diff options
Diffstat (limited to 'src/animation/frontend/qvertexblendanimation.cpp')
-rw-r--r-- | src/animation/frontend/qvertexblendanimation.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/animation/frontend/qvertexblendanimation.cpp b/src/animation/frontend/qvertexblendanimation.cpp index 143b9553a..77ba9a301 100644 --- a/src/animation/frontend/qvertexblendanimation.cpp +++ b/src/animation/frontend/qvertexblendanimation.cpp @@ -51,7 +51,7 @@ namespace Qt3DAnimation { A Qt3DAnimation::QVertexBlendAnimation class implements vertex-blend morphing animation to a target \l {Qt3DRender::QGeometryRenderer}{QGeometryRenderer}. The QVertexBlendAnimation - sets the correct \l {Qt3DRender::QAttribute}{QAttributes} from the + sets the correct \l {Qt3DCore::QAttribute}{QAttributes} from the \l {Qt3DAnimation::QMorphTarget}{morph targets} to the target \l {Qt3DRender::QGeometryRenderer::geometry} {QGeometryRenderer::geometry} and calculates interpolator for the current position. Unlike with QMorphingAnimation, where the blending is @@ -189,21 +189,21 @@ void QVertexBlendAnimationPrivate::updateAnimation(float position) base = m_morphTargets.at(target0); target = m_morphTargets.at(target1); - Qt3DRender::QGeometry *geometry = m_target->geometry(); + Qt3DCore::QGeometry *geometry = m_target->geometry(); // remove attributes from previous frame if (m_currentBase && m_currentTarget && (base != m_currentBase || target != m_currentTarget)) { - const QVector<Qt3DRender::QAttribute *> baseAttributes = m_currentBase->attributeList(); - const QVector<Qt3DRender::QAttribute *> targetAttributes = m_currentTarget->attributeList(); + const QVector<Qt3DCore::QAttribute *> baseAttributes = m_currentBase->attributeList(); + const QVector<Qt3DCore::QAttribute *> targetAttributes = m_currentTarget->attributeList(); for (int i = 0; i < baseAttributes.size(); ++i) { geometry->removeAttribute(baseAttributes.at(i)); geometry->removeAttribute(targetAttributes.at(i)); } } - const QVector<Qt3DRender::QAttribute *> baseAttributes = base->attributeList(); - const QVector<Qt3DRender::QAttribute *> targetAttributes = target->attributeList(); + const QVector<Qt3DCore::QAttribute *> baseAttributes = base->attributeList(); + const QVector<Qt3DCore::QAttribute *> targetAttributes = target->attributeList(); const QStringList attributeNames = base->attributeNames(); // add attributes from current frame to the geometry |