
+++ /dev/null
@@ -1,263 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2011, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file cexport.h
-* @brief Defines the C-API for the Assimp export interface
-*/
-#pragma once
-#ifndef AI_EXPORT_H_INC
-#define AI_EXPORT_H_INC
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
-// Public ASSIMP data structures
-#include <assimp/types.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct aiScene; // aiScene.h
-struct aiFileIO; // aiFileIO.h
-
-// --------------------------------------------------------------------------------
-/** Describes an file format which Assimp can export to. Use #aiGetExportFormatCount() to
-* learn how many export formats the current Assimp build supports and #aiGetExportFormatDescription()
-* to retrieve a description of an export format option.
-*/
-struct aiExportFormatDesc
-{
- /// a short string ID to uniquely identify the export format. Use this ID string to
- /// specify which file format you want to export to when calling #aiExportScene().
- /// Example: "dae" or "obj"
- const char* id;
-
- /// A short description of the file format to present to users. Useful if you want
- /// to allow the user to select an export format.
- const char* description;
-
- /// Recommended file extension for the exported file in lower case.
- const char* fileExtension;
-};
-
-
-// --------------------------------------------------------------------------------
-/** Returns the number of export file formats available in the current Assimp build.
- * Use aiGetExportFormatDescription() to retrieve infos of a specific export format.
- */
-ASSIMP_API size_t aiGetExportFormatCount(void);
-
-
-// --------------------------------------------------------------------------------
-/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
- * to learn how many export formats are supported. The description must be released by
- * calling aiReleaseExportFormatDescription afterwards.
- * @param pIndex Index of the export format to retrieve information for. Valid range is
- * 0 to #aiGetExportFormatCount()
- * @return A description of that specific export format. NULL if pIndex is out of range.
- */
-ASSIMP_API const C_STRUCT aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex);
-
-// --------------------------------------------------------------------------------
-/** Release a description of the nth export file format. Must be returned by
-* aiGetExportFormatDescription
-* @param desc Pointer to the description
-*/
-ASSIMP_API void aiReleaseExportFormatDescription( const C_STRUCT aiExportFormatDesc *desc );
-
-// --------------------------------------------------------------------------------
-/** Create a modifiable copy of a scene.
- * This is useful to import files via Assimp, change their topology and
- * export them again. Since the scene returned by the various importer functions
- * is const, a modifiable copy is needed.
- * @param pIn Valid scene to be copied
- * @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to
- * delete it again.
- */
-ASSIMP_API void aiCopyScene(const C_STRUCT aiScene* pIn,
- C_STRUCT aiScene** pOut);
-
-
-// --------------------------------------------------------------------------------
-/** Frees a scene copy created using aiCopyScene() */
-ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
-
-// --------------------------------------------------------------------------------
-/** Exports the given scene to a chosen file format and writes the result file(s) to disk.
-* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
-* The scene is expected to conform to Assimp's Importer output format as specified
-* in the @link data Data Structures Page @endlink. In short, this means the model data
-* should use a right-handed coordinate systems, face winding should be counter-clockwise
-* and the UV coordinate origin is assumed to be in the upper left. If your input data
-* uses different conventions, have a look at the last parameter.
-* @param pFormatId ID string to specify to which format you want to export to. Use
-* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
-* @param pFileName Output file to write
-* @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated
-* flags, but in reality only a subset of them makes sense here. Specifying
-* 'preprocessing' flags is useful if the input scene does not conform to
-* Assimp's default conventions as specified in the @link data Data Structures Page @endlink.
-* In short, this means the geometry data should use a right-handed coordinate systems, face
-* winding should be counter-clockwise and the UV coordinate origin is assumed to be in
-* the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
-* #aiProcess_FlipWindingOrder flags are used in the import side to allow users
-* to have those defaults automatically adapted to their conventions. Specifying those flags
-* for exporting has the opposite effect, respectively. Some other of the
-* #aiPostProcessSteps enumerated values may be useful as well, but you'll need
-* to try out what their effect on the exported file is. Many formats impose
-* their own restrictions on the structure of the geometry stored therein,
-* so some preprocessing may have little or no effect at all, or may be
-* redundant as exporters would apply them anyhow. A good example
-* is triangulation - whilst you can enforce it by specifying
-* the #aiProcess_Triangulate flag, most export formats support only
-* triangulate data so they would run the step anyway.
-*
-* If assimp detects that the input scene was directly taken from the importer side of
-* the library (i.e. not copied using aiCopyScene and potetially modified afterwards),
-* any postprocessing steps already applied to the scene will not be applied again, unless
-* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
-* #aiProcess_FlipWindingOrder).
-* @return a status code indicating the result of the export
-* @note Use aiCopyScene() to get a modifiable copy of a previously
-* imported scene.
-*/
-ASSIMP_API aiReturn aiExportScene( const C_STRUCT aiScene* pScene,
- const char* pFormatId,
- const char* pFileName,
- unsigned int pPreprocessing);
-
-
-// --------------------------------------------------------------------------------
-/** Exports the given scene to a chosen file format using custom IO logic supplied by you.
-* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
-* @param pFormatId ID string to specify to which format you want to export to. Use
-* aiGetExportFormatCount() / aiGetExportFormatDescription() to learn which export formats are available.
-* @param pFileName Output file to write
-* @param pIO custom IO implementation to be used. Use this if you use your own storage methods.
-* If none is supplied, a default implementation using standard file IO is used. Note that
-* #aiExportSceneToBlob is provided as convenience function to export to memory buffers.
-* @param pPreprocessing Please see the documentation for #aiExportScene
-* @return a status code indicating the result of the export
-* @note Include <aiFileIO.h> for the definition of #aiFileIO.
-* @note Use aiCopyScene() to get a modifiable copy of a previously
-* imported scene.
-*/
-ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
- const char* pFormatId,
- const char* pFileName,
- C_STRUCT aiFileIO* pIO,
- unsigned int pPreprocessing );
-
-
-// --------------------------------------------------------------------------------
-/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
-* exported scene. The memory referred by this structure is owned by Assimp.
-* to free its resources. Don't try to free the memory on your side - it will crash for most build configurations
-* due to conflicting heaps.
-*
-* Blobs can be nested - each blob may reference another blob, which may in turn reference another blob and so on.
-* This is used when exporters write more than one output file for a given #aiScene. See the remarks for
-* #aiExportDataBlob::name for more information.
-*/
-struct aiExportDataBlob
-{
- /// Size of the data in bytes
- size_t size;
-
- /// The data.
- void* data;
-
- /** Name of the blob. An empty string always
- indicates the first (and primary) blob,
- which contains the actual file data.
- Any other blobs are auxiliary files produced
- by exporters (i.e. material files). Existence
- of such files depends on the file format. Most
- formats don't split assets across multiple files.
-
- If used, blob names usually contain the file
- extension that should be used when writing
- the data to disc.
- */
- C_STRUCT aiString name;
-
- /** Pointer to the next blob in the chain or NULL if there is none. */
- C_STRUCT aiExportDataBlob * next;
-
-#ifdef __cplusplus
- /// Default constructor
- aiExportDataBlob() { size = 0; data = next = NULL; }
- /// Releases the data
- ~aiExportDataBlob() { delete [] static_cast<unsigned char*>( data ); delete next; }
-
-private:
- // no copying
- aiExportDataBlob(const aiExportDataBlob& );
- aiExportDataBlob& operator= (const aiExportDataBlob& );
-#endif // __cplusplus
-};
-
-// --------------------------------------------------------------------------------
-/** Exports the given scene to a chosen file format. Returns the exported data as a binary blob which
-* you can write into a file or something. When you're done with the data, use #aiReleaseExportBlob()
-* to free the resources associated with the export.
-* @param pScene The scene to export. Stays in possession of the caller, is not changed by the function.
-* @param pFormatId ID string to specify to which format you want to export to. Use
-* #aiGetExportFormatCount() / #aiGetExportFormatDescription() to learn which export formats are available.
-* @param pPreprocessing Please see the documentation for #aiExportScene
-* @return the exported data or NULL in case of error
-*/
-ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing );
-
-
-// --------------------------------------------------------------------------------
-/** Releases the memory associated with the given exported data. Use this function to free a data blob
-* returned by aiExportScene().
-* @param pData the data blob returned by #aiExportSceneToBlob
-*/
-ASSIMP_API void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // ASSIMP_BUILD_NO_EXPORT
-#endif // AI_EXPORT_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/cfileio.h b/src/3rdparty/assimp/include/assimp/cfileio.h
deleted file mode 100644
index 63eeb59b0..000000000
--- a/src/3rdparty/assimp/include/assimp/cfileio.h
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file cfileio.h
- * @brief Defines generic C routines to access memory-mapped files
- */
-#pragma once
-#ifndef AI_FILEIO_H_INC
-#define AI_FILEIO_H_INC
-
-#include <assimp/types.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-struct aiFileIO;
-struct aiFile;
-
-// aiFile callbacks
-typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t);
-typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t);
-typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*);
-typedef void (*aiFileFlushProc) (C_STRUCT aiFile*);
-typedef C_ENUM aiReturn (*aiFileSeek) (C_STRUCT aiFile*, size_t, C_ENUM aiOrigin);
-
-// aiFileIO callbacks
-typedef C_STRUCT aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*);
-typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*);
-
-// Represents user-defined data
-typedef char* aiUserData;
-
-// ----------------------------------------------------------------------------------
-/** @brief C-API: File system callbacks
- *
- * Provided are functions to open and close files. Supply a custom structure to
- * the import function. If you don't, a default implementation is used. Use custom
- * file systems to enable reading from other sources, such as ZIPs
- * or memory locations. */
-struct aiFileIO
-{
- /** Function used to open a new file
- */
- aiFileOpenProc OpenProc;
-
- /** Function used to close an existing file
- */
- aiFileCloseProc CloseProc;
-
- /** User-defined, opaque data */
- aiUserData UserData;
-};
-
-// ----------------------------------------------------------------------------------
-/** @brief C-API: File callbacks
- *
- * Actually, it's a data structure to wrap a set of fXXXX (e.g fopen)
- * replacement functions.
- *
- * The default implementation of the functions utilizes the fXXX functions from
- * the CRT. However, you can supply a custom implementation to Assimp by
- * delivering a custom aiFileIO. Use this to enable reading from other sources,
- * such as ZIP archives or memory locations. */
-struct aiFile
-{
- /** Callback to read from a file */
- aiFileReadProc ReadProc;
-
- /** Callback to write to a file */
- aiFileWriteProc WriteProc;
-
- /** Callback to retrieve the current position of
- * the file cursor (ftell())
- */
- aiFileTellProc TellProc;
-
- /** Callback to retrieve the size of the file,
- * in bytes
- */
- aiFileTellProc FileSizeProc;
-
- /** Callback to set the current position
- * of the file cursor (fseek())
- */
- aiFileSeek SeekProc;
-
- /** Callback to flush the file contents
- */
- aiFileFlushProc FlushProc;
-
- /** User-defined, opaque data
- */
- aiUserData UserData;
-};
-
-#ifdef __cplusplus
-}
-#endif
-#endif // AI_FILEIO_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/cimport.h b/src/3rdparty/assimp/include/assimp/cimport.h
deleted file mode 100644
index 8aa125c67..000000000
--- a/src/3rdparty/assimp/include/assimp/cimport.h
+++ /dev/null
@@ -1,564 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file cimport.h
- * @brief Defines the C-API to the Open Asset Import Library.
- */
-#pragma once
-#ifndef AI_ASSIMP_H_INC
-#define AI_ASSIMP_H_INC
-
-#include <assimp/types.h>
-#include "importerdesc.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct aiScene; // aiScene.h
-struct aiFileIO; // aiFileIO.h
-typedef void (*aiLogStreamCallback)(const char* /* message */, char* /* user */);
-
-// --------------------------------------------------------------------------------
-/** C-API: Represents a log stream. A log stream receives all log messages and
- * streams them _somewhere_.
- * @see aiGetPredefinedLogStream
- * @see aiAttachLogStream
- * @see aiDetachLogStream */
-// --------------------------------------------------------------------------------
-struct aiLogStream
-{
- /** callback to be called */
- aiLogStreamCallback callback;
-
- /** user data to be passed to the callback */
- char* user;
-};
-
-
-// --------------------------------------------------------------------------------
-/** C-API: Represents an opaque set of settings to be used during importing.
- * @see aiCreatePropertyStore
- * @see aiReleasePropertyStore
- * @see aiImportFileExWithProperties
- * @see aiSetPropertyInteger
- * @see aiSetPropertyFloat
- * @see aiSetPropertyString
- * @see aiSetPropertyMatrix
- */
-// --------------------------------------------------------------------------------
-struct aiPropertyStore { char sentinel; };
-
-/** Our own C boolean type */
-typedef int aiBool;
-
-#define AI_FALSE 0
-#define AI_TRUE 1
-
-// --------------------------------------------------------------------------------
-/** Reads the given file and returns its content.
- *
- * If the call succeeds, the imported data is returned in an aiScene structure.
- * The data is intended to be read-only, it stays property of the ASSIMP
- * library and will be stable until aiReleaseImport() is called. After you're
- * done with it, call aiReleaseImport() to free the resources associated with
- * this file. If the import fails, NULL is returned instead. Call
- * aiGetErrorString() to retrieve a human-readable error text.
- * @param pFile Path and filename of the file to be imported,
- * expected to be a null-terminated c-string. NULL is not a valid value.
- * @param pFlags Optional post processing steps to be executed after
- * a successful import. Provide a bitwise combination of the
- * #aiPostProcessSteps flags.
- * @return Pointer to the imported data or NULL if the import failed.
- */
-ASSIMP_API const C_STRUCT aiScene* aiImportFile(
- const char* pFile,
- unsigned int pFlags);
-
-// --------------------------------------------------------------------------------
-/** Reads the given file using user-defined I/O functions and returns
- * its content.
- *
- * If the call succeeds, the imported data is returned in an aiScene structure.
- * The data is intended to be read-only, it stays property of the ASSIMP
- * library and will be stable until aiReleaseImport() is called. After you're
- * done with it, call aiReleaseImport() to free the resources associated with
- * this file. If the import fails, NULL is returned instead. Call
- * aiGetErrorString() to retrieve a human-readable error text.
- * @param pFile Path and filename of the file to be imported,
- * expected to be a null-terminated c-string. NULL is not a valid value.
- * @param pFlags Optional post processing steps to be executed after
- * a successful import. Provide a bitwise combination of the
- * #aiPostProcessSteps flags.
- * @param pFS aiFileIO structure. Will be used to open the model file itself
- * and any other files the loader needs to open. Pass NULL to use the default
- * implementation.
- * @return Pointer to the imported data or NULL if the import failed.
- * @note Include <aiFileIO.h> for the definition of #aiFileIO.
- */
-ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
- const char* pFile,
- unsigned int pFlags,
- C_STRUCT aiFileIO* pFS);
-
-// --------------------------------------------------------------------------------
-/** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
- *
- * @param pFile Path and filename of the file to be imported,
- * expected to be a null-terminated c-string. NULL is not a valid value.
- * @param pFlags Optional post processing steps to be executed after
- * a successful import. Provide a bitwise combination of the
- * #aiPostProcessSteps flags.
- * @param pFS aiFileIO structure. Will be used to open the model file itself
- * and any other files the loader needs to open. Pass NULL to use the default
- * implementation.
- * @param pProps #aiPropertyStore instance containing import settings.
- * @return Pointer to the imported data or NULL if the import failed.
- * @note Include <aiFileIO.h> for the definition of #aiFileIO.
- * @see aiImportFileEx
- */
-ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
- const char* pFile,
- unsigned int pFlags,
- C_STRUCT aiFileIO* pFS,
- const C_STRUCT aiPropertyStore* pProps);
-
-// --------------------------------------------------------------------------------
-/** Reads the given file from a given memory buffer,
- *
- * If the call succeeds, the contents of the file are returned as a pointer to an
- * aiScene object. The returned data is intended to be read-only, the importer keeps
- * ownership of the data and will destroy it upon destruction. If the import fails,
- * NULL is returned.
- * A human-readable error description can be retrieved by calling aiGetErrorString().
- * @param pBuffer Pointer to the file data
- * @param pLength Length of pBuffer, in bytes
- * @param pFlags Optional post processing steps to be executed after
- * a successful import. Provide a bitwise combination of the
- * #aiPostProcessSteps flags. If you wish to inspect the imported
- * scene first in order to fine-tune your post-processing setup,
- * consider to use #aiApplyPostProcessing().
- * @param pHint An additional hint to the library. If this is a non empty string,
- * the library looks for a loader to support the file extension specified by pHint
- * and passes the file to the first matching loader. If this loader is unable to
- * completely the request, the library continues and tries to determine the file
- * format on its own, a task that may or may not be successful.
- * Check the return value, and you'll know ...
- * @return A pointer to the imported data, NULL if the import failed.
- *
- * @note This is a straightforward way to decode models from memory
- * buffers, but it doesn't handle model formats that spread their
- * data across multiple files or even directories. Examples include
- * OBJ or MD3, which outsource parts of their material info into
- * external scripts. If you need full functionality, provide
- * a custom IOSystem to make Assimp find these files and use
- * the regular aiImportFileEx()/aiImportFileExWithProperties() API.
- */
-ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
- const char* pBuffer,
- unsigned int pLength,
- unsigned int pFlags,
- const char* pHint);
-
-// --------------------------------------------------------------------------------
-/** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
- *
- * @param pBuffer Pointer to the file data
- * @param pLength Length of pBuffer, in bytes
- * @param pFlags Optional post processing steps to be executed after
- * a successful import. Provide a bitwise combination of the
- * #aiPostProcessSteps flags. If you wish to inspect the imported
- * scene first in order to fine-tune your post-processing setup,
- * consider to use #aiApplyPostProcessing().
- * @param pHint An additional hint to the library. If this is a non empty string,
- * the library looks for a loader to support the file extension specified by pHint
- * and passes the file to the first matching loader. If this loader is unable to
- * completely the request, the library continues and tries to determine the file
- * format on its own, a task that may or may not be successful.
- * Check the return value, and you'll know ...
- * @param pProps #aiPropertyStore instance containing import settings.
- * @return A pointer to the imported data, NULL if the import failed.
- *
- * @note This is a straightforward way to decode models from memory
- * buffers, but it doesn't handle model formats that spread their
- * data across multiple files or even directories. Examples include
- * OBJ or MD3, which outsource parts of their material info into
- * external scripts. If you need full functionality, provide
- * a custom IOSystem to make Assimp find these files and use
- * the regular aiImportFileEx()/aiImportFileExWithProperties() API.
- * @see aiImportFileFromMemory
- */
-ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
- const char* pBuffer,
- unsigned int pLength,
- unsigned int pFlags,
- const char* pHint,
- const C_STRUCT aiPropertyStore* pProps);
-
-// --------------------------------------------------------------------------------
-/** Apply post-processing to an already-imported scene.
- *
- * This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the
- * same flags. However, you can use this separate function to inspect the imported
- * scene first to fine-tune your post-processing setup.
- * @param pScene Scene to work on.
- * @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags.
- * @return A pointer to the post-processed data. Post processing is done in-place,
- * meaning this is still the same #aiScene which you passed for pScene. However,
- * _if_ post-processing failed, the scene could now be NULL. That's quite a rare
- * case, post processing steps are not really designed to 'fail'. To be exact,
- * the #aiProcess_ValidateDataStructure flag is currently the only post processing step
- * which can actually cause the scene to be reset to NULL.
- */
-ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
- const C_STRUCT aiScene* pScene,
- unsigned int pFlags);
-
-// --------------------------------------------------------------------------------
-/** Get one of the predefine log streams. This is the quick'n'easy solution to
- * access Assimp's log system. Attaching a log stream can slightly reduce Assimp's
- * overall import performance.
- *
- * Usage is rather simple (this will stream the log to a file, named log.txt, and
- * the stdout stream of the process:
- * @code
- * struct aiLogStream c;
- * c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt");
- * aiAttachLogStream(&c);
- * c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
- * aiAttachLogStream(&c);
- * @endcode
- *
- * @param pStreams One of the #aiDefaultLogStream enumerated values.
- * @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to.
- * Pass NULL for all other flags.
- * @return The log stream. callback is set to NULL if something went wrong.
- */
-ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
- C_ENUM aiDefaultLogStream pStreams,
- const char* file);
-
-// --------------------------------------------------------------------------------
-/** Attach a custom log stream to the libraries' logging system.
- *
- * Attaching a log stream can slightly reduce Assimp's overall import
- * performance. Multiple log-streams can be attached.
- * @param stream Describes the new log stream.
- * @note To ensure proper destruction of the logging system, you need to manually
- * call aiDetachLogStream() on every single log stream you attach.
- * Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided.
- */
-ASSIMP_API void aiAttachLogStream(
- const C_STRUCT aiLogStream* stream);
-
-// --------------------------------------------------------------------------------
-/** Enable verbose logging. Verbose logging includes debug-related stuff and
- * detailed import statistics. This can have severe impact on import performance
- * and memory consumption. However, it might be useful to find out why a file
- * didn't read correctly.
- * @param d AI_TRUE or AI_FALSE, your decision.
- */
-ASSIMP_API void aiEnableVerboseLogging(aiBool d);
-
-// --------------------------------------------------------------------------------
-/** Detach a custom log stream from the libraries' logging system.
- *
- * This is the counterpart of #aiAttachLogStream. If you attached a stream,
- * don't forget to detach it again.
- * @param stream The log stream to be detached.
- * @return AI_SUCCESS if the log stream has been detached successfully.
- * @see aiDetachAllLogStreams
- */
-ASSIMP_API C_ENUM aiReturn aiDetachLogStream(
- const C_STRUCT aiLogStream* stream);
-
-// --------------------------------------------------------------------------------
-/** Detach all active log streams from the libraries' logging system.
- * This ensures that the logging system is terminated properly and all
- * resources allocated by it are actually freed. If you attached a stream,
- * don't forget to detach it again.
- * @see aiAttachLogStream
- * @see aiDetachLogStream
- */
-ASSIMP_API void aiDetachAllLogStreams(void);
-
-// --------------------------------------------------------------------------------
-/** Releases all resources associated with the given import process.
- *
- * Call this function after you're done with the imported data.
- * @param pScene The imported data to release. NULL is a valid value.
- */
-ASSIMP_API void aiReleaseImport(
- const C_STRUCT aiScene* pScene);
-
-// --------------------------------------------------------------------------------
-/** Returns the error text of the last failed import process.
- *
- * @return A textual description of the error that occurred at the last
- * import process. NULL if there was no error. There can't be an error if you
- * got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing.
- */
-ASSIMP_API const char* aiGetErrorString(void);
-
-// --------------------------------------------------------------------------------
-/** Returns whether a given file extension is supported by ASSIMP
- *
- * @param szExtension Extension for which the function queries support for.
- * Must include a leading dot '.'. Example: ".3ds", ".md3"
- * @return AI_TRUE if the file extension is supported.
- */
-ASSIMP_API aiBool aiIsExtensionSupported(
- const char* szExtension);
-
-// --------------------------------------------------------------------------------
-/** Get a list of all file extensions supported by ASSIMP.
- *
- * If a file extension is contained in the list this does, of course, not
- * mean that ASSIMP is able to load all files with this extension.
- * @param szOut String to receive the extension list.
- * Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
- */
-ASSIMP_API void aiGetExtensionList(
- C_STRUCT aiString* szOut);
-
-// --------------------------------------------------------------------------------
-/** Get the approximated storage required by an imported asset
- * @param pIn Input asset.
- * @param in Data structure to be filled.
- */
-ASSIMP_API void aiGetMemoryRequirements(
- const C_STRUCT aiScene* pIn,
- C_STRUCT aiMemoryInfo* in);
-
-
-
-// --------------------------------------------------------------------------------
-/** Create an empty property store. Property stores are used to collect import
- * settings.
- * @return New property store. Property stores need to be manually destroyed using
- * the #aiReleasePropertyStore API function.
- */
-ASSIMP_API C_STRUCT aiPropertyStore* aiCreatePropertyStore(void);
-
-// --------------------------------------------------------------------------------
-/** Delete a property store.
- * @param p Property store to be deleted.
- */
-ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p);
-
-// --------------------------------------------------------------------------------
-/** Set an integer property.
- *
- * This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C
- * interface, properties are always shared by all imports. It is not possible to
- * specify them per import.
- *
- * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
- * @param szName Name of the configuration property to be set. All supported
- * public properties are defined in the config.h header file (AI_CONFIG_XXX).
- * @param value New value for the property
- */
-ASSIMP_API void aiSetImportPropertyInteger(
- C_STRUCT aiPropertyStore* store,
- const char* szName,
- int value);
-
-// --------------------------------------------------------------------------------
-/** Set a floating-point property.
- *
- * This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C
- * interface, properties are always shared by all imports. It is not possible to
- * specify them per import.
- *
- * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
- * @param szName Name of the configuration property to be set. All supported
- * public properties are defined in the config.h header file (AI_CONFIG_XXX).
- * @param value New value for the property
- */
-ASSIMP_API void aiSetImportPropertyFloat(
- C_STRUCT aiPropertyStore* store,
- const char* szName,
- ai_real value);
-
-// --------------------------------------------------------------------------------
-/** Set a string property.
- *
- * This is the C-version of #Assimp::Importer::SetPropertyString(). In the C
- * interface, properties are always shared by all imports. It is not possible to
- * specify them per import.
- *
- * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
- * @param szName Name of the configuration property to be set. All supported
- * public properties are defined in the config.h header file (AI_CONFIG_XXX).
- * @param st New value for the property
- */
-ASSIMP_API void aiSetImportPropertyString(
- C_STRUCT aiPropertyStore* store,
- const char* szName,
- const C_STRUCT aiString* st);
-
-// --------------------------------------------------------------------------------
-/** Set a matrix property.
- *
- * This is the C-version of #Assimp::Importer::SetPropertyMatrix(). In the C
- * interface, properties are always shared by all imports. It is not possible to
- * specify them per import.
- *
- * @param store Store to modify. Use #aiCreatePropertyStore to obtain a store.
- * @param szName Name of the configuration property to be set. All supported
- * public properties are defined in the config.h header file (AI_CONFIG_XXX).
- * @param mat New value for the property
- */
-ASSIMP_API void aiSetImportPropertyMatrix(
- C_STRUCT aiPropertyStore* store,
- const char* szName,
- const C_STRUCT aiMatrix4x4* mat);
-
-// --------------------------------------------------------------------------------
-/** Construct a quaternion from a 3x3 rotation matrix.
- * @param quat Receives the output quaternion.
- * @param mat Matrix to 'quaternionize'.
- * @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
- */
-ASSIMP_API void aiCreateQuaternionFromMatrix(
- C_STRUCT aiQuaternion* quat,
- const C_STRUCT aiMatrix3x3* mat);
-
-// --------------------------------------------------------------------------------
-/** Decompose a transformation matrix into its rotational, translational and
- * scaling components.
- *
- * @param mat Matrix to decompose
- * @param scaling Receives the scaling component
- * @param rotation Receives the rotational component
- * @param position Receives the translational component.
- * @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
- */
-ASSIMP_API void aiDecomposeMatrix(
- const C_STRUCT aiMatrix4x4* mat,
- C_STRUCT aiVector3D* scaling,
- C_STRUCT aiQuaternion* rotation,
- C_STRUCT aiVector3D* position);
-
-// --------------------------------------------------------------------------------
-/** Transpose a 4x4 matrix.
- * @param mat Pointer to the matrix to be transposed
- */
-ASSIMP_API void aiTransposeMatrix4(
- C_STRUCT aiMatrix4x4* mat);
-
-// --------------------------------------------------------------------------------
-/** Transpose a 3x3 matrix.
- * @param mat Pointer to the matrix to be transposed
- */
-ASSIMP_API void aiTransposeMatrix3(
- C_STRUCT aiMatrix3x3* mat);
-
-// --------------------------------------------------------------------------------
-/** Transform a vector by a 3x3 matrix
- * @param vec Vector to be transformed.
- * @param mat Matrix to transform the vector with.
- */
-ASSIMP_API void aiTransformVecByMatrix3(
- C_STRUCT aiVector3D* vec,
- const C_STRUCT aiMatrix3x3* mat);
-
-// --------------------------------------------------------------------------------
-/** Transform a vector by a 4x4 matrix
- * @param vec Vector to be transformed.
- * @param mat Matrix to transform the vector with.
- */
-ASSIMP_API void aiTransformVecByMatrix4(
- C_STRUCT aiVector3D* vec,
- const C_STRUCT aiMatrix4x4* mat);
-
-// --------------------------------------------------------------------------------
-/** Multiply two 4x4 matrices.
- * @param dst First factor, receives result.
- * @param src Matrix to be multiplied with 'dst'.
- */
-ASSIMP_API void aiMultiplyMatrix4(
- C_STRUCT aiMatrix4x4* dst,
- const C_STRUCT aiMatrix4x4* src);
-
-// --------------------------------------------------------------------------------
-/** Multiply two 3x3 matrices.
- * @param dst First factor, receives result.
- * @param src Matrix to be multiplied with 'dst'.
- */
-ASSIMP_API void aiMultiplyMatrix3(
- C_STRUCT aiMatrix3x3* dst,
- const C_STRUCT aiMatrix3x3* src);
-
-// --------------------------------------------------------------------------------
-/** Get a 3x3 identity matrix.
- * @param mat Matrix to receive its personal identity
- */
-ASSIMP_API void aiIdentityMatrix3(
- C_STRUCT aiMatrix3x3* mat);
-
-// --------------------------------------------------------------------------------
-/** Get a 4x4 identity matrix.
- * @param mat Matrix to receive its personal identity
- */
-ASSIMP_API void aiIdentityMatrix4(
- C_STRUCT aiMatrix4x4* mat);
-
-// --------------------------------------------------------------------------------
-/** Returns the number of import file formats available in the current Assimp build.
- * Use aiGetImportFormatDescription() to retrieve infos of a specific import format.
- */
-ASSIMP_API size_t aiGetImportFormatCount(void);
-
-// --------------------------------------------------------------------------------
-/** Returns a description of the nth import file format. Use #aiGetImportFormatCount()
- * to learn how many import formats are supported.
- * @param pIndex Index of the import format to retrieve information for. Valid range is
- * 0 to #aiGetImportFormatCount()
- * @return A description of that specific import format. NULL if pIndex is out of range.
- */
-ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImportFormatDescription( size_t pIndex);
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AI_ASSIMP_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/color4.h b/src/3rdparty/assimp/include/assimp/color4.h
deleted file mode 100644
index 48e7aad30..000000000
--- a/src/3rdparty/assimp/include/assimp/color4.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file color4.h
- * @brief RGBA color structure, including operators when compiling in C++
- */
-#pragma once
-#ifndef AI_COLOR4D_H_INC
-#define AI_COLOR4D_H_INC
-
-#include "defs.h"
-
-#ifdef __cplusplus
-
-// ----------------------------------------------------------------------------------
-/** Represents a color in Red-Green-Blue space including an
-* alpha component. Color values range from 0 to 1. */
-// ----------------------------------------------------------------------------------
-template <typename TReal>
-class aiColor4t
-{
-public:
- aiColor4t () : r(), g(), b(), a() {}
- aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
- : r(_r), g(_g), b(_b), a(_a) {}
- explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
- aiColor4t (const aiColor4t& o)
- : r(o.r), g(o.g), b(o.b), a(o.a) {}
-
-public:
- // combined operators
- const aiColor4t& operator += (const aiColor4t& o);
- const aiColor4t& operator -= (const aiColor4t& o);
- const aiColor4t& operator *= (TReal f);
- const aiColor4t& operator /= (TReal f);
-
-public:
- // comparison
- bool operator == (const aiColor4t& other) const;
- bool operator != (const aiColor4t& other) const;
- bool operator < (const aiColor4t& other) const;
-
- // color tuple access, rgba order
- inline TReal operator[](unsigned int i) const;
- inline TReal& operator[](unsigned int i);
-
- /** check whether a color is (close to) black */
- inline bool IsBlack() const;
-
-public:
-
- // Red, green, blue and alpha color values
- TReal r, g, b, a;
-}; // !struct aiColor4D
-
-typedef aiColor4t<ai_real> aiColor4D;
-
-#else
-
-struct aiColor4D {
- ai_real r, g, b, a;
-};
-
-#endif // __cplusplus
-
-#endif // AI_COLOR4D_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/color4.inl b/src/3rdparty/assimp/include/assimp/color4.inl
deleted file mode 100644
index b242c4e77..000000000
--- a/src/3rdparty/assimp/include/assimp/color4.inl
+++ /dev/null
@@ -1,204 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file color4.inl
- * @brief Inline implementation of aiColor4t<TReal> operators
- */
-#pragma once
-#ifndef AI_COLOR4D_INL_INC
-#define AI_COLOR4D_INL_INC
-
-#ifdef __cplusplus
-#include "color4.h"
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
- r += o.r; g += o.g; b += o.b; a += o.a;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
- r -= o.r; g -= o.g; b -= o.b; a -= o.a;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
- r *= f; g *= f; b *= f; a *= f;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
- r /= f; g /= f; b /= f; a /= f;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
- switch ( i ) {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- default:
- break;
- }
- return r;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
- switch ( i ) {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- default:
- break;
- }
- return r;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
- return r == other.r && g == other.g && b == other.b && a == other.a;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
- return r != other.r || g != other.g || b != other.b || a != other.a;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
- return r < other.r || (
- r == other.r && (
- g < other.g || (
- g == other.g && (
- b < other.b || (
- b == other.b && (
- a < other.a
- )
- )
- )
- )
- )
- );
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
- return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
- return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
- return v * (1/f);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>(f,f,f,f)/v;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
- return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
- return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
- return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline bool aiColor4t<TReal> :: IsBlack() const {
- // The alpha component doesn't care here. black is black.
