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-rw-r--r--src/bulletphysics/qrigidbody.cpp151
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diff --git a/src/bulletphysics/qrigidbody.cpp b/src/bulletphysics/qrigidbody.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qrigidbody.h"
-#include "qrigidbody_p.h"
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3D {
-namespace BulletPhysics {
-
-QRigidBodyPrivate::QRigidBodyPrivate(QRigidBody *qq)
- : Qt3D::QComponentPrivate(qq)
- , m_mass(0.0f)
- , m_centerOfMass()
-{
-}
-
-
-QRigidBody::QRigidBody(Qt3D::QNode *parent)
- : Qt3D::QComponent(*new QRigidBodyPrivate(this), parent)
-{
-}
-
-QRigidBody::QRigidBody(QRigidBodyPrivate &dd, Qt3D::QNode *parent)
- : Qt3D::QComponent(dd, parent)
-{
-}
-
-void QRigidBody::copy(const QNode *ref)
-{
- QRigidBody::copy(ref);
- const QRigidBody *other = static_cast<const QRigidBody*>(ref);
- d_func()->m_mass = other->d_func()->m_mass;
- d_func()->m_centerOfMass = other->d_func()->m_centerOfMass;
-}
-
-void QRigidBody::setMass(float mass)
-{
- Q_D(QRigidBody);
- if (!qFuzzyCompare(d->m_mass, mass)) {
- d->m_mass = mass;
- emit massChanged();
- }
-}
-
-float QRigidBody::mass() const
-{
- Q_D(const QRigidBody);
- return d->m_mass;
-}
-
-void QRigidBody::setCenterOfMass(const QVector3D &centerOfMass)
-{
- Q_D(QRigidBody);
- if (!qFuzzyCompare(d->m_centerOfMass,centerOfMass)) {
- setCenterOfMassX(centerOfMass.x());
- setCenterOfMassY(centerOfMass.y());
- setCenterOfMassZ(centerOfMass.z());
- emit centerOfMassChanged();
- }
-}
-
-QVector3D QRigidBody::centerOfMass() const
-{
- Q_D(const QRigidBody);
- return d->m_centerOfMass;
-}
-
-void QRigidBody::setCenterOfMassX(float x)
-{
- Q_D(QRigidBody);
- if (!qFuzzyCompare(d->m_centerOfMass.x(), x)) {
- d->m_centerOfMass.setX(x);
- emit centerOfMassXChanged();
- }
-}
-
-float QRigidBody::centerOfMassX() const
-{
- Q_D(const QRigidBody);
- return d->m_centerOfMass.x();
-}
-
-void QRigidBody::setCenterOfMassY(float y)
-{
- Q_D(QRigidBody);
- if (!qFuzzyCompare(d->m_centerOfMass.y(), y)) {
- d->m_centerOfMass.setY(y);
- emit centerOfMassYChanged();
- }
-}
-
-float QRigidBody::centerOfMassY() const
-{
- Q_D(const QRigidBody);
- return d->m_centerOfMass.y();
-}
-
-void QRigidBody::setCenterOfMassZ(float z)
-{
- Q_D(QRigidBody);
- if (!qFuzzyCompare(d->m_centerOfMass.z(), z)) {
- d->m_centerOfMass.setZ(z);
- emit centerOfMassZChanged();
- }
-}
-
-float QRigidBody::centerOfMassZ() const
-{
- Q_D(const QRigidBody);
- return d->m_centerOfMass.z();
-}
-
-} // namespace BulletPhysics
-} // namespace Qt3D
-
-QT_END_NAMESPACE