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Diffstat (limited to 'src/animation/backend/buildblendtreesjob.cpp')
-rw-r--r--src/animation/backend/buildblendtreesjob.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/animation/backend/buildblendtreesjob.cpp b/src/animation/backend/buildblendtreesjob.cpp
index a9a6ce36c..0b4fc278a 100644
--- a/src/animation/backend/buildblendtreesjob.cpp
+++ b/src/animation/backend/buildblendtreesjob.cpp
@@ -55,7 +55,7 @@ BuildBlendTreesJob::BuildBlendTreesJob()
SET_JOB_RUN_STAT_TYPE(this, JobTypes::BuildBlendTree, 0)
}
-void BuildBlendTreesJob::setBlendedClipAnimators(const QList<HBlendedClipAnimator> &blendedClipAnimatorHandles)
+void BuildBlendTreesJob::setBlendedClipAnimators(const QVector<HBlendedClipAnimator> &blendedClipAnimatorHandles)
{
m_blendedClipAnimatorHandles = blendedClipAnimatorHandles;
BlendedClipAnimatorManager *blendedClipAnimatorManager = m_handler->blendedClipAnimatorManager();
@@ -89,17 +89,17 @@ void BuildBlendTreesJob::run()
const ChannelMapper *mapper = m_handler->channelMapperManager()->lookupResource(blendClipAnimator->mapperId());
if (!mapper)
continue;
- const QList<ChannelNameAndType> channelNamesAndTypes
+ const QVector<ChannelNameAndType> channelNamesAndTypes
= buildRequiredChannelsAndTypes(m_handler, mapper);
- const QList<ComponentIndices> channelComponentIndices
+ const QVector<ComponentIndices> channelComponentIndices
= assignChannelComponentIndices(channelNamesAndTypes);
// Find the leaf value nodes of the blend tree and for each of them
// create a set of format indices that can later be used to map the
// raw ClipResults resulting from evaluating an animation clip to the
// layout used by the blend tree for this animator
- QList<QBitArray> blendTreeChannelMask;
- const QList<Qt3DCore::QNodeId> valueNodeIds
+ QVector<QBitArray> blendTreeChannelMask;
+ const QVector<Qt3DCore::QNodeId> valueNodeIds
= gatherValueNodesToEvaluate(m_handler, blendClipAnimator->blendTreeRootId());
// Store the clip value nodes to avoid further lookups below.
@@ -166,8 +166,8 @@ void BuildBlendTreesJob::run()
// If we get to here then we need to obtain a default value
// for this channel and store it for later application to any
// missing components of this channel.
- const QList<float> defaultValue = defaultValueForChannel(m_handler,
- f.namesAndTypes[i]);
+ const QVector<float> defaultValue = defaultValueForChannel(m_handler,
+ f.namesAndTypes[i]);
// Find the indices where we later need to inject these default
// values and store them in the format.
@@ -181,8 +181,8 @@ void BuildBlendTreesJob::run()
// Finally, build the mapping data vector for this blended clip animator. This
// gets used during the final stage of evaluation when sending the property changes
// out to the targets of the animation. We do the costly work once up front.
- const QList<Qt3DCore::QNodeId> channelMappingIds = mapper->mappingIds();
- QList<ChannelMapping *> channelMappings;
+ const Qt3DCore::QNodeIdVector channelMappingIds = mapper->mappingIds();
+ QVector<ChannelMapping *> channelMappings;
channelMappings.reserve(channelMappingIds.size());
for (const auto &mappingId : channelMappingIds) {
ChannelMapping *mapping = m_handler->channelMappingManager()->lookupResource(mappingId);
@@ -190,11 +190,10 @@ void BuildBlendTreesJob::run()
channelMappings.push_back(mapping);
}
- const QList<MappingData> mappingDataVec
- = buildPropertyMappings(channelMappings,
- channelNamesAndTypes,
- channelComponentIndices,
- blendTreeChannelMask);
+ const QVector<MappingData> mappingDataVec = buildPropertyMappings(channelMappings,
+ channelNamesAndTypes,
+ channelComponentIndices,
+ blendTreeChannelMask);
blendClipAnimator->setMappingData(mappingDataVec);
}
}