- static const TReal epsilon = 10e-3f;
- return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
-}
-
-#endif // __cplusplus
-#endif // AI_VECTOR3D_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/config.h b/src/3rdparty/assimp/include/assimp/config.h
deleted file mode 100644
index f881c56b4..000000000
--- a/src/3rdparty/assimp/include/assimp/config.h
+++ /dev/null
@@ -1,964 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file config.h
- * @brief Defines constants for configurable properties for the library
- *
- * Typically these properties are set via
- * #Assimp::Importer::SetPropertyFloat,
- * #Assimp::Importer::SetPropertyInteger or
- * #Assimp::Importer::SetPropertyString,
- * depending on the data type of a property. All properties have a
- * default value. See the doc for the mentioned methods for more details.
- *
- * <br><br>
- * The corresponding functions for use with the plain-c API are:
- * #aiSetImportPropertyInteger,
- * #aiSetImportPropertyFloat,
- * #aiSetImportPropertyString
- */
-#ifndef AI_CONFIG_H_INC
-#define AI_CONFIG_H_INC
-
-
-// ###########################################################################
-// LIBRARY SETTINGS
-// General, global settings
-// ###########################################################################
-
-// ---------------------------------------------------------------------------
-/** @brief Enables time measurements.
- *
- * If enabled, measures the time needed for each part of the loading
- * process (i.e. IO time, importing, postprocessing, ..) and dumps
- * these timings to the DefaultLogger. See the @link perf Performance
- * Page@endlink for more information on this topic.
- *
- * Property type: bool. Default value: false.
- */
-#define AI_CONFIG_GLOB_MEASURE_TIME \
- "GLOB_MEASURE_TIME"
-
-
-// ---------------------------------------------------------------------------
-/** @brief Global setting to disable generation of skeleton dummy meshes
- *
- * Skeleton dummy meshes are generated as a visualization aid in cases which
- * the input data contains no geometry, but only animation data.
- * Property data type: bool. Default value: false
- */
-// ---------------------------------------------------------------------------
-#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
- "IMPORT_NO_SKELETON_MESHES"
-
-
-
-# if 0 // not implemented yet
-// ---------------------------------------------------------------------------
-/** @brief Set Assimp's multithreading policy.
- *
- * This setting is ignored if Assimp was built without boost.thread
- * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND).
- * Possible values are: -1 to let Assimp decide what to do, 0 to disable
- * multithreading entirely and any number larger than 0 to force a specific
- * number of threads. Assimp is always free to ignore this settings, which is
- * merely a hint. Usually, the default value (-1) will be fine. However, if
- * Assimp is used concurrently from multiple user threads, it might be useful
- * to limit each Importer instance to a specific number of cores.
- *
- * For more information, see the @link threading Threading page@endlink.
- * Property type: int, default value: -1.
- */
-#define AI_CONFIG_GLOB_MULTITHREADING \
- "GLOB_MULTITHREADING"
-#endif
-
-// ###########################################################################
-// POST PROCESSING SETTINGS
-// Various stuff to fine-tune the behavior of a specific post processing step.
-// ###########################################################################
-
-
-// ---------------------------------------------------------------------------
-/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
- *
- * Meshes are split until the maximum number of bones is reached. The default
- * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
- * compile-time.
- * Property data type: integer.
- */
-// ---------------------------------------------------------------------------
-#define AI_CONFIG_PP_SBBC_MAX_BONES \
- "PP_SBBC_MAX_BONES"
-
-
-// default limit for bone count
-#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
-# define AI_SBBC_DEFAULT_MAX_BONES 60
-#endif
-
-
-// ---------------------------------------------------------------------------
-/** @brief Specifies the maximum angle that may be between two vertex tangents
- * that their tangents and bi-tangents are smoothed.
- *
- * This applies to the CalcTangentSpace-Step. The angle is specified
- * in degrees. The maximum value is 175.
- * Property type: float. Default value: 45 degrees
- */
-#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
- "PP_CT_MAX_SMOOTHING_ANGLE"
-
-// ---------------------------------------------------------------------------
-/** @brief Source UV channel for tangent space computation.
- *
- * The specified channel must exist or an error will be raised.
- * Property type: integer. Default value: 0
- */
-// ---------------------------------------------------------------------------
-#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
- "PP_CT_TEXTURE_CHANNEL_INDEX"
-
-// ---------------------------------------------------------------------------
-/** @brief Specifies the maximum angle that may be between two face normals
- * at the same vertex position that their are smoothed together.
- *
- * Sometimes referred to as 'crease angle'.
- * This applies to the GenSmoothNormals-Step. The angle is specified
- * in degrees, so 180 is PI. The default value is 175 degrees (all vertex
- * normals are smoothed). The maximum value is 175, too. Property type: float.
- * Warning: setting this option may cause a severe loss of performance. The
- * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but
- * the output quality may be reduced.
- */
-#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
- "PP_GSN_MAX_SMOOTHING_ANGLE"
-
-
-// ---------------------------------------------------------------------------
-/** @brief Sets the colormap (= palette) to be used to decode embedded
- * textures in MDL (Quake or 3DGS) files.
- *
- * This must be a valid path to a file. The file is 768 (256*3) bytes
- * large and contains RGB triplets for each of the 256 palette entries.
- * The default value is colormap.lmp. If the file is not found,
- * a default palette (from Quake 1) is used.
- * Property type: string.
- */
-#define AI_CONFIG_IMPORT_MDL_COLORMAP \
- "IMPORT_MDL_COLORMAP"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
- * keep materials matching a name in a given list.
- *
- * This is a list of 1 to n strings, ' ' serves as delimiter character.
- * Identifiers containing whitespaces must be enclosed in *single*
- * quotation marks. For example:<tt>
- * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>.
- * If a material matches on of these names, it will not be modified or
- * removed by the postprocessing step nor will other materials be replaced
- * by a reference to it. <br>
- * This option might be useful if you are using some magic material names
- * to pass additional semantics through the content pipeline. This ensures
- * they won't be optimized away, but a general optimization is still
- * performed for materials not contained in the list.
- * Property type: String. Default value: n/a
- * @note Linefeeds, tabs or carriage returns are treated as whitespace.
- * Material names are case sensitive.
- */
-#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
- "PP_RRM_EXCLUDE_LIST"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the #aiProcess_PreTransformVertices step to
- * keep the scene hierarchy. Meshes are moved to worldspace, but
- * no optimization is performed (read: meshes with equal materials are not
- * joined. The total number of meshes won't change).
- *
- * This option could be of use for you if the scene hierarchy contains
- * important additional information which you intend to parse.
- * For rendering, you can still render all meshes in the scene without
- * any transformations.
- * Property type: bool. Default value: false.
- */
-#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
- "PP_PTV_KEEP_HIERARCHY"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
- * all vertex components into the [-1,1] range. That is, a bounding box
- * for the whole scene is computed, the maximum component is taken and all
- * meshes are scaled appropriately (uniformly of course!).
- * This might be useful if you don't know the spatial dimension of the input
- * data*/
-#define AI_CONFIG_PP_PTV_NORMALIZE \
- "PP_PTV_NORMALIZE"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the #aiProcess_PreTransformVertices step to use
- * a users defined matrix as the scene root node transformation before
- * transforming vertices.
- * Property type: bool. Default value: false.
- */
-#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
- "PP_PTV_ADD_ROOT_TRANSFORMATION"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the #aiProcess_PreTransformVertices step to use
- * a users defined matrix as the scene root node transformation before
- * transforming vertices. This property correspond to the 'a1' component
- * of the transformation matrix.
- * Property type: aiMatrix4x4.
- */
-#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
- "PP_PTV_ROOT_TRANSFORMATION"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the #aiProcess_FindDegenerates step to
- * remove degenerated primitives from the import - immediately.
- *
- * The default behaviour converts degenerated triangles to lines and
- * degenerated lines to points. See the documentation to the
- * #aiProcess_FindDegenerates step for a detailed example of the various ways
- * to get rid of these lines and points if you don't want them.
- * Property type: bool. Default value: false.
- */
-#define AI_CONFIG_PP_FD_REMOVE \
- "PP_FD_REMOVE"
-
-// ---------------------------------------------------------------------------
-/**
- * @brief Configures the #aiProcess_FindDegenerates to check the area of a
- * trinagle to be greates than e-6. If this is not the case the triangle will
- * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
- */
-#define AI_CONFIG_PP_FD_CHECKAREA \
- "PP_FD_CHECKAREA"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
- * matching a name in a given list.
- *
- * This is a list of 1 to n strings, ' ' serves as delimiter character.
- * Identifiers containing whitespaces must be enclosed in *single*
- * quotation marks. For example:<tt>
- * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>.
- * If a node matches on of these names, it will not be modified or
- * removed by the postprocessing step.<br>
- * This option might be useful if you are using some magic node names
- * to pass additional semantics through the content pipeline. This ensures
- * they won't be optimized away, but a general optimization is still
- * performed for nodes not contained in the list.
- * Property type: String. Default value: n/a
- * @note Linefeeds, tabs or carriage returns are treated as whitespace.
- * Node names are case sensitive.
- */
-#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
- "PP_OG_EXCLUDE_LIST"
-
-// ---------------------------------------------------------------------------
-/** @brief Set the maximum number of triangles in a mesh.
- *
- * This is used by the "SplitLargeMeshes" PostProcess-Step to determine
- * whether a mesh must be split or not.
- * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
- * Property type: integer.
- */
-#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
- "PP_SLM_TRIANGLE_LIMIT"
-
-// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
-#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
-# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
-#endif
-
-// ---------------------------------------------------------------------------
-/** @brief Set the maximum number of vertices in a mesh.
- *
- * This is used by the "SplitLargeMeshes" PostProcess-Step to determine
- * whether a mesh must be split or not.
- * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES
- * Property type: integer.
- */
-#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
- "PP_SLM_VERTEX_LIMIT"
-
-// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
-#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
-# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
-#endif
-
-// ---------------------------------------------------------------------------
-/** @brief Set the maximum number of bones affecting a single vertex
- *
- * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
- * @note The default value is AI_LMW_MAX_WEIGHTS
- * Property type: integer.*/
-#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
- "PP_LBW_MAX_WEIGHTS"
-
-// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
-#if (!defined AI_LMW_MAX_WEIGHTS)
-# define AI_LMW_MAX_WEIGHTS 0x4
-#endif // !! AI_LMW_MAX_WEIGHTS
-
-// ---------------------------------------------------------------------------
-/** @brief Lower the deboning threshold in order to remove more bones.
- *
- * This is used by the #aiProcess_Debone PostProcess-Step.
- * @note The default value is AI_DEBONE_THRESHOLD
- * Property type: float.*/
-#define AI_CONFIG_PP_DB_THRESHOLD \
- "PP_DB_THRESHOLD"
-
-// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
-#if (!defined AI_DEBONE_THRESHOLD)
-# define AI_DEBONE_THRESHOLD 1.0f
-#endif // !! AI_DEBONE_THRESHOLD
-
-// ---------------------------------------------------------------------------
-/** @brief Require all bones qualify for deboning before removing any
- *
- * This is used by the #aiProcess_Debone PostProcess-Step.
- * @note The default value is 0
- * Property type: bool.*/
-#define AI_CONFIG_PP_DB_ALL_OR_NONE \
- "PP_DB_ALL_OR_NONE"
-
-/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
- */
-#ifndef PP_ICL_PTCACHE_SIZE
-# define PP_ICL_PTCACHE_SIZE 12
-#endif
-
-// ---------------------------------------------------------------------------
-/** @brief Set the size of the post-transform vertex cache to optimize the
- * vertices for. This configures the #aiProcess_ImproveCacheLocality step.
- *
- * The size is given in vertices. Of course you can't know how the vertex
- * format will exactly look like after the import returns, but you can still
- * guess what your meshes will probably have.
- * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight
- * performance improvements for most nVidia/AMD cards since 2002.
- * Property type: integer.
- */
-#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
-
-// ---------------------------------------------------------------------------
-/** @brief Enumerates components of the aiScene and aiMesh data structures
- * that can be excluded from the import using the #aiProcess_RemoveComponent step.
- *
- * See the documentation to #aiProcess_RemoveComponent for more details.
- */
-enum aiComponent
-{
- /** Normal vectors */
-#ifdef SWIG
- aiComponent_NORMALS = 0x2,
-#else
- aiComponent_NORMALS = 0x2u,
-#endif
-
- /** Tangents and bitangents go always together ... */
-#ifdef SWIG
- aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
-#else
- aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
-#endif
-
- /** ALL color sets
- * Use aiComponent_COLORn(N) to specify the N'th set */
- aiComponent_COLORS = 0x8,
-
- /** ALL texture UV sets
- * aiComponent_TEXCOORDn(N) to specify the N'th set */
- aiComponent_TEXCOORDS = 0x10,
-
- /** Removes all bone weights from all meshes.
- * The scenegraph nodes corresponding to the bones are NOT removed.
- * use the #aiProcess_OptimizeGraph step to do this */
- aiComponent_BONEWEIGHTS = 0x20,
-
- /** Removes all node animations (aiScene::mAnimations).
- * The corresponding scenegraph nodes are NOT removed.
- * use the #aiProcess_OptimizeGraph step to do this */
- aiComponent_ANIMATIONS = 0x40,
-
- /** Removes all embedded textures (aiScene::mTextures) */
- aiComponent_TEXTURES = 0x80,
-
- /** Removes all light sources (aiScene::mLights).
- * The corresponding scenegraph nodes are NOT removed.
- * use the #aiProcess_OptimizeGraph step to do this */
- aiComponent_LIGHTS = 0x100,
-
- /** Removes all cameras (aiScene::mCameras).
- * The corresponding scenegraph nodes are NOT removed.
- * use the #aiProcess_OptimizeGraph step to do this */
- aiComponent_CAMERAS = 0x200,
-
- /** Removes all meshes (aiScene::mMeshes). */
- aiComponent_MESHES = 0x400,
-
- /** Removes all materials. One default material will
- * be generated, so aiScene::mNumMaterials will be 1. */
- aiComponent_MATERIALS = 0x800,
-
-
- /** This value is not used. It is just there to force the
- * compiler to map this enum to a 32 Bit integer. */
-#ifndef SWIG
- _aiComponent_Force32Bit = 0x9fffffff
-#endif
-};
-
-// Remove a specific color channel 'n'
-#define aiComponent_COLORSn(n) (1u << (n+20u))
-
-// Remove a specific UV channel 'n'
-#define aiComponent_TEXCOORDSn(n) (1u << (n+25u))
-
-// ---------------------------------------------------------------------------
-/** @brief Input parameter to the #aiProcess_RemoveComponent step:
- * Specifies the parts of the data structure to be removed.
- *
- * See the documentation to this step for further details. The property
- * is expected to be an integer, a bitwise combination of the
- * #aiComponent flags defined above in this header. The default
- * value is 0. Important: if no valid mesh is remaining after the
- * step has been executed (e.g you thought it was funny to specify ALL
- * of the flags defined above) the import FAILS. Mainly because there is
- * no data to work on anymore ...
- */
-#define AI_CONFIG_PP_RVC_FLAGS \
- "PP_RVC_FLAGS"
-
-// ---------------------------------------------------------------------------
-/** @brief Input parameter to the #aiProcess_SortByPType step:
- * Specifies which primitive types are removed by the step.
- *
- * This is a bitwise combination of the aiPrimitiveType flags.
- * Specifying all of them is illegal, of course. A typical use would
- * be to exclude all line and point meshes from the import. This
- * is an integer property, its default value is 0.
- */
-#define AI_CONFIG_PP_SBP_REMOVE \
- "PP_SBP_REMOVE"
-
-// ---------------------------------------------------------------------------
-/** @brief Input parameter to the #aiProcess_FindInvalidData step:
- * Specifies the floating-point accuracy for animation values. The step
- * checks for animation tracks where all frame values are absolutely equal
- * and removes them. This tweakable controls the epsilon for floating-point
- * comparisons - two keys are considered equal if the invariant
- * abs(n0-n1)>epsilon holds true for all vector respectively quaternion
- * components. The default value is 0.f - comparisons are exact then.
- */
-#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
- "PP_FID_ANIM_ACCURACY"
-
-
-// TransformUVCoords evaluates UV scalings
-#define AI_UVTRAFO_SCALING 0x1
-
-// TransformUVCoords evaluates UV rotations
-#define AI_UVTRAFO_ROTATION 0x2
-
-// TransformUVCoords evaluates UV translation
-#define AI_UVTRAFO_TRANSLATION 0x4
-
-// Everything baked together -> default value
-#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
-
-// ---------------------------------------------------------------------------
-/** @brief Input parameter to the #aiProcess_TransformUVCoords step:
- * Specifies which UV transformations are evaluated.
- *
- * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer
- * property, of course). By default all transformations are enabled
- * (AI_UVTRAFO_ALL).
- */
-#define AI_CONFIG_PP_TUV_EVALUATE \
- "PP_TUV_EVALUATE"
-
-// ---------------------------------------------------------------------------
-/** @brief A hint to assimp to favour speed against import quality.
- *
- * Enabling this option may result in faster loading, but it needn't.
- * It represents just a hint to loaders and post-processing steps to use
- * faster code paths, if possible.
- * This property is expected to be an integer, != 0 stands for true.
- * The default value is 0.
- */
-#define AI_CONFIG_FAVOUR_SPEED \
- "FAVOUR_SPEED"
-
-
-// ###########################################################################
-// IMPORTER SETTINGS
-// Various stuff to fine-tune the behaviour of specific importer plugins.
-// ###########################################################################
-
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will merge all geometry layers present
- * in the source file or take only the first.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
- "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will read all materials present in the
- * source file or take only the referenced materials.
- *
- * This is void unless IMPORT_FBX_READ_MATERIALS=1.
- *
- * The default value is false (0)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
- "IMPORT_FBX_READ_ALL_MATERIALS"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will read materials.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
- "IMPORT_FBX_READ_MATERIALS"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will read embedded textures.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \
- "IMPORT_FBX_READ_TEXTURES"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will read cameras.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
- "IMPORT_FBX_READ_CAMERAS"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will read light sources.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
- "IMPORT_FBX_READ_LIGHTS"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will read animations.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
- "IMPORT_FBX_READ_ANIMATIONS"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will act in strict mode in which only
- * FBX 2013 is supported and any other sub formats are rejected. FBX 2013
- * is the primary target for the importer, so this format is best
- * supported and well-tested.
- *
- * The default value is false (0)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
- "IMPORT_FBX_STRICT_MODE"
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will preserve pivot points for
- * transformations (as extra nodes). If set to false, pivots and offsets
- * will be evaluated whenever possible.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
- "IMPORT_FBX_PRESERVE_PIVOTS"
-
-// ---------------------------------------------------------------------------
-/** @brief Specifies whether the importer will drop empty animation curves or
- * animation curves which match the bind pose transformation over their
- * entire defined range.
- *
- * The default value is true (1)
- * Property type: bool
- */
-#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
- "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
-
-
-
-// ---------------------------------------------------------------------------
-/** @brief Set whether the fbx importer will search for embedded loaded textures, where no embedded texture data is provided.
-*
-* The default value is false (0)
-* Property type: bool
-*/
-#define AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES \
- "IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES"
-
-// ---------------------------------------------------------------------------
-/** @brief Set the vertex animation keyframe to be imported
- *
- * ASSIMP does not support vertex keyframes (only bone animation is supported).
- * The library reads only one frame of models with vertex animations.
- * By default this is the first frame.
- * \note The default value is 0. This option applies to all importers.
- * However, it is also possible to override the global setting
- * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME
- * options (where XXX is a placeholder for the file format for which you
- * want to override the global setting).
- * Property type: integer.
- */
-#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
-
-#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
-#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
-#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
-#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
-#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
-#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
-
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the AC loader to collect all surfaces which have the
- * "Backface cull" flag set in separate meshes.
- *
- * Property type: bool. Default value: true.
- */
-#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
- "IMPORT_AC_SEPARATE_BFCULL"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures whether the AC loader evaluates subdivision surfaces (
- * indicated by the presence of the 'subdiv' attribute in the file). By
- * default, Assimp performs the subdivision using the standard
- * Catmull-Clark algorithm
- *
- * * Property type: bool. Default value: true.
- */
-#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
- "IMPORT_AC_EVAL_SUBDIVISION"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the UNREAL 3D loader to separate faces with different
- * surface flags (e.g. two-sided vs. single-sided).
- *
- * * Property type: bool. Default value: true.
- */
-#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
- "UNREAL_HANDLE_FLAGS"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the terragen import plugin to compute uv's for
- * terrains, if not given. Furthermore a default texture is assigned.
- *
- * UV coordinates for terrains are so simple to compute that you'll usually
- * want to compute them on your own, if you need them. This option is intended
- * for model viewers which want to offer an easy way to apply textures to
- * terrains.
- * * Property type: bool. Default value: false.
- */
-#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
- "IMPORT_TER_MAKE_UVS"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the ASE loader to always reconstruct normal vectors
- * basing on the smoothing groups loaded from the file.
- *
- * Some ASE files have carry invalid normals, other don't.
- * * Property type: bool. Default value: true.
- */
-#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
- "IMPORT_ASE_RECONSTRUCT_NORMALS"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the M3D loader to detect and process multi-part
- * Quake player models.
- *
- * These models usually consist of 3 files, lower.md3, upper.md3 and
- * head.md3. If this property is set to true, Assimp will try to load and
- * combine all three files if one of them is loaded.
- * Property type: bool. Default value: true.
- */
-#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
- "IMPORT_MD3_HANDLE_MULTIPART"
-
-// ---------------------------------------------------------------------------
-/** @brief Tells the MD3 loader which skin files to load.
- *
- * When loading MD3 files, Assimp checks whether a file
- * [md3_file_name]_[skin_name].skin is existing. These files are used by
- * Quake III to be able to assign different skins (e.g. red and blue team)
- * to models. 'default', 'red', 'blue' are typical skin names.
- * Property type: String. Default value: "default".
- */
-#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
- "IMPORT_MD3_SKIN_NAME"
-
-// ---------------------------------------------------------------------------
-/** @brief Specify the Quake 3 shader file to be used for a particular
- * MD3 file. This can also be a search path.
- *
- * By default Assimp's behaviour is as follows: If a MD3 file
- * <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is
- * loaded, the library tries to locate the corresponding shader file in
- * <tt>any_path/scripts/model_name.shader</tt>. This property overrides this
- * behaviour. It can either specify a full path to the shader to be loaded
- * or alternatively the path (relative or absolute) to the directory where
- * the shaders for all MD3s to be loaded reside. Assimp attempts to open
- * <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt>
- * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash.
- * Property type: String. Default value: n/a.
- */
-#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
- "IMPORT_MD3_SHADER_SRC"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the LWO loader to load just one layer from the model.
- *
- * LWO files consist of layers and in some cases it could be useful to load
- * only one of them. This property can be either a string - which specifies
- * the name of the layer - or an integer - the index of the layer. If the
- * property is not set the whole LWO model is loaded. Loading fails if the
- * requested layer is not available. The layer index is zero-based and the
- * layer name may not be empty.<br>
- * Property type: Integer. Default value: all layers are loaded.
- */
-#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
- "IMPORT_LWO_ONE_LAYER_ONLY"
-
-// ---------------------------------------------------------------------------
-/** @brief Configures the MD5 loader to not load the MD5ANIM file for
- * a MD5MESH file automatically.
- *
- * The default strategy is to look for a file with the same name but the
- * MD5ANIM extension in the same directory. If it is found, it is loaded
- * and combined with the MD5MESH file. This configuration option can be
- * used to disable this behaviour.
- *
- * * Property type: bool. Default value: false.
- */
-#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
- "IMPORT_MD5_NO_ANIM_AUTOLOAD"
-
-// ---------------------------------------------------------------------------
-/** @brief Defines the begin of the time range for which the LWS loader
- * evaluates animations and computes aiNodeAnim's.
- *
- * Assimp provides full conversion of LightWave's envelope system, including
- * pre and post conditions. The loader computes linearly subsampled animation
- * chanels with the frame rate given in the LWS file. This property defines
- * the start time. Note: animation channels are only generated if a node
- * has at least one envelope with more tan one key assigned. This property.
- * is given in frames, '0' is the first frame. By default, if this property
- * is not set, the importer takes the animation start from the input LWS
- * file ('FirstFrame' line)<br>
- * Property type: Integer. Default value: taken from file.
- *
- * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
- */
-#define AI_CONFIG_IMPORT_LWS_ANIM_START \
- "IMPORT_LWS_ANIM_START"
-#define AI_CONFIG_IMPORT_LWS_ANIM_END \
- "IMPORT_LWS_ANIM_END"
-
-// ---------------------------------------------------------------------------
-/** @brief Defines the output frame rate of the IRR loader.
- *
- * IRR animations are difficult to convert for Assimp and there will
- * always be a loss of quality. This setting defines how many keys per second
- * are returned by the converter.<br>
- * Property type: integer. Default value: 100
- */
-#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
- "IMPORT_IRR_ANIM_FPS"
-
-// ---------------------------------------------------------------------------
-/** @brief Ogre Importer will try to find referenced materials from this file.
- *
- * Ogre meshes reference with material names, this does not tell Assimp the file
- * where it is located in. Assimp will try to find the source file in the following
- * order: <material-name>.material, <mesh-filename-base>.material and
- * lastly the material name defined by this config property.
- * <br>
- * Property type: String. Default value: Scene.material.
- */
-#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
- "IMPORT_OGRE_MATERIAL_FILE"
-
-// ---------------------------------------------------------------------------
-/** @brief Ogre Importer detect the texture usage from its filename.
- *
- * Ogre material texture units do not define texture type, the textures usage
- * depends on the used shader or Ogre's fixed pipeline. If this config property
- * is true Assimp will try to detect the type from the textures filename postfix:
- * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec,
- * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ
- * and _occlusion for light map, _disp and _displacement for displacement map.
- * The matching is case insensitive. Post fix is taken between the last
- * underscore and the last period.
- * Default behavior is to detect type from lower cased texture unit name by
- * matching against: normalmap, specularmap, lightmap and displacementmap.
- * For both cases if no match is found aiTextureType_DIFFUSE is used.
- * <br>
- * Property type: Bool. Default value: false.
- */
-#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
- "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
-
- /** @brief Specifies whether the Android JNI asset extraction is supported.
- *
- * Turn on this option if you want to manage assets in native
- * Android application without having to keep the internal directory and asset
- * manager pointer.
- */
- #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT"
-
-// ---------------------------------------------------------------------------
-/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
- *
- * IfcSpace elements (and their geometric representations) are used to
- * represent, well, free space in a building storey.<br>
- * Property type: Bool. Default value: true.
- */
-#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS"
-
-// ---------------------------------------------------------------------------
-/** @brief Specifies whether the IFC loader will use its own, custom triangulation
- * algorithm to triangulate wall and floor meshes.
- *
- * If this property is set to false, walls will be either triangulated by
- * #aiProcess_Triangulate or will be passed through as huge polygons with
- * faked holes (i.e. holes that are connected with the outer boundary using
- * a dummy edge). It is highly recommended to set this property to true
- * if you want triangulated data because #aiProcess_Triangulate is known to
- * have problems with the kind of polygons that the IFC loader spits out for
- * complicated meshes.
- * Property type: Bool. Default value: true.
- */
-#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
-
-// ---------------------------------------------------------------------------
-/** @brief Set the tessellation conic angle for IFC smoothing curves.
- *
- * This is used by the IFC importer to determine the tessellation parameter
- * for smoothing curves.
- * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the
- * accepted values are in range [5.0, 120.0].
- * Property type: Float.
- */
-#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE"
-
-// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE
-#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE)
-# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f
-#endif
-
-// ---------------------------------------------------------------------------
-/** @brief Set the tessellation for IFC cylindrical shapes.
- *
- * This is used by the IFC importer to determine the tessellation parameter
- * for cylindrical shapes, i.e. the number of segments used to approximate a circle.
- * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the
- * accepted values are in range [3, 180].
- * Property type: Integer.
- */
-#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION"
-
-// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION
-#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION)
-# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32
-#endif
-
-// ---------------------------------------------------------------------------
-/** @brief Specifies whether the Collada loader will ignore the provided up direction.
- *
- * If this property is set to true, the up direction provided in the file header will
- * be ignored and the file will be loaded as is.
- * Property type: Bool. Default value: false.
- */
-#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
-
-// ---------- All the Export defines ------------
-
-/** @brief Specifies the xfile use double for real values of float
- *
- * Property type: Bool. Default value: false.
- */
-
-#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
-
-/**
- * @brief Specifies a gobal key factor for scale, float value
- */
-#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
-
-#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT)
-# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
-#endif // !! AI_DEBONE_THRESHOLD
-
-// ---------- All the Build/Compile-time defines ------------
-
-/** @brief Specifies if double precision is supported inside assimp
- *
- * Property type: Bool. Default value: undefined.
- */
-
-//#cmakedefine ASSIMP_DOUBLE_PRECISION 1
-
-#endif // !! AI_CONFIG_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/defs.h b/src/3rdparty/assimp/include/assimp/defs.h
deleted file mode 100644
index 20b234f90..000000000
--- a/src/3rdparty/assimp/include/assimp/defs.h
+++ /dev/null
@@ -1,290 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file defs.h
- * @brief Assimp build configuration setup. See the notes in the comment
- * blocks to find out how to customize _your_ Assimp build.
- */
-
-#pragma once
-#ifndef AI_DEFINES_H_INC
-#define AI_DEFINES_H_INC
-
-#include <assimp/config.h>
-
- //////////////////////////////////////////////////////////////////////////
- /* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
- * file format loader. The loader is be excluded from the
- * build in this case. 'XX' stands for the most common file
- * extension of the file format. E.g.:
- * ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
- *
- * If you're unsure about that, take a look at the implementation of the
- * import plugin you wish to disable. You'll find the right define in the
- * first lines of the corresponding unit.
- *
- * Other (mixed) configuration switches are listed here:
- * ASSIMP_BUILD_NO_COMPRESSED_X
- * - Disable support for compressed X files (zip)
- * ASSIMP_BUILD_NO_COMPRESSED_BLEND
- * - Disable support for compressed Blender files (zip)
- * ASSIMP_BUILD_NO_COMPRESSED_IFC
- * - Disable support for IFCZIP files (unzip)
- */
- //////////////////////////////////////////////////////////////////////////
-
-#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
-# define ASSIMP_BUILD_NEED_Z_INFLATE
-#endif
-
-#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
-# define ASSIMP_BUILD_NEED_Z_INFLATE
-#endif
-
-#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
-# define ASSIMP_BUILD_NEED_Z_INFLATE
-# define ASSIMP_BUILD_NEED_UNZIP
-#endif
-
-#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
-# define ASSIMP_BUILD_NEED_Z_INFLATE
-# define ASSIMP_BUILD_NEED_UNZIP
-#endif
-
- //////////////////////////////////////////////////////////////////////////
- /* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
- * post processing step. This is the current list of process names ('XX'):
- * CALCTANGENTS
- * JOINVERTICES
- * TRIANGULATE
- * GENFACENORMALS
- * GENVERTEXNORMALS
- * REMOVEVC
- * SPLITLARGEMESHES
- * PRETRANSFORMVERTICES
- * LIMITBONEWEIGHTS
- * VALIDATEDS
- * IMPROVECACHELOCALITY
- * FIXINFACINGNORMALS
- * REMOVE_REDUNDANTMATERIALS
- * OPTIMIZEGRAPH
- * SORTBYPTYPE
- * FINDINVALIDDATA
- * TRANSFORMTEXCOORDS
- * GENUVCOORDS
- * ENTITYMESHBUILDER
- * MAKELEFTHANDED
- * FLIPUVS
- * FLIPWINDINGORDER
- * OPTIMIZEMESHES
- * OPTIMIZEANIMS
- * OPTIMIZEGRAPH
- * GENENTITYMESHES
- * FIXTEXTUREPATHS */
- //////////////////////////////////////////////////////////////////////////
-
-#ifdef _MSC_VER
-# undef ASSIMP_API
-
- //////////////////////////////////////////////////////////////////////////
- /* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
- //////////////////////////////////////////////////////////////////////////
-# ifdef ASSIMP_BUILD_DLL_EXPORT
-# define ASSIMP_API __declspec(dllexport)
-# define ASSIMP_API_WINONLY __declspec(dllexport)
-# pragma warning (disable : 4251)
-
- //////////////////////////////////////////////////////////////////////////
- /* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
- * an external DLL under Windows. Default is static linkage. */
- //////////////////////////////////////////////////////////////////////////
-# elif (defined ASSIMP_DLL)
-# define ASSIMP_API __declspec(dllimport)
-# define ASSIMP_API_WINONLY __declspec(dllimport)
-# else
-# define ASSIMP_API
-# define ASSIMP_API_WINONLY
-# endif
-
- /* Force the compiler to inline a function, if possible
- */
-# define AI_FORCE_INLINE __forceinline
-
- /* Tells the compiler that a function never returns. Used in code analysis
- * to skip dead paths (e.g. after an assertion evaluated to false). */
-# define AI_WONT_RETURN __declspec(noreturn)
-
-#elif defined(SWIG)
-
- /* Do nothing, the relevant defines are all in AssimpSwigPort.i */
-
-#else
-
-# define AI_WONT_RETURN
-
-# define ASSIMP_API __attribute__ ((visibility("default")))
-# define ASSIMP_API_WINONLY
-# define AI_FORCE_INLINE inline
-#endif // (defined _MSC_VER)
-
-#ifdef __GNUC__
-# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
-#else
-# define AI_WONT_RETURN_SUFFIX
-#endif // (defined __clang__)
-
-#ifdef __cplusplus
- /* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
- * in doxydocs.
- */
-# define C_STRUCT
-# define C_ENUM
-#else
- //////////////////////////////////////////////////////////////////////////
- /* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
- * is defined by Doxygen's preprocessor. The corresponding
- * entries in the DOXYFILE are: */
- //////////////////////////////////////////////////////////////////////////
-#if 0
- ENABLE_PREPROCESSING = YES
- MACRO_EXPANSION = YES
- EXPAND_ONLY_PREDEF = YES
- SEARCH_INCLUDES = YES
- INCLUDE_PATH =
- INCLUDE_FILE_PATTERNS =
- PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
- EXPAND_AS_DEFINED = C_STRUCT C_ENUM
- SKIP_FUNCTION_MACROS = YES
-#endif
- //////////////////////////////////////////////////////////////////////////
- /* Doxygen gets confused if we use c-struct typedefs to avoid
- * the explicit 'struct' notation. This trick here has the same
- * effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
- * to typedef all structs/enums. */
- //////////////////////////////////////////////////////////////////////////
-# if (defined ASSIMP_DOXYGEN_BUILD)
-# define C_STRUCT
-# define C_ENUM
-# else
-# define C_STRUCT struct
-# define C_ENUM enum
-# endif
-#endif
-
-#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
-#error Currently, Borland is unsupported. Feel free to port Assimp.
