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-rw-r--r--src/3rdparty/patches/0004-assimp-Use-std-namespace-for-most-cmath-functions.patch1281
1 files changed, 0 insertions, 1281 deletions
diff --git a/src/3rdparty/patches/0004-assimp-Use-std-namespace-for-most-cmath-functions.patch b/src/3rdparty/patches/0004-assimp-Use-std-namespace-for-most-cmath-functions.patch
deleted file mode 100644
index c50dac07e..000000000
--- a/src/3rdparty/patches/0004-assimp-Use-std-namespace-for-most-cmath-functions.patch
+++ /dev/null
@@ -1,1281 +0,0 @@
-From f58bcc1100afc3f5df5e7c6c2796f211ee1824cb Mon Sep 17 00:00:00 2001
-From: Andy Nichols <andy.nichols@theqtcompany.com>
-Date: Tue, 3 Nov 2015 13:09:13 +0100
-Subject: [PATCH] assimp: Use std namespace for most cmath functions
-
-This also fixes a couple of cases where the int version of abs was used
-when it should be the float version.
-
-Change-Id: Id5063545e5a6e659e95262177217be98766794b0
----
- src/3rdparty/assimp/code/BlenderTessellator.cpp | 4 +-
- src/3rdparty/assimp/code/ColladaLoader.cpp | 2 +-
- .../assimp/code/ComputeUVMappingProcess.cpp | 14 ++--
- src/3rdparty/assimp/code/FBXConverter.cpp | 10 +--
- .../assimp/code/FindInvalidDataProcess.cpp | 2 +-
- src/3rdparty/assimp/code/FixNormalsStep.cpp | 6 +-
- .../assimp/code/GenVertexNormalsProcess.cpp | 2 +-
- src/3rdparty/assimp/code/IFCBoolean.cpp | 10 +--
- src/3rdparty/assimp/code/IFCCurve.cpp | 30 ++++-----
- src/3rdparty/assimp/code/IFCGeometry.cpp | 14 ++--
- src/3rdparty/assimp/code/IFCOpenings.cpp | 78 +++++++++++-----------
- src/3rdparty/assimp/code/IFCProfile.cpp | 2 +-
- src/3rdparty/assimp/code/IFCUtil.cpp | 2 +-
- src/3rdparty/assimp/code/IFCUtil.h | 2 +-
- src/3rdparty/assimp/code/IRRLoader.cpp | 4 +-
- src/3rdparty/assimp/code/LWOAnimation.cpp | 2 +-
- src/3rdparty/assimp/code/LWOBLoader.cpp | 2 +-
- src/3rdparty/assimp/code/LWOLoader.cpp | 2 +-
- src/3rdparty/assimp/code/MD5Parser.h | 2 +-
- src/3rdparty/assimp/code/PolyTools.h | 12 ++--
- src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp | 2 +-
- src/3rdparty/assimp/code/StandardShapes.cpp | 20 +++---
- src/3rdparty/assimp/code/TextureTransform.h | 14 ++--
- src/3rdparty/assimp/code/TriangulateProcess.cpp | 4 +-
- src/3rdparty/assimp/code/XGLLoader.cpp | 2 +-
- src/3rdparty/assimp/code/fast_atof.h | 2 +-
- .../contrib/poly2tri/poly2tri/common/shapes.h | 2 +-
- src/3rdparty/assimp/include/assimp/color4.inl | 2 +-
- src/3rdparty/assimp/include/assimp/matrix3x3.inl | 6 +-
- src/3rdparty/assimp/include/assimp/matrix4x4.inl | 38 +++++------
- src/3rdparty/assimp/include/assimp/quaternion.inl | 36 +++++-----
- src/3rdparty/assimp/include/assimp/types.h | 2 +-
- src/3rdparty/assimp/include/assimp/vector2.inl | 2 +-
- src/3rdparty/assimp/include/assimp/vector3.inl | 2 +-
- 34 files changed, 168 insertions(+), 168 deletions(-)
-
-diff --git a/src/3rdparty/assimp/code/BlenderTessellator.cpp b/src/3rdparty/assimp/code/BlenderTessellator.cpp
-index ffe7949..98ccbad 100644
---- a/src/3rdparty/assimp/code/BlenderTessellator.cpp
-+++ b/src/3rdparty/assimp/code/BlenderTessellator.cpp
-@@ -324,7 +324,7 @@ void BlenderTessellatorP2T::Copy3DVertices( const MLoop* polyLoop, int vertexCou
- aiMatrix4x4 BlenderTessellatorP2T::GeneratePointTransformMatrix( const Blender::PlaneP2T& plane ) const
- {
- aiVector3D sideA( 1.0f, 0.0f, 0.0f );
-- if ( fabs( plane.normal * sideA ) > 0.999f )
-+ if ( std::fabs( plane.normal * sideA ) > 0.999f )
- {
- sideA = aiVector3D( 0.0f, 1.0f, 0.0f );
- }
-@@ -420,7 +420,7 @@ float BlenderTessellatorP2T::FindLargestMatrixElem( const aiMatrix3x3& mtx ) con
- {
- for ( int y = 0; y < 3; ++y )
- {
-- result = p2tMax( fabs( mtx[ x ][ y ] ), result );
-+ result = p2tMax( std::fabs( mtx[ x ][ y ] ), result );
- }
- }
-
-diff --git a/src/3rdparty/assimp/code/ColladaLoader.cpp b/src/3rdparty/assimp/code/ColladaLoader.cpp
-index 058baf9..2096e95 100644
---- a/src/3rdparty/assimp/code/ColladaLoader.cpp
-+++ b/src/3rdparty/assimp/code/ColladaLoader.cpp
-@@ -341,7 +341,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
- {
- // Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
- // epsilon chosen to be 0.1
-- out->mAngleOuterCone = AI_DEG_TO_RAD (acos(pow(0.1f,1.f/srcLight->mFalloffExponent))+
-+ out->mAngleOuterCone = AI_DEG_TO_RAD (std::acos(std::pow(0.1f,1.f/srcLight->mFalloffExponent))+
- srcLight->mFalloffAngle);
- }
- else {
-diff --git a/src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp b/src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp
-index 091f6a0..c25a17c 100644
---- a/src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp
-+++ b/src/3rdparty/assimp/code/ComputeUVMappingProcess.cpp
-@@ -197,9 +197,9 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
- // UV axes. Problems occur around the poles ... unsolvable.
