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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QT3D_BULLETPHYSICS_QRIGIDBODY_P_H
-#define QT3D_BULLETPHYSICS_QRIGIDBODY_P_H
-
-#include <QtGui/qvector3d.h>
-#include <Qt3DCore/private/qcomponent_p.h>
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3D {
-namespace BulletPhysics {
-
-class QRigidBodyPrivate : public Qt3D::QComponentPrivate
-{
-public:
- explicit QRigidBodyPrivate(QRigidBody *qq);
-
- Q_DECLARE_PUBLIC(QRigidBody)
-
- float m_mass;
- QVector3D m_centerOfMass;
-};
-
-}
-}
-
-QT_END_NAMESPACE
-
-#endif // QT3D_BULLETPHYSICS_QRIGIDBODY_P_H