-
-// "W8059 Packgröße der Struktur geändert"
-
-#endif
-
-
- //////////////////////////////////////////////////////////////////////////
- /* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
- * without threading support. The library doesn't utilize
- * threads then and is itself not threadsafe. */
- //////////////////////////////////////////////////////////////////////////
-#ifndef ASSIMP_BUILD_SINGLETHREADED
-# define ASSIMP_BUILD_SINGLETHREADED
-#endif
-
-#if defined(_DEBUG) || ! defined(NDEBUG)
-# define ASSIMP_BUILD_DEBUG
-#endif
-
- //////////////////////////////////////////////////////////////////////////
- /* Define ASSIMP_DOUBLE_PRECISION to compile assimp
- * with double precision support (64-bit). */
- //////////////////////////////////////////////////////////////////////////
-
-#ifdef ASSIMP_DOUBLE_PRECISION
- typedef double ai_real;
- typedef signed long long int ai_int;
- typedef unsigned long long int ai_uint;
-#else // ASSIMP_DOUBLE_PRECISION
- typedef float ai_real;
- typedef signed int ai_int;
- typedef unsigned int ai_uint;
-#endif // ASSIMP_DOUBLE_PRECISION
-
- //////////////////////////////////////////////////////////////////////////
- /* Useful constants */
- //////////////////////////////////////////////////////////////////////////
-
-/* This is PI. Hi PI. */
-#define AI_MATH_PI (3.141592653589793238462643383279 )
-#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
-#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
-
-/* And this is to avoid endless casts to float */
-#define AI_MATH_PI_F (3.1415926538f)
-#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
-#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
-
-/* Tiny macro to convert from radians to degrees and back */
-#define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925)
-#define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795)
-
-/* Support for big-endian builds */
-#if defined(__BYTE_ORDER__)
-# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
-# if !defined(__BIG_ENDIAN__)
-# define __BIG_ENDIAN__
-# endif
-# else /* little endian */
-# if defined (__BIG_ENDIAN__)
-# undef __BIG_ENDIAN__
-# endif
-# endif
-#endif
-#if defined(__BIG_ENDIAN__)
-# define AI_BUILD_BIG_ENDIAN
-#endif
-
-
-/* To avoid running out of memory
- * This can be adjusted for specific use cases
- * It's NOT a total limit, just a limit for individual allocations
- */
-#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
-
-#endif // !! AI_DEFINES_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/importerdesc.h b/src/3rdparty/assimp/include/assimp/importerdesc.h
deleted file mode 100644
index 6b83b8aa2..000000000
--- a/src/3rdparty/assimp/include/assimp/importerdesc.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file importerdesc.h
- * @brief #aiImporterFlags, aiImporterDesc implementation.
- */
-#pragma once
-#ifndef AI_IMPORTER_DESC_H_INC
-#define AI_IMPORTER_DESC_H_INC
-
-
-/** Mixed set of flags for #aiImporterDesc, indicating some features
- * common to many importers*/
-enum aiImporterFlags
-{
- /** Indicates that there is a textual encoding of the
- * file format; and that it is supported.*/
- aiImporterFlags_SupportTextFlavour = 0x1,
-
- /** Indicates that there is a binary encoding of the
- * file format; and that it is supported.*/
- aiImporterFlags_SupportBinaryFlavour = 0x2,
-
- /** Indicates that there is a compressed encoding of the
- * file format; and that it is supported.*/
- aiImporterFlags_SupportCompressedFlavour = 0x4,
-
- /** Indicates that the importer reads only a very particular
- * subset of the file format. This happens commonly for
- * declarative or procedural formats which cannot easily
- * be mapped to #aiScene */
- aiImporterFlags_LimitedSupport = 0x8,
-
- /** Indicates that the importer is highly experimental and
- * should be used with care. This only happens for trunk
- * (i.e. SVN) versions, experimental code is not included
- * in releases. */
- aiImporterFlags_Experimental = 0x10
-};
-
-
-/** Meta information about a particular importer. Importers need to fill
- * this structure, but they can freely decide how talkative they are.
- * A common use case for loader meta info is a user interface
- * in which the user can choose between various import/export file
- * formats. Building such an UI by hand means a lot of maintenance
- * as importers/exporters are added to Assimp, so it might be useful
- * to have a common mechanism to query some rough importer
- * characteristics. */
-struct aiImporterDesc
-{
- /** Full name of the importer (i.e. Blender3D importer)*/
- const char* mName;
-
- /** Original author (left blank if unknown or whole assimp team) */
- const char* mAuthor;
-
- /** Current maintainer, left blank if the author maintains */
- const char* mMaintainer;
-
- /** Implementation comments, i.e. unimplemented features*/
- const char* mComments;
-
- /** These flags indicate some characteristics common to many
- importers. */
- unsigned int mFlags;
-
- /** Minimum format version that can be loaded im major.minor format,
- both are set to 0 if there is either no version scheme
- or if the loader doesn't care. */
- unsigned int mMinMajor;
- unsigned int mMinMinor;
-
- /** Maximum format version that can be loaded im major.minor format,
- both are set to 0 if there is either no version scheme
- or if the loader doesn't care. Loaders that expect to be
- forward-compatible to potential future format versions should
- indicate zero, otherwise they should specify the current
- maximum version.*/
- unsigned int mMaxMajor;
- unsigned int mMaxMinor;
-
- /** List of file extensions this importer can handle.
- List entries are separated by space characters.
- All entries are lower case without a leading dot (i.e.
- "xml dae" would be a valid value. Note that multiple
- importers may respond to the same file extension -
- assimp calls all importers in the order in which they
- are registered and each importer gets the opportunity
- to load the file until one importer "claims" the file. Apart
- from file extension checks, importers typically use
- other methods to quickly reject files (i.e. magic
- words) so this does not mean that common or generic
- file extensions such as XML would be tediously slow. */
- const char* mFileExtensions;
-};
-
-/** \brief Returns the Importer description for a given extension.
-
-Will return a NULL-pointer if no assigned importer desc. was found for the given extension
- \param extension [in] The extension to look for
- \return A pointer showing to the ImporterDesc, \see aiImporterDesc.
-*/
-ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImporterDesc( const char *extension );
-
-#endif // AI_IMPORTER_DESC_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/light.h b/src/3rdparty/assimp/include/assimp/light.h
deleted file mode 100644
index 324339a97..000000000
--- a/src/3rdparty/assimp/include/assimp/light.h
+++ /dev/null
@@ -1,258 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file light.h
- * @brief Defines the aiLight data structure
- */
-
-#pragma once
-#ifndef AI_LIGHT_H_INC
-#define AI_LIGHT_H_INC
-
-#include "types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// ---------------------------------------------------------------------------
-/** Enumerates all supported types of light sources.
- */
-enum aiLightSourceType
-{
- aiLightSource_UNDEFINED = 0x0,
-
- //! A directional light source has a well-defined direction
- //! but is infinitely far away. That's quite a good
- //! approximation for sun light.
- aiLightSource_DIRECTIONAL = 0x1,
-
- //! A point light source has a well-defined position
- //! in space but no direction - it emits light in all
- //! directions. A normal bulb is a point light.
- aiLightSource_POINT = 0x2,
-
- //! A spot light source emits light in a specific
- //! angle. It has a position and a direction it is pointing to.
- //! A good example for a spot light is a light spot in
- //! sport arenas.
- aiLightSource_SPOT = 0x3,
-
- //! The generic light level of the world, including the bounces
- //! of all other light sources.
- //! Typically, there's at most one ambient light in a scene.
- //! This light type doesn't have a valid position, direction, or
- //! other properties, just a color.
- aiLightSource_AMBIENT = 0x4,
-
- //! An area light is a rectangle with predefined size that uniformly
- //! emits light from one of its sides. The position is center of the
- //! rectangle and direction is its normal vector.
- aiLightSource_AREA = 0x5,
-
- /** This value is not used. It is just there to force the
- * compiler to map this enum to a 32 Bit integer.
- */
-#ifndef SWIG
- _aiLightSource_Force32Bit = INT_MAX
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** Helper structure to describe a light source.
- *
- * Assimp supports multiple sorts of light sources, including
- * directional, point and spot lights. All of them are defined with just
- * a single structure and distinguished by their parameters.
- * Note - some file formats (such as 3DS, ASE) export a "target point" -
- * the point a spot light is looking at (it can even be animated). Assimp
- * writes the target point as a subnode of a spotlights's main node,
- * called "<spotName>.Target". However, this is just additional information
- * then, the transformation tracks of the main node make the
- * spot light already point in the right direction.
-*/
-struct aiLight
-{
- /** The name of the light source.
- *
- * There must be a node in the scenegraph with the same name.
- * This node specifies the position of the light in the scene
- * hierarchy and can be animated.
- */
- C_STRUCT aiString mName;
-
- /** The type of the light source.
- *
- * aiLightSource_UNDEFINED is not a valid value for this member.
- */
- C_ENUM aiLightSourceType mType;
-
- /** Position of the light source in space. Relative to the
- * transformation of the node corresponding to the light.
- *
- * The position is undefined for directional lights.
- */
- C_STRUCT aiVector3D mPosition;
-
- /** Direction of the light source in space. Relative to the
- * transformation of the node corresponding to the light.
- *
- * The direction is undefined for point lights. The vector
- * may be normalized, but it needn't.
- */
- C_STRUCT aiVector3D mDirection;
-
- /** Up direction of the light source in space. Relative to the
- * transformation of the node corresponding to the light.
- *
- * The direction is undefined for point lights. The vector
- * may be normalized, but it needn't.
- */
- C_STRUCT aiVector3D mUp;
-
- /** Constant light attenuation factor.
- *
- * The intensity of the light source at a given distance 'd' from
- * the light's position is
- * @code
- * Atten = 1/( att0 + att1 * d + att2 * d*d)
- * @endcode
- * This member corresponds to the att0 variable in the equation.
- * Naturally undefined for directional lights.
- */
- float mAttenuationConstant;
-
- /** Linear light attenuation factor.
- *
- * The intensity of the light source at a given distance 'd' from
- * the light's position is
- * @code
- * Atten = 1/( att0 + att1 * d + att2 * d*d)
- * @endcode
- * This member corresponds to the att1 variable in the equation.
- * Naturally undefined for directional lights.
- */
- float mAttenuationLinear;
-
- /** Quadratic light attenuation factor.
- *
- * The intensity of the light source at a given distance 'd' from
- * the light's position is
- * @code
- * Atten = 1/( att0 + att1 * d + att2 * d*d)
- * @endcode
- * This member corresponds to the att2 variable in the equation.
- * Naturally undefined for directional lights.
- */
- float mAttenuationQuadratic;
-
- /** Diffuse color of the light source
- *
- * The diffuse light color is multiplied with the diffuse
- * material color to obtain the final color that contributes
- * to the diffuse shading term.
- */
- C_STRUCT aiColor3D mColorDiffuse;
-
- /** Specular color of the light source
- *
- * The specular light color is multiplied with the specular
- * material color to obtain the final color that contributes
- * to the specular shading term.
- */
- C_STRUCT aiColor3D mColorSpecular;
-
- /** Ambient color of the light source
- *
- * The ambient light color is multiplied with the ambient
- * material color to obtain the final color that contributes
- * to the ambient shading term. Most renderers will ignore
- * this value it, is just a remaining of the fixed-function pipeline
- * that is still supported by quite many file formats.
- */
- C_STRUCT aiColor3D mColorAmbient;
-
- /** Inner angle of a spot light's light cone.
- *
- * The spot light has maximum influence on objects inside this
- * angle. The angle is given in radians. It is 2PI for point
- * lights and undefined for directional lights.
- */
- float mAngleInnerCone;
-
- /** Outer angle of a spot light's light cone.
- *
- * The spot light does not affect objects outside this angle.
- * The angle is given in radians. It is 2PI for point lights and
- * undefined for directional lights. The outer angle must be
- * greater than or equal to the inner angle.
- * It is assumed that the application uses a smooth
- * interpolation between the inner and the outer cone of the
- * spot light.
- */
- float mAngleOuterCone;
-
- /** Size of area light source. */
- C_STRUCT aiVector2D mSize;
-
-#ifdef __cplusplus
-
- aiLight()
- : mType (aiLightSource_UNDEFINED)
- , mAttenuationConstant (0.f)
- , mAttenuationLinear (1.f)
- , mAttenuationQuadratic (0.f)
- , mAngleInnerCone ((float)AI_MATH_TWO_PI)
- , mAngleOuterCone ((float)AI_MATH_TWO_PI)
- , mSize (0.f, 0.f)
- {
- }
-
-#endif
-};
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif // !! AI_LIGHT_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/material.h b/src/3rdparty/assimp/include/assimp/material.h
deleted file mode 100644
index a12e7d076..000000000
--- a/src/3rdparty/assimp/include/assimp/material.h
+++ /dev/null
@@ -1,1564 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file material.h
- * @brief Defines the material system of the library
- */
-#pragma once
-#ifndef AI_MATERIAL_H_INC
-#define AI_MATERIAL_H_INC
-
-#include "types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Name for default materials (2nd is used if meshes have UV coords)
-#define AI_DEFAULT_MATERIAL_NAME "DefaultMaterial"
-
-// ---------------------------------------------------------------------------
-/** @brief Defines how the Nth texture of a specific type is combined with
- * the result of all previous layers.
- *
- * Example (left: key, right: value): <br>
- * @code
- * DiffColor0 - gray
- * DiffTextureOp0 - aiTextureOpMultiply
- * DiffTexture0 - tex1.png
- * DiffTextureOp0 - aiTextureOpAdd
- * DiffTexture1 - tex2.png
- * @endcode
- * Written as equation, the final diffuse term for a specific pixel would be:
- * @code
- * diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) +
- * sampleTex(DiffTexture1,UV0) * diffContrib;
- * @endcode
- * where 'diffContrib' is the intensity of the incoming light for that pixel.
- */
-enum aiTextureOp
-{
- /** T = T1 * T2 */
- aiTextureOp_Multiply = 0x0,
-
- /** T = T1 + T2 */
- aiTextureOp_Add = 0x1,
-
- /** T = T1 - T2 */
- aiTextureOp_Subtract = 0x2,
-
- /** T = T1 / T2 */
- aiTextureOp_Divide = 0x3,
-
- /** T = (T1 + T2) - (T1 * T2) */
- aiTextureOp_SmoothAdd = 0x4,
-
- /** T = T1 + (T2-0.5) */
- aiTextureOp_SignedAdd = 0x5,
-
-
-#ifndef SWIG
- _aiTextureOp_Force32Bit = INT_MAX
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** @brief Defines how UV coordinates outside the [0...1] range are handled.
- *
- * Commonly referred to as 'wrapping mode'.
- */
-enum aiTextureMapMode
-{
- /** A texture coordinate u|v is translated to u%1|v%1
- */
- aiTextureMapMode_Wrap = 0x0,
-
- /** Texture coordinates outside [0...1]
- * are clamped to the nearest valid value.
- */
- aiTextureMapMode_Clamp = 0x1,
-
- /** If the texture coordinates for a pixel are outside [0...1]
- * the texture is not applied to that pixel
- */
- aiTextureMapMode_Decal = 0x3,
-
- /** A texture coordinate u|v becomes u%1|v%1 if (u-(u%1))%2 is zero and
- * 1-(u%1)|1-(v%1) otherwise
- */
- aiTextureMapMode_Mirror = 0x2,
-
-#ifndef SWIG
- _aiTextureMapMode_Force32Bit = INT_MAX
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** @brief Defines how the mapping coords for a texture are generated.
- *
- * Real-time applications typically require full UV coordinates, so the use of
- * the aiProcess_GenUVCoords step is highly recommended. It generates proper
- * UV channels for non-UV mapped objects, as long as an accurate description
- * how the mapping should look like (e.g spherical) is given.
- * See the #AI_MATKEY_MAPPING property for more details.
- */
-enum aiTextureMapping
-{
- /** The mapping coordinates are taken from an UV channel.
- *
- * The #AI_MATKEY_UVWSRC key specifies from which UV channel
- * the texture coordinates are to be taken from (remember,
- * meshes can have more than one UV channel).
- */
- aiTextureMapping_UV = 0x0,
-
- /** Spherical mapping */
- aiTextureMapping_SPHERE = 0x1,
-
- /** Cylindrical mapping */
- aiTextureMapping_CYLINDER = 0x2,
-
- /** Cubic mapping */
- aiTextureMapping_BOX = 0x3,
-
- /** Planar mapping */
- aiTextureMapping_PLANE = 0x4,
-
- /** Undefined mapping. Have fun. */
- aiTextureMapping_OTHER = 0x5,
-
-
-#ifndef SWIG
- _aiTextureMapping_Force32Bit = INT_MAX
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** @brief Defines the purpose of a texture
- *
- * This is a very difficult topic. Different 3D packages support different
- * kinds of textures. For very common texture types, such as bumpmaps, the
- * rendering results depend on implementation details in the rendering
- * pipelines of these applications. Assimp loads all texture references from
- * the model file and tries to determine which of the predefined texture
- * types below is the best choice to match the original use of the texture
- * as closely as possible.<br>
- *
- * In content pipelines you'll usually define how textures have to be handled,
- * and the artists working on models have to conform to this specification,
- * regardless which 3D tool they're using.
- */
-enum aiTextureType
-{
- /** Dummy value.
- *
- * No texture, but the value to be used as 'texture semantic'
- * (#aiMaterialProperty::mSemantic) for all material properties
- * *not* related to textures.
- */
- aiTextureType_NONE = 0x0,
-
-
-
- /** The texture is combined with the result of the diffuse
- * lighting equation.
- */
- aiTextureType_DIFFUSE = 0x1,
-
- /** The texture is combined with the result of the specular
- * lighting equation.
- */
- aiTextureType_SPECULAR = 0x2,
-
- /** The texture is combined with the result of the ambient
- * lighting equation.
- */
- aiTextureType_AMBIENT = 0x3,
-
- /** The texture is added to the result of the lighting
- * calculation. It isn't influenced by incoming light.
- */
- aiTextureType_EMISSIVE = 0x4,
-
- /** The texture is a height map.
- *
- * By convention, higher gray-scale values stand for
- * higher elevations from the base height.
- */
- aiTextureType_HEIGHT = 0x5,
-
- /** The texture is a (tangent space) normal-map.
- *
- * Again, there are several conventions for tangent-space
- * normal maps. Assimp does (intentionally) not
- * distinguish here.
- */
- aiTextureType_NORMALS = 0x6,
-
- /** The texture defines the glossiness of the material.
- *
- * The glossiness is in fact the exponent of the specular
- * (phong) lighting equation. Usually there is a conversion
- * function defined to map the linear color values in the
- * texture to a suitable exponent. Have fun.
- */
- aiTextureType_SHININESS = 0x7,
-
- /** The texture defines per-pixel opacity.
- *
- * Usually 'white' means opaque and 'black' means
- * 'transparency'. Or quite the opposite. Have fun.
- */
- aiTextureType_OPACITY = 0x8,
-
- /** Displacement texture
- *
- * The exact purpose and format is application-dependent.
- * Higher color values stand for higher vertex displacements.
- */
- aiTextureType_DISPLACEMENT = 0x9,
-
- /** Lightmap texture (aka Ambient Occlusion)
- *
- * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
- * covered by this material property. The texture contains a
- * scaling value for the final color value of a pixel. Its
- * intensity is not affected by incoming light.
- */
- aiTextureType_LIGHTMAP = 0xA,
-
- /** Reflection texture
- *
- * Contains the color of a perfect mirror reflection.
- * Rarely used, almost never for real-time applications.
- */
- aiTextureType_REFLECTION = 0xB,
-
- /** Unknown texture
- *
- * A texture reference that does not match any of the definitions
- * above is considered to be 'unknown'. It is still imported,
- * but is excluded from any further postprocessing.
- */
- aiTextureType_UNKNOWN = 0xC,
-
-
-#ifndef SWIG
- _aiTextureType_Force32Bit = INT_MAX
-#endif
-};
-
-#define AI_TEXTURE_TYPE_MAX aiTextureType_UNKNOWN
-
-// ---------------------------------------------------------------------------
-/** @brief Defines all shading models supported by the library
- *
- * The list of shading modes has been taken from Blender.
- * See Blender documentation for more information. The API does
- * not distinguish between "specular" and "diffuse" shaders (thus the
- * specular term for diffuse shading models like Oren-Nayar remains
- * undefined). <br>
- * Again, this value is just a hint. Assimp tries to select the shader whose
- * most common implementation matches the original rendering results of the
- * 3D modeller which wrote a particular model as closely as possible.
- */
-enum aiShadingMode
-{
- /** Flat shading. Shading is done on per-face base,
- * diffuse only. Also known as 'faceted shading'.
- */
- aiShadingMode_Flat = 0x1,
-
- /** Simple Gouraud shading.
- */
- aiShadingMode_Gouraud = 0x2,
-
- /** Phong-Shading -
- */
- aiShadingMode_Phong = 0x3,
-
- /** Phong-Blinn-Shading
- */
- aiShadingMode_Blinn = 0x4,
-
- /** Toon-Shading per pixel
- *
- * Also known as 'comic' shader.
- */
- aiShadingMode_Toon = 0x5,
-
- /** OrenNayar-Shading per pixel
- *
- * Extension to standard Lambertian shading, taking the
- * roughness of the material into account
- */
- aiShadingMode_OrenNayar = 0x6,
-
- /** Minnaert-Shading per pixel
- *
- * Extension to standard Lambertian shading, taking the
- * "darkness" of the material into account
- */
- aiShadingMode_Minnaert = 0x7,
-
- /** CookTorrance-Shading per pixel
- *
- * Special shader for metallic surfaces.
- */
- aiShadingMode_CookTorrance = 0x8,
-
- /** No shading at all. Constant light influence of 1.0.
- */
- aiShadingMode_NoShading = 0x9,
-
- /** Fresnel shading
- */
- aiShadingMode_Fresnel = 0xa,
-
-
-#ifndef SWIG
- _aiShadingMode_Force32Bit = INT_MAX
-#endif
-};
-
-
-// ---------------------------------------------------------------------------
-/** @brief Defines some mixed flags for a particular texture.
- *
- * Usually you'll instruct your cg artists how textures have to look like ...
- * and how they will be processed in your application. However, if you use
- * Assimp for completely generic loading purposes you might also need to
- * process these flags in order to display as many 'unknown' 3D models as
- * possible correctly.
- *
- * This corresponds to the #AI_MATKEY_TEXFLAGS property.
-*/
-enum aiTextureFlags
-{
- /** The texture's color values have to be inverted (componentwise 1-n)
- */
- aiTextureFlags_Invert = 0x1,
-
- /** Explicit request to the application to process the alpha channel
- * of the texture.
- *
- * Mutually exclusive with #aiTextureFlags_IgnoreAlpha. These
- * flags are set if the library can say for sure that the alpha
- * channel is used/is not used. If the model format does not
- * define this, it is left to the application to decide whether
- * the texture alpha channel - if any - is evaluated or not.
- */
- aiTextureFlags_UseAlpha = 0x2,
-
- /** Explicit request to the application to ignore the alpha channel
- * of the texture.
- *
- * Mutually exclusive with #aiTextureFlags_UseAlpha.
- */
- aiTextureFlags_IgnoreAlpha = 0x4,
-
-#ifndef SWIG
- _aiTextureFlags_Force32Bit = INT_MAX
-#endif
-};
-
-
-// ---------------------------------------------------------------------------
-/** @brief Defines alpha-blend flags.
- *
- * If you're familiar with OpenGL or D3D, these flags aren't new to you.
- * They define *how* the final color value of a pixel is computed, basing
- * on the previous color at that pixel and the new color value from the
- * material.
- * The blend formula is:
- * @code
- * SourceColor * SourceBlend + DestColor * DestBlend
- * @endcode
- * where DestColor is the previous color in the framebuffer at this
- * position and SourceColor is the material color before the transparency
- * calculation.<br>
- * This corresponds to the #AI_MATKEY_BLEND_FUNC property.
-*/
-enum aiBlendMode
-{
- /**
- * Formula:
- * @code
- * SourceColor*SourceAlpha + DestColor*(1-SourceAlpha)
- * @endcode
- */
- aiBlendMode_Default = 0x0,
-
- /** Additive blending
- *
- * Formula:
- * @code
- * SourceColor*1 + DestColor*1
- * @endcode
- */
- aiBlendMode_Additive = 0x1,
-
- // we don't need more for the moment, but we might need them
- // in future versions ...
-
-#ifndef SWIG
- _aiBlendMode_Force32Bit = INT_MAX
-#endif
-};
-
-
-#include "./Compiler/pushpack1.h"
-
-// ---------------------------------------------------------------------------
-/** @brief Defines how an UV channel is transformed.
- *
- * This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key.
- * See its documentation for more details.
- *
- * Typically you'll want to build a matrix of this information. However,
- * we keep separate scaling/translation/rotation values to make it
- * easier to process and optimize UV transformations internally.
- */
-struct aiUVTransform
-{
- /** Translation on the u and v axes.
- *
- * The default value is (0|0).
- */
- C_STRUCT aiVector2D mTranslation;
-
- /** Scaling on the u and v axes.
- *
- * The default value is (1|1).
- */
- C_STRUCT aiVector2D mScaling;
-
- /** Rotation - in counter-clockwise direction.
- *
- * The rotation angle is specified in radians. The
- * rotation center is 0.5f|0.5f. The default value
- * 0.f.
- */
- ai_real mRotation;
-
-
-#ifdef __cplusplus
- aiUVTransform()
- : mTranslation (0.0,0.0)
- , mScaling (1.0,1.0)
- , mRotation (0.0)
- {
- // nothing to be done here ...
- }
-#endif
-
-} PACK_STRUCT;
-
-#include "./Compiler/poppack1.h"
-
-//! @cond AI_DOX_INCLUDE_INTERNAL
-// ---------------------------------------------------------------------------
-/** @brief A very primitive RTTI system for the contents of material
- * properties.
- */
-enum aiPropertyTypeInfo
-{
- /** Array of single-precision (32 Bit) floats
- *
- * It is possible to use aiGetMaterialInteger[Array]() (or the C++-API
- * aiMaterial::Get()) to query properties stored in floating-point format.
- * The material system performs the type conversion automatically.
- */
- aiPTI_Float = 0x1,
-
- /** Array of double-precision (64 Bit) floats
- *
- * It is possible to use aiGetMaterialInteger[Array]() (or the C++-API
- * aiMaterial::Get()) to query properties stored in floating-point format.
- * The material system performs the type conversion automatically.
- */
- aiPTI_Double = 0x2,
-
- /** The material property is an aiString.
- *
- * Arrays of strings aren't possible, aiGetMaterialString() (or the
- * C++-API aiMaterial::Get()) *must* be used to query a string property.
- */
- aiPTI_String = 0x3,
-
- /** Array of (32 Bit) integers
- *
- * It is possible to use aiGetMaterialFloat[Array]() (or the C++-API
- * aiMaterial::Get()) to query properties stored in integer format.
- * The material system performs the type conversion automatically.
- */
- aiPTI_Integer = 0x4,
-
-
- /** Simple binary buffer, content undefined. Not convertible to anything.
- */
- aiPTI_Buffer = 0x5,
-
-
- /** This value is not used. It is just there to force the
- * compiler to map this enum to a 32 Bit integer.
- */
-#ifndef SWIG
- _aiPTI_Force32Bit = INT_MAX
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** @brief Data structure for a single material property
- *
- * As an user, you'll probably never need to deal with this data structure.
- * Just use the provided aiGetMaterialXXX() or aiMaterial::Get() family
- * of functions to query material properties easily. Processing them
- * manually is faster, but it is not the recommended way. It isn't worth
- * the effort. <br>
- * Material property names follow a simple scheme:
- * @code
- * $<name>
- * ?<name>
- * A public property, there must be corresponding AI_MATKEY_XXX define
- * 2nd: Public, but ignored by the #aiProcess_RemoveRedundantMaterials
- * post-processing step.
- * ~<name>
- * A temporary property for internal use.
- * @endcode
- * @see aiMaterial
- */
-struct aiMaterialProperty
-{
- /** Specifies the name of the property (key)
- * Keys are generally case insensitive.
- */
- C_STRUCT aiString mKey;
-
- /** Textures: Specifies their exact usage semantic.
- * For non-texture properties, this member is always 0
- * (or, better-said, #aiTextureType_NONE).
- */
- unsigned int mSemantic;
-
- /** Textures: Specifies the index of the texture.
- * For non-texture properties, this member is always 0.
- */
- unsigned int mIndex;
-
- /** Size of the buffer mData is pointing to, in bytes.
- * This value may not be 0.
- */
- unsigned int mDataLength;
-
- /** Type information for the property.
- *
- * Defines the data layout inside the data buffer. This is used
- * by the library internally to perform debug checks and to
- * utilize proper type conversions.
- * (It's probably a hacky solution, but it works.)
- */
- C_ENUM aiPropertyTypeInfo mType;
-
- /** Binary buffer to hold the property's value.
- * The size of the buffer is always mDataLength.
- */
- char* mData;
-
-#ifdef __cplusplus
-
- aiMaterialProperty()
- : mSemantic( 0 )
- , mIndex( 0 )
- , mDataLength( 0 )
- , mType( aiPTI_Float )
- , mData( NULL )
- {
- }
-
- ~aiMaterialProperty() {
- delete[] mData;
- }
-
-#endif
-};
-//! @endcond
-
-#ifdef __cplusplus
-} // We need to leave the "C" block here to allow template member functions
-#endif
-
-// ---------------------------------------------------------------------------
-/** @brief Data structure for a material
-*
-* Material data is stored using a key-value structure. A single key-value
-* pair is called a 'material property'. C++ users should use the provided
-* member functions of aiMaterial to process material properties, C users
-* have to stick with the aiMaterialGetXXX family of unbound functions.
-* The library defines a set of standard keys (AI_MATKEY_XXX).
-*/
-#ifdef __cplusplus
-struct ASSIMP_API aiMaterial
-#else
-struct aiMaterial
-#endif
-{
-
-#ifdef __cplusplus
-
-public:
-
- aiMaterial();
- ~aiMaterial();
-
- // -------------------------------------------------------------------
- /** @brief Retrieve an array of Type values with a specific key
- * from the material
- *
- * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
- * @param type .. set by AI_MATKEY_XXX
- * @param idx .. set by AI_MATKEY_XXX
- * @param pOut Pointer to a buffer to receive the result.
- * @param pMax Specifies the size of the given buffer, in Type's.
- * Receives the number of values (not bytes!) read.
- * NULL is a valid value for this parameter.
- */
- template <typename Type>
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, Type* pOut, unsigned int* pMax) const;
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, int* pOut, unsigned int* pMax) const;
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, ai_real* pOut, unsigned int* pMax) const;
-
- // -------------------------------------------------------------------
- /** @brief Retrieve a Type value with a specific key
- * from the material
- *
- * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
- * @param type Specifies the type of the texture to be retrieved (
- * e.g. diffuse, specular, height map ...)
- * @param idx Index of the texture to be retrieved.
- * @param pOut Reference to receive the output value
- */
- template <typename Type>
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx,Type& pOut) const;
-
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, int& pOut) const;
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, ai_real& pOut) const;
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, aiString& pOut) const;
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, aiColor3D& pOut) const;
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, aiColor4D& pOut) const;
-
- aiReturn Get(const char* pKey,unsigned int type,
- unsigned int idx, aiUVTransform& pOut) const;
-
- // -------------------------------------------------------------------
- /** Get the number of textures for a particular texture type.
- * @param type Texture type to check for
- * @return Number of textures for this type.
- * @note A texture can be easily queried using #GetTexture() */
- unsigned int GetTextureCount(aiTextureType type) const;
-
- // -------------------------------------------------------------------
- /** Helper function to get all parameters pertaining to a
- * particular texture slot from a material.
- *
- * This function is provided just for convenience, you could also
- * read the single material properties manually.
- * @param type Specifies the type of the texture to be retrieved (
- * e.g. diffuse, specular, height map ...)
- * @param index Index of the texture to be retrieved. The function fails
- * if there is no texture of that type with this index.
- * #GetTextureCount() can be used to determine the number of textures
- * per texture type.
- * @param path Receives the path to the texture.
- * If the texture is embedded, receives a '*' followed by the id of
- * the texture (for the textures stored in the corresponding scene) which
- * can be converted to an int using a function like atoi.
- * NULL is a valid value.
- * @param mapping The texture mapping.
- * NULL is allowed as value.
- * @param uvindex Receives the UV index of the texture.
- * NULL is a valid value.
- * @param blend Receives the blend factor for the texture
- * NULL is a valid value.
- * @param op Receives the texture operation to be performed between
- * this texture and the previous texture. NULL is allowed as value.
- * @param mapmode Receives the mapping modes to be used for the texture.
- * The parameter may be NULL but if it is a valid pointer it MUST
- * point to an array of 3 aiTextureMapMode's (one for each
- * axis: UVW order (=XYZ)).
