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+/****************************************************************************
+**
+** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "abstractevaluateclipanimatorjob_p.h"
+#include <Qt3DCore/private/qaspectjob_p.h>
+#include <Qt3DCore/private/qaspectmanager_p.h>
+#include <Qt3DCore/private/qskeleton_p.h>
+#include <Qt3DAnimation/qabstractclipanimator.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+namespace Animation {
+
+class AbstractEvaluateClipAnimatorJobPrivate : public Qt3DCore::QAspectJobPrivate
+{
+public:
+ AbstractEvaluateClipAnimatorJobPrivate() { }
+ ~AbstractEvaluateClipAnimatorJobPrivate() override { }
+
+ void postFrame(Qt3DCore::QAspectManager *manager) override;
+
+ Q_DECLARE_PUBLIC(AbstractEvaluateClipAnimatorJob)
+
+ AnimationRecord m_record;
+ QVector<AnimationCallbackAndValue> m_callbacks;
+
+private:
+ AbstractEvaluateClipAnimatorJob *q_ptr;
+};
+
+AbstractEvaluateClipAnimatorJob::AbstractEvaluateClipAnimatorJob()
+ : Qt3DCore::QAspectJob(*new AbstractEvaluateClipAnimatorJobPrivate)
+{
+}
+
+void AbstractEvaluateClipAnimatorJob::setPostFrameData(const AnimationRecord &record, const QVector<AnimationCallbackAndValue> &callbacks)
+{
+ auto mainThreadCB = callbacks;
+ mainThreadCB.erase(std::remove_if(mainThreadCB.begin(), mainThreadCB.end(), [](const AnimationCallbackAndValue &callback) {
+ if (callback.flags.testFlag(QAnimationCallback::OnThreadPool)) {
+ // call these now and remove them from the list
+ callback.callback->valueChanged(callback.value);
+ return true;
+ }
+ return false;
+ }), mainThreadCB.end());
+ // Should now only have callbacks to be called on main thread
+
+ Q_D(AbstractEvaluateClipAnimatorJob);
+ d->m_record = record;
+ d->m_callbacks = mainThreadCB;
+}
+
+void AbstractEvaluateClipAnimatorJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
+{
+ if (m_record.animatorId.isNull())
+ return;
+
+ for (auto targetData : qAsConst(m_record.targetChanges)) {
+ Qt3DCore::QNode *node = manager->lookupNode(targetData.targetId);
+ if (node)
+ node->setProperty(targetData.propertyName, targetData.value);
+ }
+
+ for (auto skeletonData : qAsConst(m_record.skeletonChanges)) {
+ Qt3DCore::QAbstractSkeleton *node = qobject_cast<Qt3DCore::QAbstractSkeleton *>(manager->lookupNode(skeletonData.first));
+ if (node) {
+ auto d = Qt3DCore::QAbstractSkeletonPrivate::get(node);
+ d->m_localPoses = skeletonData.second;
+ d->update();
+ }
+ }
+
+ QAbstractClipAnimator *animator = qobject_cast<QAbstractClipAnimator *>(manager->lookupNode(m_record.animatorId));
+ if (animator) {
+ if (isValidNormalizedTime(m_record.normalizedTime))
+ animator->setNormalizedTime(m_record.normalizedTime);
+ if (m_record.finalFrame)
+ animator->setRunning(false);
+ }
+
+ for (const AnimationCallbackAndValue &callback: qAsConst(m_callbacks)) {
+ if (callback.callback)
+ callback.callback->valueChanged(callback.value);
+ }
+
+ m_record = {};
+}
+
+} // Animation
+} // Qt3DAnimation
+
+QT_END_NAMESPACE