- //
- // The spherical coordinate system looks like this:
-- // x = cos(lon)*cos(lat)
-- // y = sin(lon)*cos(lat)
-- // z = sin(lat)
-+ // x = std::cos(lon)*std::cos(lat)
-+ // y = std::sin(lon)*std::cos(lat)
-+ // z = std::sin(lat)
- //
- // Thus we can derive:
- // lat = arcsin (z)
-@@ -207,7 +207,7 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
- for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
- const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
- out[pnt] = aiVector3D((atan2 (diff.z, diff.y) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
-- (asin (diff.x) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
-+ (std::asin (diff.x) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
- }
- }
- else if (axis * base_axis_y >= angle_epsilon) {
-@@ -215,7 +215,7 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
- for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
- const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
- out[pnt] = aiVector3D((atan2 (diff.x, diff.z) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
-- (asin (diff.y) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
-+ (std::asin (diff.y) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
- }
- }
- else if (axis * base_axis_z >= angle_epsilon) {
-@@ -223,7 +223,7 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
- for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
- const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
- out[pnt] = aiVector3D((atan2 (diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
-- (asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
-+ (std::asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
- }
- }
- // slower code path in case the mapping axis is not one of the coordinate system axes
-@@ -235,7 +235,7 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
- for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
- const aiVector3D diff = ((mTrafo*mesh->mVertices[pnt])-center).Normalize();
- out[pnt] = aiVector3D((atan2 (diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
-- (asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
-+ (std::asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.f);
- }
- }
-
-diff --git a/src/3rdparty/assimp/code/FBXConverter.cpp b/src/3rdparty/assimp/code/FBXConverter.cpp
-index 89854fc..56643bc 100644
---- a/src/3rdparty/assimp/code/FBXConverter.cpp
-+++ b/src/3rdparty/assimp/code/FBXConverter.cpp
-@@ -499,15 +499,15 @@ private:
- bool is_id[3] = { true, true, true };
-
- aiMatrix4x4 temp[3];
-- if(fabs(rotation.z) > angle_epsilon) {
-+ if(std::fabs(rotation.z) > angle_epsilon) {
- aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z),temp[2]);
- is_id[2] = false;
- }
-- if(fabs(rotation.y) > angle_epsilon) {
-+ if(std::fabs(rotation.y) > angle_epsilon) {
- aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y),temp[1]);
- is_id[1] = false;
- }
-- if(fabs(rotation.x) > angle_epsilon) {
-+ if(std::fabs(rotation.x) > angle_epsilon) {
- aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x),temp[0]);
- is_id[0] = false;
- }
-@@ -676,7 +676,7 @@ private:
- }
-
- const aiVector3D& Scaling = PropertyGet<aiVector3D>(props,"Lcl Scaling",ok);
-- if(ok && fabs(Scaling.SquareLength()-1.0f) > zero_epsilon) {
-+ if(ok && std::fabs(Scaling.SquareLength()-1.0f) > zero_epsilon) {
- aiMatrix4x4::Scaling(Scaling,chain[TransformationComp_Scaling]);
- }
-
-@@ -686,7 +686,7 @@ private:
- }
-
- const aiVector3D& GeometricScaling = PropertyGet<aiVector3D>(props, "GeometricScaling", ok);
-- if (ok && fabs(GeometricScaling.SquareLength() - 1.0f) > zero_epsilon) {
-+ if (ok && std::fabs(GeometricScaling.SquareLength() - 1.0f) > zero_epsilon) {
- aiMatrix4x4::Scaling(GeometricScaling, chain[TransformationComp_GeometricScaling]);
- }
-
-diff --git a/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
-index 618e7d3..ba47810 100644
---- a/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
-+++ b/src/3rdparty/assimp/code/FindInvalidDataProcess.cpp
-@@ -221,7 +221,7 @@ AI_FORCE_INLINE bool EpsilonCompare(const T& n, const T& s, float epsilon);
-
- // ------------------------------------------------------------------------------------------------
- AI_FORCE_INLINE bool EpsilonCompare(float n, float s, float epsilon) {
-- return fabs(n-s)>epsilon;
-+ return std::fabs(n-s)>epsilon;
- }
-
- // ------------------------------------------------------------------------------------------------
-diff --git a/src/3rdparty/assimp/code/FixNormalsStep.cpp b/src/3rdparty/assimp/code/FixNormalsStep.cpp
-index f95dfbc..9b85222 100644
---- a/src/3rdparty/assimp/code/FixNormalsStep.cpp
-+++ b/src/3rdparty/assimp/code/FixNormalsStep.cpp
-@@ -144,9 +144,9 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
- // Check whether this is a planar surface
- const float fDelta1_yz = fDelta1_y * fDelta1_z;
-
-- if (fDelta1_x < 0.05f * sqrtf( fDelta1_yz ))return false;
-- if (fDelta1_y < 0.05f * sqrtf( fDelta1_z * fDelta1_x ))return false;
-- if (fDelta1_z < 0.05f * sqrtf( fDelta1_y * fDelta1_x ))return false;
-+ if (fDelta1_x < 0.05f * sqrtf( fDelta1_yz ))return false;
-+ if (fDelta1_y < 0.05f * sqrtf( fDelta1_z * fDelta1_x ))return false;
-+ if (fDelta1_z < 0.05f * sqrtf( fDelta1_y * fDelta1_x ))return false;
-
- // now compare the volumes of the bounding boxes
- if (::fabsf(fDelta0_x * fDelta1_yz) <
-diff --git a/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
-index 643dc8f..231b655 100644
---- a/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
-+++ b/src/3rdparty/assimp/code/GenVertexNormalsProcess.cpp
-@@ -204,7 +204,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
- // Slower code path if a smooth angle is set. There are many ways to achieve
- // the effect, this one is the most straightforward one.
- else {
-- const float fLimit = ::cos(configMaxAngle);
-+ const float fLimit = std::cos(configMaxAngle);
- for (unsigned int i = 0; i < pMesh->mNumVertices;++i) {
- // Get all vertices that share this one ...
- vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
-diff --git a/src/3rdparty/assimp/code/IFCBoolean.cpp b/src/3rdparty/assimp/code/IFCBoolean.cpp
-index 8573e4d..3581d2a 100644
---- a/src/3rdparty/assimp/code/IFCBoolean.cpp
-+++ b/src/3rdparty/assimp/code/IFCBoolean.cpp
-@@ -69,8 +69,8 @@ Intersect IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const I
- const IfcVector3 pdelta = e0 - p, seg = e1-e0;