- */
- // -------------------------------------------------------------------
- aiReturn GetTexture(aiTextureType type,
- unsigned int index,
- C_STRUCT aiString* path,
- aiTextureMapping* mapping = NULL,
- unsigned int* uvindex = NULL,
- ai_real* blend = NULL,
- aiTextureOp* op = NULL,
- aiTextureMapMode* mapmode = NULL) const;
-
-
- // Setters
-
-
- // ------------------------------------------------------------------------------
- /** @brief Add a property with a given key and type info to the material
- * structure
- *
- * @param pInput Pointer to input data
- * @param pSizeInBytes Size of input data
- * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
- * @param type Set by the AI_MATKEY_XXX macro
- * @param index Set by the AI_MATKEY_XXX macro
- * @param pType Type information hint */
- aiReturn AddBinaryProperty (const void* pInput,
- unsigned int pSizeInBytes,
- const char* pKey,
- unsigned int type ,
- unsigned int index ,
- aiPropertyTypeInfo pType);
-
- // ------------------------------------------------------------------------------
- /** @brief Add a string property with a given key and type info to the
- * material structure
- *
- * @param pInput Input string
- * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
- * @param type Set by the AI_MATKEY_XXX macro
- * @param index Set by the AI_MATKEY_XXX macro */
- aiReturn AddProperty (const aiString* pInput,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- // ------------------------------------------------------------------------------
- /** @brief Add a property with a given key to the material structure
- * @param pInput Pointer to the input data
- * @param pNumValues Number of values in the array
- * @param pKey Key/Usage of the property (AI_MATKEY_XXX)
- * @param type Set by the AI_MATKEY_XXX macro
- * @param index Set by the AI_MATKEY_XXX macro */
- template<class TYPE>
- aiReturn AddProperty (const TYPE* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- aiReturn AddProperty (const aiVector3D* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- aiReturn AddProperty (const aiColor3D* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- aiReturn AddProperty (const aiColor4D* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- aiReturn AddProperty (const int* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- aiReturn AddProperty (const float* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- aiReturn AddProperty (const double* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- aiReturn AddProperty (const aiUVTransform* pInput,
- unsigned int pNumValues,
- const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- // ------------------------------------------------------------------------------
- /** @brief Remove a given key from the list.
- *
- * The function fails if the key isn't found
- * @param pKey Key to be deleted
- * @param type Set by the AI_MATKEY_XXX macro
- * @param index Set by the AI_MATKEY_XXX macro */
- aiReturn RemoveProperty (const char* pKey,
- unsigned int type = 0,
- unsigned int index = 0);
-
- // ------------------------------------------------------------------------------
- /** @brief Removes all properties from the material.
- *
- * The data array remains allocated so adding new properties is quite fast. */
- void Clear();
-
- // ------------------------------------------------------------------------------
- /** Copy the property list of a material
- * @param pcDest Destination material
- * @param pcSrc Source material
- */
- static void CopyPropertyList(aiMaterial* pcDest,
- const aiMaterial* pcSrc);
-
-
-#endif
-
- /** List of all material properties loaded. */
- C_STRUCT aiMaterialProperty** mProperties;
-
- /** Number of properties in the data base */
- unsigned int mNumProperties;
-
- /** Storage allocated */
- unsigned int mNumAllocated;
-};
-
-// Go back to extern "C" again
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_NAME "?mat.name",0,0
-#define AI_MATKEY_TWOSIDED "$mat.twosided",0,0
-#define AI_MATKEY_SHADING_MODEL "$mat.shadingm",0,0
-#define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe",0,0
-#define AI_MATKEY_BLEND_FUNC "$mat.blend",0,0
-#define AI_MATKEY_OPACITY "$mat.opacity",0,0
-#define AI_MATKEY_BUMPSCALING "$mat.bumpscaling",0,0
-#define AI_MATKEY_SHININESS "$mat.shininess",0,0
-#define AI_MATKEY_REFLECTIVITY "$mat.reflectivity",0,0
-#define AI_MATKEY_SHININESS_STRENGTH "$mat.shinpercent",0,0
-#define AI_MATKEY_REFRACTI "$mat.refracti",0,0
-#define AI_MATKEY_COLOR_DIFFUSE "$clr.diffuse",0,0
-#define AI_MATKEY_COLOR_AMBIENT "$clr.ambient",0,0
-#define AI_MATKEY_COLOR_SPECULAR "$clr.specular",0,0
-#define AI_MATKEY_COLOR_EMISSIVE "$clr.emissive",0,0
-#define AI_MATKEY_COLOR_TRANSPARENT "$clr.transparent",0,0
-#define AI_MATKEY_COLOR_REFLECTIVE "$clr.reflective",0,0
-#define AI_MATKEY_GLOBAL_BACKGROUND_IMAGE "?bg.global",0,0
-
-// ---------------------------------------------------------------------------
-// Pure key names for all texture-related properties
-//! @cond MATS_DOC_FULL
-#define _AI_MATKEY_TEXTURE_BASE "$tex.file"
-#define _AI_MATKEY_UVWSRC_BASE "$tex.uvwsrc"
-#define _AI_MATKEY_TEXOP_BASE "$tex.op"
-#define _AI_MATKEY_MAPPING_BASE "$tex.mapping"
-#define _AI_MATKEY_TEXBLEND_BASE "$tex.blend"
-#define _AI_MATKEY_MAPPINGMODE_U_BASE "$tex.mapmodeu"
-#define _AI_MATKEY_MAPPINGMODE_V_BASE "$tex.mapmodev"
-#define _AI_MATKEY_TEXMAP_AXIS_BASE "$tex.mapaxis"
-#define _AI_MATKEY_UVTRANSFORM_BASE "$tex.uvtrafo"
-#define _AI_MATKEY_TEXFLAGS_BASE "$tex.flags"
-//! @endcond
-
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_TEXTURE(type, N) _AI_MATKEY_TEXTURE_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_TEXTURE_DIFFUSE(N) \
- AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_TEXTURE_SPECULAR(N) \
- AI_MATKEY_TEXTURE(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_TEXTURE_AMBIENT(N) \
- AI_MATKEY_TEXTURE(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_TEXTURE_EMISSIVE(N) \
- AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_TEXTURE_NORMALS(N) \
- AI_MATKEY_TEXTURE(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_TEXTURE_HEIGHT(N) \
- AI_MATKEY_TEXTURE(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_TEXTURE_SHININESS(N) \
- AI_MATKEY_TEXTURE(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_TEXTURE_OPACITY(N) \
- AI_MATKEY_TEXTURE(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_TEXTURE_DISPLACEMENT(N) \
- AI_MATKEY_TEXTURE(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_TEXTURE_LIGHTMAP(N) \
- AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_TEXTURE_REFLECTION(N) \
- AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,N)
-
-//! @endcond
-
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_UVWSRC(type, N) _AI_MATKEY_UVWSRC_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_UVWSRC_DIFFUSE(N) \
- AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_UVWSRC_SPECULAR(N) \
- AI_MATKEY_UVWSRC(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_UVWSRC_AMBIENT(N) \
- AI_MATKEY_UVWSRC(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_UVWSRC_EMISSIVE(N) \
- AI_MATKEY_UVWSRC(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_UVWSRC_NORMALS(N) \
- AI_MATKEY_UVWSRC(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_UVWSRC_HEIGHT(N) \
- AI_MATKEY_UVWSRC(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_UVWSRC_SHININESS(N) \
- AI_MATKEY_UVWSRC(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_UVWSRC_OPACITY(N) \
- AI_MATKEY_UVWSRC(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_UVWSRC_DISPLACEMENT(N) \
- AI_MATKEY_UVWSRC(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_UVWSRC_LIGHTMAP(N) \
- AI_MATKEY_UVWSRC(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_UVWSRC_REFLECTION(N) \
- AI_MATKEY_UVWSRC(aiTextureType_REFLECTION,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_TEXOP(type, N) _AI_MATKEY_TEXOP_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_TEXOP_DIFFUSE(N) \
- AI_MATKEY_TEXOP(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_TEXOP_SPECULAR(N) \
- AI_MATKEY_TEXOP(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_TEXOP_AMBIENT(N) \
- AI_MATKEY_TEXOP(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_TEXOP_EMISSIVE(N) \
- AI_MATKEY_TEXOP(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_TEXOP_NORMALS(N) \
- AI_MATKEY_TEXOP(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_TEXOP_HEIGHT(N) \
- AI_MATKEY_TEXOP(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_TEXOP_SHININESS(N) \
- AI_MATKEY_TEXOP(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_TEXOP_OPACITY(N) \
- AI_MATKEY_TEXOP(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_TEXOP_DISPLACEMENT(N) \
- AI_MATKEY_TEXOP(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_TEXOP_LIGHTMAP(N) \
- AI_MATKEY_TEXOP(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_TEXOP_REFLECTION(N) \
- AI_MATKEY_TEXOP(aiTextureType_REFLECTION,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_MAPPING(type, N) _AI_MATKEY_MAPPING_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_MAPPING_DIFFUSE(N) \
- AI_MATKEY_MAPPING(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_MAPPING_SPECULAR(N) \
- AI_MATKEY_MAPPING(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_MAPPING_AMBIENT(N) \
- AI_MATKEY_MAPPING(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_MAPPING_EMISSIVE(N) \
- AI_MATKEY_MAPPING(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_MAPPING_NORMALS(N) \
- AI_MATKEY_MAPPING(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_MAPPING_HEIGHT(N) \
- AI_MATKEY_MAPPING(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_MAPPING_SHININESS(N) \
- AI_MATKEY_MAPPING(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_MAPPING_OPACITY(N) \
- AI_MATKEY_MAPPING(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_MAPPING_DISPLACEMENT(N) \
- AI_MATKEY_MAPPING(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_MAPPING_LIGHTMAP(N) \
- AI_MATKEY_MAPPING(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_MAPPING_REFLECTION(N) \
- AI_MATKEY_MAPPING(aiTextureType_REFLECTION,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_TEXBLEND(type, N) _AI_MATKEY_TEXBLEND_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_TEXBLEND_DIFFUSE(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_TEXBLEND_SPECULAR(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_TEXBLEND_AMBIENT(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_TEXBLEND_EMISSIVE(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_TEXBLEND_NORMALS(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_TEXBLEND_HEIGHT(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_TEXBLEND_SHININESS(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_TEXBLEND_OPACITY(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_TEXBLEND_DISPLACEMENT(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_TEXBLEND_LIGHTMAP(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_TEXBLEND_REFLECTION(N) \
- AI_MATKEY_TEXBLEND(aiTextureType_REFLECTION,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_MAPPINGMODE_U(type, N) _AI_MATKEY_MAPPINGMODE_U_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_MAPPINGMODE_U_DIFFUSE(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_SPECULAR(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_AMBIENT(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_EMISSIVE(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_NORMALS(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_HEIGHT(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_SHININESS(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_OPACITY(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_DISPLACEMENT(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_MAPPINGMODE_U_REFLECTION(N) \
- AI_MATKEY_MAPPINGMODE_U(aiTextureType_REFLECTION,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_MAPPINGMODE_V(type, N) _AI_MATKEY_MAPPINGMODE_V_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_MAPPINGMODE_V_DIFFUSE(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_SPECULAR(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_AMBIENT(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_EMISSIVE(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_NORMALS(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_HEIGHT(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_SHININESS(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_OPACITY(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_DISPLACEMENT(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_MAPPINGMODE_V_REFLECTION(N) \
- AI_MATKEY_MAPPINGMODE_V(aiTextureType_REFLECTION,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_TEXMAP_AXIS(type, N) _AI_MATKEY_TEXMAP_AXIS_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_TEXMAP_AXIS_DIFFUSE(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_SPECULAR(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_AMBIENT(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_EMISSIVE(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_NORMALS(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_HEIGHT(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_SHININESS(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_OPACITY(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_DISPLACEMENT(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_LIGHTMAP(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_TEXMAP_AXIS_REFLECTION(N) \
- AI_MATKEY_TEXMAP_AXIS(aiTextureType_REFLECTION,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_UVTRANSFORM(type, N) _AI_MATKEY_UVTRANSFORM_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_UVTRANSFORM_DIFFUSE(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_UVTRANSFORM_SPECULAR(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_UVTRANSFORM_AMBIENT(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_UVTRANSFORM_EMISSIVE(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_UVTRANSFORM_NORMALS(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_UVTRANSFORM_HEIGHT(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_UVTRANSFORM_SHININESS(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_UVTRANSFORM_OPACITY(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_UVTRANSFORM_DISPLACEMENT(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_UVTRANSFORM_LIGHTMAP(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_UVTRANSFORM_REFLECTION(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_REFLECTION,N)
-
-#define AI_MATKEY_UVTRANSFORM_UNKNOWN(N) \
- AI_MATKEY_UVTRANSFORM(aiTextureType_UNKNOWN,N)
-
-//! @endcond
-// ---------------------------------------------------------------------------
-#define AI_MATKEY_TEXFLAGS(type, N) _AI_MATKEY_TEXFLAGS_BASE,type,N
-
-// For backward compatibility and simplicity
-//! @cond MATS_DOC_FULL
-#define AI_MATKEY_TEXFLAGS_DIFFUSE(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_DIFFUSE,N)
-
-#define AI_MATKEY_TEXFLAGS_SPECULAR(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_SPECULAR,N)
-
-#define AI_MATKEY_TEXFLAGS_AMBIENT(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_AMBIENT,N)
-
-#define AI_MATKEY_TEXFLAGS_EMISSIVE(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_EMISSIVE,N)
-
-#define AI_MATKEY_TEXFLAGS_NORMALS(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_NORMALS,N)
-
-#define AI_MATKEY_TEXFLAGS_HEIGHT(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_HEIGHT,N)
-
-#define AI_MATKEY_TEXFLAGS_SHININESS(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_SHININESS,N)
-
-#define AI_MATKEY_TEXFLAGS_OPACITY(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_OPACITY,N)
-
-#define AI_MATKEY_TEXFLAGS_DISPLACEMENT(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_DISPLACEMENT,N)
-
-#define AI_MATKEY_TEXFLAGS_LIGHTMAP(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_LIGHTMAP,N)
-
-#define AI_MATKEY_TEXFLAGS_REFLECTION(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_REFLECTION,N)
-
-#define AI_MATKEY_TEXFLAGS_UNKNOWN(N) \
- AI_MATKEY_TEXFLAGS(aiTextureType_UNKNOWN,N)
-
-//! @endcond
-//!
-// ---------------------------------------------------------------------------
-/** @brief Retrieve a material property with a specific key from the material
- *
- * @param pMat Pointer to the input material. May not be NULL
- * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
- * @param type Specifies the type of the texture to be retrieved (
- * e.g. diffuse, specular, height map ...)
- * @param index Index of the texture to be retrieved.
- * @param pPropOut Pointer to receive a pointer to a valid aiMaterialProperty
- * structure or NULL if the key has not been found. */
-// ---------------------------------------------------------------------------
-ASSIMP_API C_ENUM aiReturn aiGetMaterialProperty(
- const C_STRUCT aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- const C_STRUCT aiMaterialProperty** pPropOut);
-
-// ---------------------------------------------------------------------------
-/** @brief Retrieve an array of float values with a specific key
- * from the material
- *
- * Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
- * example reads the #AI_MATKEY_UVTRANSFORM property of the first diffuse texture)
- * @code
- * aiUVTransform trafo;
- * unsigned int max = sizeof(aiUVTransform);
- * if (AI_SUCCESS != aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,0),
- * (float*)&trafo, &max) || sizeof(aiUVTransform) != max)
- * {
- * // error handling
- * }
- * @endcode
- *
- * @param pMat Pointer to the input material. May not be NULL
- * @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
- * @param pOut Pointer to a buffer to receive the result.
- * @param pMax Specifies the size of the given buffer, in float's.
- * Receives the number of values (not bytes!) read.
- * @param type (see the code sample above)
- * @param index (see the code sample above)
- * @return Specifies whether the key has been found. If not, the output
- * arrays remains unmodified and pMax is set to 0.*/
-// ---------------------------------------------------------------------------
-ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
- const C_STRUCT aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- ai_real* pOut,
- unsigned int* pMax);
-
-
-#ifdef __cplusplus
-
-// ---------------------------------------------------------------------------
-/** @brief Retrieve a single float property with a specific key from the material.
-*
-* Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
-* example reads the #AI_MATKEY_SHININESS_STRENGTH property of the first diffuse texture)
-* @code
-* float specStrength = 1.f; // default value, remains unmodified if we fail.
-* aiGetMaterialFloat(mat, AI_MATKEY_SHININESS_STRENGTH,
-* (float*)&specStrength);
-* @endcode
-*
-* @param pMat Pointer to the input material. May not be NULL
-* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
-* @param pOut Receives the output float.
-* @param type (see the code sample above)
-* @param index (see the code sample above)
-* @return Specifies whether the key has been found. If not, the output
-* float remains unmodified.*/
-// ---------------------------------------------------------------------------
-inline aiReturn aiGetMaterialFloat(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- ai_real* pOut)
-{
- return aiGetMaterialFloatArray(pMat,pKey,type,index,pOut,(unsigned int*)0x0);
-}
-
-#else
-
-// Use our friend, the C preprocessor
-#define aiGetMaterialFloat (pMat, type, index, pKey, pOut) \
- aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL)
-
-#endif //!__cplusplus
-
-
-// ---------------------------------------------------------------------------
-/** @brief Retrieve an array of integer values with a specific key
- * from a material
- *
- * See the sample for aiGetMaterialFloatArray for more information.*/
-ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- int* pOut,
- unsigned int* pMax);
-
-
-#ifdef __cplusplus
-
-// ---------------------------------------------------------------------------
-/** @brief Retrieve an integer property with a specific key from a material
- *
- * See the sample for aiGetMaterialFloat for more information.*/
-// ---------------------------------------------------------------------------
-inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- int* pOut)
-{
- return aiGetMaterialIntegerArray(pMat,pKey,type,index,pOut,(unsigned int*)0x0);
-}
-
-#else
-
-// use our friend, the C preprocessor
-#define aiGetMaterialInteger (pMat, type, index, pKey, pOut) \
- aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL)
-
-#endif //!__cplusplus
-
-
-
-// ---------------------------------------------------------------------------
-/** @brief Retrieve a color value from the material property table
-*
-* See the sample for aiGetMaterialFloat for more information*/
-// ---------------------------------------------------------------------------
-ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- C_STRUCT aiColor4D* pOut);
-
-
-// ---------------------------------------------------------------------------
-/** @brief Retrieve a aiUVTransform value from the material property table
-*
-* See the sample for aiGetMaterialFloat for more information*/
-// ---------------------------------------------------------------------------
-ASSIMP_API C_ENUM aiReturn aiGetMaterialUVTransform(const C_STRUCT aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- C_STRUCT aiUVTransform* pOut);
-
-
-// ---------------------------------------------------------------------------
-/** @brief Retrieve a string from the material property table
-*
-* See the sample for aiGetMaterialFloat for more information.*/
-// ---------------------------------------------------------------------------
-ASSIMP_API C_ENUM aiReturn aiGetMaterialString(const C_STRUCT aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- C_STRUCT aiString* pOut);
-
-// ---------------------------------------------------------------------------
-/** Get the number of textures for a particular texture type.
- * @param[in] pMat Pointer to the input material. May not be NULL
- * @param type Texture type to check for
- * @return Number of textures for this type.
- * @note A texture can be easily queried using #aiGetMaterialTexture() */
-// ---------------------------------------------------------------------------
-ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
- C_ENUM aiTextureType type);
-
-// ---------------------------------------------------------------------------
-/** @brief Helper function to get all values pertaining to a particular
- * texture slot from a material structure.
- *
- * This function is provided just for convenience. You could also read the
- * texture by parsing all of its properties manually. This function bundles
- * all of them in a huge function monster.
- *
- * @param[in] mat Pointer to the input material. May not be NULL
- * @param[in] type Specifies the texture stack to read from (e.g. diffuse,
- * specular, height map ...).
- * @param[in] index Index of the texture. The function fails if the
- * requested index is not available for this texture type.
- * #aiGetMaterialTextureCount() can be used to determine the number of
- * textures in a particular texture stack.
- * @param[out] path Receives the output path
- * If the texture is embedded, receives a '*' followed by the id of
- * the texture (for the textures stored in the corresponding scene) which
- * can be converted to an int using a function like atoi.
- * This parameter must be non-null.
- * @param mapping The texture mapping mode to be used.
- * Pass NULL if you're not interested in this information.
- * @param[out] uvindex For UV-mapped textures: receives the index of the UV
- * source channel. Unmodified otherwise.
- * Pass NULL if you're not interested in this information.
- * @param[out] blend Receives the blend factor for the texture
- * Pass NULL if you're not interested in this information.
- * @param[out] op Receives the texture blend operation to be perform between
- * this texture and the previous texture.
- * Pass NULL if you're not interested in this information.
- * @param[out] mapmode Receives the mapping modes to be used for the texture.
- * Pass NULL if you're not interested in this information. Otherwise,
- * pass a pointer to an array of two aiTextureMapMode's (one for each
- * axis, UV order).
- * @param[out] flags Receives the the texture flags.
- * @return AI_SUCCESS on success, otherwise something else. Have fun.*/
-// ---------------------------------------------------------------------------
-#ifdef __cplusplus
-ASSIMP_API aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
- aiTextureType type,
- unsigned int index,
- aiString* path,
- aiTextureMapping* mapping = NULL,
- unsigned int* uvindex = NULL,
- ai_real* blend = NULL,
- aiTextureOp* op = NULL,
- aiTextureMapMode* mapmode = NULL,
- unsigned int* flags = NULL);
-#else
-C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
- C_ENUM aiTextureType type,
- unsigned int index,
- C_STRUCT aiString* path,
- C_ENUM aiTextureMapping* mapping /*= NULL*/,
- unsigned int* uvindex /*= NULL*/,
- ai_real* blend /*= NULL*/,
- C_ENUM aiTextureOp* op /*= NULL*/,
- C_ENUM aiTextureMapMode* mapmode /*= NULL*/,
- unsigned int* flags /*= NULL*/);
-#endif // !#ifdef __cplusplus
-
-#ifdef __cplusplus
-}
-
-#include "material.inl"
-
-#endif //!__cplusplus
-#endif //!!AI_MATERIAL_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/material.inl b/src/3rdparty/assimp/include/assimp/material.inl
deleted file mode 100644
index 2c31fd571..000000000
--- a/src/3rdparty/assimp/include/assimp/material.inl
+++ /dev/null
@@ -1,389 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file material.inl
- * @brief Defines the C++ getters for the material system
- */
-
-#pragma once
-#ifndef AI_MATERIAL_INL_INC
-#define AI_MATERIAL_INL_INC
-
-// ---------------------------------------------------------------------------
-inline aiPropertyTypeInfo ai_real_to_property_type_info(float)
-{
- return aiPTI_Float;
-}
-
-inline aiPropertyTypeInfo ai_real_to_property_type_info(double)
-{
- return aiPTI_Double;
-}
-// ---------------------------------------------------------------------------
-
-//! @cond never
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::GetTexture( aiTextureType type,
- unsigned int index,
- C_STRUCT aiString* path,
- aiTextureMapping* mapping /*= NULL*/,
- unsigned int* uvindex /*= NULL*/,
- ai_real* blend /*= NULL*/,
- aiTextureOp* op /*= NULL*/,
- aiTextureMapMode* mapmode /*= NULL*/) const
-{
- return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
-}
-
-// ---------------------------------------------------------------------------
-inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
-{
- return ::aiGetMaterialTextureCount(this,type);
-}
-
-// ---------------------------------------------------------------------------
-template <typename Type>
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx, Type* pOut,
- unsigned int* pMax) const
-{
- unsigned int iNum = pMax ? *pMax : 1;
-
- const aiMaterialProperty* prop;
- const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
- (const aiMaterialProperty**)&prop);
- if ( AI_SUCCESS == ret ) {
-
- if (prop->mDataLength < sizeof(Type)*iNum) {
- return AI_FAILURE;
- }
-
- if (prop->mType != aiPTI_Buffer) {
- return AI_FAILURE;
- }
-
- iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
- ::memcpy(pOut,prop->mData,iNum * sizeof(Type));
- if (pMax) {
- *pMax = iNum;
- }
- }
- return ret;
-}
-
-// ---------------------------------------------------------------------------
-template <typename Type>
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,Type& pOut) const
-{
- const aiMaterialProperty* prop;
- const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
- (const aiMaterialProperty**)&prop);
- if ( AI_SUCCESS == ret ) {
-
- if (prop->mDataLength < sizeof(Type)) {
- return AI_FAILURE;
- }
-
- if (prop->mType != aiPTI_Buffer) {
- return AI_FAILURE;
- }
-
- ::memcpy(&pOut,prop->mData,sizeof(Type));
- }
- return ret;
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,ai_real* pOut,
- unsigned int* pMax) const
-{
- return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
-}
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,int* pOut,
- unsigned int* pMax) const
-{
- return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
-}
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,ai_real& pOut) const
-{
- return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
-}
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,int& pOut) const
-{
- return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
-}
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiColor4D& pOut) const
-{
- return aiGetMaterialColor(this,pKey,type,idx,&pOut);
-}
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiColor3D& pOut) const
-{
- aiColor4D c;
- const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
- pOut = aiColor3D(c.r,c.g,c.b);
- return ret;
-}
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiString& pOut) const
-{
- return aiGetMaterialString(this,pKey,type,idx,&pOut);
-}
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
- unsigned int idx,aiUVTransform& pOut) const
-{
- return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
-}
-
-
-// ---------------------------------------------------------------------------
-template<class TYPE>
-aiReturn aiMaterial::AddProperty (const TYPE* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(TYPE),
- pKey,type,index,aiPTI_Buffer);
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::AddProperty(const float* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(float),
- pKey,type,index,aiPTI_Float);
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::AddProperty(const double* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(double),
- pKey,type,index,aiPTI_Double);
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiUVTransform),
- pKey,type,index,ai_real_to_property_type_info(pInput->mRotation));
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor4D),
- pKey,type,index,ai_real_to_property_type_info(pInput->a));
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor3D),
- pKey,type,index,ai_real_to_property_type_info(pInput->b));
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiVector3D),
- pKey,type,index,ai_real_to_property_type_info(pInput->x));
-}
-
-// ---------------------------------------------------------------------------
-inline aiReturn aiMaterial::AddProperty(const int* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(int),
- pKey,type,index,aiPTI_Integer);
-}
-
-
-// ---------------------------------------------------------------------------
-// The template specializations below are for backwards compatibility.
-// The recommended way to add material properties is using the non-template
-// overloads.
-// ---------------------------------------------------------------------------
-
-// ---------------------------------------------------------------------------
-template<>
-inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(float),
- pKey,type,index,aiPTI_Float);
-}
-
-// ---------------------------------------------------------------------------
-template<>
-inline aiReturn aiMaterial::AddProperty<double>(const double* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(double),
- pKey,type,index,aiPTI_Double);
-}
-
-// ---------------------------------------------------------------------------
-template<>
-inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiUVTransform),
- pKey,type,index,aiPTI_Float);
-}
-
-// ---------------------------------------------------------------------------
-template<>
-inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor4D),
- pKey,type,index,aiPTI_Float);
-}
-
-// ---------------------------------------------------------------------------
-template<>
-inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor3D),
- pKey,type,index,aiPTI_Float);
-}
-
-// ---------------------------------------------------------------------------
-template<>
-inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiVector3D),
- pKey,type,index,aiPTI_Float);
-}
-
-// ---------------------------------------------------------------------------
-template<>
-inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
- const unsigned int pNumValues,
- const char* pKey,
- unsigned int type,
- unsigned int index)
-{
- return AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(int),
- pKey,type,index,aiPTI_Integer);
-}
-
-//! @endcond
-
-#endif //! AI_MATERIAL_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.h b/src/3rdparty/assimp/include/assimp/matrix3x3.h
deleted file mode 100644
index 3cf575e38..000000000
--- a/src/3rdparty/assimp/include/assimp/matrix3x3.h
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file matrix3x3.h
- * @brief Definition of a 3x3 matrix, including operators when compiling in C++
- */
-#pragma once
-#ifndef AI_MATRIX3X3_H_INC
-#define AI_MATRIX3X3_H_INC
-
-#include "defs.h"
-
-#ifdef __cplusplus
-
-template <typename T> class aiMatrix4x4t;
-template <typename T> class aiVector2t;
-
-// ---------------------------------------------------------------------------
-/** @brief Represents a row-major 3x3 matrix
- *
- * There's much confusion about matrix layouts (column vs. row order).
- * This is *always* a row-major matrix. Not even with the
- * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
- * matrix order - it just affects the handedness of the coordinate system
- * defined thereby.
- */
-template <typename TReal>
-class aiMatrix3x3t
-{
-public:
-
- aiMatrix3x3t () :
- a1(static_cast<TReal>(1.0f)), a2(), a3(),
- b1(), b2(static_cast<TReal>(1.0f)), b3(),
- c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
-
- aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
- TReal _b1, TReal _b2, TReal _b3,
- TReal _c1, TReal _c2, TReal _c3) :
- a1(_a1), a2(_a2), a3(_a3),
- b1(_b1), b2(_b2), b3(_b3),
- c1(_c1), c2(_c2), c3(_c3)
- {}
-
-public:
-
- // matrix multiplication.
- aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
- aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
-
- // array access operators
- TReal* operator[] (unsigned int p_iIndex);
- const TReal* operator[] (unsigned int p_iIndex) const;
-
- // comparison operators
- bool operator== (const aiMatrix4x4t<TReal>& m) const;
- bool operator!= (const aiMatrix4x4t<TReal>& m) const;
-
- bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
-
- template <typename TOther>
- operator aiMatrix3x3t<TOther> () const;
-
-public:
-
- // -------------------------------------------------------------------
- /** @brief Construction from a 4x4 matrix. The remaining parts
- * of the matrix are ignored.
- */
- explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
-
- // -------------------------------------------------------------------
- /** @brief Transpose the matrix
- */
- aiMatrix3x3t& Transpose();
-
- // -------------------------------------------------------------------
- /** @brief Invert the matrix.
- * If the matrix is not invertible all elements are set to qnan.
- * Beware, use (f != f) to check whether a TReal f is qnan.
- */
- aiMatrix3x3t& Inverse();
- TReal Determinant() const;
-
-public:
- // -------------------------------------------------------------------
- /** @brief Returns a rotation matrix for a rotation around z
- * @param a Rotation angle, in radians
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
-
- // -------------------------------------------------------------------
- /** @brief Returns a rotation matrix for a rotation around
- * an arbitrary axis.
- *
- * @param a Rotation angle, in radians
- * @param axis Axis to rotate around
- * @param out To be filled
- */
- static aiMatrix3x3t& Rotation( TReal a,
- const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
-
- // -------------------------------------------------------------------
- /** @brief Returns a translation matrix
- * @param v Translation vector
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
-
- // -------------------------------------------------------------------
- /** @brief A function for creating a rotation matrix that rotates a
- * vector called "from" into another vector called "to".
- * Input : from[3], to[3] which both must be *normalized* non-zero vectors
- * Output: mtx[3][3] -- a 3x3 matrix in column-major form
- * Authors: Tomas Möller, John Hughes
- * "Efficiently Building a Matrix to Rotate One Vector to Another"
- * Journal of Graphics Tools, 4(4):1-4, 1999
- */
- static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
- const aiVector3t<TReal>& to, aiMatrix3x3t& out);
-
-public:
- TReal a1, a2, a3;
- TReal b1, b2, b3;
- TReal c1, c2, c3;
-};
-
-typedef aiMatrix3x3t<ai_real> aiMatrix3x3;
-
-#else
-
-struct aiMatrix3x3 {
- ai_real a1, a2, a3;
- ai_real b1, b2, b3;
- ai_real c1, c2, c3;
-};
-
-#endif // __cplusplus
-
-#endif // AI_MATRIX3X3_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.inl b/src/3rdparty/assimp/include/assimp/matrix3x3.inl
deleted file mode 100644
index 14f2cd2fc..000000000
--- a/src/3rdparty/assimp/include/assimp/matrix3x3.inl
+++ /dev/null
@@ -1,356 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file matrix3x3.inl
- * @brief Inline implementation of the 3x3 matrix operators
- */
-#pragma once
-#ifndef AI_MATRIX3X3_INL_INC
-#define AI_MATRIX3X3_INL_INC
-
-#ifdef __cplusplus
-#include "matrix3x3.h"
-
-#include "matrix4x4.h"
-#include <algorithm>
-#include <cmath>
-#include <limits>
-
-// ------------------------------------------------------------------------------------------------
-// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
-template <typename TReal>
-inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
-{
- a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
- b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
- c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
-{
- *this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
- m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
- m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
- m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
- m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
- m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
- m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
- m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
- m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-template <typename TOther>
-aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
-{
- return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
- static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
- static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
-{
- aiMatrix3x3t<TReal> temp( *this);
- temp *= m;
- return temp;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
- switch ( p_iIndex ) {
- case 0:
- return &a1;
- case 1:
- return &b1;
- case 2:
- return &c1;
- default:
- break;
- }
- return &a1;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
- switch ( p_iIndex ) {
- case 0:
- return &a1;
- case 1:
- return &b1;
- case 2:
- return &c1;
- default:
- break;
- }
- return &a1;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
-{
- return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
- b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
- c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
-{
- return !(*this == m);
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
- return
- std::abs(a1 - m.a1) <= epsilon &&
- std::abs(a2 - m.a2) <= epsilon &&
- std::abs(a3 - m.a3) <= epsilon &&
- std::abs(b1 - m.b1) <= epsilon &&
- std::abs(b2 - m.b2) <= epsilon &&
- std::abs(b3 - m.b3) <= epsilon &&
- std::abs(c1 - m.c1) <= epsilon &&
- std::abs(c2 - m.c2) <= epsilon &&
- std::abs(c3 - m.c3) <= epsilon;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
-{
- // (TReal&) don't remove, GCC complains cause of packed fields
- std::swap( (TReal&)a2, (TReal&)b1);
- std::swap( (TReal&)a3, (TReal&)c1);
- std::swap( (TReal&)b3, (TReal&)c2);
- return *this;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline TReal aiMatrix3x3t<TReal>::Determinant() const
-{
- return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
-{
- // Compute the reciprocal determinant
- TReal det = Determinant();
- if(det == static_cast<TReal>(0.0))
- {
- // Matrix not invertible. Setting all elements to nan is not really
- // correct in a mathematical sense; but at least qnans are easy to
- // spot. XXX we might throw an exception instead, which would
- // be even much better to spot :/.
