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Diffstat (limited to 'src/bulletphysics/qspherecollider.cpp')
-rw-r--r-- | src/bulletphysics/qspherecollider.cpp | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/src/bulletphysics/qspherecollider.cpp b/src/bulletphysics/qspherecollider.cpp deleted file mode 100644 index 2a052ba9d..000000000 --- a/src/bulletphysics/qspherecollider.cpp +++ /dev/null @@ -1,151 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Contact: http://www.qt-project.org/legal -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL3$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPLv3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or later as published by the Free -** Software Foundation and appearing in the file LICENSE.GPL included in -** the packaging of this file. Please review the following information to -** ensure the GNU General Public License version 2.0 requirements will be -** met: http://www.gnu.org/licenses/gpl-2.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qspherecollider.h" -#include "qspherecollider_p.h" - -QT_BEGIN_NAMESPACE - -namespace Qt3D { -namespace BulletPhysics { - -QSphereColliderPrivate::QSphereColliderPrivate(QSphereCollider *qq) - : QAbstractColliderPrivate(qq) - , m_center() - , m_radius(1.0f) -{ -} - - -QSphereCollider::QSphereCollider(Qt3D::QNode *parent) - : QAbstractCollider(*new QSphereColliderPrivate(this), parent) -{ -} - -QSphereCollider::QSphereCollider(QSphereColliderPrivate &dd, QNode *parent) - : QAbstractCollider(dd, parent) -{ -} - -void QSphereCollider::copy(const QNode *ref) -{ - QAbstractCollider::copy(ref); - const QSphereCollider *other = static_cast<const QSphereCollider*>(ref); - d_func()->m_center = other->d_func()->m_center; - d_func()->m_radius = other->d_func()->m_radius; -} - -void QSphereCollider::setCenter(const QVector3D ¢er) -{ - Q_D(QSphereCollider); - if (!qFuzzyCompare(d->m_center, center)) { - setCenterX(center.x()); - setCenterY(center.y()); - setCenterZ(center.z()); - emit centerChanged(); - } -} - -QVector3D QSphereCollider::center() const -{ - Q_D(const QSphereCollider); - return d->m_center; -} - -void QSphereCollider::setRadius(float radius) -{ - Q_D(QSphereCollider); - if (d->m_radius != radius) { - d->m_radius = radius; - emit radiusChanged(); - } -} - -float QSphereCollider::radius() const -{ - Q_D(const QSphereCollider); - return d->m_radius; -} - -void QSphereCollider::setCenterX(float x) -{ - Q_D(QSphereCollider); - if (!qFuzzyCompare(d->m_center.x(), x)) { - d->m_center.setX(x); - emit centerXChanged(); - } -} - -float QSphereCollider::centerX() const -{ - Q_D(const QSphereCollider); - return d->m_center.x(); -} - -void QSphereCollider::setCenterY(float y) -{ - Q_D(QSphereCollider); - if (!qFuzzyCompare(d->m_center.y(), y)) { - d->m_center.setY(y); - emit centerYChanged(); - } -} - -float QSphereCollider::centerY() const -{ - Q_D(const QSphereCollider); - return d->m_center.y(); -} - -void QSphereCollider::setCenterZ(float z) -{ - Q_D(QSphereCollider); - if (!qFuzzyCompare(d->m_center.z(), z)) { - d->m_center.setZ(z); - emit centerZChanged(); - } -} - -float QSphereCollider::centerZ() const -{ - Q_D(const QSphereCollider); - return d->m_center.z(); -} - -} // namespace BulletPhysics -} // namespace Qt3D - -QT_END_NAMESPACE |