- const IfcFloat dotOne = n*seg, dotTwo = -(n*pdelta);
-
-- if (fabs(dotOne) < 1e-6) {
-- return fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No;
-+ if (std::fabs(dotOne) < 1e-6) {
-+ return std::fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No;
- }
-
- const IfcFloat t = dotTwo/dotOne;
-@@ -210,7 +210,7 @@ bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, cons
- // segment-segment intersection
- // solve b0 + b*s = e0 + e*t for (s,t)
- const IfcFloat det = (-b.x * e.y + e.x * b.y);
-- if(fabs(det) < 1e-6) {
-+ if(std::fabs(det) < 1e-6) {
- // no solutions (parallel lines)
- continue;
- }
-@@ -234,7 +234,7 @@ bool IntersectsBoundaryProfile( const IfcVector3& e0, const IfcVector3& e1, cons
- if (t >= -epsilon && (t <= 1.0+epsilon || half_open) && s >= -epsilon && s <= 1.0) {
-
- if (e0_hits_border && !*e0_hits_border) {
-- *e0_hits_border = fabs(t) < 1e-5f;
-+ *e0_hits_border = std::fabs(t) < 1e-5f;
- }
-
- const IfcVector3& p = e0 + e*t;
-@@ -419,7 +419,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const IfcPolygonalBounded
-
- #ifdef ASSIMP_BUILD_DEBUG
- if (isect == Intersect_Yes) {
-- const IfcFloat f = fabs((isectpos - p)*n);
-+ const IfcFloat f = std::fabs((isectpos - p)*n);
- ai_assert(f < 1e-5);
- }
- #endif
-diff --git a/src/3rdparty/assimp/code/IFCCurve.cpp b/src/3rdparty/assimp/code/IFCCurve.cpp
-index 4919b52..1079c1e 100644
---- a/src/3rdparty/assimp/code/IFCCurve.cpp
-+++ b/src/3rdparty/assimp/code/IFCCurve.cpp
-@@ -88,10 +88,10 @@ public:
- a *= conv.angle_scale;
- b *= conv.angle_scale;
-
-- a = fmod(a,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
-- b = fmod(b,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
-+ a = std::fmod(a,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
-+ b = std::fmod(b,static_cast<IfcFloat>( AI_MATH_TWO_PI ));
- const IfcFloat setting = static_cast<IfcFloat>( AI_MATH_PI * conv.settings.conicSamplingAngle / 180.0 );
-- return static_cast<size_t>( ceil(abs( b-a)) / setting);
-+ return static_cast<size_t>( std::ceil(std::abs( b-a)) / setting);
- }
-
- // --------------------------------------------------
-@@ -124,8 +124,8 @@ public:
- // --------------------------------------------------
- IfcVector3 Eval(IfcFloat u) const {
- u = -conv.angle_scale * u;
-- return location + static_cast<IfcFloat>(entity.Radius)*(static_cast<IfcFloat>(::cos(u))*p[0] +
-- static_cast<IfcFloat>(::sin(u))*p[1]);
-+ return location + static_cast<IfcFloat>(entity.Radius)*(static_cast<IfcFloat>(std::cos(u))*p[0] +
-+ static_cast<IfcFloat>(std::sin(u))*p[1]);
- }
-
- private:
-@@ -153,8 +153,8 @@ public:
- // --------------------------------------------------
- IfcVector3 Eval(IfcFloat u) const {
- u = -conv.angle_scale * u;
-- return location + static_cast<IfcFloat>(entity.SemiAxis1)*static_cast<IfcFloat>(::cos(u))*p[0] +
-- static_cast<IfcFloat>(entity.SemiAxis2)*static_cast<IfcFloat>(::sin(u))*p[1];
-+ return location + static_cast<IfcFloat>(entity.SemiAxis1)*static_cast<IfcFloat>(std::cos(u))*p[0] +
-+ static_cast<IfcFloat>(entity.SemiAxis2)*static_cast<IfcFloat>(std::sin(u))*p[1];
- }
-
- private:
-@@ -276,7 +276,7 @@ public:
- IfcFloat acc = 0;
- BOOST_FOREACH(const CurveEntry& entry, curves) {
- const ParamRange& range = entry.first->GetParametricRange();
-- const IfcFloat delta = abs(range.second-range.first);
-+ const IfcFloat delta = std::abs(range.second-range.first);
- if (u < acc+delta) {
- return entry.first->Eval( entry.second ? (u-acc) + range.first : range.second-(u-acc));
- }
-@@ -295,7 +295,7 @@ public:
- IfcFloat acc = 0;
- BOOST_FOREACH(const CurveEntry& entry, curves) {
- const ParamRange& range = entry.first->GetParametricRange();
-- const IfcFloat delta = abs(range.second-range.first);
-+ const IfcFloat delta = std::abs(range.second-range.first);
- if (a <= acc+delta && b >= acc) {
- const IfcFloat at = std::max(static_cast<IfcFloat>( 0. ),a-acc), bt = std::min(delta,b-acc);
- cnt += entry.first->EstimateSampleCount( entry.second ? at + range.first : range.second - bt, entry.second ? bt + range.first : range.second - at );
-@@ -486,7 +486,7 @@ public:
- IfcVector3 Eval(IfcFloat p) const {
- ai_assert(InRange(p));
-
-- const size_t b = static_cast<size_t>(floor(p));
-+ const size_t b = static_cast<size_t>(std::floor(p));
- if (b == points.size()-1) {
- return points.back();
- }
-@@ -498,7 +498,7 @@ public:
- // --------------------------------------------------
- size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
- ai_assert(InRange(a) && InRange(b));
-- return static_cast<size_t>( ceil(b) - floor(a) );
-+ return static_cast<size_t>( std::ceil(b) - std::floor(a) );
- }
-
- // --------------------------------------------------
-@@ -558,7 +558,7 @@ bool Curve :: InRange(IfcFloat u) const
- if (IsClosed()) {
- return true;
- //ai_assert(range.first != std::numeric_limits<IfcFloat>::infinity() && range.second != std::numeric_limits<IfcFloat>::infinity());
-- //u = range.first + fmod(u-range.first,range.second-range.first);
-+ //u = range.first + std::fmod(u-range.first,range.second-range.first);
- }
- const IfcFloat epsilon = 1e-5;
- return u - range.first > -epsilon && range.second - u > -epsilon;
-@@ -569,7 +569,7 @@ bool Curve :: InRange(IfcFloat u) const
- IfcFloat Curve :: GetParametricRangeDelta() const
- {
- const ParamRange& range = GetParametricRange();
-- return abs(range.second - range.first);
-+ return std::abs(range.second - range.first);
- }
-
- // ------------------------------------------------------------------------------------------------
-@@ -606,12 +606,12 @@ IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, Ifc
- }
-
- ai_assert(min_diff[0] != inf && min_diff[1] != inf);
-- if ( fabs(a-min_point[0]) < threshold || recurse >= max_recurse) {
-+ if ( std::fabs(a-min_point[0]) < threshold || recurse >= max_recurse) {
- return min_point[0];
- }
-
- // fix for closed curves to take their wrap-over into account
-- if (cv->IsClosed() && fabs(min_point[0]-min_point[1]) > cv->GetParametricRangeDelta()*0.5 ) {
-+ if (cv->IsClosed() && std::fabs(min_point[0]-min_point[1]) > cv->GetParametricRangeDelta()*0.5 ) {
- const Curve::ParamRange& range = cv->GetParametricRange();
- const IfcFloat wrapdiff = (cv->Eval(range.first)-val).SquareLength();
-
-diff --git a/src/3rdparty/assimp/code/IFCGeometry.cpp b/src/3rdparty/assimp/code/IFCGeometry.cpp
-index a3c6711..96ccf29 100644