- const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
- *this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan);
-
- return *this;
- }
-
- TReal invdet = static_cast<TReal>(1.0) / det;
-
- aiMatrix3x3t<TReal> res;
- res.a1 = invdet * (b2 * c3 - b3 * c2);
- res.a2 = -invdet * (a2 * c3 - a3 * c2);
- res.a3 = invdet * (a2 * b3 - a3 * b2);
- res.b1 = -invdet * (b1 * c3 - b3 * c1);
- res.b2 = invdet * (a1 * c3 - a3 * c1);
- res.b3 = -invdet * (a1 * b3 - a3 * b1);
- res.c1 = invdet * (b1 * c2 - b2 * c1);
- res.c2 = -invdet * (a1 * c2 - a2 * c1);
- res.c3 = invdet * (a1 * b2 - a2 * b1);
- *this = res;
-
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
-{
- out.a1 = out.b2 = std::cos(a);
- out.b1 = std::sin(a);
- out.a2 = - out.b1;
-
- out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
- out.c3 = 1.f;
-
- return out;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Returns a rotation matrix for a rotation around an arbitrary axis.
-template <typename TReal>
-inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
-{
- TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
- TReal x = axis.x, y = axis.y, z = axis.z;
-
- // Many thanks to MathWorld and Wikipedia
- out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
- out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
- out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
-
- return out;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
-{
- out = aiMatrix3x3t<TReal>();
- out.a3 = v.x;
- out.b3 = v.y;
- return out;
-}
-
-// ----------------------------------------------------------------------------------------
-/** A function for creating a rotation matrix that rotates a vector called
- * "from" into another vector called "to".
- * Input : from[3], to[3] which both must be *normalized* non-zero vectors
- * Output: mtx[3][3] -- a 3x3 matrix in colum-major form
- * Authors: Tomas Möller, John Hughes
- * "Efficiently Building a Matrix to Rotate One Vector to Another"
- * Journal of Graphics Tools, 4(4):1-4, 1999
- */
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
- const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
-{
- const TReal e = from * to;
- const TReal f = (e < 0)? -e:e;
-
- if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */
- {
- aiVector3D u,v; /* temporary storage vectors */
- aiVector3D x; /* vector most nearly orthogonal to "from" */
-
- x.x = (from.x > 0.0)? from.x : -from.x;
- x.y = (from.y > 0.0)? from.y : -from.y;
- x.z = (from.z > 0.0)? from.z : -from.z;
-
- if (x.x < x.y)
- {
- if (x.x < x.z)
- {
- x.x = static_cast<TReal>(1.0);
- x.y = x.z = static_cast<TReal>(0.0);
- }
- else
- {
- x.z = static_cast<TReal>(1.0);
- x.x = x.y = static_cast<TReal>(0.0);
- }
- }
- else
- {
- if (x.y < x.z)
- {
- x.y = static_cast<TReal>(1.0);
- x.x = x.z = static_cast<TReal>(0.0);
- }
- else
- {
- x.z = static_cast<TReal>(1.0);
- x.x = x.y = static_cast<TReal>(0.0);
- }
- }
-
- u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z;
- v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z;
-
- const TReal c1 = static_cast<TReal>(2.0) / (u * u);
- const TReal c2 = static_cast<TReal>(2.0) / (v * v);
- const TReal c3 = c1 * c2 * (u * v);
-
- for (unsigned int i = 0; i < 3; i++)
- {
- for (unsigned int j = 0; j < 3; j++)
- {
- mtx[i][j] = - c1 * u[i] * u[j] - c2 * v[i] * v[j]
- + c3 * v[i] * u[j];
- }
- mtx[i][i] += static_cast<TReal>(1.0);
- }
- }
- else /* the most common case, unless "from"="to", or "from"=-"to" */
- {
- const aiVector3D v = from ^ to;
- /* ... use this hand optimized version (9 mults less) */
- const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */
- const TReal hvx = h * v.x;
- const TReal hvz = h * v.z;
- const TReal hvxy = hvx * v.y;
- const TReal hvxz = hvx * v.z;
- const TReal hvyz = hvz * v.y;
- mtx[0][0] = e + hvx * v.x;
- mtx[0][1] = hvxy - v.z;
- mtx[0][2] = hvxz + v.y;
-
- mtx[1][0] = hvxy + v.z;
- mtx[1][1] = e + h * v.y * v.y;
- mtx[1][2] = hvyz - v.x;
-
- mtx[2][0] = hvxz - v.y;
- mtx[2][1] = hvyz + v.x;
- mtx[2][2] = e + hvz * v.z;
- }
- return mtx;
-}
-
-
-#endif // __cplusplus
-#endif // AI_MATRIX3X3_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix4x4.h b/src/3rdparty/assimp/include/assimp/matrix4x4.h
deleted file mode 100644
index 4311fa118..000000000
--- a/src/3rdparty/assimp/include/assimp/matrix4x4.h
+++ /dev/null
@@ -1,279 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file matrix4x4.h
- * @brief 4x4 matrix structure, including operators when compiling in C++
- */
-#pragma once
-#ifndef AI_MATRIX4X4_H_INC
-#define AI_MATRIX4X4_H_INC
-
-#include "vector3.h"
-#include "defs.h"
-
-#ifdef __cplusplus
-
-template<typename TReal> class aiMatrix3x3t;
-template<typename TReal> class aiQuaterniont;
-
-// ---------------------------------------------------------------------------
-/** @brief Represents a row-major 4x4 matrix, use this for homogeneous
- * coordinates.
- *
- * There's much confusion about matrix layouts (column vs. row order).
- * This is *always* a row-major matrix. Not even with the
- * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
- * matrix order - it just affects the handedness of the coordinate system
- * defined thereby.
- */
-template<typename TReal>
-class aiMatrix4x4t
-{
-public:
-
- /** set to identity */
- aiMatrix4x4t ();
-
- /** construction from single values */
- aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
- TReal _b1, TReal _b2, TReal _b3, TReal _b4,
- TReal _c1, TReal _c2, TReal _c3, TReal _c4,
- TReal _d1, TReal _d2, TReal _d3, TReal _d4);
-
-
- /** construction from 3x3 matrix, remaining elements are set to identity */
- explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
-
- /** construction from position, rotation and scaling components
- * @param scaling The scaling for the x,y,z axes
- * @param rotation The rotation as a hamilton quaternion
- * @param position The position for the x,y,z axes
- */
- aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
- const aiVector3t<TReal>& position);
-
-public:
-
- // array access operators
- /** @fn TReal* operator[] (unsigned int p_iIndex)
- * @param [in] p_iIndex - index of the row.
- * @return pointer to pointed row.
- */
- TReal* operator[] (unsigned int p_iIndex);
-
- /** @fn const TReal* operator[] (unsigned int p_iIndex) const
- * @overload TReal* operator[] (unsigned int p_iIndex)
- */
- const TReal* operator[] (unsigned int p_iIndex) const;
-
- // comparison operators
- bool operator== (const aiMatrix4x4t& m) const;
- bool operator!= (const aiMatrix4x4t& m) const;
-
- bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
-
- // matrix multiplication.
- aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
- aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
- aiMatrix4x4t operator * (const TReal& aFloat) const;
- aiMatrix4x4t operator + (const aiMatrix4x4t& aMatrix) const;
-
- template <typename TOther>
- operator aiMatrix4x4t<TOther> () const;
-
-public:
-
- // -------------------------------------------------------------------
- /** @brief Transpose the matrix */
- aiMatrix4x4t& Transpose();
-
- // -------------------------------------------------------------------
- /** @brief Invert the matrix.
- * If the matrix is not invertible all elements are set to qnan.
- * Beware, use (f != f) to check whether a TReal f is qnan.
- */
- aiMatrix4x4t& Inverse();
- TReal Determinant() const;
-
-
- // -------------------------------------------------------------------
- /** @brief Returns true of the matrix is the identity matrix.
- * The check is performed against a not so small epsilon.
- */
- inline bool IsIdentity() const;
-
- // -------------------------------------------------------------------
- /** @brief Decompose a trafo matrix into its original components
- * @param scaling Receives the output scaling for the x,y,z axes
- * @param rotation Receives the output rotation as a hamilton
- * quaternion
- * @param position Receives the output position for the x,y,z axes
- */
- void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
- aiVector3t<TReal>& position) const;
-
- // -------------------------------------------------------------------
- /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const
- * @brief Decompose a trafo matrix into its original components.
- * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat
- * @param [out] pScaling - Receives the output scaling for the x,y,z axes.
- * @param [out] pRotation - Receives the output rotation as a Euler angles.
- * @param [out] pPosition - Receives the output position for the x,y,z axes.
- */
- void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const;
-
- // -------------------------------------------------------------------
- /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const
- * @brief Decompose a trafo matrix into its original components
- * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat
- * @param [out] pScaling - Receives the output scaling for the x,y,z axes.
- * @param [out] pRotationAxis - Receives the output rotation axis.
- * @param [out] pRotationAngle - Receives the output rotation angle for @ref pRotationAxis.
- * @param [out] pPosition - Receives the output position for the x,y,z axes.
- */
- void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const;
-
- // -------------------------------------------------------------------
- /** @brief Decompose a trafo matrix with no scaling into its
- * original components
- * @param rotation Receives the output rotation as a hamilton
- * quaternion
- * @param position Receives the output position for the x,y,z axes
- */
- void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
- aiVector3t<TReal>& position) const;
-
-
- // -------------------------------------------------------------------
- /** @brief Creates a trafo matrix from a set of euler angles
- * @param x Rotation angle for the x-axis, in radians
- * @param y Rotation angle for the y-axis, in radians
- * @param z Rotation angle for the z-axis, in radians
- */
- aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
- aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
-
-public:
- // -------------------------------------------------------------------
- /** @brief Returns a rotation matrix for a rotation around the x axis
- * @param a Rotation angle, in radians
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
-
- // -------------------------------------------------------------------
- /** @brief Returns a rotation matrix for a rotation around the y axis
- * @param a Rotation angle, in radians
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
-
- // -------------------------------------------------------------------
- /** @brief Returns a rotation matrix for a rotation around the z axis
- * @param a Rotation angle, in radians
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
-
- // -------------------------------------------------------------------
- /** Returns a rotation matrix for a rotation around an arbitrary axis.
- * @param a Rotation angle, in radians
- * @param axis Rotation axis, should be a normalized vector.
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
- aiMatrix4x4t& out);
-
- // -------------------------------------------------------------------
- /** @brief Returns a translation matrix
- * @param v Translation vector
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v,
- aiMatrix4x4t& out);
-
- // -------------------------------------------------------------------
- /** @brief Returns a scaling matrix
- * @param v Scaling vector
- * @param out Receives the output matrix
- * @return Reference to the output matrix
- */
- static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
-
- // -------------------------------------------------------------------
- /** @brief A function for creating a rotation matrix that rotates a
- * vector called "from" into another vector called "to".
- * Input : from[3], to[3] which both must be *normalized* non-zero vectors
- * Output: mtx[3][3] -- a 3x3 matrix in column-major form
- * Authors: Tomas Mueller, John Hughes
- * "Efficiently Building a Matrix to Rotate One Vector to Another"
- * Journal of Graphics Tools, 4(4):1-4, 1999
- */
- static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
- const aiVector3t<TReal>& to, aiMatrix4x4t& out);
-
-public:
- TReal a1, a2, a3, a4;
- TReal b1, b2, b3, b4;
- TReal c1, c2, c3, c4;
- TReal d1, d2, d3, d4;
-};
-
-typedef aiMatrix4x4t<ai_real> aiMatrix4x4;
-
-#else
-
-struct aiMatrix4x4 {
- ai_real a1, a2, a3, a4;
- ai_real b1, b2, b3, b4;
- ai_real c1, c2, c3, c4;
- ai_real d1, d2, d3, d4;
-};
-
-
-#endif // __cplusplus
-
-#endif // AI_MATRIX4X4_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/matrix4x4.inl b/src/3rdparty/assimp/include/assimp/matrix4x4.inl
deleted file mode 100644
index b15d50a09..000000000
--- a/src/3rdparty/assimp/include/assimp/matrix4x4.inl
+++ /dev/null
@@ -1,681 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file matrix4x4.inl
- * @brief Inline implementation of the 4x4 matrix operators
- */
-#pragma once
-#ifndef AI_MATRIX4X4_INL_INC
-#define AI_MATRIX4X4_INL_INC
-
-#ifdef __cplusplus
-
-#include "matrix4x4.h"
-#include "matrix3x3.h"
-#include "quaternion.h"
-
-#include <algorithm>
-#include <limits>
-#include <cmath>
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
- a1(1.0f), a2(), a3(), a4(),
- b1(), b2(1.0f), b3(), b4(),
- c1(), c2(), c3(1.0f), c4(),
- d1(), d2(), d3(), d4(1.0f)
-{
-
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-aiMatrix4x4t<TReal> ::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
- TReal _b1, TReal _b2, TReal _b3, TReal _b4,
- TReal _c1, TReal _c2, TReal _c3, TReal _c4,
- TReal _d1, TReal _d2, TReal _d3, TReal _d4) :
- a1(_a1), a2(_a2), a3(_a3), a4(_a4),
- b1(_b1), b2(_b2), b3(_b3), b4(_b4),
- c1(_c1), c2(_c2), c3(_c3), c4(_c4),
- d1(_d1), d2(_d2), d3(_d3), d4(_d4)
-{
-
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-template <typename TOther>
-aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
-{
- return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4),
- static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4),
- static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4),
- static_cast<TOther>(d1),static_cast<TOther>(d2),static_cast<TOther>(d3),static_cast<TOther>(d4));
-}
-
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
-{
- a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0);
- b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0);
- c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0);
- d1 = static_cast<TReal>(0.0); d2 = static_cast<TReal>(0.0); d3 = static_cast<TReal>(0.0); d4 = static_cast<TReal>(1.0);
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position)
-{
- // build a 3x3 rotation matrix
- aiMatrix3x3t<TReal> m = rotation.GetMatrix();
-
- a1 = m.a1 * scaling.x;
- a2 = m.a2 * scaling.x;
- a3 = m.a3 * scaling.x;
- a4 = position.x;
-
- b1 = m.b1 * scaling.y;
- b2 = m.b2 * scaling.y;
- b3 = m.b3 * scaling.y;
- b4 = position.y;
-
- c1 = m.c1 * scaling.z;
- c2 = m.c2 * scaling.z;
- c3 = m.c3 * scaling.z;
- c4= position.z;
-
- d1 = static_cast<TReal>(0.0);
- d2 = static_cast<TReal>(0.0);
- d3 = static_cast<TReal>(0.0);
- d4 = static_cast<TReal>(1.0);
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
-{
- *this = aiMatrix4x4t<TReal>(
- m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4,
- m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4,
- m.a3 * a1 + m.b3 * a2 + m.c3 * a3 + m.d3 * a4,
- m.a4 * a1 + m.b4 * a2 + m.c4 * a3 + m.d4 * a4,
- m.a1 * b1 + m.b1 * b2 + m.c1 * b3 + m.d1 * b4,
- m.a2 * b1 + m.b2 * b2 + m.c2 * b3 + m.d2 * b4,
- m.a3 * b1 + m.b3 * b2 + m.c3 * b3 + m.d3 * b4,
- m.a4 * b1 + m.b4 * b2 + m.c4 * b3 + m.d4 * b4,
- m.a1 * c1 + m.b1 * c2 + m.c1 * c3 + m.d1 * c4,
- m.a2 * c1 + m.b2 * c2 + m.c2 * c3 + m.d2 * c4,
- m.a3 * c1 + m.b3 * c2 + m.c3 * c3 + m.d3 * c4,
- m.a4 * c1 + m.b4 * c2 + m.c4 * c3 + m.d4 * c4,
- m.a1 * d1 + m.b1 * d2 + m.c1 * d3 + m.d1 * d4,
- m.a2 * d1 + m.b2 * d2 + m.c2 * d3 + m.d2 * d4,
- m.a3 * d1 + m.b3 * d2 + m.c3 * d3 + m.d3 * d4,
- m.a4 * d1 + m.b4 * d2 + m.c4 * d3 + m.d4 * d4);
- return *this;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const
-{
- aiMatrix4x4t<TReal> temp(
- a1 * aFloat,
- a2 * aFloat,
- a3 * aFloat,
- a4 * aFloat,
- b1 * aFloat,
- b2 * aFloat,
- b3 * aFloat,
- b4 * aFloat,
- c1 * aFloat,
- c2 * aFloat,
- c3 * aFloat,
- c4 * aFloat,
- d1 * aFloat,
- d2 * aFloat,
- d3 * aFloat,
- d4 * aFloat);
- return temp;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const
-{
- aiMatrix4x4t<TReal> temp(
- m.a1 + a1,
- m.a2 + a2,
- m.a3 + a3,
- m.a4 + a4,
- m.b1 + b1,
- m.b2 + b2,
- m.b3 + b3,
- m.b4 + b4,
- m.c1 + c1,
- m.c2 + c2,
- m.c3 + c3,
- m.c4 + c4,
- m.d1 + d1,
- m.d2 + d2,
- m.d3 + d3,
- m.d4 + d4);
- return temp;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
-{
- aiMatrix4x4t<TReal> temp( *this);
- temp *= m;
- return temp;
-}
-
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
-{
- // (TReal&) don't remove, GCC complains cause of packed fields
- std::swap( (TReal&)b1, (TReal&)a2);
- std::swap( (TReal&)c1, (TReal&)a3);
- std::swap( (TReal&)c2, (TReal&)b3);
- std::swap( (TReal&)d1, (TReal&)a4);
- std::swap( (TReal&)d2, (TReal&)b4);
- std::swap( (TReal&)d3, (TReal&)c4);
- return *this;
-}
-
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline TReal aiMatrix4x4t<TReal>::Determinant() const
-{
- return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4
- + a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4
- - a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3
- + a3*b4*c1*d2 - a3*b4*c2*d1 + a3*b1*c2*d4 - a3*b1*c4*d2
- + a3*b2*c4*d1 - a3*b2*c1*d4 - a4*b1*c2*d3 + a4*b1*c3*d2
- - a4*b2*c3*d1 + a4*b2*c1*d3 - a4*b3*c1*d2 + a4*b3*c2*d1;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
-{
- // Compute the reciprocal determinant
- const TReal det = Determinant();
- if(det == static_cast<TReal>(0.0))
- {
- // Matrix not invertible. Setting all elements to nan is not really
- // correct in a mathematical sense but it is easy to debug for the
- // programmer.
- const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
- *this = aiMatrix4x4t<TReal>(
- nan,nan,nan,nan,
- nan,nan,nan,nan,
- nan,nan,nan,nan,
- nan,nan,nan,nan);
-
- return *this;
- }
-
- const TReal invdet = static_cast<TReal>(1.0) / det;
-
- aiMatrix4x4t<TReal> res;
- res.a1 = invdet * (b2 * (c3 * d4 - c4 * d3) + b3 * (c4 * d2 - c2 * d4) + b4 * (c2 * d3 - c3 * d2));
- res.a2 = -invdet * (a2 * (c3 * d4 - c4 * d3) + a3 * (c4 * d2 - c2 * d4) + a4 * (c2 * d3 - c3 * d2));
- res.a3 = invdet * (a2 * (b3 * d4 - b4 * d3) + a3 * (b4 * d2 - b2 * d4) + a4 * (b2 * d3 - b3 * d2));
- res.a4 = -invdet * (a2 * (b3 * c4 - b4 * c3) + a3 * (b4 * c2 - b2 * c4) + a4 * (b2 * c3 - b3 * c2));
- res.b1 = -invdet * (b1 * (c3 * d4 - c4 * d3) + b3 * (c4 * d1 - c1 * d4) + b4 * (c1 * d3 - c3 * d1));
- res.b2 = invdet * (a1 * (c3 * d4 - c4 * d3) + a3 * (c4 * d1 - c1 * d4) + a4 * (c1 * d3 - c3 * d1));
- res.b3 = -invdet * (a1 * (b3 * d4 - b4 * d3) + a3 * (b4 * d1 - b1 * d4) + a4 * (b1 * d3 - b3 * d1));
- res.b4 = invdet * (a1 * (b3 * c4 - b4 * c3) + a3 * (b4 * c1 - b1 * c4) + a4 * (b1 * c3 - b3 * c1));
- res.c1 = invdet * (b1 * (c2 * d4 - c4 * d2) + b2 * (c4 * d1 - c1 * d4) + b4 * (c1 * d2 - c2 * d1));
- res.c2 = -invdet * (a1 * (c2 * d4 - c4 * d2) + a2 * (c4 * d1 - c1 * d4) + a4 * (c1 * d2 - c2 * d1));
- res.c3 = invdet * (a1 * (b2 * d4 - b4 * d2) + a2 * (b4 * d1 - b1 * d4) + a4 * (b1 * d2 - b2 * d1));
- res.c4 = -invdet * (a1 * (b2 * c4 - b4 * c2) + a2 * (b4 * c1 - b1 * c4) + a4 * (b1 * c2 - b2 * c1));
- res.d1 = -invdet * (b1 * (c2 * d3 - c3 * d2) + b2 * (c3 * d1 - c1 * d3) + b3 * (c1 * d2 - c2 * d1));
- res.d2 = invdet * (a1 * (c2 * d3 - c3 * d2) + a2 * (c3 * d1 - c1 * d3) + a3 * (c1 * d2 - c2 * d1));
- res.d3 = -invdet * (a1 * (b2 * d3 - b3 * d2) + a2 * (b3 * d1 - b1 * d3) + a3 * (b1 * d2 - b2 * d1));
- res.d4 = invdet * (a1 * (b2 * c3 - b3 * c2) + a2 * (b3 * c1 - b1 * c3) + a3 * (b1 * c2 - b2 * c1));
- *this = res;
-
- return *this;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
- if (p_iIndex > 3) {
- return NULL;
- }
- switch ( p_iIndex ) {
- case 0:
- return &a1;
- case 1:
- return &b1;
- case 2:
- return &c1;
- case 3:
- return &d1;
- default:
- break;
- }
- return &a1;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const {
- if (p_iIndex > 3) {
- return NULL;
- }
-
- switch ( p_iIndex ) {
- case 0:
- return &a1;
- case 1:
- return &b1;
- case 2:
- return &c1;
- case 3:
- return &d1;
- default:
- break;
- }
- return &a1;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
-{
- return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
- b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
- c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 &&
- d1 == m.d1 && d2 == m.d2 && d3 == m.d3 && d4 == m.d4);
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
-{
- return !(*this == m);
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
- return
- std::abs(a1 - m.a1) <= epsilon &&
- std::abs(a2 - m.a2) <= epsilon &&
- std::abs(a3 - m.a3) <= epsilon &&
- std::abs(a4 - m.a4) <= epsilon &&
- std::abs(b1 - m.b1) <= epsilon &&
- std::abs(b2 - m.b2) <= epsilon &&
- std::abs(b3 - m.b3) <= epsilon &&
- std::abs(b4 - m.b4) <= epsilon &&
- std::abs(c1 - m.c1) <= epsilon &&
- std::abs(c2 - m.c2) <= epsilon &&
- std::abs(c3 - m.c3) <= epsilon &&
- std::abs(c4 - m.c4) <= epsilon &&
- std::abs(d1 - m.d1) <= epsilon &&
- std::abs(d2 - m.d2) <= epsilon &&
- std::abs(d3 - m.d3) <= epsilon &&
- std::abs(d4 - m.d4) <= epsilon;
-}
-
-// ----------------------------------------------------------------------------------------
-
-#define ASSIMP_MATRIX4_4_DECOMPOSE_PART \
- const aiMatrix4x4t<TReal>& _this = *this;/* Create alias for conveniance. */ \
- \
- /* extract translation */ \
- pPosition.x = _this[0][3]; \
- pPosition.y = _this[1][3]; \
- pPosition.z = _this[2][3]; \
- \
- /* extract the columns of the matrix. */ \
- aiVector3t<TReal> vCols[3] = { \
- aiVector3t<TReal>(_this[0][0],_this[1][0],_this[2][0]), \
- aiVector3t<TReal>(_this[0][1],_this[1][1],_this[2][1]), \
- aiVector3t<TReal>(_this[0][2],_this[1][2],_this[2][2]) \
- }; \
- \
- /* extract the scaling factors */ \
- pScaling.x = vCols[0].Length(); \
- pScaling.y = vCols[1].Length(); \
- pScaling.z = vCols[2].Length(); \
- \
- /* and the sign of the scaling */ \
- if (Determinant() < 0) pScaling = -pScaling; \
- \
- /* and remove all scaling from the matrix */ \
- if(pScaling.x) vCols[0] /= pScaling.x; \
- if(pScaling.y) vCols[1] /= pScaling.y; \
- if(pScaling.z) vCols[2] /= pScaling.z; \
- \
- do {} while(false)
-
-
-
-
-template <typename TReal>
-inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation,
- aiVector3t<TReal>& pPosition) const
-{
- ASSIMP_MATRIX4_4_DECOMPOSE_PART;
-
- // build a 3x3 rotation matrix
- aiMatrix3x3t<TReal> m(vCols[0].x,vCols[1].x,vCols[2].x,
- vCols[0].y,vCols[1].y,vCols[2].y,
- vCols[0].z,vCols[1].z,vCols[2].z);
-
- // and generate the rotation quaternion from it
- pRotation = aiQuaterniont<TReal>(m);
-}
-
-template <typename TReal>
-inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const
-{
- ASSIMP_MATRIX4_4_DECOMPOSE_PART;
-
- /*
- | CE -CF D 0 |
- M = | BDE+AF -BDF+AE -BC 0 |
- | -ADE+BF -ADF+BE AC 0 |
- | 0 0 0 1 |
-
- A = cos(angle_x), B = sin(angle_x);
- C = cos(angle_y), D = sin(angle_y);
- E = cos(angle_z), F = sin(angle_z);
- */
-
- // Use a small epsilon to solve floating-point inaccuracies
- const TReal epsilon = 10e-3f;
-
- pRotation.y = std::asin(vCols[2].x);// D. Angle around oY.
-
- TReal C = std::cos(pRotation.y);
-
- if(std::fabs(C) > epsilon)
- {
- // Finding angle around oX.
- TReal tan_x = vCols[2].z / C;// A
- TReal tan_y = -vCols[2].y / C;// B
-
- pRotation.x = std::atan2(tan_y, tan_x);
- // Finding angle around oZ.
- tan_x = vCols[0].x / C;// E
- tan_y = -vCols[1].x / C;// F
- pRotation.z = std::atan2(tan_y, tan_x);
- }
- else
- {// oY is fixed.
- pRotation.x = 0;// Set angle around oX to 0. => A == 1, B == 0, C == 0, D == 1.
-
- // And finding angle around oZ.
- TReal tan_x = vCols[1].y;// -BDF+AE => E
- TReal tan_y = vCols[0].y;// BDE+AF => F
-
- pRotation.z = std::atan2(tan_y, tan_x);
- }
-}
-
-#undef ASSIMP_MATRIX4_4_DECOMPOSE_PART
-
-template <typename TReal>
-inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle,
- aiVector3t<TReal>& pPosition) const
-{
-aiQuaterniont<TReal> pRotation;
-
- Decompose(pScaling, pRotation, pPosition);
- pRotation.Normalize();
-
- TReal angle_cos = pRotation.w;
- TReal angle_sin = std::sqrt(1.0f - angle_cos * angle_cos);
-
- pRotationAngle = std::acos(angle_cos) * 2;
-
- // Use a small epsilon to solve floating-point inaccuracies
- const TReal epsilon = 10e-3f;
-
- if(std::fabs(angle_sin) < epsilon) angle_sin = 1;
-
- pRotationAxis.x = pRotation.x / angle_sin;
- pRotationAxis.y = pRotation.y / angle_sin;
- pRotationAxis.z = pRotation.z / angle_sin;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
- aiVector3t<TReal>& position) const
-{
- const aiMatrix4x4t<TReal>& _this = *this;
-
- // extract translation
- position.x = _this[0][3];
- position.y = _this[1][3];
- position.z = _this[2][3];
-
- // extract rotation
- rotation = aiQuaterniont<TReal>((aiMatrix3x3t<TReal>)_this);
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb)
-{
- return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z);
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z)
-{
- aiMatrix4x4t<TReal>& _this = *this;
-
- TReal cr = std::cos( x );
- TReal sr = std::sin( x );
- TReal cp = std::cos( y );
- TReal sp = std::sin( y );
- TReal cy = std::cos( z );
- TReal sy = std::sin( z );
-
- _this.a1 = cp*cy ;
- _this.a2 = cp*sy;
- _this.a3 = -sp ;
-
- TReal srsp = sr*sp;
- TReal crsp = cr*sp;
-
- _this.b1 = srsp*cy-cr*sy ;
- _this.b2 = srsp*sy+cr*cy ;
- _this.b3 = sr*cp ;
-
- _this.c1 = crsp*cy+sr*sy ;
- _this.c2 = crsp*sy-sr*cy ;
- _this.c3 = cr*cp ;
-
- return *this;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline bool aiMatrix4x4t<TReal>::IsIdentity() const
-{
- // Use a small epsilon to solve floating-point inaccuracies
- const static TReal epsilon = 10e-3f;
-
- return (a2 <= epsilon && a2 >= -epsilon &&
- a3 <= epsilon && a3 >= -epsilon &&
- a4 <= epsilon && a4 >= -epsilon &&
- b1 <= epsilon && b1 >= -epsilon &&
- b3 <= epsilon && b3 >= -epsilon &&
- b4 <= epsilon && b4 >= -epsilon &&
- c1 <= epsilon && c1 >= -epsilon &&
- c2 <= epsilon && c2 >= -epsilon &&
- c4 <= epsilon && c4 >= -epsilon &&
- d1 <= epsilon && d1 >= -epsilon &&
- d2 <= epsilon && d2 >= -epsilon &&
- d3 <= epsilon && d3 >= -epsilon &&
- a1 <= 1.f+epsilon && a1 >= 1.f-epsilon &&
- b2 <= 1.f+epsilon && b2 >= 1.f-epsilon &&
- c3 <= 1.f+epsilon && c3 >= 1.f-epsilon &&
- d4 <= 1.f+epsilon && d4 >= 1.f-epsilon);
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out)
-{
- /*
- | 1 0 0 0 |
- M = | 0 cos(A) -sin(A) 0 |
- | 0 sin(A) cos(A) 0 |
- | 0 0 0 1 | */
- out = aiMatrix4x4t<TReal>();
- out.b2 = out.c3 = std::cos(a);
- out.b3 = -(out.c2 = std::sin(a));
- return out;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
-{
- /*
- | cos(A) 0 sin(A) 0 |
- M = | 0 1 0 0 |
- | -sin(A) 0 cos(A) 0 |
- | 0 0 0 1 |
- */
- out = aiMatrix4x4t<TReal>();
- out.a1 = out.c3 = std::cos(a);
- out.c1 = -(out.a3 = std::sin(a));
- return out;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
-{
- /*
- | cos(A) -sin(A) 0 0 |
- M = | sin(A) cos(A) 0 0 |
- | 0 0 1 0 |
- | 0 0 0 1 | */
- out = aiMatrix4x4t<TReal>();
- out.a1 = out.b2 = std::cos(a);
- out.a2 = -(out.b1 = std::sin(a));
- return out;
-}
-
-// ----------------------------------------------------------------------------------------
-// Returns a rotation matrix for a rotation around an arbitrary axis.
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out)
-{
- TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
- TReal x = axis.x, y = axis.y, z = axis.z;
-
- // Many thanks to MathWorld and Wikipedia
- out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
- out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
- out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
- out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0);
- out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0);
- out.d4 = static_cast<TReal>(1.0);
-
- return out;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
-{
- out = aiMatrix4x4t<TReal>();
- out.a4 = v.x;
- out.b4 = v.y;
- out.c4 = v.z;
- return out;
-}
-
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
-{
- out = aiMatrix4x4t<TReal>();
- out.a1 = v.x;
- out.b2 = v.y;
- out.c3 = v.z;
- return out;
-}
-
-// ----------------------------------------------------------------------------------------
-/** A function for creating a rotation matrix that rotates a vector called
- * "from" into another vector called "to".
- * Input : from[3], to[3] which both must be *normalized* non-zero vectors
- * Output: mtx[3][3] -- a 3x3 matrix in colum-major form
- * Authors: Tomas Möller, John Hughes
- * "Efficiently Building a Matrix to Rotate One Vector to Another"
- * Journal of Graphics Tools, 4(4):1-4, 1999
- */
-// ----------------------------------------------------------------------------------------
-template <typename TReal>
-inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
- const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx)
-{
- aiMatrix3x3t<TReal> m3;
- aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3);
- mtx = aiMatrix4x4t<TReal>(m3);
- return mtx;
-}
-
-#endif // __cplusplus
-#endif // AI_MATRIX4X4_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/mesh.h b/src/3rdparty/assimp/include/assimp/mesh.h
deleted file mode 100644
index c8648c778..000000000
--- a/src/3rdparty/assimp/include/assimp/mesh.h
+++ /dev/null
@@ -1,773 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file mesh.h
- * @brief Declares the data structures in which the imported geometry is
- returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
- */
-#pragma once
-#ifndef AI_MESH_H_INC
-#define AI_MESH_H_INC
-
-#include "types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// ---------------------------------------------------------------------------
-// Limits. These values are required to match the settings Assimp was
-// compiled against. Therefore, do not redefine them unless you build the
-// library from source using the same definitions.
