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-rw-r--r--src/bulletphysics/qspherecollider.cpp151
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diff --git a/src/bulletphysics/qspherecollider.cpp b/src/bulletphysics/qspherecollider.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qspherecollider.h"
-#include "qspherecollider_p.h"
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3D {
-namespace BulletPhysics {
-
-QSphereColliderPrivate::QSphereColliderPrivate(QSphereCollider *qq)
- : QAbstractColliderPrivate(qq)
- , m_center()
- , m_radius(1.0f)
-{
-}
-
-
-QSphereCollider::QSphereCollider(Qt3D::QNode *parent)
- : QAbstractCollider(*new QSphereColliderPrivate(this), parent)
-{
-}
-
-QSphereCollider::QSphereCollider(QSphereColliderPrivate &dd, QNode *parent)
- : QAbstractCollider(dd, parent)
-{
-}
-
-void QSphereCollider::copy(const QNode *ref)
-{
- QAbstractCollider::copy(ref);
- const QSphereCollider *other = static_cast<const QSphereCollider*>(ref);
- d_func()->m_center = other->d_func()->m_center;
- d_func()->m_radius = other->d_func()->m_radius;
-}
-
-void QSphereCollider::setCenter(const QVector3D &center)
-{
- Q_D(QSphereCollider);
- if (!qFuzzyCompare(d->m_center, center)) {
- setCenterX(center.x());
- setCenterY(center.y());
- setCenterZ(center.z());
- emit centerChanged();
- }
-}
-
-QVector3D QSphereCollider::center() const
-{
- Q_D(const QSphereCollider);
- return d->m_center;
-}
-
-void QSphereCollider::setRadius(float radius)
-{
- Q_D(QSphereCollider);
- if (d->m_radius != radius) {
- d->m_radius = radius;
- emit radiusChanged();
- }
-}
-
-float QSphereCollider::radius() const
-{
- Q_D(const QSphereCollider);
- return d->m_radius;
-}
-
-void QSphereCollider::setCenterX(float x)
-{
- Q_D(QSphereCollider);
- if (!qFuzzyCompare(d->m_center.x(), x)) {
- d->m_center.setX(x);
- emit centerXChanged();
- }
-}
-
-float QSphereCollider::centerX() const
-{
- Q_D(const QSphereCollider);
- return d->m_center.x();
-}
-
-void QSphereCollider::setCenterY(float y)
-{
- Q_D(QSphereCollider);
- if (!qFuzzyCompare(d->m_center.y(), y)) {
- d->m_center.setY(y);
- emit centerYChanged();
- }
-}
-
-float QSphereCollider::centerY() const
-{
- Q_D(const QSphereCollider);
- return d->m_center.y();
-}
-
-void QSphereCollider::setCenterZ(float z)
-{
- Q_D(QSphereCollider);
- if (!qFuzzyCompare(d->m_center.z(), z)) {
- d->m_center.setZ(z);
- emit centerZChanged();
- }
-}
-
-float QSphereCollider::centerZ() const
-{
- Q_D(const QSphereCollider);
- return d->m_center.z();
-}
-
-} // namespace BulletPhysics
-} // namespace Qt3D
-
-QT_END_NAMESPACE