---- a/src/3rdparty/assimp/code/IFCGeometry.cpp
-+++ b/src/3rdparty/assimp/code/IFCGeometry.cpp
-@@ -250,17 +250,17 @@ void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& resul
-
- bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2;
- const IfcFloat max_angle = solid.Angle*conv.angle_scale;
-- if(fabs(max_angle) < 1e-3) {
-+ if(std::fabs(max_angle) < 1e-3) {
- if(has_area) {
- result = meshout;
- }
- return;
- }
-
-- const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * fabs(max_angle)/AI_MATH_HALF_PI_F));
-+ const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(16 * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
- const IfcFloat delta = max_angle/cnt_segments;
-
-- has_area = has_area && fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
-+ has_area = has_area && std::fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
-
- result.verts.reserve(size*((cnt_segments+1)*4+(has_area?2:0)));
- result.vertcnt.reserve(size*cnt_segments+2);
-@@ -375,21 +375,21 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
- bool take_any = false;
-
- for (unsigned int i = 0; i < 2; ++i, take_any = true) {
-- if ((last_dir == 0 || take_any) && abs(d.x) > 1e-6) {
-+ if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
- q.y = startvec.y;
- q.z = startvec.z;
- q.x = -(d.y * q.y + d.z * q.z) / d.x;
- last_dir = 0;
- break;
- }
-- else if ((last_dir == 1 || take_any) && abs(d.y) > 1e-6) {
-+ else if ((last_dir == 1 || take_any) && std::abs(d.y) > 1e-6) {
- q.x = startvec.x;
- q.z = startvec.z;
- q.y = -(d.x * q.x + d.z * q.z) / d.y;
- last_dir = 1;
- break;
- }
-- else if ((last_dir == 2 && abs(d.z) > 1e-6) || take_any) {
-+ else if ((last_dir == 2 && std::abs(d.z) > 1e-6) || take_any) {
- q.y = startvec.y;
- q.x = startvec.x;
- q.z = -(d.y * q.y + d.x * q.x) / d.z;
-@@ -480,7 +480,7 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVect
- for (i = 0; !done && i < s-2; done || ++i) {
- for (j = i+1; j < s-1; ++j) {
- nor = -((out[i]-any_point)^(out[j]-any_point));
-- if(fabs(nor.Length()) > 1e-8f) {
-+ if(std::fabs(nor.Length()) > 1e-8f) {
- done = true;
- break;
- }
-diff --git a/src/3rdparty/assimp/code/IFCOpenings.cpp b/src/3rdparty/assimp/code/IFCOpenings.cpp
-index c26574c..850403d 100644
---- a/src/3rdparty/assimp/code/IFCOpenings.cpp
-+++ b/src/3rdparty/assimp/code/IFCOpenings.cpp
-@@ -303,20 +303,20 @@ void InsertWindowContours(const ContourVector& contours,
- const IfcVector2& v = contour[n];
-
- bool hit = false;
-- if (fabs(v.x-bb.first.x)<epsilon) {
-+ if (std::fabs(v.x-bb.first.x)<epsilon) {
- edge.x = bb.first.x;
- hit = true;
- }
-- else if (fabs(v.x-bb.second.x)<epsilon) {
-+ else if (std::fabs(v.x-bb.second.x)<epsilon) {
- edge.x = bb.second.x;
- hit = true;
- }
-
-- if (fabs(v.y-bb.first.y)<epsilon) {
-+ if (std::fabs(v.y-bb.first.y)<epsilon) {
- edge.y = bb.first.y;
- hit = true;
- }
-- else if (fabs(v.y-bb.second.y)<epsilon) {
-+ else if (std::fabs(v.y-bb.second.y)<epsilon) {
- edge.y = bb.second.y;
- hit = true;
- }
-@@ -343,17 +343,17 @@ void InsertWindowContours(const ContourVector& contours,
-
- IfcVector2 corner = edge;
-
-- if (fabs(contour[last_hit].x-bb.first.x)<epsilon) {
-+ if (std::fabs(contour[last_hit].x-bb.first.x)<epsilon) {
- corner.x = bb.first.x;
- }
-- else if (fabs(contour[last_hit].x-bb.second.x)<epsilon) {
-+ else if (std::fabs(contour[last_hit].x-bb.second.x)<epsilon) {
- corner.x = bb.second.x;
- }
-
-- if (fabs(contour[last_hit].y-bb.first.y)<epsilon) {
-+ if (std::fabs(contour[last_hit].y-bb.first.y)<epsilon) {
- corner.y = bb.first.y;
- }
-- else if (fabs(contour[last_hit].y-bb.second.y)<epsilon) {
-+ else if (std::fabs(contour[last_hit].y-bb.second.y)<epsilon) {
- corner.y = bb.second.y;
- }
-
-@@ -590,10 +590,10 @@ bool BoundingBoxesAdjacent(const BoundingBox& bb, const BoundingBox& ibb)
- {
- // TODO: I'm pretty sure there is a much more compact way to check this
- const IfcFloat epsilon = 1e-5f;
-- return (fabs(bb.second.x - ibb.first.x) < epsilon && bb.first.y <= ibb.second.y && bb.second.y >= ibb.first.y) ||
-- (fabs(bb.first.x - ibb.second.x) < epsilon && ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) ||
-- (fabs(bb.second.y - ibb.first.y) < epsilon && bb.first.x <= ibb.second.x && bb.second.x >= ibb.first.x) ||
-- (fabs(bb.first.y - ibb.second.y) < epsilon && ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x);
-+ return (std::fabs(bb.second.x - ibb.first.x) < epsilon && bb.first.y <= ibb.second.y && bb.second.y >= ibb.first.y) ||
-+ (std::fabs(bb.first.x - ibb.second.x) < epsilon && ibb.first.y <= bb.second.y && ibb.second.y >= bb.first.y) ||
-+ (std::fabs(bb.second.y - ibb.first.y) < epsilon && bb.first.x <= ibb.second.x && bb.second.x >= ibb.first.x) ||
-+ (std::fabs(bb.first.y - ibb.second.y) < epsilon && ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x);
- }
-
- // ------------------------------------------------------------------------------------------------
-@@ -615,11 +615,11 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
-
- static const IfcFloat inf = std::numeric_limits<IfcFloat>::infinity();
-
-- if (!(n0_to_m0.SquareLength() < e*e || fabs(n0_to_m0 * n0_to_n1) / (n0_to_m0.Length() * n0_to_n1.Length()) > 1-1e-5 )) {
-+ if (!(n0_to_m0.SquareLength() < e*e || std::fabs(n0_to_m0 * n0_to_n1) / (n0_to_m0.Length() * n0_to_n1.Length()) > 1-1e-5 )) {
- return false;
- }
-
-- if (!(n1_to_m1.SquareLength() < e*e || fabs(n1_to_m1 * n0_to_n1) / (n1_to_m1.Length() * n0_to_n1.Length()) > 1-1e-5 )) {
-+ if (!(n1_to_m1.SquareLength() < e*e || std::fabs(n1_to_m1 * n0_to_n1) / (n1_to_m1.Length() * n0_to_n1.Length()) > 1-1e-5 )) {
- return false;
- }
-
-@@ -631,14 +631,14 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
- // the higher absolute difference is big enough as to avoid
- // divisions by zero, the case 0/0 ~ infinity is detected and
- // handled separately.
-- if(fabs(n0_to_n1.x) > fabs(n0_to_n1.y)) {
-+ if(std::fabs(n0_to_n1.x) > std::fabs(n0_to_n1.y)) {
- s0 = n0_to_m0.x / n0_to_n1.x;
- s1 = n0_to_m1.x / n0_to_n1.x;
-
-- if (fabs(s0) == inf && fabs(n0_to_m0.x) < smalle) {
-+ if (std::fabs(s0) == inf && std::fabs(n0_to_m0.x) < smalle) {
- s0 = 0.;
- }
-- if (fabs(s1) == inf && fabs(n0_to_m1.x) < smalle) {
-+ if (std::fabs(s1) == inf && std::fabs(n0_to_m1.x) < smalle) {
- s1 = 0.;
- }
- }
-@@ -646,10 +646,10 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
- s0 = n0_to_m0.y / n0_to_n1.y;
- s1 = n0_to_m1.y / n0_to_n1.y;