-// ---------------------------------------------------------------------------
-
-/** @def AI_MAX_FACE_INDICES
- * Maximum number of indices per face (polygon). */
-
-#ifndef AI_MAX_FACE_INDICES
-# define AI_MAX_FACE_INDICES 0x7fff
-#endif
-
-/** @def AI_MAX_BONE_WEIGHTS
- * Maximum number of indices per face (polygon). */
-
-#ifndef AI_MAX_BONE_WEIGHTS
-# define AI_MAX_BONE_WEIGHTS 0x7fffffff
-#endif
-
-/** @def AI_MAX_VERTICES
- * Maximum number of vertices per mesh. */
-
-#ifndef AI_MAX_VERTICES
-# define AI_MAX_VERTICES 0x7fffffff
-#endif
-
-/** @def AI_MAX_FACES
- * Maximum number of faces per mesh. */
-
-#ifndef AI_MAX_FACES
-# define AI_MAX_FACES 0x7fffffff
-#endif
-
-/** @def AI_MAX_NUMBER_OF_COLOR_SETS
- * Supported number of vertex color sets per mesh. */
-
-#ifndef AI_MAX_NUMBER_OF_COLOR_SETS
-# define AI_MAX_NUMBER_OF_COLOR_SETS 0x8
-#endif // !! AI_MAX_NUMBER_OF_COLOR_SETS
-
-/** @def AI_MAX_NUMBER_OF_TEXTURECOORDS
- * Supported number of texture coord sets (UV(W) channels) per mesh */
-
-#ifndef AI_MAX_NUMBER_OF_TEXTURECOORDS
-# define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x8
-#endif // !! AI_MAX_NUMBER_OF_TEXTURECOORDS
-
-// ---------------------------------------------------------------------------
-/** @brief A single face in a mesh, referring to multiple vertices.
- *
- * If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3
- * it's called 'polygon' (hey, that's just a definition!).
- * <br>
- * aiMesh::mPrimitiveTypes can be queried to quickly examine which types of
- * primitive are actually present in a mesh. The #aiProcess_SortByPType flag
- * executes a special post-processing algorithm which splits meshes with
- * *different* primitive types mixed up (e.g. lines and triangles) in several
- * 'clean' submeshes. Furthermore there is a configuration option (
- * #AI_CONFIG_PP_SBP_REMOVE) to force #aiProcess_SortByPType to remove
- * specific kinds of primitives from the imported scene, completely and forever.
- * In many cases you'll probably want to set this setting to
- * @code
- * aiPrimitiveType_LINE|aiPrimitiveType_POINT
- * @endcode
- * Together with the #aiProcess_Triangulate flag you can then be sure that
- * #aiFace::mNumIndices is always 3.
- * @note Take a look at the @link data Data Structures page @endlink for
- * more information on the layout and winding order of a face.
- */
-struct aiFace
-{
- //! Number of indices defining this face.
- //! The maximum value for this member is #AI_MAX_FACE_INDICES.
- unsigned int mNumIndices;
-
- //! Pointer to the indices array. Size of the array is given in numIndices.
- unsigned int* mIndices;
-
-#ifdef __cplusplus
-
- //! Default constructor
- aiFace()
- : mNumIndices( 0 )
- , mIndices( NULL )
- {
- }
-
- //! Default destructor. Delete the index array
- ~aiFace()
- {
- delete [] mIndices;
- }
-
- //! Copy constructor. Copy the index array
- aiFace( const aiFace& o)
- : mIndices( NULL )
- {
- *this = o;
- }
-
- //! Assignment operator. Copy the index array
- aiFace& operator = ( const aiFace& o)
- {
- if (&o == this)
- return *this;
-
- delete[] mIndices;
- mNumIndices = o.mNumIndices;
- if (mNumIndices) {
- mIndices = new unsigned int[mNumIndices];
- ::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
- }
- else {
- mIndices = NULL;
- }
- return *this;
- }
-
- //! Comparison operator. Checks whether the index array
- //! of two faces is identical
- bool operator== (const aiFace& o) const
- {
- if (mIndices == o.mIndices)return true;
- else if (mIndices && mNumIndices == o.mNumIndices)
- {
- for (unsigned int i = 0;i < this->mNumIndices;++i)
- if (mIndices[i] != o.mIndices[i])return false;
- return true;
- }
- return false;
- }
-
- //! Inverse comparison operator. Checks whether the index
- //! array of two faces is NOT identical
- bool operator != (const aiFace& o) const
- {
- return !(*this == o);
- }
-#endif // __cplusplus
-}; // struct aiFace
-
-
-// ---------------------------------------------------------------------------
-/** @brief A single influence of a bone on a vertex.
- */
-struct aiVertexWeight
-{
- //! Index of the vertex which is influenced by the bone.
- unsigned int mVertexId;
-
- //! The strength of the influence in the range (0...1).
- //! The influence from all bones at one vertex amounts to 1.
- float mWeight;
-
-#ifdef __cplusplus
-
- //! Default constructor
- aiVertexWeight() { }
-
- //! Initialisation from a given index and vertex weight factor
- //! \param pID ID
- //! \param pWeight Vertex weight factor
- aiVertexWeight( unsigned int pID, float pWeight)
- : mVertexId( pID), mWeight( pWeight)
- { /* nothing to do here */ }
-
-#endif // __cplusplus
-};
-
-
-// ---------------------------------------------------------------------------
-/** @brief A single bone of a mesh.
- *
- * A bone has a name by which it can be found in the frame hierarchy and by
- * which it can be addressed by animations. In addition it has a number of
- * influences on vertices.
- */
-struct aiBone
-{
- //! The name of the bone.
- C_STRUCT aiString mName;
-
- //! The number of vertices affected by this bone
- //! The maximum value for this member is #AI_MAX_BONE_WEIGHTS.
- unsigned int mNumWeights;
-
- //! The vertices affected by this bone
- C_STRUCT aiVertexWeight* mWeights;
-
- //! Matrix that transforms from mesh space to bone space in bind pose
- C_STRUCT aiMatrix4x4 mOffsetMatrix;
-
-#ifdef __cplusplus
-
- //! Default constructor
- aiBone()
- : mName()
- , mNumWeights( 0 )
- , mWeights( NULL )
- {
- }
-
- //! Copy constructor
- aiBone(const aiBone& other)
- : mName( other.mName )
- , mNumWeights( other.mNumWeights )
- , mOffsetMatrix( other.mOffsetMatrix )
- {
- if (other.mWeights && other.mNumWeights)
- {
- mWeights = new aiVertexWeight[mNumWeights];
- ::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
- }
- }
-
- //! Destructor - deletes the array of vertex weights
- ~aiBone()
- {
- delete [] mWeights;
- }
-#endif // __cplusplus
-};
-
-
-// ---------------------------------------------------------------------------
-/** @brief Enumerates the types of geometric primitives supported by Assimp.
- *
- * @see aiFace Face data structure
- * @see aiProcess_SortByPType Per-primitive sorting of meshes
- * @see aiProcess_Triangulate Automatic triangulation
- * @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
- */
-enum aiPrimitiveType
-{
- /** A point primitive.
- *
- * This is just a single vertex in the virtual world,
- * #aiFace contains just one index for such a primitive.
- */
- aiPrimitiveType_POINT = 0x1,
-
- /** A line primitive.
- *
- * This is a line defined through a start and an end position.
- * #aiFace contains exactly two indices for such a primitive.
- */
- aiPrimitiveType_LINE = 0x2,
-
- /** A triangular primitive.
- *
- * A triangle consists of three indices.
- */
- aiPrimitiveType_TRIANGLE = 0x4,
-
- /** A higher-level polygon with more than 3 edges.
- *
- * A triangle is a polygon, but polygon in this context means
- * "all polygons that are not triangles". The "Triangulate"-Step
- * is provided for your convenience, it splits all polygons in
- * triangles (which are much easier to handle).
- */
- aiPrimitiveType_POLYGON = 0x8,
-
-
- /** This value is not used. It is just here to force the
- * compiler to map this enum to a 32 Bit integer.
- */
-#ifndef SWIG
- _aiPrimitiveType_Force32Bit = INT_MAX
-#endif
-}; //! enum aiPrimitiveType
-
-// Get the #aiPrimitiveType flag for a specific number of face indices
-#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \
- ((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1)))
-
-
-
-// ---------------------------------------------------------------------------
-/** @brief NOT CURRENTLY IN USE. An AnimMesh is an attachment to an #aiMesh stores per-vertex
- * animations for a particular frame.
- *
- * You may think of an #aiAnimMesh as a `patch` for the host mesh, which
- * replaces only certain vertex data streams at a particular time.
- * Each mesh stores n attached attached meshes (#aiMesh::mAnimMeshes).
- * The actual relationship between the time line and anim meshes is
- * established by #aiMeshAnim, which references singular mesh attachments
- * by their ID and binds them to a time offset.
-*/
-struct aiAnimMesh
-{
- /** Replacement for aiMesh::mVertices. If this array is non-NULL,
- * it *must* contain mNumVertices entries. The corresponding
- * array in the host mesh must be non-NULL as well - animation
- * meshes may neither add or nor remove vertex components (if
- * a replacement array is NULL and the corresponding source
- * array is not, the source data is taken instead)*/
- C_STRUCT aiVector3D* mVertices;
-
- /** Replacement for aiMesh::mNormals. */
- C_STRUCT aiVector3D* mNormals;
-
- /** Replacement for aiMesh::mTangents. */
- C_STRUCT aiVector3D* mTangents;
-
- /** Replacement for aiMesh::mBitangents. */
- C_STRUCT aiVector3D* mBitangents;
-
- /** Replacement for aiMesh::mColors */
- C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
-
- /** Replacement for aiMesh::mTextureCoords */
- C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
-
- /** The number of vertices in the aiAnimMesh, and thus the length of all
- * the member arrays.
- *
- * This has always the same value as the mNumVertices property in the
- * corresponding aiMesh. It is duplicated here merely to make the length
- * of the member arrays accessible even if the aiMesh is not known, e.g.
- * from language bindings.
- */
- unsigned int mNumVertices;
-
- /**
- * Weight of the AnimMesh.
- */
- float mWeight;
-
-#ifdef __cplusplus
-
- aiAnimMesh()
- : mVertices( NULL )
- , mNormals( NULL )
- , mTangents( NULL )
- , mBitangents( NULL )
- , mNumVertices( 0 )
- , mWeight( 0.0f )
- {
- // fixme consider moving this to the ctor initializer list as well
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++){
- mTextureCoords[a] = NULL;
- }
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
- mColors[a] = NULL;
- }
- }
-
- ~aiAnimMesh()
- {
- delete [] mVertices;
- delete [] mNormals;
- delete [] mTangents;
- delete [] mBitangents;
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
- delete [] mTextureCoords[a];
- }
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
- delete [] mColors[a];
- }
- }
-
- /** Check whether the anim mesh overrides the vertex positions
- * of its host mesh*/
- bool HasPositions() const {
- return mVertices != NULL;
- }
-
- /** Check whether the anim mesh overrides the vertex normals
- * of its host mesh*/
- bool HasNormals() const {
- return mNormals != NULL;
- }
-
- /** Check whether the anim mesh overrides the vertex tangents
- * and bitangents of its host mesh. As for aiMesh,
- * tangents and bitangents always go together. */
- bool HasTangentsAndBitangents() const {
- return mTangents != NULL;
- }
-
- /** Check whether the anim mesh overrides a particular
- * set of vertex colors on his host mesh.
- * @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_SETS */
- bool HasVertexColors( unsigned int pIndex) const {
- return pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS ? false : mColors[pIndex] != NULL;
- }
-
- /** Check whether the anim mesh overrides a particular
- * set of texture coordinates on his host mesh.
- * @param pIndex 0<index<AI_MAX_NUMBER_OF_TEXTURECOORDS */
- bool HasTextureCoords( unsigned int pIndex) const {
- return pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? false : mTextureCoords[pIndex] != NULL;
- }
-
-#endif
-};
-
-// ---------------------------------------------------------------------------
-/** @brief Enumerates the methods of mesh morphing supported by Assimp.
- */
-enum aiMorphingMethod
-{
- /** Interpolation between morph targets */
- aiMorphingMethod_VERTEX_BLEND = 0x1,
-
- /** Normalized morphing between morph targets */
- aiMorphingMethod_MORPH_NORMALIZED = 0x2,
-
- /** Relative morphing between morph targets */
- aiMorphingMethod_MORPH_RELATIVE = 0x3,
-
- /** This value is not used. It is just here to force the
- * compiler to map this enum to a 32 Bit integer.
- */
-#ifndef SWIG
- _aiMorphingMethod_Force32Bit = INT_MAX
-#endif
-}; //! enum aiMorphingMethod
-
-// ---------------------------------------------------------------------------
-/** @brief A mesh represents a geometry or model with a single material.
-*
-* It usually consists of a number of vertices and a series of primitives/faces
-* referencing the vertices. In addition there might be a series of bones, each
-* of them addressing a number of vertices with a certain weight. Vertex data
-* is presented in channels with each channel containing a single per-vertex
-* information such as a set of texture coords or a normal vector.
-* If a data pointer is non-null, the corresponding data stream is present.
-* From C++-programs you can also use the comfort functions Has*() to
-* test for the presence of various data streams.
-*
-* A Mesh uses only a single material which is referenced by a material ID.
-* @note The mPositions member is usually not optional. However, vertex positions
-* *could* be missing if the #AI_SCENE_FLAGS_INCOMPLETE flag is set in
-* @code
-* aiScene::mFlags
-* @endcode
-*/
-struct aiMesh
-{
- /** Bitwise combination of the members of the #aiPrimitiveType enum.
- * This specifies which types of primitives are present in the mesh.
- * The "SortByPrimitiveType"-Step can be used to make sure the
- * output meshes consist of one primitive type each.
- */
- unsigned int mPrimitiveTypes;
-
- /** The number of vertices in this mesh.
- * This is also the size of all of the per-vertex data arrays.
- * The maximum value for this member is #AI_MAX_VERTICES.
- */
- unsigned int mNumVertices;
-
- /** The number of primitives (triangles, polygons, lines) in this mesh.
- * This is also the size of the mFaces array.
- * The maximum value for this member is #AI_MAX_FACES.
- */
- unsigned int mNumFaces;
-
- /** Vertex positions.
- * This array is always present in a mesh. The array is
- * mNumVertices in size.
- */
- C_STRUCT aiVector3D* mVertices;
-
- /** Vertex normals.
- * The array contains normalized vectors, NULL if not present.
- * The array is mNumVertices in size. Normals are undefined for
- * point and line primitives. A mesh consisting of points and
- * lines only may not have normal vectors. Meshes with mixed
- * primitive types (i.e. lines and triangles) may have normals,
- * but the normals for vertices that are only referenced by
- * point or line primitives are undefined and set to QNaN (WARN:
- * qNaN compares to inequal to *everything*, even to qNaN itself.
- * Using code like this to check whether a field is qnan is:
- * @code
- * #define IS_QNAN(f) (f != f)
- * @endcode
- * still dangerous because even 1.f == 1.f could evaluate to false! (
- * remember the subtleties of IEEE754 artithmetics). Use stuff like
- * @c fpclassify instead.
- * @note Normal vectors computed by Assimp are always unit-length.
- * However, this needn't apply for normals that have been taken
- * directly from the model file.
- */
- C_STRUCT aiVector3D* mNormals;
-
- /** Vertex tangents.
- * The tangent of a vertex points in the direction of the positive
- * X texture axis. The array contains normalized vectors, NULL if
- * not present. The array is mNumVertices in size. A mesh consisting
- * of points and lines only may not have normal vectors. Meshes with
- * mixed primitive types (i.e. lines and triangles) may have
- * normals, but the normals for vertices that are only referenced by
- * point or line primitives are undefined and set to qNaN. See
- * the #mNormals member for a detailed discussion of qNaNs.
- * @note If the mesh contains tangents, it automatically also
- * contains bitangents.
- */
- C_STRUCT aiVector3D* mTangents;
-
- /** Vertex bitangents.
- * The bitangent of a vertex points in the direction of the positive
- * Y texture axis. The array contains normalized vectors, NULL if not
- * present. The array is mNumVertices in size.
- * @note If the mesh contains tangents, it automatically also contains
- * bitangents.
- */
- C_STRUCT aiVector3D* mBitangents;
-
- /** Vertex color sets.
- * A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex
- * colors per vertex. NULL if not present. Each array is
- * mNumVertices in size if present.
- */
- C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
-
- /** Vertex texture coords, also known as UV channels.
- * A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
- * vertex. NULL if not present. The array is mNumVertices in size.
- */
- C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
-
- /** Specifies the number of components for a given UV channel.
- * Up to three channels are supported (UVW, for accessing volume
- * or cube maps). If the value is 2 for a given channel n, the
- * component p.z of mTextureCoords[n][p] is set to 0.0f.
- * If the value is 1 for a given channel, p.y is set to 0.0f, too.
- * @note 4D coords are not supported
- */
- unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
-
- /** The faces the mesh is constructed from.
- * Each face refers to a number of vertices by their indices.
- * This array is always present in a mesh, its size is given
- * in mNumFaces. If the #AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
- * is NOT set each face references an unique set of vertices.
- */
- C_STRUCT aiFace* mFaces;
-
- /** The number of bones this mesh contains.
- * Can be 0, in which case the mBones array is NULL.
- */
- unsigned int mNumBones;
-
- /** The bones of this mesh.
- * A bone consists of a name by which it can be found in the
- * frame hierarchy and a set of vertex weights.
- */
- C_STRUCT aiBone** mBones;
-
- /** The material used by this mesh.
- * A mesh uses only a single material. If an imported model uses
- * multiple materials, the import splits up the mesh. Use this value
- * as index into the scene's material list.
- */
- unsigned int mMaterialIndex;
-
- /** Name of the mesh. Meshes can be named, but this is not a
- * requirement and leaving this field empty is totally fine.
- * There are mainly three uses for mesh names:
- * - some formats name nodes and meshes independently.
- * - importers tend to split meshes up to meet the
- * one-material-per-mesh requirement. Assigning
- * the same (dummy) name to each of the result meshes
- * aids the caller at recovering the original mesh
- * partitioning.
- * - Vertex animations refer to meshes by their names.
- **/
- C_STRUCT aiString mName;
-
-
- /** The number of attachment meshes. Note! Currently only works with Collada loader. */
- unsigned int mNumAnimMeshes;
-
- /** Attachment meshes for this mesh, for vertex-based animation.
- * Attachment meshes carry replacement data for some of the
- * mesh'es vertex components (usually positions, normals).
- * Note! Currently only works with Collada loader.*/
- C_STRUCT aiAnimMesh** mAnimMeshes;
-
- /**
- * Method of morphing when animeshes are specified.
- */
- unsigned int mMethod;
-
-#ifdef __cplusplus
-
- //! Default constructor. Initializes all members to 0
- aiMesh()
- : mPrimitiveTypes( 0 )
- , mNumVertices( 0 )
- , mNumFaces( 0 )
- , mVertices( NULL )
- , mNormals( NULL )
- , mTangents( NULL )
- , mBitangents( NULL )
- , mFaces( NULL )
- , mNumBones( 0 )
- , mBones( NULL )
- , mMaterialIndex( 0 )
- , mNumAnimMeshes( 0 )
- , mAnimMeshes( NULL )
- , mMethod( 0 )
- {
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)
- {
- mNumUVComponents[a] = 0;
- mTextureCoords[a] = NULL;
- }
-
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++)
- mColors[a] = NULL;
- }
-
- //! Deletes all storage allocated for the mesh
- ~aiMesh()
- {
- delete [] mVertices;
- delete [] mNormals;
- delete [] mTangents;
- delete [] mBitangents;
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
- delete [] mTextureCoords[a];
- }
- for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
- delete [] mColors[a];
- }
-
- // DO NOT REMOVE THIS ADDITIONAL CHECK
- if (mNumBones && mBones) {
- for( unsigned int a = 0; a < mNumBones; a++) {
- delete mBones[a];
- }
- delete [] mBones;
- }
-
- if (mNumAnimMeshes && mAnimMeshes) {
- for( unsigned int a = 0; a < mNumAnimMeshes; a++) {
- delete mAnimMeshes[a];
- }
- delete [] mAnimMeshes;
- }
-
- delete [] mFaces;
- }
-
- //! Check whether the mesh contains positions. Provided no special
- //! scene flags are set, this will always be true
- bool HasPositions() const
- { return mVertices != NULL && mNumVertices > 0; }
-
- //! Check whether the mesh contains faces. If no special scene flags
- //! are set this should always return true
- bool HasFaces() const
- { return mFaces != NULL && mNumFaces > 0; }
-
- //! Check whether the mesh contains normal vectors
- bool HasNormals() const
- { return mNormals != NULL && mNumVertices > 0; }
-
- //! Check whether the mesh contains tangent and bitangent vectors
- //! It is not possible that it contains tangents and no bitangents
- //! (or the other way round). The existence of one of them
- //! implies that the second is there, too.
- bool HasTangentsAndBitangents() const
- { return mTangents != NULL && mBitangents != NULL && mNumVertices > 0; }
-
- //! Check whether the mesh contains a vertex color set
- //! \param pIndex Index of the vertex color set
- bool HasVertexColors( unsigned int pIndex) const
- {
- if( pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS)
- return false;
- else
- return mColors[pIndex] != NULL && mNumVertices > 0;
- }
-
- //! Check whether the mesh contains a texture coordinate set
- //! \param pIndex Index of the texture coordinates set
- bool HasTextureCoords( unsigned int pIndex) const
- {
- if( pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS)
- return false;
- else
- return mTextureCoords[pIndex] != NULL && mNumVertices > 0;
- }
-
- //! Get the number of UV channels the mesh contains
- unsigned int GetNumUVChannels() const
- {
- unsigned int n = 0;
- while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n])++n;
- return n;
- }
-
- //! Get the number of vertex color channels the mesh contains
- unsigned int GetNumColorChannels() const
- {
- unsigned int n = 0;
- while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n])++n;
- return n;
- }
-
- //! Check whether the mesh contains bones
- inline bool HasBones() const
- { return mBones != NULL && mNumBones > 0; }
-
-#endif // __cplusplus
-};
-
-#ifdef __cplusplus
-}
-#endif //! extern "C"
-#endif // AI_MESH_H_INC
-
diff --git a/src/3rdparty/assimp/include/assimp/metadata.h b/src/3rdparty/assimp/include/assimp/metadata.h
deleted file mode 100644
index 92db9b59a..000000000
--- a/src/3rdparty/assimp/include/assimp/metadata.h
+++ /dev/null
@@ -1,314 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file metadata.h
- * @brief Defines the data structures for holding node meta information.
- */
-#pragma once
-#ifndef AI_METADATA_H_INC
-#define AI_METADATA_H_INC
-
-#if defined(_MSC_VER) && (_MSC_VER <= 1500)
-# include "Compiler/pstdint.h"
-#else
-# include <stdint.h>
-#endif
-
-// -------------------------------------------------------------------------------
-/**
- * Enum used to distinguish data types
- */
- // -------------------------------------------------------------------------------
-typedef enum aiMetadataType {
- AI_BOOL = 0,
- AI_INT32 = 1,
- AI_UINT64 = 2,
- AI_FLOAT = 3,
- AI_DOUBLE = 4,
- AI_AISTRING = 5,
- AI_AIVECTOR3D = 6,
-
-#ifndef SWIG
- FORCE_32BIT = INT_MAX
-#endif
-} aiMetadataType;
-
-// -------------------------------------------------------------------------------
-/**
- * Metadata entry
- *
- * The type field uniquely identifies the underlying type of the data field
- */
- // -------------------------------------------------------------------------------
-struct aiMetadataEntry {
- aiMetadataType mType;
- void* mData;
-};
-
-#ifdef __cplusplus
-
-#include <string>
-
-// -------------------------------------------------------------------------------
-/**
- * Helper functions to get the aiType enum entry for a type
- */
- // -------------------------------------------------------------------------------
-
-inline aiMetadataType GetAiType( bool ) { return AI_BOOL; }
-inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; }
-inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; }
-inline aiMetadataType GetAiType( float ) { return AI_FLOAT; }
-inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
-inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; }
-inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; }
-
-#endif // __cplusplus
-
-// -------------------------------------------------------------------------------
-/**
- * Container for holding metadata.
- *
- * Metadata is a key-value store using string keys and values.
- */
- // -------------------------------------------------------------------------------
-struct aiMetadata {
- /** Length of the mKeys and mValues arrays, respectively */
- unsigned int mNumProperties;
-
- /** Arrays of keys, may not be NULL. Entries in this array may not be NULL as well. */
- C_STRUCT aiString* mKeys;
-
- /** Arrays of values, may not be NULL. Entries in this array may be NULL if the
- * corresponding property key has no assigned value. */
- C_STRUCT aiMetadataEntry* mValues;
-
-#ifdef __cplusplus
-
- /**
- * @brief The default constructor, set all members to zero by default.
- */
- aiMetadata()
- : mNumProperties(0)
- , mKeys(NULL)
- , mValues(NULL) {
- // empty
- }
-
- /**
- * @brief The destructor.
- */
- ~aiMetadata() {
- delete [] mKeys;
- mKeys = NULL;
- if (mValues) {
- // Delete each metadata entry
- for (unsigned i=0; i<mNumProperties; ++i) {
- void* data = mValues[i].mData;
- switch (mValues[i].mType) {
- case AI_BOOL:
- delete static_cast<bool*>(data);
- break;
- case AI_INT32:
- delete static_cast<int32_t*>(data);
- break;
- case AI_UINT64:
- delete static_cast<uint64_t*>(data);
- break;
- case AI_FLOAT:
- delete static_cast<float*>(data);
- break;
- case AI_DOUBLE:
- delete static_cast<double*>(data);
- break;
- case AI_AISTRING:
- delete static_cast<aiString*>(data);
- break;
- case AI_AIVECTOR3D:
- delete static_cast<aiVector3D*>(data);
- break;
-#ifndef SWIG
- case FORCE_32BIT:
-#endif
- default:
- break;
- }
- }
-
- // Delete the metadata array
- delete [] mValues;
- mValues = NULL;
- }
- }
-
- /**
- * @brief Allocates property fields + keys.
- * @param numProperties Number of requested properties.
- */
- static inline
- aiMetadata *Alloc( unsigned int numProperties ) {
- if ( 0 == numProperties ) {
- return nullptr;
- }
-
- aiMetadata *data = new aiMetadata;
- data->mNumProperties = numProperties;
- data->mKeys = new aiString[ data->mNumProperties ]();
- data->mValues = new aiMetadataEntry[ data->mNumProperties ]();
-
- return data;
- }
-
- /**
- * @brief Deallocates property fields + keys.
- */
- static inline
- void Dealloc( aiMetadata *metadata ) {
- delete metadata;
- }
-
- template<typename T>
- inline void Add(const std::string& key, const T& value)
- {
- aiString* new_keys = new aiString[mNumProperties + 1];
- aiMetadataEntry* new_values = new aiMetadataEntry[mNumProperties + 1];
-
- for(unsigned int i = 0; i < mNumProperties; ++i)
- {
- new_keys[i] = mKeys[i];
- new_values[i] = mValues[i];
- }
-
- delete mKeys;
- delete mValues;
-
- mKeys = new_keys;
- mValues = new_values;
-
- mNumProperties++;
-
- Set(mNumProperties - 1, key, value);
- }
-
- template<typename T>
- inline
- bool Set( unsigned index, const std::string& key, const T& value ) {
- // In range assertion
- if ( index >= mNumProperties ) {
- return false;
- }
-
- // Ensure that we have a valid key.
- if ( key.empty() ) {
- return false;
- }
-
- // Set metadata key
- mKeys[index] = key;
-
- // Set metadata type
- mValues[index].mType = GetAiType(value);
- // Copy the given value to the dynamic storage
- mValues[index].mData = new T(value);
-
- return true;
- }
-
- template<typename T>
- inline
- bool Get( unsigned index, T& value ) {
- // In range assertion
- if ( index >= mNumProperties ) {
- return false;
- }
-
- // Return false if the output data type does
- // not match the found value's data type
- if ( GetAiType( value ) != mValues[ index ].mType ) {
- return false;
- }
-
- // Otherwise, output the found value and
- // return true
- value = *static_cast<T*>(mValues[index].mData);
-
- return true;
- }
-
- template<typename T>
- inline
- bool Get( const aiString& key, T& value ) {
- // Search for the given key
- for ( unsigned int i = 0; i < mNumProperties; ++i ) {
- if ( mKeys[ i ] == key ) {
- return Get( i, value );
- }
- }
- return false;
- }
-
- template<typename T>
- inline bool Get( const std::string& key, T& value ) {
- return Get(aiString(key), value);
- }
-
- /// Return metadata entry for analyzing it by user.
- /// \param [in] pIndex - index of the entry.
- /// \param [out] pKey - pointer to the key value.
- /// \param [out] pEntry - pointer to the entry: type and value.
- /// \return false - if pIndex is out of range, else - true.
- inline bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) {
- if ( index >= mNumProperties ) {
- return false;
- }
-
- key = &mKeys[index];
- entry = &mValues[index];
-
- return true;
- }
-
-#endif // __cplusplus
-
-};
-
-#endif // AI_METADATA_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h b/src/3rdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h
deleted file mode 100644
index 41d800487..000000000
--- a/src/3rdparty/assimp/include/assimp/port/AndroidJNI/AndroidJNIIOSystem.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2016, assimp team
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Android implementation of IOSystem using the standard C file functions.
- * Aimed to ease the access to android assets */
-
-#if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
-#ifndef AI_ANDROIDJNIIOSYSTEM_H_INC
-#define AI_ANDROIDJNIIOSYSTEM_H_INC
-
-#include <assimp/DefaultIOSystem.h>
-#include <android/asset_manager.h>
-#include <android/asset_manager_jni.h>
-#include <android/native_activity.h>
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/** Android extension to DefaultIOSystem using the standard C file functions */
-class ASSIMP_API AndroidJNIIOSystem : public DefaultIOSystem
-{
-public:
-
- /** Initialize android activity data */
- std::string mApkWorkspacePath;
- AAssetManager* mApkAssetManager;
-
- /** Constructor. */
- AndroidJNIIOSystem(ANativeActivity* activity);
-
- /** Destructor. */
- ~AndroidJNIIOSystem();
-
- // -------------------------------------------------------------------
- /** Tests for the existence of a file at the given path. */
- bool Exists( const char* pFile) const;
-
- // -------------------------------------------------------------------
- /** Opens a file at the given path, with given mode */
- IOStream* Open( const char* strFile, const char* strMode);
-
- // ------------------------------------------------------------------------------------------------
- // Inits Android extractor
- void AndroidActivityInit(ANativeActivity* activity);
-
- // ------------------------------------------------------------------------------------------------
- // Extracts android asset
- bool AndroidExtractAsset(std::string name);
-
-};
-
-} //!ns Assimp
-
-#endif //AI_ANDROIDJNIIOSYSTEM_H_INC
-#endif //__ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
diff --git a/src/3rdparty/assimp/include/assimp/postprocess.h b/src/3rdparty/assimp/include/assimp/postprocess.h
deleted file mode 100644
index 970df8e8a..000000000
--- a/src/3rdparty/assimp/include/assimp/postprocess.h
+++ /dev/null
@@ -1,645 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file postprocess.h
- * @brief Definitions for import post processing steps
- */
-#pragma once
-#ifndef AI_POSTPROCESS_H_INC
-#define AI_POSTPROCESS_H_INC
-
-#include "types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// -----------------------------------------------------------------------------------
-/** @enum aiPostProcessSteps
- * @brief Defines the flags for all possible post processing steps.
- *
- * @note Some steps are influenced by properties set on the Assimp::Importer itself
- *
- * @see Assimp::Importer::ReadFile()
- * @see Assimp::Importer::SetPropertyInteger()
- * @see aiImportFile
- * @see aiImportFileEx
- */
-// -----------------------------------------------------------------------------------
-enum aiPostProcessSteps
-{
-
- // -------------------------------------------------------------------------
- /** <hr>Calculates the tangents and bitangents for the imported meshes.
- *
- * Does nothing if a mesh does not have normals. You might want this post
- * processing step to be executed if you plan to use tangent space calculations
- * such as normal mapping applied to the meshes. There's an importer property,
- * <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which allows you to specify
- * a maximum smoothing angle for the algorithm. However, usually you'll
- * want to leave it at the default value.
- */
- aiProcess_CalcTangentSpace = 0x1,
-
- // -------------------------------------------------------------------------
- /** <hr>Identifies and joins identical vertex data sets within all
- * imported meshes.
- *
- * After this step is run, each mesh contains unique vertices,
- * so a vertex may be used by multiple faces. You usually want
- * to use this post processing step. If your application deals with
- * indexed geometry, this step is compulsory or you'll just waste rendering
- * time. <b>If this flag is not specified</b>, no vertices are referenced by
- * more than one face and <b>no index buffer is required</b> for rendering.
- */
- aiProcess_JoinIdenticalVertices = 0x2,
-
- // -------------------------------------------------------------------------
- /** <hr>Converts all the imported data to a left-handed coordinate space.
- *
- * By default the data is returned in a right-handed coordinate space (which
- * OpenGL prefers). In this space, +X points to the right,
- * +Z points towards the viewer, and +Y points upwards. In the DirectX
- * coordinate space +X points to the right, +Y points upwards, and +Z points
- * away from the viewer.
- *
- * You'll probably want to consider this flag if you use Direct3D for
- * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
- * setting and bundles all conversions typically required for D3D-based
- * applications.
- */
- aiProcess_MakeLeftHanded = 0x4,
-
- // -------------------------------------------------------------------------
- /** <hr>Triangulates all faces of all meshes.
- *
- * By default the imported mesh data might contain faces with more than 3
- * indices. For rendering you'll usually want all faces to be triangles.
- * This post processing step splits up faces with more than 3 indices into
- * triangles. Line and point primitives are *not* modified! If you want
- * 'triangles only' with no other kinds of primitives, try the following
- * solution:
- * <ul>
- * <li>Specify both #aiProcess_Triangulate and #aiProcess_SortByPType </li>
- * <li>Ignore all point and line meshes when you process assimp's output</li>
- * </ul>
- */
- aiProcess_Triangulate = 0x8,
-
- // -------------------------------------------------------------------------
- /** <hr>Removes some parts of the data structure (animations, materials,
- * light sources, cameras, textures, vertex components).
- *
- * The components to be removed are specified in a separate
- * importer property, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful
- * if you don't need all parts of the output structure. Vertex colors
- * are rarely used today for example... Calling this step to remove unneeded
- * data from the pipeline as early as possible results in increased
- * performance and a more optimized output data structure.
- * This step is also useful if you want to force Assimp to recompute
- * normals or tangents. The corresponding steps don't recompute them if
- * they're already there (loaded from the source asset). By using this
- * step you can make sure they are NOT there.
