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Diffstat (limited to 'src/collision/qcollisionaspect.cpp')
-rw-r--r-- | src/collision/qcollisionaspect.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/src/collision/qcollisionaspect.cpp b/src/collision/qcollisionaspect.cpp new file mode 100644 index 000000000..16e52b3b4 --- /dev/null +++ b/src/collision/qcollisionaspect.cpp @@ -0,0 +1,135 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qcollisionaspect.h" +#include "qcollisionaspect_p.h" + +#include <Qt3DCore/qnodevisitor.h> +#include <Qt3DCore/qscenepropertychange.h> + +#include <Qt3DCore/qnode.h> +#include <Qt3DCore/private/qaspectmanager_p.h> +#include <Qt3DCore/private/qchangearbiter_p.h> +#include <Qt3DCore/private/qscene_p.h> +#include <Qt3DCore/qaspectfactory.h> +#include <Qt3DCore/qservicelocator.h> + +QT_BEGIN_NAMESPACE + +namespace Qt3D { + +/*! + \class Qt3D::QCollisionAspectPrivate + \internal +*/ +QCollisionAspectPrivate::QCollisionAspectPrivate() + : QAbstractAspectPrivate() + , m_time(0) +{ + m_aspectType = QAbstractAspect::AspectCollision; +} + +QCollisionAspect::QCollisionAspect(QObject *parent) + : QAbstractAspect(*new QCollisionAspectPrivate(), parent) +{ + registerBackendTypes(); +} + +/*! \internal */ +QCollisionAspect::QCollisionAspect(QCollisionAspectPrivate &dd, QObject *parent) + : QAbstractAspect(dd, parent) +{ + registerBackendTypes(); +} + +void QCollisionAspect::registerBackendTypes() +{ + //registerBackendType<QSphereCollider>(QBackendNodeFunctorPtr(new Collision::SphereColliderFunctor(d_func()->m_manager.data()))); +} + +QVector<QAspectJobPtr> QCollisionAspect::jobsToExecute(qint64 time) +{ + Q_D(QCollisionAspect); + d->m_time = time; + + // Create jobs that will get exectued by the threadpool + QVector<QAspectJobPtr> jobs; + return jobs; +} + +void QCollisionAspect::sceneNodeAdded(QSceneChangePtr &e) +{ + QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>(); + QNodePtr nodePtr = propertyChange->value().value<QNodePtr>(); + QNode *n = nodePtr.data(); + QNodeVisitor visitor; + visitor.traverse(n, this, &QCollisionAspect::visitNode); +} + +void QCollisionAspect::sceneNodeRemoved(QSceneChangePtr &e) +{ + QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>(); + QNodePtr nodePtr = propertyChange->value().value<QNodePtr>(); + QNode *n = nodePtr.data(); + QAbstractAspect::clearBackendNode(n); +} + +void QCollisionAspect::setRootEntity(QEntity *rootObject) +{ + QNodeVisitor visitor; + visitor.traverse(rootObject, this, &QCollisionAspect::visitNode); +} + +void QCollisionAspect::onInitialize(const QVariantMap &data) +{ + Q_UNUSED(data); +} + +void QCollisionAspect::onCleanup() +{ +} + +void QCollisionAspect::visitNode(QNode *node) +{ + QAbstractAspect::createBackendNode(node); +} + +} // Qt3D + +QT_END_NAMESPACE + +QT3D_REGISTER_NAMESPACED_ASPECT("collision", QT_PREPEND_NAMESPACE(Qt3D), QCollisionAspect) + |