-
-- if (fabs(s0) == inf && fabs(n0_to_m0.y) < smalle) {
-+ if (std::fabs(s0) == inf && std::fabs(n0_to_m0.y) < smalle) {
- s0 = 0.;
- }
-- if (fabs(s1) == inf && fabs(n0_to_m1.y) < smalle) {
-+ if (std::fabs(s1) == inf && std::fabs(n0_to_m1.y) < smalle) {
- s1 = 0.;
- }
- }
-@@ -664,7 +664,7 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
- s0 = std::min(1.0,s0);
- s1 = std::min(1.0,s1);
-
-- if (fabs(s1-s0) < e) {
-+ if (std::fabs(s1-s0) < e) {
- return false;
- }
-
-@@ -755,7 +755,7 @@ void FindAdjacentContours(ContourVector::iterator current, const ContourVector&
- AI_FORCE_INLINE bool LikelyBorder(const IfcVector2& vdelta)
- {
- const IfcFloat dot_point_epsilon = static_cast<IfcFloat>(1e-5);
-- return fabs(vdelta.x * vdelta.y) < dot_point_epsilon;
-+ return std::fabs(vdelta.x * vdelta.y) < dot_point_epsilon;
- }
-
- // ------------------------------------------------------------------------------------------------
-@@ -812,9 +812,9 @@ void FindBorderContours(ContourVector::iterator current)
- // ------------------------------------------------------------------------------------------------
- AI_FORCE_INLINE bool LikelyDiagonal(IfcVector2 vdelta)
- {
-- vdelta.x = fabs(vdelta.x);
-- vdelta.y = fabs(vdelta.y);
-- return (fabs(vdelta.x-vdelta.y) < 0.8 * std::max(vdelta.x, vdelta.y));
-+ vdelta.x = std::fabs(vdelta.x);
-+ vdelta.y = std::fabs(vdelta.y);
-+ return (std::fabs(vdelta.x-vdelta.y) < 0.8 * std::max(vdelta.x, vdelta.y));
- }
-
- // ------------------------------------------------------------------------------------------------
-@@ -926,7 +926,7 @@ size_t CloseWindows(ContourVector& contours,
- /* debug code to check for unwanted diagonal lines in window contours
- if (cit != cbegin) {
- const IfcVector2& vdelta = proj_point - last_proj;
-- if (fabs(vdelta.x-vdelta.y) < 0.5 * std::max(vdelta.x, vdelta.y)) {
-+ if (std::fabs(vdelta.x-vdelta.y) < 0.5 * std::max(vdelta.x, vdelta.y)) {
- //continue;
- }
- } */
-@@ -1065,7 +1065,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
- }
- #ifdef ASSIMP_BUILD_DEBUG
- const IfcFloat det = m.Determinant();
-- ai_assert(fabs(det-1) < 1e-5);
-+ ai_assert(std::fabs(det-1) < 1e-5);
- #endif
-
- IfcFloat zcoord = 0;
-@@ -1085,7 +1085,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
- // XXX this should be guarded, but we somehow need to pick a suitable
- // epsilon
- // if(coord != -1.0f) {
-- // assert(fabs(coord - vv.z) < 1e-3f);
-+ // assert(std::fabs(coord - vv.z) < 1e-3f);
- // }
- zcoord += vv.z;
- vmin = std::min(vv, vmin);
-@@ -1125,7 +1125,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
- const IfcVector3& vv = m * x;
-
- out_contour2.push_back(IfcVector2(vv.x,vv.y));
-- ai_assert(fabs(vv.z) < vmax.z + 1e-8);
-+ ai_assert(std::fabs(vv.z) < vmax.z + 1e-8);
- }
-
- for(size_t i = 0; i < out_contour.size(); ++i) {
-@@ -1188,9 +1188,9 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
- bool is_2d_source = false;
- if (opening.profileMesh2D && norm_extrusion_dir.SquareLength() > 0) {
-
-- if(fabs(norm_extrusion_dir * wall_extrusion_axis_norm) < 0.1) {
-+ if(std::fabs(norm_extrusion_dir * wall_extrusion_axis_norm) < 0.1) {
- // horizontal extrusion
-- if (fabs(norm_extrusion_dir * nor) > 0.9) {
-+ if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
- profile_data = opening.profileMesh2D.get();
- is_2d_source = true;
- }
-@@ -1200,7 +1200,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
- }
- else {
- // vertical extrusion
-- if (fabs(norm_extrusion_dir * nor) > 0.9) {
-+ if (std::fabs(norm_extrusion_dir * nor) > 0.9) {
- continue;
- }
- continue;
-@@ -1244,7 +1244,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
- const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
- (profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
-
-- const IfcFloat abs_dot_face_nor = abs(nor * face_nor);
-+ const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor);
- if (abs_dot_face_nor < 0.9) {
- vi_total += profile_vertcnts[f];
- continue;
-@@ -1289,7 +1289,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
- ai_assert(!is_2d_source);
- const IfcVector2 area = vpmax-vpmin;
- const IfcVector2 area2 = vpmax2-vpmin2;
-- if (temp_contour.size() <= 2 || fabs(area2.x * area2.y) > fabs(area.x * area.y)) {
-+ if (temp_contour.size() <= 2 || std::fabs(area2.x * area2.y) > std::fabs(area.x * area.y)) {
- temp_contour.swap(temp_contour2);
-
- vpmax = vpmax2;
-@@ -1301,7 +1301,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
- }
-
- // TODO: This epsilon may be too large
-- const IfcFloat epsilon = fabs(dmax-dmin) * 0.0001;
-+ const IfcFloat epsilon = std::fabs(dmax-dmin) * 0.0001;
- if (!is_2d_source && check_intersection && (0 < dmin-epsilon || 0 > dmax+epsilon)) {
- continue;
- }
-@@ -1310,7 +1310,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
-
- // Skip over very small openings - these are likely projection errors
- // (i.e. they don't belong to this side of the wall)
-- if(fabs(vpmax.x - vpmin.x) * fabs(vpmax.y - vpmin.y) < static_cast<IfcFloat>(1e-10)) {
-+ if(std::fabs(vpmax.x - vpmin.x) * std::fabs(vpmax.y - vpmin.y) < static_cast<IfcFloat>(1e-10)) {
- continue;
- }
- std::vector<TempOpening*> joined_openings(1, &opening);
-@@ -1480,7 +1480,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
- // XXX this should be guarded, but we somehow need to pick a suitable
- // epsilon
- // if(coord != -1.0f) {
-- // assert(fabs(coord - vv.z) < 1e-3f);
-+ // assert(std::fabs(coord - vv.z) < 1e-3f);
- // }
-
- coord = vv.z;
-@@ -1515,7 +1515,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
- BOOST_FOREACH(const TempOpening& t,openings) {
- const IfcVector3& outernor = nors[c++];
- const IfcFloat dot = nor * outernor;
-- if (fabs(dot)<1.f-1e-6f) {
-+ if (std::fabs(dot)<1.f-1e-6f) {
- continue;
- }
-
-@@ -1529,7 +1529,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
- BOOST_FOREACH(const IfcVector3& xx, t.profileMesh->verts) {
- IfcVector3 vv = m * xx, vv_extr = m * (xx + t.extrusionDir);
-
-- const bool is_extruded_side = fabs(vv.z - coord) > fabs(vv_extr.z - coord);
-+ const bool is_extruded_side = std::fabs(vv.z - coord) > std::fabs(vv_extr.z - coord);
- if (first) {
- first = false;
- if (dot > 0.f) {
-@@ -1741,4 +1741,4 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
- #undef from_int64
- #undef one_vec
-
--#endif
-\ No newline at end of file
-+#endif