- *
- * This flag is a poor one, mainly because its purpose is usually
- * misunderstood. Consider the following case: a 3D model has been exported
- * from a CAD app, and it has per-face vertex colors. Vertex positions can't be
- * shared, thus the #aiProcess_JoinIdenticalVertices step fails to
- * optimize the data because of these nasty little vertex colors.
- * Most apps don't even process them, so it's all for nothing. By using
- * this step, unneeded components are excluded as early as possible
- * thus opening more room for internal optimizations.
- */
- aiProcess_RemoveComponent = 0x10,
-
- // -------------------------------------------------------------------------
- /** <hr>Generates normals for all faces of all meshes.
- *
- * This is ignored if normals are already there at the time this flag
- * is evaluated. Model importers try to load them from the source file, so
- * they're usually already there. Face normals are shared between all points
- * of a single face, so a single point can have multiple normals, which
- * forces the library to duplicate vertices in some cases.
- * #aiProcess_JoinIdenticalVertices is *senseless* then.
- *
- * This flag may not be specified together with #aiProcess_GenSmoothNormals.
- */
- aiProcess_GenNormals = 0x20,
-
- // -------------------------------------------------------------------------
- /** <hr>Generates smooth normals for all vertices in the mesh.
- *
- * This is ignored if normals are already there at the time this flag
- * is evaluated. Model importers try to load them from the source file, so
- * they're usually already there.
- *
- * This flag may not be specified together with
- * #aiProcess_GenNormals. There's a importer property,
- * <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to specify
- * an angle maximum for the normal smoothing algorithm. Normals exceeding
- * this limit are not smoothed, resulting in a 'hard' seam between two faces.
- * Using a decent angle here (e.g. 80 degrees) results in very good visual
- * appearance.
- */
- aiProcess_GenSmoothNormals = 0x40,
-
- // -------------------------------------------------------------------------
- /** <hr>Splits large meshes into smaller sub-meshes.
- *
- * This is quite useful for real-time rendering, where the number of triangles
- * which can be maximally processed in a single draw-call is limited
- * by the video driver/hardware. The maximum vertex buffer is usually limited
- * too. Both requirements can be met with this step: you may specify both a
- * triangle and vertex limit for a single mesh.
- *
- * The split limits can (and should!) be set through the
- * <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt>
- * importer properties. The default values are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and
- * <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.
- *
- * Note that splitting is generally a time-consuming task, but only if there's
- * something to split. The use of this step is recommended for most users.
- */
- aiProcess_SplitLargeMeshes = 0x80,
-
- // -------------------------------------------------------------------------
- /** <hr>Removes the node graph and pre-transforms all vertices with
- * the local transformation matrices of their nodes.
- *
- * The output scene still contains nodes, however there is only a
- * root node with children, each one referencing only one mesh,
- * and each mesh referencing one material. For rendering, you can
- * simply render all meshes in order - you don't need to pay
- * attention to local transformations and the node hierarchy.
- * Animations are removed during this step.
- * This step is intended for applications without a scenegraph.
- * The step CAN cause some problems: if e.g. a mesh of the asset
- * contains normals and another, using the same material index, does not,
- * they will be brought together, but the first meshes's part of
- * the normal list is zeroed. However, these artifacts are rare.
- * @note The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration property
- * can be set to normalize the scene's spatial dimension to the -1...1
- * range.
- */
- aiProcess_PreTransformVertices = 0x100,
-
- // -------------------------------------------------------------------------
- /** <hr>Limits the number of bones simultaneously affecting a single vertex
- * to a maximum value.
- *
- * If any vertex is affected by more than the maximum number of bones, the least
- * important vertex weights are removed and the remaining vertex weights are
- * renormalized so that the weights still sum up to 1.
- * The default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> in
- * config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> importer
- * property to supply your own limit to the post processing step.
- *
- * If you intend to perform the skinning in hardware, this post processing
- * step might be of interest to you.
- */
- aiProcess_LimitBoneWeights = 0x200,
-
- // -------------------------------------------------------------------------
- /** <hr>Validates the imported scene data structure.
- * This makes sure that all indices are valid, all animations and
- * bones are linked correctly, all material references are correct .. etc.
- *
- * It is recommended that you capture Assimp's log output if you use this flag,
- * so you can easily find out what's wrong if a file fails the
- * validation. The validator is quite strict and will find *all*
- * inconsistencies in the data structure... It is recommended that plugin
- * developers use it to debug their loaders. There are two types of
- * validation failures:
- * <ul>
- * <li>Error: There's something wrong with the imported data. Further
- * postprocessing is not possible and the data is not usable at all.
- * The import fails. #Importer::GetErrorString() or #aiGetErrorString()
- * carry the error message around.</li>
- * <li>Warning: There are some minor issues (e.g. 1000000 animation
- * keyframes with the same time), but further postprocessing and use
- * of the data structure is still safe. Warning details are written
- * to the log file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set
- * in #aiScene::mFlags</li>
- * </ul>
- *
- * This post-processing step is not time-consuming. Its use is not
- * compulsory, but recommended.
- */
- aiProcess_ValidateDataStructure = 0x400,
-
- // -------------------------------------------------------------------------
- /** <hr>Reorders triangles for better vertex cache locality.
- *
- * The step tries to improve the ACMR (average post-transform vertex cache
- * miss ratio) for all meshes. The implementation runs in O(n) and is
- * roughly based on the 'tipsify' algorithm (see <a href="
- * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this
- * paper</a>).
- *
- * If you intend to render huge models in hardware, this step might
- * be of interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>
- * importer property can be used to fine-tune the cache optimization.
- */
- aiProcess_ImproveCacheLocality = 0x800,
-
- // -------------------------------------------------------------------------
- /** <hr>Searches for redundant/unreferenced materials and removes them.
- *
- * This is especially useful in combination with the
- * #aiProcess_PreTransformVertices and #aiProcess_OptimizeMeshes flags.
- * Both join small meshes with equal characteristics, but they can't do
- * their work if two meshes have different materials. Because several
- * material settings are lost during Assimp's import filters,
- * (and because many exporters don't check for redundant materials), huge
- * models often have materials which are are defined several times with
- * exactly the same settings.
- *
- * Several material settings not contributing to the final appearance of
- * a surface are ignored in all comparisons (e.g. the material name).
- * So, if you're passing additional information through the
- * content pipeline (probably using *magic* material names), don't
- * specify this flag. Alternatively take a look at the
- * <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> importer property.
- */
- aiProcess_RemoveRedundantMaterials = 0x1000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step tries to determine which meshes have normal vectors
- * that are facing inwards and inverts them.
- *
- * The algorithm is simple but effective:
- * the bounding box of all vertices + their normals is compared against
- * the volume of the bounding box of all vertices without their normals.
- * This works well for most objects, problems might occur with planar
- * surfaces. However, the step tries to filter such cases.
- * The step inverts all in-facing normals. Generally it is recommended
- * to enable this step, although the result is not always correct.
- */
- aiProcess_FixInfacingNormals = 0x2000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step splits meshes with more than one primitive type in
- * homogeneous sub-meshes.
- *
- * The step is executed after the triangulation step. After the step
- * returns, just one bit is set in aiMesh::mPrimitiveTypes. This is
- * especially useful for real-time rendering where point and line
- * primitives are often ignored or rendered separately.
- * You can use the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
- * specify which primitive types you need. This can be used to easily
- * exclude lines and points, which are rarely used, from the import.
- */
- aiProcess_SortByPType = 0x8000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step searches all meshes for degenerate primitives and
- * converts them to proper lines or points.
- *
- * A face is 'degenerate' if one or more of its points are identical.
- * To have the degenerate stuff not only detected and collapsed but
- * removed, try one of the following procedures:
- * <br><b>1.</b> (if you support lines and points for rendering but don't
- * want the degenerates)<br>
- * <ul>
- * <li>Specify the #aiProcess_FindDegenerates flag.
- * </li>
- * <li>Set the <tt>#AI_CONFIG_PP_FD_REMOVE</tt> importer property to
- * 1. This will cause the step to remove degenerate triangles from the
- * import as soon as they're detected. They won't pass any further
- * pipeline steps.
- * </li>
- * </ul>
- * <br><b>2.</b>(if you don't support lines and points at all)<br>
- * <ul>
- * <li>Specify the #aiProcess_FindDegenerates flag.
- * </li>
- * <li>Specify the #aiProcess_SortByPType flag. This moves line and
- * point primitives to separate meshes.
- * </li>
- * <li>Set the <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> importer property to
- * @code aiPrimitiveType_POINTS | aiPrimitiveType_LINES
- * @endcode to cause SortByPType to reject point
- * and line meshes from the scene.
- * </li>
- * </ul>
- * @note Degenerate polygons are not necessarily evil and that's why
- * they're not removed by default. There are several file formats which
- * don't support lines or points, and some exporters bypass the
- * format specification and write them as degenerate triangles instead.
- */
- aiProcess_FindDegenerates = 0x10000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step searches all meshes for invalid data, such as zeroed
- * normal vectors or invalid UV coords and removes/fixes them. This is
- * intended to get rid of some common exporter errors.
- *
- * This is especially useful for normals. If they are invalid, and
- * the step recognizes this, they will be removed and can later
- * be recomputed, i.e. by the #aiProcess_GenSmoothNormals flag.<br>
- * The step will also remove meshes that are infinitely small and reduce
- * animation tracks consisting of hundreds if redundant keys to a single
- * key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides
- * the accuracy of the check for duplicate animation tracks.
- */
- aiProcess_FindInvalidData = 0x20000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step converts non-UV mappings (such as spherical or
- * cylindrical mapping) to proper texture coordinate channels.
- *
- * Most applications will support UV mapping only, so you will
- * probably want to specify this step in every case. Note that Assimp is not
- * always able to match the original mapping implementation of the
- * 3D app which produced a model perfectly. It's always better to let the
- * modelling app compute the UV channels - 3ds max, Maya, Blender,
- * LightWave, and Modo do this for example.
- *
- * @note If this step is not requested, you'll need to process the
- * <tt>#AI_MATKEY_MAPPING</tt> material property in order to display all assets
- * properly.
- */
- aiProcess_GenUVCoords = 0x40000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step applies per-texture UV transformations and bakes
- * them into stand-alone vtexture coordinate channels.
- *
- * UV transformations are specified per-texture - see the
- * <tt>#AI_MATKEY_UVTRANSFORM</tt> material key for more information.
- * This step processes all textures with
- * transformed input UV coordinates and generates a new (pre-transformed) UV channel
- * which replaces the old channel. Most applications won't support UV
- * transformations, so you will probably want to specify this step.
- *
- * @note UV transformations are usually implemented in real-time apps by
- * transforming texture coordinates at vertex shader stage with a 3x3
- * (homogenous) transformation matrix.
- */
- aiProcess_TransformUVCoords = 0x80000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step searches for duplicate meshes and replaces them
- * with references to the first mesh.
- *
- * This step takes a while, so don't use it if speed is a concern.
- * Its main purpose is to workaround the fact that many export
- * file formats don't support instanced meshes, so exporters need to
- * duplicate meshes. This step removes the duplicates again. Please
- * note that Assimp does not currently support per-node material
- * assignment to meshes, which means that identical meshes with
- * different materials are currently *not* joined, although this is
- * planned for future versions.
- */
- aiProcess_FindInstances = 0x100000,
-
- // -------------------------------------------------------------------------
- /** <hr>A postprocessing step to reduce the number of meshes.
- *
- * This will, in fact, reduce the number of draw calls.
- *
- * This is a very effective optimization and is recommended to be used
- * together with #aiProcess_OptimizeGraph, if possible. The flag is fully
- * compatible with both #aiProcess_SplitLargeMeshes and #aiProcess_SortByPType.
- */
- aiProcess_OptimizeMeshes = 0x200000,
-
-
- // -------------------------------------------------------------------------
- /** <hr>A postprocessing step to optimize the scene hierarchy.
- *
- * Nodes without animations, bones, lights or cameras assigned are
- * collapsed and joined.
- *
- * Node names can be lost during this step. If you use special 'tag nodes'
- * to pass additional information through your content pipeline, use the
- * <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> importer property to specify a
- * list of node names you want to be kept. Nodes matching one of the names
- * in this list won't be touched or modified.
- *
- * Use this flag with caution. Most simple files will be collapsed to a
- * single node, so complex hierarchies are usually completely lost. This is not
- * useful for editor environments, but probably a very effective
- * optimization if you just want to get the model data, convert it to your
- * own format, and render it as fast as possible.
- *
- * This flag is designed to be used with #aiProcess_OptimizeMeshes for best
- * results.
- *
- * @note 'Crappy' scenes with thousands of extremely small meshes packed
- * in deeply nested nodes exist for almost all file formats.
- * #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph
- * usually fixes them all and makes them renderable.
- */
- aiProcess_OptimizeGraph = 0x400000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step flips all UV coordinates along the y-axis and adjusts
- * material settings and bitangents accordingly.
- *
- * <b>Output UV coordinate system:</b>
- * @code
- * 0y|0y ---------- 1x|0y
- * | |
- * | |
- * | |
- * 0x|1y ---------- 1x|1y
- * @endcode
- *
- * You'll probably want to consider this flag if you use Direct3D for
- * rendering. The #aiProcess_ConvertToLeftHanded flag supersedes this
- * setting and bundles all conversions typically required for D3D-based
- * applications.
- */
- aiProcess_FlipUVs = 0x800000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step adjusts the output face winding order to be CW.
- *
- * The default face winding order is counter clockwise (CCW).
- *
- * <b>Output face order:</b>
- * @code
- * x2
- *
- * x0
- * x1
- * @endcode
- */
- aiProcess_FlipWindingOrder = 0x1000000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step splits meshes with many bones into sub-meshes so that each
- * su-bmesh has fewer or as many bones as a given limit.
- */
- aiProcess_SplitByBoneCount = 0x2000000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step removes bones losslessly or according to some threshold.
- *
- * In some cases (i.e. formats that require it) exporters are forced to
- * assign dummy bone weights to otherwise static meshes assigned to
- * animated meshes. Full, weight-based skinning is expensive while
- * animating nodes is extremely cheap, so this step is offered to clean up
- * the data in that regard.
- *
- * Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this.
- * Use <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and
- * only if all bones within the scene qualify for removal.
- */
- aiProcess_Debone = 0x4000000,
-
- // -------------------------------------------------------------------------
- /** <hr>This step will perform a global scale of the model.
- *
- * Some importers are providing a mechanism to define a scaling unit for the
- * model. This post processing step can be used to do so.
- *
- * Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to control this.
- */
- aiProcess_GlobalScale = 0x8000000
-
- // aiProcess_GenEntityMeshes = 0x100000,
- // aiProcess_OptimizeAnimations = 0x200000
- // aiProcess_FixTexturePaths = 0x200000
-};
-
-
-// ---------------------------------------------------------------------------------------
-/** @def aiProcess_ConvertToLeftHanded
- * @brief Shortcut flag for Direct3D-based applications.
- *
- * Supersedes the #aiProcess_MakeLeftHanded and #aiProcess_FlipUVs and
- * #aiProcess_FlipWindingOrder flags.
- * The output data matches Direct3D's conventions: left-handed geometry, upper-left
- * origin for UV coordinates and finally clockwise face order, suitable for CCW culling.
- *
- * @deprecated
- */
-#define aiProcess_ConvertToLeftHanded ( \
- aiProcess_MakeLeftHanded | \
- aiProcess_FlipUVs | \
- aiProcess_FlipWindingOrder | \
- 0 )
-
-
-// ---------------------------------------------------------------------------------------
-/** @def aiProcessPreset_TargetRealtime_Fast
- * @brief Default postprocess configuration optimizing the data for real-time rendering.
- *
- * Applications would want to use this preset to load models on end-user PCs,
- * maybe for direct use in game.
- *
- * If you're using DirectX, don't forget to combine this value with
- * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
- * in your application apply the #aiProcess_TransformUVCoords step, too.
- * @note Please take the time to read the docs for the steps enabled by this preset.
- * Some of them offer further configurable properties, while some of them might not be of
- * use for you so it might be better to not specify them.
- */
-#define aiProcessPreset_TargetRealtime_Fast ( \
- aiProcess_CalcTangentSpace | \
- aiProcess_GenNormals | \
- aiProcess_JoinIdenticalVertices | \
- aiProcess_Triangulate | \
- aiProcess_GenUVCoords | \
- aiProcess_SortByPType | \
- 0 )
-
- // ---------------------------------------------------------------------------------------
- /** @def aiProcessPreset_TargetRealtime_Quality
- * @brief Default postprocess configuration optimizing the data for real-time rendering.
- *
- * Unlike #aiProcessPreset_TargetRealtime_Fast, this configuration
- * performs some extra optimizations to improve rendering speed and
- * to minimize memory usage. It could be a good choice for a level editor
- * environment where import speed is not so important.
- *
- * If you're using DirectX, don't forget to combine this value with
- * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
- * in your application apply the #aiProcess_TransformUVCoords step, too.
- * @note Please take the time to read the docs for the steps enabled by this preset.
- * Some of them offer further configurable properties, while some of them might not be
- * of use for you so it might be better to not specify them.
- */
-#define aiProcessPreset_TargetRealtime_Quality ( \
- aiProcess_CalcTangentSpace | \
- aiProcess_GenSmoothNormals | \
- aiProcess_JoinIdenticalVertices | \
- aiProcess_ImproveCacheLocality | \
- aiProcess_LimitBoneWeights | \
- aiProcess_RemoveRedundantMaterials | \
- aiProcess_SplitLargeMeshes | \
- aiProcess_Triangulate | \
- aiProcess_GenUVCoords | \
- aiProcess_SortByPType | \
- aiProcess_FindDegenerates | \
- aiProcess_FindInvalidData | \
- 0 )
-
- // ---------------------------------------------------------------------------------------
- /** @def aiProcessPreset_TargetRealtime_MaxQuality
- * @brief Default postprocess configuration optimizing the data for real-time rendering.
- *
- * This preset enables almost every optimization step to achieve perfectly
- * optimized data. It's your choice for level editor environments where import speed
- * is not important.
- *
- * If you're using DirectX, don't forget to combine this value with
- * the #aiProcess_ConvertToLeftHanded step. If you don't support UV transformations
- * in your application, apply the #aiProcess_TransformUVCoords step, too.
- * @note Please take the time to read the docs for the steps enabled by this preset.
- * Some of them offer further configurable properties, while some of them might not be
- * of use for you so it might be better to not specify them.
- */
-#define aiProcessPreset_TargetRealtime_MaxQuality ( \
- aiProcessPreset_TargetRealtime_Quality | \
- aiProcess_FindInstances | \
- aiProcess_ValidateDataStructure | \
- aiProcess_OptimizeMeshes | \
- 0 )
-
-
-#ifdef __cplusplus
-} // end of extern "C"
-#endif
-
-#endif // AI_POSTPROCESS_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/quaternion.h b/src/3rdparty/assimp/include/assimp/quaternion.h
deleted file mode 100644
index a5cb67a9a..000000000
--- a/src/3rdparty/assimp/include/assimp/quaternion.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file quaternion.h
- * @brief Quaternion structure, including operators when compiling in C++
- */
-#pragma once
-#ifndef AI_QUATERNION_H_INC
-#define AI_QUATERNION_H_INC
-
-#ifdef __cplusplus
-
-#include "defs.h"
-
-template <typename TReal> class aiVector3t;
-template <typename TReal> class aiMatrix3x3t;
-
-// ---------------------------------------------------------------------------
-/** Represents a quaternion in a 4D vector. */
-template <typename TReal>
-class aiQuaterniont
-{
-public:
- aiQuaterniont() : w(1.0), x(), y(), z() {}
- aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
- : w(pw), x(px), y(py), z(pz) {}
-
- /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
- explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
-
- /** Construct from euler angles */
- aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
-
- /** Construct from an axis-angle pair */
- aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
-
- /** Construct from a normalized quaternion stored in a vec3 */
- explicit aiQuaterniont( aiVector3t<TReal> normalized);
-
- /** Returns a matrix representation of the quaternion */
- aiMatrix3x3t<TReal> GetMatrix() const;
-
-public:
-
- bool operator== (const aiQuaterniont& o) const;
- bool operator!= (const aiQuaterniont& o) const;
-
- bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
-
-public:
-
- /** Normalize the quaternion */
- aiQuaterniont& Normalize();
-
- /** Compute quaternion conjugate */
- aiQuaterniont& Conjugate ();
-
- /** Rotate a point by this quaternion */
- aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
-
- /** Multiply two quaternions */
- aiQuaterniont operator* (const aiQuaterniont& two) const;
-
-public:
-
- /** Performs a spherical interpolation between two quaternions and writes the result into the third.
- * @param pOut Target object to received the interpolated rotation.
- * @param pStart Start rotation of the interpolation at factor == 0.
- * @param pEnd End rotation, factor == 1.
- * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
- */
- static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
- const aiQuaterniont& pEnd, TReal pFactor);
-
-public:
-
- //! w,x,y,z components of the quaternion
- TReal w, x, y, z;
-} ;
-
-typedef aiQuaterniont<ai_real> aiQuaternion;
-
-#else
-
-struct aiQuaternion {
- ai_real w, x, y, z;
-};
-
-#endif
-
-#endif // AI_QUATERNION_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/quaternion.inl b/src/3rdparty/assimp/include/assimp/quaternion.inl
deleted file mode 100644
index d0bf5831c..000000000
--- a/src/3rdparty/assimp/include/assimp/quaternion.inl
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file quaternion.inl
- * @brief Inline implementation of aiQuaterniont<TReal> operators
- */
-#pragma once
-#ifndef AI_QUATERNION_INL_INC
-#define AI_QUATERNION_INL_INC
-
-#ifdef __cplusplus
-#include "quaternion.h"
-
-#include <cmath>
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
-{
- return x == o.x && y == o.y && z == o.z && w == o.w;
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
-{
- return !(*this == o);
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
- return
- std::abs(x - o.x) <= epsilon &&
- std::abs(y - o.y) <= epsilon &&
- std::abs(z - o.z) <= epsilon &&
- std::abs(w - o.w) <= epsilon;
-}
-
-// ---------------------------------------------------------------------------
-// Constructs a quaternion from a rotation matrix
-template<typename TReal>
-inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
-{
- TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
-
- // large enough
- if( t > static_cast<TReal>(0))
- {
- TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0);
- x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
- y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
- z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
- w = static_cast<TReal>(0.25) * s;
- } // else we have to check several cases
- else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
- {
- // Column 0:
- TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
- x = static_cast<TReal>(0.25) * s;
- y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
- z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
- w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
- }
- else if( pRotMatrix.b2 > pRotMatrix.c3)
- {
- // Column 1:
- TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
- x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
- y = static_cast<TReal>(0.25) * s;
- z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
- w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
- } else
- {
- // Column 2:
- TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
- x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
- y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
- z = static_cast<TReal>(0.25) * s;
- w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
- }
-}
-
-// ---------------------------------------------------------------------------
-// Construction from euler angles
-template<typename TReal>
-inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
-{
- const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5)));
- const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5)));
- const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5)));
- const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5)));
- const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5)));
- const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5)));
- const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
- const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
- x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
- y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw;
- z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw;
- w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw;
-}
-
-// ---------------------------------------------------------------------------
-// Returns a matrix representation of the quaternion
-template<typename TReal>
-inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
-{
- aiMatrix3x3t<TReal> resMatrix;
- resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z);
- resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w);
- resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w);
- resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w);
- resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z);
- resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w);
- resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w);
- resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w);
- resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y);
-
- return resMatrix;
-}
-
-// ---------------------------------------------------------------------------
-// Construction from an axis-angle pair
-template<typename TReal>
-inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
-{
- axis.Normalize();
-
- const TReal sin_a = std::sin( angle / 2 );
- const TReal cos_a = std::cos( angle / 2 );
- x = axis.x * sin_a;
- y = axis.y * sin_a;
- z = axis.z * sin_a;
- w = cos_a;
-}
-// ---------------------------------------------------------------------------
-// Construction from am existing, normalized quaternion
-template<typename TReal>
-inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
-{
- x = normalized.x;
- y = normalized.y;
- z = normalized.z;
-
- const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z);
-
- if (t < static_cast<TReal>(0.0)) {
- w = static_cast<TReal>(0.0);
- }
- else w = std::sqrt (t);
-}
-
-// ---------------------------------------------------------------------------
-// Performs a spherical interpolation between two quaternions
-// Implementation adopted from the gmtl project. All others I found on the net fail in some cases.
-// Congrats, gmtl!
-template<typename TReal>
-inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor)
-{
- // calc cosine theta
- TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w;
-
- // adjust signs (if necessary)
- aiQuaterniont end = pEnd;
- if( cosom < static_cast<TReal>(0.0))
- {
- cosom = -cosom;
- end.x = -end.x; // Reverse all signs
- end.y = -end.y;
- end.z = -end.z;
- end.w = -end.w;
- }
-
- // Calculate coefficients
- TReal sclp, sclq;
- if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
- {
- // Standard case (slerp)
- TReal omega, sinom;
- omega = std::acos( cosom); // extract theta from dot product's cos theta
- sinom = std::sin( omega);
- sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
- sclq = std::sin( pFactor * omega) / sinom;
- } else
- {
- // Very close, do linear interp (because it's faster)
- sclp = static_cast<TReal>(1.0) - pFactor;
- sclq = pFactor;
- }
-
- pOut.x = sclp * pStart.x + sclq * end.x;
- pOut.y = sclp * pStart.y + sclq * end.y;
- pOut.z = sclp * pStart.z + sclq * end.z;
- pOut.w = sclp * pStart.w + sclq * end.w;
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
-{
- // compute the magnitude and divide through it
- const TReal mag = std::sqrt(x*x + y*y + z*z + w*w);
- if (mag)
- {
- const TReal invMag = static_cast<TReal>(1.0)/mag;
- x *= invMag;
- y *= invMag;
- z *= invMag;
- w *= invMag;
- }
- return *this;
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const
-{
- return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z,
- w*t.x + x*t.w + y*t.z - z*t.y,
- w*t.y + y*t.w + z*t.x - x*t.z,
- w*t.z + z*t.w + x*t.y - y*t.x);
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
-{
- x = -x;
- y = -y;
- z = -z;
- return *this;
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
-{
- aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
- qinv.Conjugate();
-
- q = q*q2*qinv;
- return aiVector3t<TReal>(q.x,q.y,q.z);
-}
-
-#endif
-#endif // AI_QUATERNION_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/scene.h b/src/3rdparty/assimp/include/assimp/scene.h
deleted file mode 100644
index 342c316d6..000000000
--- a/src/3rdparty/assimp/include/assimp/scene.h
+++ /dev/null
@@ -1,384 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file scene.h
- * @brief Defines the data structures in which the imported scene is returned.
- */
-#pragma once
-#ifndef AI_SCENE_H_INC
-#define AI_SCENE_H_INC
-
-#include "types.h"
-#include "texture.h"
-#include "mesh.h"
-#include "light.h"
-#include "camera.h"
-#include "material.h"
-#include "anim.h"
-#include "metadata.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifdef __GNUC__
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wattributes"
-#endif
-
-// -------------------------------------------------------------------------------
-/**
- * A node in the imported hierarchy.
- *
- * Each node has name, a parent node (except for the root node),
- * a transformation relative to its parent and possibly several child nodes.
- * Simple file formats don't support hierarchical structures - for these formats
- * the imported scene does consist of only a single root node without children.
- */
-// -------------------------------------------------------------------------------
-struct ASSIMP_API aiNode
-{
- /** The name of the node.
- *
- * The name might be empty (length of zero) but all nodes which
- * need to be referenced by either bones or animations are named.
- * Multiple nodes may have the same name, except for nodes which are referenced
- * by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
- *
- * Cameras and lights reference a specific node by name - if there
- * are multiple nodes with this name, they are assigned to each of them.
- * <br>
- * There are no limitations with regard to the characters contained in
- * the name string as it is usually taken directly from the source file.
- *
- * Implementations should be able to handle tokens such as whitespace, tabs,
- * line feeds, quotation marks, ampersands etc.
- *
- * Sometimes assimp introduces new nodes not present in the source file
- * into the hierarchy (usually out of necessity because sometimes the
- * source hierarchy format is simply not compatible). Their names are
- * surrounded by @verbatim <> @endverbatim e.g.
- * @verbatim<DummyRootNode> @endverbatim.
- */
- C_STRUCT aiString mName;
-
- /** The transformation relative to the node's parent. */
- C_STRUCT aiMatrix4x4 mTransformation;
-
- /** Parent node. NULL if this node is the root node. */
- C_STRUCT aiNode* mParent;
-
- /** The number of child nodes of this node. */
- unsigned int mNumChildren;
-
- /** The child nodes of this node. NULL if mNumChildren is 0. */
- C_STRUCT aiNode** mChildren;
-
- /** The number of meshes of this node. */
- unsigned int mNumMeshes;
-
- /** The meshes of this node. Each entry is an index into the
- * mesh list of the #aiScene.
- */
- unsigned int* mMeshes;
-
- /** Metadata associated with this node or NULL if there is no metadata.
- * Whether any metadata is generated depends on the source file format. See the
- * @link importer_notes @endlink page for more information on every source file
- * format. Importers that don't document any metadata don't write any.
- */
- C_STRUCT aiMetadata* mMetaData;
-
-#ifdef __cplusplus
- /** Constructor */
- aiNode();
-
- /** Construction from a specific name */
- explicit aiNode(const std::string& name);
-
- /** Destructor */
- ~aiNode();
-
- /** Searches for a node with a specific name, beginning at this
- * nodes. Normally you will call this method on the root node
- * of the scene.
- *
- * @param name Name to search for
- * @return NULL or a valid Node if the search was successful.
- */
- inline
- const aiNode* FindNode(const aiString& name) const {
- return FindNode(name.data);
- }
-
- inline
- aiNode* FindNode(const aiString& name) {
- return FindNode(name.data);
- }
-
- const aiNode* FindNode(const char* name) const;
-
- aiNode* FindNode(const char* name);
-
- /**
- * @brief Will add new children.
- * @param numChildren Number of children to add.
- * @param children The array with pointers showing to the children.
- */
- void addChildren(unsigned int numChildren, aiNode **children);
-#endif // __cplusplus
-};
-
-#ifdef __GNUC__
-#pragma GCC diagnostic pop
-#endif
-
-// -------------------------------------------------------------------------------
-/**
- * Specifies that the scene data structure that was imported is not complete.
- * This flag bypasses some internal validations and allows the import
- * of animation skeletons, material libraries or camera animation paths
- * using Assimp. Most applications won't support such data.
- */
-#define AI_SCENE_FLAGS_INCOMPLETE 0x1
-
-/**
- * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
- * if the validation is successful. In a validated scene you can be sure that
- * any cross references in the data structure (e.g. vertex indices) are valid.
- */
-#define AI_SCENE_FLAGS_VALIDATED 0x2
-
-/**
- * This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
- * if the validation is successful but some issues have been found.
- * This can for example mean that a texture that does not exist is referenced
- * by a material or that the bone weights for a vertex don't sum to 1.0 ... .
- * In most cases you should still be able to use the import. This flag could
- * be useful for applications which don't capture Assimp's log output.
- */
-#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
-
-/**
- * This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
- * It indicates that the vertices of the output meshes aren't in the internal
- * verbose format anymore. In the verbose format all vertices are unique,
- * no vertex is ever referenced by more than one face.
- */
-#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
-
- /**
- * Denotes pure height-map terrain data. Pure terrains usually consist of quads,
- * sometimes triangles, in a regular grid. The x,y coordinates of all vertex
- * positions refer to the x,y coordinates on the terrain height map, the z-axis
- * stores the elevation at a specific point.
- *
- * TER (Terragen) and HMP (3D Game Studio) are height map formats.
- * @note Assimp is probably not the best choice for loading *huge* terrains -
- * fully triangulated data takes extremely much free store and should be avoided
- * as long as possible (typically you'll do the triangulation when you actually
- * need to render it).
- */
-#define AI_SCENE_FLAGS_TERRAIN 0x10
-
- /**
- * Specifies that the scene data can be shared between structures. For example:
- * one vertex in few faces. \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT can not be
- * used for this because \ref AI_SCENE_FLAGS_NON_VERBOSE_FORMAT has internal
- * meaning about postprocessing steps.
- */
-#define AI_SCENE_FLAGS_ALLOW_SHARED 0x20
-
-// -------------------------------------------------------------------------------
-/** The root structure of the imported data.
- *
- * Everything that was imported from the given file can be accessed from here.
- * Objects of this class are generally maintained and owned by Assimp, not
- * by the caller. You shouldn't want to instance it, nor should you ever try to
- * delete a given scene on your own.
- */
-// -------------------------------------------------------------------------------
-struct aiScene
-{
- /** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
- * this value is 0, no flags are set. Most applications will
- * want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
- * bit set.
- */
- unsigned int mFlags;
-
- /** The root node of the hierarchy.
- *
- * There will always be at least the root node if the import
- * was successful (and no special flags have been set).
- * Presence of further nodes depends on the format and content
- * of the imported file.
- */
- C_STRUCT aiNode* mRootNode;
-
- /** The number of meshes in the scene. */
- unsigned int mNumMeshes;
-
- /** The array of meshes.
- *
- * Use the indices given in the aiNode structure to access
- * this array. The array is mNumMeshes in size. If the
- * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
- * be at least ONE material.
- */
- C_STRUCT aiMesh** mMeshes;
-
- /** The number of materials in the scene. */
- unsigned int mNumMaterials;
-
- /** The array of materials.
- *
- * Use the index given in each aiMesh structure to access this
- * array. The array is mNumMaterials in size. If the
- * AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
- * be at least ONE material.
- */
- C_STRUCT aiMaterial** mMaterials;
-
- /** The number of animations in the scene. */
- unsigned int mNumAnimations;
-
- /** The array of animations.
- *
- * All animations imported from the given file are listed here.
- * The array is mNumAnimations in size.
- */
- C_STRUCT aiAnimation** mAnimations;
-
- /** The number of textures embedded into the file */
- unsigned int mNumTextures;
-
- /** The array of embedded textures.
