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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qcollisionaspect.h"
+#include "qcollisionaspect_p.h"
+
+#include <Qt3DCore/qnodevisitor.h>
+#include <Qt3DCore/qscenepropertychange.h>
+
+#include <Qt3DCore/qnode.h>
+#include <Qt3DCore/private/qaspectmanager_p.h>
+#include <Qt3DCore/private/qchangearbiter_p.h>
+#include <Qt3DCore/private/qscene_p.h>
+#include <Qt3DCore/qaspectfactory.h>
+#include <Qt3DCore/qservicelocator.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3D {
+
+/*!
+ \class Qt3D::QCollisionAspectPrivate
+ \internal
+*/
+QCollisionAspectPrivate::QCollisionAspectPrivate()
+ : QAbstractAspectPrivate()
+ , m_time(0)
+{
+ m_aspectType = QAbstractAspect::AspectCollision;
+}
+
+QCollisionAspect::QCollisionAspect(QObject *parent)
+ : QAbstractAspect(*new QCollisionAspectPrivate(), parent)
+{
+ registerBackendTypes();
+}
+
+/*! \internal */
+QCollisionAspect::QCollisionAspect(QCollisionAspectPrivate &dd, QObject *parent)
+ : QAbstractAspect(dd, parent)
+{
+ registerBackendTypes();
+}
+
+void QCollisionAspect::registerBackendTypes()
+{
+ //registerBackendType<QSphereCollider>(QBackendNodeFunctorPtr(new Collision::SphereColliderFunctor(d_func()->m_manager.data())));
+}
+
+QVector<QAspectJobPtr> QCollisionAspect::jobsToExecute(qint64 time)
+{
+ Q_D(QCollisionAspect);
+ d->m_time = time;
+
+ // Create jobs that will get exectued by the threadpool
+ QVector<QAspectJobPtr> jobs;
+ return jobs;
+}
+
+void QCollisionAspect::sceneNodeAdded(QSceneChangePtr &e)
+{
+ QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
+ QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
+ QNode *n = nodePtr.data();
+ QNodeVisitor visitor;
+ visitor.traverse(n, this, &QCollisionAspect::visitNode);
+}
+
+void QCollisionAspect::sceneNodeRemoved(QSceneChangePtr &e)
+{
+ QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
+ QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
+ QNode *n = nodePtr.data();
+ QAbstractAspect::clearBackendNode(n);
+}
+
+void QCollisionAspect::setRootEntity(QEntity *rootObject)
+{
+ QNodeVisitor visitor;
+ visitor.traverse(rootObject, this, &QCollisionAspect::visitNode);
+}
+
+void QCollisionAspect::onInitialize(const QVariantMap &data)
+{
+ Q_UNUSED(data);
+}
+
+void QCollisionAspect::onCleanup()
+{
+}
+
+void QCollisionAspect::visitNode(QNode *node)
+{
+ QAbstractAspect::createBackendNode(node);
+}
+
+} // Qt3D
+
+QT_END_NAMESPACE
+
+QT3D_REGISTER_NAMESPACED_ASPECT("collision", QT_PREPEND_NAMESPACE(Qt3D), QCollisionAspect)
+