-diff --git a/src/3rdparty/assimp/code/IFCProfile.cpp b/src/3rdparty/assimp/code/IFCProfile.cpp
-index 48ccd56..78f0381 100644
---- a/src/3rdparty/assimp/code/IFCProfile.cpp
-+++ b/src/3rdparty/assimp/code/IFCProfile.cpp
-@@ -124,7 +124,7 @@ void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh&
-
- IfcFloat angle = 0.f;
- for(size_t i = 0; i < segments; ++i, angle += delta) {
-- meshout.verts.push_back( IfcVector3( cos(angle)*radius, sin(angle)*radius, 0.f ));
-+ meshout.verts.push_back( IfcVector3( std::cos(angle)*radius, std::sin(angle)*radius, 0.f ));
- }
-
- meshout.vertcnt.push_back(segments);
-diff --git a/src/3rdparty/assimp/code/IFCUtil.cpp b/src/3rdparty/assimp/code/IFCUtil.cpp
-index 92e55c9..d28f91a 100644
---- a/src/3rdparty/assimp/code/IFCUtil.cpp
-+++ b/src/3rdparty/assimp/code/IFCUtil.cpp
-@@ -278,7 +278,7 @@ void TempMesh::RemoveAdjacentDuplicates()
- // continue;
- // }
-
-- // const IfcFloat d = (d0/sqrt(l0))*(d1/sqrt(l1));
-+ // const IfcFloat d = (d0/std::sqrt(l0))*(d1/std::sqrt(l1));
-
- // if ( d >= 1.f-dotepsilon ) {
- // v1 = v0;
-diff --git a/src/3rdparty/assimp/code/IFCUtil.h b/src/3rdparty/assimp/code/IFCUtil.h
-index e78d779..81b8f11 100644
---- a/src/3rdparty/assimp/code/IFCUtil.h
-+++ b/src/3rdparty/assimp/code/IFCUtil.h
-@@ -220,7 +220,7 @@ struct FuzzyVectorCompare {
-
- FuzzyVectorCompare(IfcFloat epsilon) : epsilon(epsilon) {}
- bool operator()(const IfcVector3& a, const IfcVector3& b) {
-- return fabs((a-b).SquareLength()) < epsilon;
-+ return std::fabs((a-b).SquareLength()) < epsilon;
- }
-
- const IfcFloat epsilon;
-diff --git a/src/3rdparty/assimp/code/IRRLoader.cpp b/src/3rdparty/assimp/code/IRRLoader.cpp
-index 4e1296d..03393f4 100644
---- a/src/3rdparty/assimp/code/IRRLoader.cpp
-+++ b/src/3rdparty/assimp/code/IRRLoader.cpp
-@@ -533,8 +533,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
- aiVectorKey& key = anim->mPositionKeys[i];
-
- const float dt = (i * in.speed * 0.001f );
-- const float u = dt - floor(dt);
-- const int idx = (int)floor(dt) % size;
-+ const float u = dt - std::floor(dt);
-+ const int idx = (int)std::floor(dt) % size;
-
- // get the 4 current points to evaluate the spline
- const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue;
-diff --git a/src/3rdparty/assimp/code/LWOAnimation.cpp b/src/3rdparty/assimp/code/LWOAnimation.cpp
-index e1ef576..68efa17 100644
---- a/src/3rdparty/assimp/code/LWOAnimation.cpp
-+++ b/src/3rdparty/assimp/code/LWOAnimation.cpp
-@@ -156,7 +156,7 @@ void AnimResolver::UpdateAnimRangeSetup()
- case LWO::PrePostBehaviour_Repeat:
- case LWO::PrePostBehaviour_Oscillate:
- {
-- const double start_time = delta - fmod(my_first-first,delta);
-+ const double start_time = delta - std::fmod(my_first-first,delta);
- std::vector<LWO::Key>::iterator n = std::find_if((*it).keys.begin(),(*it).keys.end(),
- std::bind1st(std::greater<double>(),start_time)),m;
-
-diff --git a/src/3rdparty/assimp/code/LWOBLoader.cpp b/src/3rdparty/assimp/code/LWOBLoader.cpp
-index 5d874c5..9776b89 100644
---- a/src/3rdparty/assimp/code/LWOBLoader.cpp
-+++ b/src/3rdparty/assimp/code/LWOBLoader.cpp
-@@ -303,7 +303,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
- case AI_LWO_SMAN:
- {
- AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SMAN,4);
-- surf.mMaximumSmoothAngle = fabs( GetF4() );
-+ surf.mMaximumSmoothAngle = std::fabs( GetF4() );
- break;
- }
- // glossiness
-diff --git a/src/3rdparty/assimp/code/LWOLoader.cpp b/src/3rdparty/assimp/code/LWOLoader.cpp
-index e0891b7..b23a9fe 100644
---- a/src/3rdparty/assimp/code/LWOLoader.cpp
-+++ b/src/3rdparty/assimp/code/LWOLoader.cpp
-@@ -503,7 +503,7 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
- // Generate vertex normals. We have O(logn) for the binary lookup, which we need
- // for n elements, thus the EXPECTED complexity is O(nlogn)
- if (surface.mMaximumSmoothAngle < 3.f && !configSpeedFlag) {
-- const float fLimit = cos(surface.mMaximumSmoothAngle);
-+ const float fLimit = std::cos(surface.mMaximumSmoothAngle);
-
- for( begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
- const aiFace& face = *begin;
-diff --git a/src/3rdparty/assimp/code/MD5Parser.h b/src/3rdparty/assimp/code/MD5Parser.h
-index eecf354..4fd147d 100644
---- a/src/3rdparty/assimp/code/MD5Parser.h
-+++ b/src/3rdparty/assimp/code/MD5Parser.h
-@@ -259,7 +259,7 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
-
- if (t < 0.0f)
- out.w = 0.0f;
-- else out.w = sqrt (t);
-+ else out.w = std::sqrt (t);
- }
-
- // ---------------------------------------------------------------------------
-diff --git a/src/3rdparty/assimp/code/PolyTools.h b/src/3rdparty/assimp/code/PolyTools.h
-index d8040f6..7975959 100644
---- a/src/3rdparty/assimp/code/PolyTools.h
-+++ b/src/3rdparty/assimp/code/PolyTools.h
-@@ -118,9 +118,9 @@ inline bool IsCCW(T* in, size_t npoints) {
- ((-in[i+2].y + in[i+1].y) *
- (-in[i+2].y + in[i+1].y));
-
-- b = sqrt(bb);
-- c = sqrt(cc);
-- theta = acos((bb + cc - aa) / (2 * b * c));
-+ b = std::sqrt(bb);
-+ c = std::sqrt(cc);
-+ theta = std::acos((bb + cc - aa) / (2 * b * c));
-
- if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) {
- // if (convex(in[i].x, in[i].y,
-@@ -146,9 +146,9 @@ inline bool IsCCW(T* in, size_t npoints) {
- cc = ((in[1].x - in[0].x) * (in[1].x - in[0].x)) +
- ((-in[1].y + in[0].y) * (-in[1].y + in[0].y));
-
-- b = sqrt(bb);
-- c = sqrt(cc);
-- theta = acos((bb + cc - aa) / (2 * b * c));
-+ b = std::sqrt(bb);
-+ c = std::sqrt(cc);
-+ theta = std::acos((bb + cc - aa) / (2 * b * c));
-
- //if (convex(in[npoints-2].x, in[npoints-2].y,
- // in[0].x, in[0].y,
-diff --git a/src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp b/src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp
-index 242c596..7e0d68a 100644
---- a/src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp
-+++ b/src/3rdparty/assimp/code/SkeletonMeshBuilder.cpp
-@@ -101,7 +101,7 @@ void SkeletonMeshBuilder::CreateGeometry( const aiNode* pNode)
- aiVector3D up = aiVector3D( childpos).Normalize();
-
- aiVector3D orth( 1.0f, 0.0f, 0.0f);
-- if( fabs( orth * up) > 0.99f)
-+ if( std::fabs( orth * up) > 0.99f)
- orth.Set( 0.0f, 1.0f, 0.0f);
-
- aiVector3D front = (up ^ orth).Normalize();
-diff --git a/src/3rdparty/assimp/code/StandardShapes.cpp b/src/3rdparty/assimp/code/StandardShapes.cpp
-index ef3f66c..5924a20 100644
---- a/src/3rdparty/assimp/code/StandardShapes.cpp
-+++ b/src/3rdparty/assimp/code/StandardShapes.cpp