- *
- * Not many file formats embed their textures into the file.
- * An example is Quake's MDL format (which is also used by
- * some GameStudio versions)
- */
- C_STRUCT aiTexture** mTextures;
-
- /** The number of light sources in the scene. Light sources
- * are fully optional, in most cases this attribute will be 0
- */
- unsigned int mNumLights;
-
- /** The array of light sources.
- *
- * All light sources imported from the given file are
- * listed here. The array is mNumLights in size.
- */
- C_STRUCT aiLight** mLights;
-
- /** The number of cameras in the scene. Cameras
- * are fully optional, in most cases this attribute will be 0
- */
- unsigned int mNumCameras;
-
- /** The array of cameras.
- *
- * All cameras imported from the given file are listed here.
- * The array is mNumCameras in size. The first camera in the
- * array (if existing) is the default camera view into
- * the scene.
- */
- C_STRUCT aiCamera** mCameras;
-
-#ifdef __cplusplus
-
- //! Default constructor - set everything to 0/NULL
- ASSIMP_API aiScene();
-
- //! Destructor
- ASSIMP_API ~aiScene();
-
- //! Check whether the scene contains meshes
- //! Unless no special scene flags are set this will always be true.
- inline bool HasMeshes() const {
- return mMeshes != NULL && mNumMeshes > 0;
- }
-
- //! Check whether the scene contains materials
- //! Unless no special scene flags are set this will always be true.
- inline bool HasMaterials() const {
- return mMaterials != NULL && mNumMaterials > 0;
- }
-
- //! Check whether the scene contains lights
- inline bool HasLights() const {
- return mLights != NULL && mNumLights > 0;
- }
-
- //! Check whether the scene contains textures
- inline bool HasTextures() const {
- return mTextures != NULL && mNumTextures > 0;
- }
-
- //! Check whether the scene contains cameras
- inline bool HasCameras() const {
- return mCameras != NULL && mNumCameras > 0;
- }
-
- //! Check whether the scene contains animations
- inline bool HasAnimations() const {
- return mAnimations != NULL && mNumAnimations > 0;
- }
-
-#endif // __cplusplus
-
- /** Internal data, do not touch */
-#ifdef __cplusplus
- void* mPrivate;
-#else
- char* mPrivate;
-#endif
-
-};
-
-#ifdef __cplusplus
-} //! namespace Assimp
-#endif
-
-#endif // AI_SCENE_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/texture.h b/src/3rdparty/assimp/include/assimp/texture.h
deleted file mode 100644
index c09ef2cbe..000000000
--- a/src/3rdparty/assimp/include/assimp/texture.h
+++ /dev/null
@@ -1,217 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file texture.h
- * @brief Defines texture helper structures for the library
- *
- * Used for file formats which embed their textures into the model file.
- * Supported are both normal textures, which are stored as uncompressed
- * pixels, and "compressed" textures, which are stored in a file format
- * such as PNG or TGA.
- */
-#pragma once
-#ifndef AI_TEXTURE_H_INC
-#define AI_TEXTURE_H_INC
-
-#include "types.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-// --------------------------------------------------------------------------------
-
-/** \def AI_EMBEDDED_TEXNAME_PREFIX
- * \ref AI_MAKE_EMBEDDED_TEXNAME
- */
-#ifndef AI_EMBEDDED_TEXNAME_PREFIX
-# define AI_EMBEDDED_TEXNAME_PREFIX "*"
-#endif
-
-/** @def AI_MAKE_EMBEDDED_TEXNAME
- * Used to build the reserved path name used by the material system to
- * reference textures that are embedded into their corresponding
- * model files. The parameter specifies the index of the texture
- * (zero-based, in the aiScene::mTextures array)
- */
-#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
-# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_
-#endif
-
-
-#include "./Compiler/pushpack1.h"
-
-// --------------------------------------------------------------------------------
-/** @brief Helper structure to represent a texel in a ARGB8888 format
-*
-* Used by aiTexture.
-*/
-struct aiTexel
-{
- unsigned char b,g,r,a;
-
-#ifdef __cplusplus
- //! Comparison operator
- bool operator== (const aiTexel& other) const
- {
- return b == other.b && r == other.r &&
- g == other.g && a == other.a;
- }
-
- //! Inverse comparison operator
- bool operator!= (const aiTexel& other) const
- {
- return b != other.b || r != other.r ||
- g != other.g || a != other.a;
- }
-
- //! Conversion to a floating-point 4d color
- operator aiColor4D() const
- {
- return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
- }
-#endif // __cplusplus
-
-} PACK_STRUCT;
-
-#include "./Compiler/poppack1.h"
-
-// --------------------------------------------------------------------------------
-/** Helper structure to describe an embedded texture
- *
- * Normally textures are contained in external files but some file formats embed
- * them directly in the model file. There are two types of embedded textures:
- * 1. Uncompressed textures. The color data is given in an uncompressed format.
- * 2. Compressed textures stored in a file format like png or jpg. The raw file
- * bytes are given so the application must utilize an image decoder (e.g. DevIL) to
- * get access to the actual color data.
- *
- * Embedded textures are referenced from materials using strings like "*0", "*1", etc.
- * as the texture paths (a single asterisk character followed by the
- * zero-based index of the texture in the aiScene::mTextures array).
- */
-struct aiTexture
-{
- /** Width of the texture, in pixels
- *
- * If mHeight is zero the texture is compressed in a format
- * like JPEG. In this case mWidth specifies the size of the
- * memory area pcData is pointing to, in bytes.
- */
- unsigned int mWidth;
-
- /** Height of the texture, in pixels
- *
- * If this value is zero, pcData points to an compressed texture
- * in any format (e.g. JPEG).
- */
- unsigned int mHeight;
-
- /** A hint from the loader to make it easier for applications
- * to determine the type of embedded textures.
- *
- * If mHeight != 0 this member is show how data is packed. Hint will consist of
- * two parts: channel order and channel bitness (count of the bits for every
- * color channel). For simple parsing by the viewer it's better to not omit
- * absent color channel and just use 0 for bitness. For example:
- * 1. Image contain RGBA and 8 bit per channel, achFormatHint == "rgba8888";
- * 2. Image contain ARGB and 8 bit per channel, achFormatHint == "argb8888";
- * 3. Image contain RGB and 5 bit for R and B channels and 6 bit for G channel, achFormatHint == "rgba5650";
- * 4. One color image with B channel and 1 bit for it, achFormatHint == "rgba0010";
- * If mHeight == 0 then achFormatHint is set set to '\\0\\0\\0\\0' if the loader has no additional
- * information about the texture file format used OR the
- * file extension of the format without a trailing dot. If there
- * are multiple file extensions for a format, the shortest
- * extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
- * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
- * The fourth character will always be '\\0'.
- */
- char achFormatHint[9];// 8 for string + 1 for terminator.
-
- /** Data of the texture.
- *
- * Points to an array of mWidth * mHeight aiTexel's.
- * The format of the texture data is always ARGB8888 to
- * make the implementation for user of the library as easy
- * as possible. If mHeight = 0 this is a pointer to a memory
- * buffer of size mWidth containing the compressed texture
- * data. Good luck, have fun!
- */
- C_STRUCT aiTexel* pcData;
-
-#ifdef __cplusplus
-
- //! For compressed textures (mHeight == 0): compare the
- //! format hint against a given string.
- //! @param s Input string. 3 characters are maximally processed.
- //! Example values: "jpg", "png"
- //! @return true if the given string matches the format hint
- bool CheckFormat(const char* s) const
- {
- return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint)));
- }
-
- // Construction
- aiTexture ()
- : mWidth (0)
- , mHeight (0)
- , pcData (NULL)
- {
- achFormatHint[0] = achFormatHint[1] = 0;
- achFormatHint[2] = achFormatHint[3] = 0;
- }
-
- // Destruction
- ~aiTexture ()
- {
- delete[] pcData;
- }
-#endif
-};
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AI_TEXTURE_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/types.h b/src/3rdparty/assimp/include/assimp/types.h
deleted file mode 100644
index 0012a0bba..000000000
--- a/src/3rdparty/assimp/include/assimp/types.h
+++ /dev/null
@@ -1,518 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file types.h
- * Basic data types and primitives, such as vectors or colors.
- */
-#pragma once
-#ifndef AI_TYPES_H_INC
-#define AI_TYPES_H_INC
-
-// Some runtime headers
-#include <sys/types.h>
-#include <stddef.h>
-#include <string.h>
-#include <limits.h>
-
-// Our compile configuration
-#include "defs.h"
-
-// Some types moved to separate header due to size of operators
-#include "vector3.h"
-#include "vector2.h"
-#include "color4.h"
-#include "matrix3x3.h"
-#include "matrix4x4.h"
-#include "quaternion.h"
-
-#ifdef __cplusplus
-#include <cstring>
-#include <new> // for std::nothrow_t
-#include <string> // for aiString::Set(const std::string&)
-
-namespace Assimp {
- //! @cond never
-namespace Intern {
- // --------------------------------------------------------------------
- /** @brief Internal helper class to utilize our internal new/delete
- * routines for allocating object of this and derived classes.
- *
- * By doing this you can safely share class objects between Assimp
- * and the application - it works even over DLL boundaries. A good
- * example is the #IOSystem where the application allocates its custom
- * #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
- * destructs, Assimp calls operator delete on the stored #IOSystem.
- * If it lies on a different heap than Assimp is working with,
- * the application is determined to crash.
- */
- // --------------------------------------------------------------------
-#ifndef SWIG
- struct ASSIMP_API AllocateFromAssimpHeap {
- // http://www.gotw.ca/publications/mill15.htm
-
- // new/delete overload
- void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */;
- void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw();
- void operator delete ( void* data);
-
- // array new/delete overload
- void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */;
- void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw();
- void operator delete[] ( void* data);
-
- }; // struct AllocateFromAssimpHeap
-#endif
-} // namespace Intern
- //! @endcond
-} // namespace Assimp
-
-extern "C" {
-#endif
-
-/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
-#ifdef __cplusplus
-static
-const size_t MAXLEN = 1024;
-#else
-# define MAXLEN 1024
-#endif
-
-// ----------------------------------------------------------------------------------
-/** Represents a plane in a three-dimensional, euclidean space
-*/
-struct aiPlane
-{
-#ifdef __cplusplus
- aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
- aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
- : a(_a), b(_b), c(_c), d(_d) {}
-
- aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
-
-#endif // !__cplusplus
-
- //! Plane equation
- ai_real a,b,c,d;
-}; // !struct aiPlane
-
-// ----------------------------------------------------------------------------------
-/** Represents a ray
-*/
-struct aiRay
-{
-#ifdef __cplusplus
- aiRay () {}
- aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
- : pos(_pos), dir(_dir) {}
-
- aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
-
-#endif // !__cplusplus
-
- //! Position and direction of the ray
- C_STRUCT aiVector3D pos, dir;
-}; // !struct aiRay
-
-// ----------------------------------------------------------------------------------
-/** Represents a color in Red-Green-Blue space.
-*/
-struct aiColor3D
-{
-#ifdef __cplusplus
- aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
- aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
- explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
- aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
-
- /** Component-wise comparison */
- // TODO: add epsilon?
- bool operator == (const aiColor3D& other) const
- {return r == other.r && g == other.g && b == other.b;}
-
- /** Component-wise inverse comparison */
- // TODO: add epsilon?
- bool operator != (const aiColor3D& other) const
- {return r != other.r || g != other.g || b != other.b;}
-
- /** Component-wise comparison */
- // TODO: add epsilon?
- bool operator < (const aiColor3D& other) const {
- return r < other.r || ( r == other.r && (g < other.g || (g == other.g && b < other.b ) ) );
- }
-
- /** Component-wise addition */
- aiColor3D operator+(const aiColor3D& c) const {
- return aiColor3D(r+c.r,g+c.g,b+c.b);
- }
-
- /** Component-wise subtraction */
- aiColor3D operator-(const aiColor3D& c) const {
- return aiColor3D(r-c.r,g-c.g,b-c.b);
- }
-
- /** Component-wise multiplication */
- aiColor3D operator*(const aiColor3D& c) const {
- return aiColor3D(r*c.r,g*c.g,b*c.b);
- }
-
- /** Multiply with a scalar */
- aiColor3D operator*(ai_real f) const {
- return aiColor3D(r*f,g*f,b*f);
- }
-
- /** Access a specific color component */
- ai_real operator[](unsigned int i) const {
- return *(&r + i);
- }
-
- /** Access a specific color component */
- ai_real& operator[](unsigned int i) {
- if ( 0 == i ) {
- return r;
- } else if ( 1 == i ) {
- return g;
- } else if ( 2 == i ) {
- return b;
- }
- return r;
- }
-
- /** Check whether a color is black */
- bool IsBlack() const {
- static const ai_real epsilon = ai_real(10e-3);
- return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
- }
-
-#endif // !__cplusplus
-
- //! Red, green and blue color values
- ai_real r, g, b;
-}; // !struct aiColor3D
-
-// ----------------------------------------------------------------------------------
-/** Represents an UTF-8 string, zero byte terminated.
- *
- * The character set of an aiString is explicitly defined to be UTF-8. This Unicode
- * transformation was chosen in the belief that most strings in 3d files are limited
- * to ASCII, thus the character set needed to be strictly ASCII compatible.
- *
- * Most text file loaders provide proper Unicode input file handling, special unicode
- * characters are correctly transcoded to UTF8 and are kept throughout the libraries'
- * import pipeline.
- *
- * For most applications, it will be absolutely sufficient to interpret the
- * aiString as ASCII data and work with it as one would work with a plain char*.
- * Windows users in need of proper support for i.e asian characters can use the
- * MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the
- * UTF-8 strings to their working character set (i.e. MBCS, WideChar).
- *
- * We use this representation instead of std::string to be C-compatible. The
- * (binary) length of such a string is limited to MAXLEN characters (including the
- * the terminating zero).
-*/
-struct aiString
-{
-#ifdef __cplusplus
- /** Default constructor, the string is set to have zero length */
- aiString() :
- length(0)
- {
- data[0] = '\0';
-
-#ifdef ASSIMP_BUILD_DEBUG
- // Debug build: overwrite the string on its full length with ESC (27)
- memset(data+1,27,MAXLEN-1);
-#endif
- }
-
- /** Copy constructor */
- aiString(const aiString& rOther) :
- length(rOther.length)
- {
- // Crop the string to the maximum length
- length = length>=MAXLEN?MAXLEN-1:length;
- memcpy( data, rOther.data, length);
- data[length] = '\0';
- }
-
- /** Constructor from std::string */
- explicit aiString(const std::string& pString) :
- length(pString.length())
- {
- length = length>=MAXLEN?MAXLEN-1:length;
- memcpy( data, pString.c_str(), length);
- data[length] = '\0';
- }
-
- /** Copy a std::string to the aiString */
- void Set( const std::string& pString) {
- if( pString.length() > MAXLEN - 1) {
- return;
- }
- length = pString.length();
- memcpy( data, pString.c_str(), length);
- data[length] = 0;
- }
-
- /** Copy a const char* to the aiString */
- void Set( const char* sz) {
- const size_t len = ::strlen(sz);
- if( len > MAXLEN - 1) {
- return;
- }
- length = len;
- memcpy( data, sz, len);
- data[len] = 0;
- }
-
- /** Assign a const char* to the string */
- aiString& operator = (const char* sz) {
- Set(sz);
- return *this;
- }
-
- /** Assign a cstd::string to the string */
- aiString& operator = ( const std::string& pString) {
- Set(pString);
- return *this;
- }
-
- /** Comparison operator */
- bool operator==(const aiString& other) const {
- return (length == other.length && 0 == memcmp(data,other.data,length));
- }
-
- /** Inverse comparison operator */
- bool operator!=(const aiString& other) const {
- return (length != other.length || 0 != memcmp(data,other.data,length));
- }
-
- /** Append a string to the string */
- void Append (const char* app) {
- const size_t len = ::strlen(app);
- if (!len) {
- return;
- }
- if (length + len >= MAXLEN) {
- return;
- }
-
- memcpy(&data[length],app,len+1);
- length += len;
- }
-
- /** Clear the string - reset its length to zero */
- void Clear () {
- length = 0;
- data[0] = '\0';
-
-#ifdef ASSIMP_BUILD_DEBUG
- // Debug build: overwrite the string on its full length with ESC (27)
- memset(data+1,27,MAXLEN-1);
-#endif
- }
-
- /** Returns a pointer to the underlying zero-terminated array of characters */
- const char* C_Str() const {
- return data;
- }
-
-#endif // !__cplusplus
-
- /** Binary length of the string excluding the terminal 0. This is NOT the
- * logical length of strings containing UTF-8 multibyte sequences! It's
- * the number of bytes from the beginning of the string to its end.*/
- size_t length;
-
- /** String buffer. Size limit is MAXLEN */
- char data[MAXLEN];
-} ; // !struct aiString
-
-
-// ----------------------------------------------------------------------------------
-/** Standard return type for some library functions.
- * Rarely used, and if, mostly in the C API.
- */
-typedef enum aiReturn
-{
- /** Indicates that a function was successful */
- aiReturn_SUCCESS = 0x0,
-
- /** Indicates that a function failed */
- aiReturn_FAILURE = -0x1,
-
- /** Indicates that not enough memory was available
- * to perform the requested operation
- */
- aiReturn_OUTOFMEMORY = -0x3,
-
- /** @cond never
- * Force 32-bit size enum
- */
- _AI_ENFORCE_ENUM_SIZE = 0x7fffffff
-
- /// @endcond
-} aiReturn; // !enum aiReturn
-
-// just for backwards compatibility, don't use these constants anymore
-#define AI_SUCCESS aiReturn_SUCCESS
-#define AI_FAILURE aiReturn_FAILURE
-#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
-
-// ----------------------------------------------------------------------------------
-/** Seek origins (for the virtual file system API).
- * Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
- */
-enum aiOrigin
-{
- /** Beginning of the file */
- aiOrigin_SET = 0x0,
-
- /** Current position of the file pointer */
- aiOrigin_CUR = 0x1,
-
- /** End of the file, offsets must be negative */
- aiOrigin_END = 0x2,
-
- /** @cond never
- * Force 32-bit size enum
- */
- _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
-
- /// @endcond
-}; // !enum aiOrigin
-
-// ----------------------------------------------------------------------------------
-/** @brief Enumerates predefined log streaming destinations.
- * Logging to these streams can be enabled with a single call to
- * #LogStream::createDefaultStream.
- */
-enum aiDefaultLogStream
-{
- /** Stream the log to a file */
- aiDefaultLogStream_FILE = 0x1,
-
- /** Stream the log to std::cout */
- aiDefaultLogStream_STDOUT = 0x2,
-
- /** Stream the log to std::cerr */
- aiDefaultLogStream_STDERR = 0x4,
-
- /** MSVC only: Stream the log the the debugger
- * (this relies on OutputDebugString from the Win32 SDK)
- */
- aiDefaultLogStream_DEBUGGER = 0x8,
-
- /** @cond never
- * Force 32-bit size enum
- */
- _AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
- /// @endcond
-}; // !enum aiDefaultLogStream
-
-// just for backwards compatibility, don't use these constants anymore
-#define DLS_FILE aiDefaultLogStream_FILE
-#define DLS_STDOUT aiDefaultLogStream_STDOUT
-#define DLS_STDERR aiDefaultLogStream_STDERR
-#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
-
-// ----------------------------------------------------------------------------------
-/** Stores the memory requirements for different components (e.g. meshes, materials,
- * animations) of an import. All sizes are in bytes.
- * @see Importer::GetMemoryRequirements()
-*/
-struct aiMemoryInfo
-{
-#ifdef __cplusplus
-
- /** Default constructor */
- aiMemoryInfo()
- : textures (0)
- , materials (0)
- , meshes (0)
- , nodes (0)
- , animations (0)
- , cameras (0)
- , lights (0)
- , total (0)
- {}
-
-#endif
-
- /** Storage allocated for texture data */
- unsigned int textures;
-
- /** Storage allocated for material data */
- unsigned int materials;
-
- /** Storage allocated for mesh data */
- unsigned int meshes;
-
- /** Storage allocated for node data */
- unsigned int nodes;
-
- /** Storage allocated for animation data */
- unsigned int animations;
-
- /** Storage allocated for camera data */
- unsigned int cameras;
-
- /** Storage allocated for light data */
- unsigned int lights;
-
- /** Total storage allocated for the full import. */
- unsigned int total;
-}; // !struct aiMemoryInfo
-
-#ifdef __cplusplus
-}
-#endif //! __cplusplus
-
-// Include implementation files
-#include "vector2.inl"
-#include "vector3.inl"
-#include "color4.inl"
-#include "quaternion.inl"
-#include "matrix3x3.inl"
-#include "matrix4x4.inl"
-
-#endif // AI_TYPES_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/vector2.h b/src/3rdparty/assimp/include/assimp/vector2.h
deleted file mode 100644
index 564d1f8b5..000000000
--- a/src/3rdparty/assimp/include/assimp/vector2.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file vector2.h
- * @brief 2D vector structure, including operators when compiling in C++
- */
-#pragma once
-#ifndef AI_VECTOR2D_H_INC
-#define AI_VECTOR2D_H_INC
-
-#ifdef __cplusplus
-# include <cmath>
-#else
-# include <math.h>
-#endif
-
-#include "./Compiler/pushpack1.h"
-#include "defs.h"
-
-// ----------------------------------------------------------------------------------
-/** Represents a two-dimensional vector.
- */
-
-#ifdef __cplusplus
-template <typename TReal>
-class aiVector2t
-{
-public:
-
- aiVector2t () : x(), y() {}
- aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
- explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
- aiVector2t (const aiVector2t& o) : x(o.x), y(o.y) {}
-
-public:
-
- void Set( TReal pX, TReal pY);
- TReal SquareLength() const ;
- TReal Length() const ;
- aiVector2t& Normalize();
-
-public:
-
- const aiVector2t& operator += (const aiVector2t& o);
- const aiVector2t& operator -= (const aiVector2t& o);
- const aiVector2t& operator *= (TReal f);
- const aiVector2t& operator /= (TReal f);
-
- TReal operator[](unsigned int i) const;
- TReal& operator[](unsigned int i);
-
- bool operator== (const aiVector2t& other) const;
- bool operator!= (const aiVector2t& other) const;
-
- bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
-
- aiVector2t& operator= (TReal f);
- const aiVector2t SymMul(const aiVector2t& o);
-
- template <typename TOther>
- operator aiVector2t<TOther> () const;
-
- TReal x, y;
-} PACK_STRUCT;
-
-typedef aiVector2t<ai_real> aiVector2D;
-
-#else
-
-struct aiVector2D {
- ai_real x, y;
-};
-
-#endif // __cplusplus
-
-#include "./Compiler/poppack1.h"
-
-#endif // AI_VECTOR2D_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/vector2.inl b/src/3rdparty/assimp/include/assimp/vector2.inl
deleted file mode 100644
index 5ce13eece..000000000
--- a/src/3rdparty/assimp/include/assimp/vector2.inl
+++ /dev/null
@@ -1,227 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file vector2.inl
- * @brief Inline implementation of aiVector2t<TReal> operators
- */
-#pragma once
-#ifndef AI_VECTOR2D_INL_INC
-#define AI_VECTOR2D_INL_INC
-
-#ifdef __cplusplus
-#include "vector2.h"
-
-#include <cmath>
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-template <typename TOther>
-aiVector2t<TReal>::operator aiVector2t<TOther> () const {
- return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
- x = pX; y = pY;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal aiVector2t<TReal>::SquareLength() const {
- return x*x + y*y;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal aiVector2t<TReal>::Length() const {
- return std::sqrt( SquareLength());
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
- *this /= Length();
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
- x += o.x; y += o.y;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
- x -= o.x; y -= o.y;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
- x *= f; y *= f;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
- x /= f; y /= f;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal aiVector2t<TReal>::operator[](unsigned int i) const {
- return *(&x + i);
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-TReal& aiVector2t<TReal>::operator[](unsigned int i) {
- return *(&x + i);
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
- return x == other.x && y == other.y;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
- return x != other.x || y != other.y;
-}
-
-// ---------------------------------------------------------------------------
-template<typename TReal>
-bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
- return
- std::abs(x - other.x) <= epsilon &&
- std::abs(y - other.y) <= epsilon;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
- x = y = f;
- return *this;
-}
-
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
- return aiVector2t(x*o.x,y*o.y);
-}
-
-
-// ------------------------------------------------------------------------------------------------
-// symmetric addition
-template <typename TReal>
-inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
- return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// symmetric subtraction
-template <typename TReal>
-inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
- return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// scalar product
-template <typename TReal>
-inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
-{
- return v1.x*v2.x + v1.y*v2.y;
-}
-
-// ------------------------------------------------------------------------------------------------
-// scalar multiplication
-template <typename TReal>
-inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
-{
- return aiVector2t<TReal>( f*v.x, f*v.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// and the other way around
-template <typename TReal>
-inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
-{
- return aiVector2t<TReal>( f*v.x, f*v.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// scalar division
-template <typename TReal>
-inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
-{
-
- return v * (1/f);
-}
-
-// ------------------------------------------------------------------------------------------------
-// vector division
-template <typename TReal>
-inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
-{
- return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
-}
-
-// ------------------------------------------------------------------------------------------------
-// vector negation
-template <typename TReal>
-inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
-{
- return aiVector2t<TReal>( -v.x, -v.y);
-}
-
-#endif
-
-#endif // AI_VECTOR2D_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/vector3.h b/src/3rdparty/assimp/include/assimp/vector3.h
deleted file mode 100644
index 641dab795..000000000
--- a/src/3rdparty/assimp/include/assimp/vector3.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file vector3.h
- * @brief 3D vector structure, including operators when compiling in C++
- */
-#pragma once
-#ifndef AI_VECTOR3D_H_INC
-#define AI_VECTOR3D_H_INC
-
-#ifdef __cplusplus
-# include <cmath>
-#else
-# include <math.h>
-#endif
-
-#include "defs.h"
-
-#ifdef __cplusplus
-
-template<typename TReal> class aiMatrix3x3t;
-template<typename TReal> class aiMatrix4x4t;
-
-// ---------------------------------------------------------------------------
-/** Represents a three-dimensional vector. */
-template <typename TReal>
-class aiVector3t
-{
-public:
- aiVector3t() : x(), y(), z() {}
- aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
- explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
- aiVector3t( const aiVector3t& o ) : x(o.x), y(o.y), z(o.z) {}
-
-public:
-
- // combined operators
- const aiVector3t& operator += (const aiVector3t& o);
- const aiVector3t& operator -= (const aiVector3t& o);
- const aiVector3t& operator *= (TReal f);
- const aiVector3t& operator /= (TReal f);
-
- // transform vector by matrix
- aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
- aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
-
- // access a single element
- TReal operator[](unsigned int i) const;
- TReal& operator[](unsigned int i);
-
- // comparison
- bool operator== (const aiVector3t& other) const;
- bool operator!= (const aiVector3t& other) const;
- bool operator < (const aiVector3t& other) const;
-
- bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
-
- template <typename TOther>
- operator aiVector3t<TOther> () const;
-
-public:
- /** @brief Set the components of a vector
- * @param pX X component
- * @param pY Y component
- * @param pZ Z component */
- void Set( TReal pX, TReal pY, TReal pZ);
-
- /** @brief Get the squared length of the vector
- * @return Square length */
- TReal SquareLength() const;
-
- /** @brief Get the length of the vector
- * @return length */
- TReal Length() const;
-
-
- /** @brief Normalize the vector */
- aiVector3t& Normalize();
-
- /** @brief Normalize the vector with extra check for zero vectors */
- aiVector3t& NormalizeSafe();
-
- /** @brief Componentwise multiplication of two vectors
- *
- * Note that vec*vec yields the dot product.
- * @param o Second factor */
- const aiVector3t SymMul(const aiVector3t& o);
-
- TReal x, y, z;
-};
-
-
-typedef aiVector3t<ai_real> aiVector3D;
-
-#else
-
-struct aiVector3D {
- ai_real x, y, z;
-};
-
-#endif // __cplusplus
-
-#ifdef __cplusplus
-
-#endif // __cplusplus
-
-#endif // AI_VECTOR3D_H_INC
diff --git a/src/3rdparty/assimp/include/assimp/vector3.inl b/src/3rdparty/assimp/include/assimp/vector3.inl
deleted file mode 100644
index a074bb23a..000000000
--- a/src/3rdparty/assimp/include/assimp/vector3.inl
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file vector3.inl
- * @brief Inline implementation of aiVector3t<TReal> operators
- */
-#pragma once
-#ifndef AI_VECTOR3D_INL_INC
-#define AI_VECTOR3D_INL_INC
-
-#ifdef __cplusplus
-#include "vector3.h"
-
-#include <cmath>
-
-// ------------------------------------------------------------------------------------------------
-/** Transformation of a vector by a 3x3 matrix */
-template <typename TReal>
-inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
-{
- aiVector3t<TReal> res;
- res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
- res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
- res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
- return res;
-}
-
-// ------------------------------------------------------------------------------------------------
-/** Transformation of a vector by a 4x4 matrix */
-template <typename TReal>
-inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
-{
- aiVector3t<TReal> res;
- res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
- res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
- res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
- return res;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-template <typename TOther>
-aiVector3t<TReal>::operator aiVector3t<TOther> () const {
- return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
- x = pX; y = pY; z = pZ;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
- return x*x + y*y + z*z;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
- return std::sqrt( SquareLength());
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
- *this /= Length(); return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::NormalizeSafe() {
- TReal len = Length();
- if (len > static_cast<TReal>(0))
- *this /= len;
- return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
- x += o.x; y += o.y; z += o.z; return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
- x -= o.x; y -= o.y; z -= o.z; return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
- x *= f; y *= f; z *= f; return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
- x /= f; y /= f; z /= f; return *this;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
- return(*this = mat * (*this));
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
- return(*this = mat * (*this));
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
-// return *(&x + i);
- switch (i) {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- default:
- break;
- }
- return x;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
-// return *(&x + i);
- switch (i) {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- default:
- break;
- }
- return x;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
- return x == other.x && y == other.y && z == other.z;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
- return x != other.x || y != other.y || z != other.z;
-}
-// ---------------------------------------------------------------------------
-template<typename TReal>
-AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
- return
- std::abs(x - other.x) <= epsilon &&
- std::abs(y - other.y) <= epsilon &&
- std::abs(z - other.z) <= epsilon;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
- return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
-}
-// ------------------------------------------------------------------------------------------------
-template <typename TReal>
-AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
- return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
-}
-// ------------------------------------------------------------------------------------------------
-// symmetric addition
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
-}
-// ------------------------------------------------------------------------------------------------
-// symmetric subtraction
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
-}
-// ------------------------------------------------------------------------------------------------
-// scalar product
-template <typename TReal>
-AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
-}
-// ------------------------------------------------------------------------------------------------
-// scalar multiplication
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
- return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
-}
-// ------------------------------------------------------------------------------------------------
-// and the other way around
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
- return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
-}
-// ------------------------------------------------------------------------------------------------
-// scalar division
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
- return v * (1/f);
-}
-// ------------------------------------------------------------------------------------------------
-// vector division
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
-}
-// ------------------------------------------------------------------------------------------------
-// cross product
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
- return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
-}
-// ------------------------------------------------------------------------------------------------
-// vector negation
-template <typename TReal>
-AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
- return aiVector3t<TReal>( -v.x, -v.y, -v.z);
-}
-
-// ------------------------------------------------------------------------------------------------
-
-#endif // __cplusplus
-#endif // AI_VECTOR3D_INL_INC
diff --git a/src/3rdparty/assimp/include/assimp/version.h b/src/3rdparty/assimp/include/assimp/version.h
deleted file mode 100644
index d1821fa2b..000000000
--- a/src/3rdparty/assimp/include/assimp/version.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2017, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file version.h
- * @brief Functions to query the version of the Assimp runtime, check
- * compile flags, ...
- */
-#pragma once
-#ifndef AI_VERSION_H_INC
-#define AI_VERSION_H_INC
-
-#include "defs.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// ---------------------------------------------------------------------------
-/** @brief Returns a string with legal copyright and licensing information
- * about Assimp. The string may include multiple lines.
- * @return Pointer to static string.
- */
-ASSIMP_API const char* aiGetLegalString (void);
-
-// ---------------------------------------------------------------------------
-/** @brief Returns the current minor version number of Assimp.
- * @return Minor version of the Assimp runtime the application was
- * linked/built against
- */
-ASSIMP_API unsigned int aiGetVersionMinor (void);
-
-// ---------------------------------------------------------------------------
-/** @brief Returns the current major version number of Assimp.
- * @return Major version of the Assimp runtime the application was
- * linked/built against
- */
-ASSIMP_API unsigned int aiGetVersionMajor (void);
-
-// ---------------------------------------------------------------------------
-/** @brief Returns the repository revision of the Assimp runtime.
- * @return SVN Repository revision number of the Assimp runtime the
- * application was linked/built against.
- */
-ASSIMP_API unsigned int aiGetVersionRevision (void);
-
-//! Assimp was compiled as a shared object (Windows: DLL)
-#define ASSIMP_CFLAGS_SHARED 0x1
-//! Assimp was compiled against STLport
-#define ASSIMP_CFLAGS_STLPORT 0x2
-//! Assimp was compiled as a debug build
-#define ASSIMP_CFLAGS_DEBUG 0x4
-
-//! Assimp was compiled with ASSIMP_BUILD_BOOST_WORKAROUND defined
-#define ASSIMP_CFLAGS_NOBOOST 0x8
-//! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined
-#define ASSIMP_CFLAGS_SINGLETHREADED 0x10
-
-// ---------------------------------------------------------------------------
-/** @brief Returns assimp's compile flags
- * @return Any bitwise combination of the ASSIMP_CFLAGS_xxx constants.
- */
-ASSIMP_API unsigned int aiGetCompileFlags (void);
-
-#ifdef __cplusplus
-} // end extern "C"
-#endif
-
-#endif // !! #ifndef AI_VERSION_H_INC
-