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-rw-r--r--src/animation/frontend/qchannel.cpp142
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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qchannel.h"
+
+#include <QtCore/qvector.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DAnimation {
+
+class QChannelPrivate
+{
+public:
+ QVector<QChannelComponent> m_channelComponents;
+ QString m_name;
+};
+
+QChannel::QChannel()
+ : d(new QChannelPrivate)
+{
+}
+
+QChannel::QChannel(const QString &name)
+ : d(new QChannelPrivate)
+{
+ d->m_name = name;
+}
+
+QChannel::QChannel(const QChannel &rhs)
+ : d(new QChannelPrivate)
+{
+ *d = *(rhs.d);
+}
+
+QChannel &QChannel::operator=(const QChannel &rhs)
+{
+ if (this != &rhs)
+ *d = *(rhs.d);
+ return *this;
+}
+
+QChannel::~QChannel()
+{
+}
+
+void QChannel::setName(const QString &name)
+{
+ d->m_name = name;
+}
+
+QString QChannel::name() const
+{
+ return d->m_name;
+}
+
+int QChannel::channelComponentCount() const
+{
+ return d->m_channelComponents.size();
+}
+
+void QChannel::appendChannelComponent(const QChannelComponent &component)
+{
+ d->m_channelComponents.append(component);
+}
+
+void QChannel::insertChannelComponent(int index, const QChannelComponent &component)
+{
+ d->m_channelComponents.insert(index, component);
+}
+
+void QChannel::removeChannelComponent(int index)
+{
+ d->m_channelComponents.remove(index);
+}
+
+void QChannel::clearChannelComponents()
+{
+ d->m_channelComponents.clear();
+}
+
+QChannel::const_iterator QChannel::begin() const Q_DECL_NOTHROW
+{
+ return d->m_channelComponents.begin();
+}
+
+QChannel::const_iterator QChannel::end() const Q_DECL_NOTHROW
+{
+ return d->m_channelComponents.end();
+}
+
+bool operator==(const QChannel &lhs, const QChannel &rhs) Q_DECL_NOTHROW
+{
+ return lhs.d->m_name == rhs.d->m_name &&
+ lhs.d->m_channelComponents == rhs.d->m_channelComponents;
+}
+
+bool operator!=(const QChannel &lhs, const QChannel &rhs) Q_DECL_NOTHROW
+{
+ return lhs.d->m_name != rhs.d->m_name ||
+ lhs.d->m_channelComponents != rhs.d->m_channelComponents;
+}
+
+} // namespace Qt3DAnimation
+
+QT_END_NAMESPACE