-@@ -192,7 +192,7 @@ unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
- positions.reserve(positions.size()+60);
-
- const float t = (1.f + 2.236067977f)/2.f;
-- const float s = sqrt(1.f + t*t);
-+ const float s = std::sqrt(1.f + t*t);
-
- const aiVector3D v0 = aiVector3D(t,1.f, 0.f)/s;
- const aiVector3D v1 = aiVector3D(-t,1.f, 0.f)/s;
-@@ -242,8 +242,8 @@ unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions
- positions.reserve(positions.size()+108);
-
- const float a = 1.f / 1.7320508f;
-- const float b = sqrt((3.f-2.23606797f)/6.f);
-- const float c = sqrt((3.f+2.23606797f)/6.f);
-+ const float b = std::sqrt((3.f-2.23606797f)/6.f);
-+ const float c = std::sqrt((3.f+2.23606797f)/6.f);
-
- const aiVector3D v0 = aiVector3D(a,a,a);
- const aiVector3D v1 = aiVector3D(a,a,-a);
-@@ -390,8 +390,8 @@ void StandardShapes::MakeCone(float height,float radius1,
- size_t old = positions.size();
-
- // No negative radii
-- radius1 = ::fabs(radius1);
-- radius2 = ::fabs(radius2);
-+ radius1 = std::fabs(radius1);
-+ radius2 = std::fabs(radius2);
-
- float halfHeight = height / 2;
-
-@@ -424,8 +424,8 @@ void StandardShapes::MakeCone(float height,float radius1,
- const aiVector3D v2 = aiVector3D (s * radius2, halfHeight, t * radius2 );
-
- const float next = angle + angle_delta;
-- float s2 = ::cos(next);
-- float t2 = ::sin(next);
-+ float s2 = std::cos(next);
-+ float t2 = std::sin(next);
-
- const aiVector3D v3 = aiVector3D (s2 * radius2, halfHeight, t2 * radius2 );
- const aiVector3D v4 = aiVector3D (s2 * radius1, -halfHeight, t2 * radius1 );
-@@ -476,7 +476,7 @@ void StandardShapes::MakeCircle(float radius, unsigned int tess,
- if (tess < 3 || !radius)
- return;
-
-- radius = ::fabs(radius);
-+ radius = std::fabs(radius);
-
- // We will need 3 vertices per segment
- positions.reserve(positions.size()+tess*3);
-@@ -491,8 +491,8 @@ void StandardShapes::MakeCircle(float radius, unsigned int tess,
- {
- positions.push_back(aiVector3D(s * radius,0.f,t * radius));
- angle += angle_delta;
-- s = ::cos(angle);
-- t = ::sin(angle);
-+ s = std::cos(angle);
-+ t = std::sin(angle);
- positions.push_back(aiVector3D(s * radius,0.f,t * radius));
-
- positions.push_back(aiVector3D(0.f,0.f,0.f));
-diff --git a/src/3rdparty/assimp/code/TextureTransform.h b/src/3rdparty/assimp/code/TextureTransform.h
-index 4826527..1f8580f 100644
---- a/src/3rdparty/assimp/code/TextureTransform.h
-+++ b/src/3rdparty/assimp/code/TextureTransform.h
-@@ -116,19 +116,19 @@ struct STransformVecInfo : public aiUVTransform
- // We use a small epsilon here
- const static float epsilon = 0.05f;
-
-- if (fabs( mTranslation.x - other.mTranslation.x ) > epsilon ||
-- fabs( mTranslation.y - other.mTranslation.y ) > epsilon)
-+ if (std::fabs( mTranslation.x - other.mTranslation.x ) > epsilon ||
-+ std::fabs( mTranslation.y - other.mTranslation.y ) > epsilon)
- {
- return false;
- }
-
-- if (fabs( mScaling.x - other.mScaling.x ) > epsilon ||
-- fabs( mScaling.y - other.mScaling.y ) > epsilon)
-+ if (std::fabs( mScaling.x - other.mScaling.x ) > epsilon ||
-+ std::fabs( mScaling.y - other.mScaling.y ) > epsilon)
- {
- return false;
- }
-
-- if (fabs( mRotation - other.mRotation) > epsilon)
-+ if (std::fabs( mRotation - other.mRotation) > epsilon)
- {
- return false;
- }
-@@ -168,8 +168,8 @@ struct STransformVecInfo : public aiUVTransform
- if (mRotation)
- {
- aiMatrix3x3 mRot;
-- mRot.a1 = mRot.b2 = cos(mRotation);
-- mRot.a2 = mRot.b1 = sin(mRotation);
-+ mRot.a1 = mRot.b2 = std::cos(mRotation);
-+ mRot.a2 = mRot.b1 = std::sin(mRotation);
- mRot.a2 = -mRot.a2;
- mOut *= mRot;
- }
-diff --git a/src/3rdparty/assimp/code/TriangulateProcess.cpp b/src/3rdparty/assimp/code/TriangulateProcess.cpp
-index 1e3b96c..147e38e 100644
---- a/src/3rdparty/assimp/code/TriangulateProcess.cpp
-+++ b/src/3rdparty/assimp/code/TriangulateProcess.cpp
-@@ -241,7 +241,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
- diag.Normalize();
- right.Normalize();
-
-- const float angle = acos(left*diag) + acos(right*diag);
-+ const float angle = std::acos(left*diag) + std::acos(right*diag);
- if (angle > AI_MATH_PI_F) {
- // this is the concave point
- start_vertex = i;
-@@ -486,7 +486,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
- unsigned int* i = f->mIndices;
-
- // drop dumb 0-area triangles
-- if (fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
-+ if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
- DefaultLogger::get()->debug("Dropping triangle with area 0");
- --curOut;
-
-diff --git a/src/3rdparty/assimp/code/XGLLoader.cpp b/src/3rdparty/assimp/code/XGLLoader.cpp
-index 49ff686..963407b 100644
---- a/src/3rdparty/assimp/code/XGLLoader.cpp
-+++ b/src/3rdparty/assimp/code/XGLLoader.cpp
-@@ -489,7 +489,7 @@ aiMatrix4x4 XGLImporter::ReadTrafo()
- up.Normalize();
-
- right = forward ^ up;
-- if (fabs(up * forward) > 1e-4) {
-+ if (std::fabs(up * forward) > 1e-4) {
- // this is definitely wrong - a degenerate coordinate space ruins everything
- // so subtitute identity transform.
- LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
-diff --git a/src/3rdparty/assimp/code/fast_atof.h b/src/3rdparty/assimp/code/fast_atof.h
-index 580447b..3cdb1e8 100644
---- a/src/3rdparty/assimp/code/fast_atof.h
-+++ b/src/3rdparty/assimp/code/fast_atof.h
-@@ -273,7 +273,7 @@ inline const char* fast_atoreal_move( const char* c, Real& out, bool check_comma
- if (einv) {
- exp = -exp;
- }
-- f *= pow(static_cast<Real>(10.0), exp);
-+ f *= std::pow(static_cast<Real>(10.0), exp);
- }
-
- if (inv) {
-diff --git a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
-index 4f69183..f3b3c65 100644
---- a/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
-+++ b/src/3rdparty/assimp/contrib/poly2tri/poly2tri/common/shapes.h
-@@ -107,7 +107,7 @@ struct Point {
- /// Get the length of this point (the norm).
- double Length() const
- {
-- return sqrt(x * x + y * y);
-+ return std::sqrt(x * x + y * y);
- }
-
- /// Convert this point into a unit point. Returns the Length.
-diff --git a/src/3rdparty/assimp/include/assimp/color4.inl b/src/3rdparty/assimp/include/assimp/color4.inl
-index 9a92e14..b0791fa 100644
---- a/src/3rdparty/assimp/include/assimp/color4.inl
-+++ b/src/3rdparty/assimp/include/assimp/color4.inl
-@@ -175,7 +175,7 @@ template <typename TReal>
- inline bool aiColor4t<TReal> :: IsBlack() const {
- // The alpha component doesn't care here. black is black.
- static const TReal epsilon = 10e-3f;
-- return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
-+ return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
- }
-
- #endif // __cplusplus
-diff --git a/src/3rdparty/assimp/include/assimp/matrix3x3.inl b/src/3rdparty/assimp/include/assimp/matrix3x3.inl
-index 56cac6c..dcced7b 100644
---- a/src/3rdparty/assimp/include/assimp/matrix3x3.inl
-+++ b/src/3rdparty/assimp/include/assimp/matrix3x3.inl
-@@ -200,8 +200,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
- template <typename TReal>
- inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
- {
-- out.a1 = out.b2 = ::cos(a);
-- out.b1 = ::sin(a);
-+ out.a1 = out.b2 = std::cos(a);
-+ out.b1 = std::sin(a);
- out.a2 = - out.b1;
-
- out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
-@@ -215,7 +215,7 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t
- template <typename TReal>
- inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
- {
-- TReal c = cos( a), s = sin( a), t = 1 - c;
-+ TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
- TReal x = axis.x, y = axis.y, z = axis.z;
-
- // Many thanks to MathWorld and Wikipedia
-diff --git a/src/3rdparty/assimp/include/assimp/matrix4x4.inl b/src/3rdparty/assimp/include/assimp/matrix4x4.inl
-index 4fb86b1..8fdabcf 100644
---- a/src/3rdparty/assimp/include/assimp/matrix4x4.inl
-+++ b/src/3rdparty/assimp/include/assimp/matrix4x4.inl
-@@ -379,12 +379,12 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TRe
- {
- aiMatrix4x4t<TReal>& _this = *this;
-
-- TReal cr = cos( x );
-- TReal sr = sin( x );
-- TReal cp = cos( y );
-- TReal sp = sin( y );
-- TReal cy = cos( z );
-- TReal sy = sin( z );
-+ TReal cr = std::cos( x );
-+ TReal sr = std::sin( x );
-+ TReal cp = std::cos( y );
-+ TReal sp = std::sin( y );
-+ TReal cy = std::cos( z );
-+ TReal sy = std::sin( z );
-
- _this.a1 = cp*cy ;
- _this.a2 = cp*sy;
-@@ -435,12 +435,12 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t
- {
- /*
- | 1 0 0 0 |
-- M = | 0 cos(A) -sin(A) 0 |
-- | 0 sin(A) cos(A) 0 |
-+ M = | 0 std::cos(A) -std::sin(A) 0 |
-+ | 0 std::sin(A) std::cos(A) 0 |
- | 0 0 0 1 | */
- out = aiMatrix4x4t<TReal>();
-- out.b2 = out.c3 = cos(a);
-- out.b3 = -(out.c2 = sin(a));
-+ out.b2 = out.c3 = std::cos(a);
-+ out.b3 = -(out.c2 = std::sin(a));
- return out;
- }
-
-@@ -449,14 +449,14 @@ template <typename TReal>
- inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
- {
- /*
-- | cos(A) 0 sin(A) 0 |
-+ | std::cos(A) 0 std::sin(A) 0 |
- M = | 0 1 0 0 |
-- | -sin(A) 0 cos(A) 0 |
-+ | -std::sin(A) 0 std::cos(A) 0 |
- | 0 0 0 1 |
- */
- out = aiMatrix4x4t<TReal>();
-- out.a1 = out.c3 = cos(a);
-- out.c1 = -(out.a3 = sin(a));
-+ out.a1 = out.c3 = std::cos(a);
-+ out.c1 = -(out.a3 = std::sin(a));
- return out;
- }
-
-@@ -465,13 +465,13 @@ template <typename TReal>
- inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
- {
- /*
-- | cos(A) -sin(A) 0 0 |
-- M = | sin(A) cos(A) 0 0 |
-+ | std::cos(A) -std::sin(A) 0 0 |
-+ M = | std::sin(A) std::cos(A) 0 0 |
- | 0 0 1 0 |
- | 0 0 0 1 | */
- out = aiMatrix4x4t<TReal>();
-- out.a1 = out.b2 = cos(a);
-- out.a2 = -(out.b1 = sin(a));
-+ out.a1 = out.b2 = std::cos(a);
-+ out.a2 = -(out.b1 = std::sin(a));
- return out;
- }
-
-@@ -480,7 +480,7 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t
- template <typename TReal>
- inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out)
- {
-- TReal c = cos( a), s = sin( a), t = 1 - c;
-+ TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
- TReal x = axis.x, y = axis.y, z = axis.z;
-
- // Many thanks to MathWorld and Wikipedia
-diff --git a/src/3rdparty/assimp/include/assimp/quaternion.inl b/src/3rdparty/assimp/include/assimp/quaternion.inl
-index 0230d21..b966433 100644
---- a/src/3rdparty/assimp/include/assimp/quaternion.inl
-+++ b/src/3rdparty/assimp/include/assimp/quaternion.inl
-@@ -84,7 +84,7 @@ inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatri
- // large enough
- if( t > static_cast<TReal>(0))
- {
-- TReal s = sqrt(1 + t) * static_cast<TReal>(2.0);
-+ TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0);
- x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
- y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
- z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
-@@ -93,7 +93,7 @@ inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatri
- else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
- {
- // Column 0:
-- TReal s = sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
-+ TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
- x = static_cast<TReal>(0.25) * s;
- y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
- z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
-@@ -102,7 +102,7 @@ inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatri
- else if( pRotMatrix.b2 > pRotMatrix.c3)
- {
- // Column 1:
-- TReal s = sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
-+ TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
- x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
- y = static_cast<TReal>(0.25) * s;
- z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
-@@ -110,7 +110,7 @@ inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatri
- } else
- {
- // Column 2:
-- TReal s = sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
-+ TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
- x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
- y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
- z = static_cast<TReal>(0.25) * s;
-@@ -123,12 +123,12 @@ inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatri
- template<typename TReal>
- inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
- {
-- const TReal fSinPitch(sin(fPitch*static_cast<TReal>(0.5)));
-- const TReal fCosPitch(cos(fPitch*static_cast<TReal>(0.5)));
-- const TReal fSinYaw(sin(fYaw*static_cast<TReal>(0.5)));
-- const TReal fCosYaw(cos(fYaw*static_cast<TReal>(0.5)));
-- const TReal fSinRoll(sin(fRoll*static_cast<TReal>(0.5)));
-- const TReal fCosRoll(cos(fRoll*static_cast<TReal>(0.5)));
-+ const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5)));
-+ const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5)));
-+ const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5)));
-+ const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5)));
-+ const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5)));
-+ const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5)));
- const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
- const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
- x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
-@@ -163,8 +163,8 @@ inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
- {
- axis.Normalize();
-
-- const TReal sin_a = sin( angle / 2 );
-- const TReal cos_a = cos( angle / 2 );
-+ const TReal sin_a = std::sin( angle / 2 );
-+ const TReal cos_a = std::cos( angle / 2 );
- x = axis.x * sin_a;
- y = axis.y * sin_a;
- z = axis.z * sin_a;
-@@ -184,7 +184,7 @@ inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
- if (t < static_cast<TReal>(0.0)) {
- w = static_cast<TReal>(0.0);
- }
-- else w = sqrt (t);
-+ else w = std::sqrt (t);
- }
-
- // ---------------------------------------------------------------------------
-@@ -214,10 +214,10 @@ inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuat
- {
- // Standard case (slerp)
- TReal omega, sinom;
-- omega = acos( cosom); // extract theta from dot product's cos theta
-- sinom = sin( omega);
-- sclp = sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
-- sclq = sin( pFactor * omega) / sinom;
-+ omega = std::acos( cosom); // extract theta from dot product's cos theta
-+ sinom = std::sin( omega);
-+ sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
-+ sclq = std::sin( pFactor * omega) / sinom;
- } else
- {
- // Very close, do linear interp (because it's faster)
-@@ -236,7 +236,7 @@ template<typename TReal>
- inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
- {
- // compute the magnitude and divide through it
-- const TReal mag = sqrt(x*x + y*y + z*z + w*w);
-+ const TReal mag = std::sqrt(x*x + y*y + z*z + w*w);
- if (mag)
- {
- const TReal invMag = static_cast<TReal>(1.0)/mag;
-diff --git a/src/3rdparty/assimp/include/assimp/types.h b/src/3rdparty/assimp/include/assimp/types.h
-index 8b35bd3..a8200a7 100644
---- a/src/3rdparty/assimp/include/assimp/types.h
-+++ b/src/3rdparty/assimp/include/assimp/types.h
-@@ -217,7 +217,7 @@ struct aiColor3D
- /** Check whether a color is black */
- bool IsBlack() const {
- static const float epsilon = 10e-3f;
-- return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
-+ return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
- }
-
- #endif // !__cplusplus
-diff --git a/src/3rdparty/assimp/include/assimp/vector2.inl b/src/3rdparty/assimp/include/assimp/vector2.inl
-index eb1b986..da085ea 100644
---- a/src/3rdparty/assimp/include/assimp/vector2.inl
-+++ b/src/3rdparty/assimp/include/assimp/vector2.inl
-@@ -71,7 +71,7 @@ TReal aiVector2t<TReal>::SquareLength() const {
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- TReal aiVector2t<TReal>::Length() const {
-- return ::sqrt( SquareLength());
-+ return std::sqrt( SquareLength());
- }
-
- // ------------------------------------------------------------------------------------------------
-diff --git a/src/3rdparty/assimp/include/assimp/vector3.inl b/src/3rdparty/assimp/include/assimp/vector3.inl
-index 01e0b6f..4892f62 100644
---- a/src/3rdparty/assimp/include/assimp/vector3.inl
-+++ b/src/3rdparty/assimp/include/assimp/vector3.inl
-@@ -92,7 +92,7 @@ AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
-- return ::sqrt( SquareLength());
-+ return std::sqrt( SquareLength());
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
---
-2.4.9 (Apple Git-60)
-