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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qnodecommand.h"
+#include "qnodecommand_p.h"
+#include <Qt3DCore/qnode.h>
+#include <Qt3DCore/private/qnode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+
+QNodeCommandPrivate::QNodeCommandPrivate()
+ : QSceneChangePrivate()
+ , m_commandId(createId())
+ , m_replyToCommandId()
+{
+}
+
+QNodeCommand::CommandId QNodeCommandPrivate::createId()
+{
+ static QBasicAtomicInteger<QNodeCommand::CommandId> next = Q_BASIC_ATOMIC_INITIALIZER(0);
+ return next.fetchAndAddRelaxed(1) + 1;
+}
+
+/*!
+ * \class Qt3DCore::QNodeCommand
+ * \inheaderfile Qt3DCore/QNodeCommand
+ * \inherits Qt3DCore::QSceneChange
+ * \inmodule Qt3DCore
+ * \since 5.9
+ * \brief The QNodeCommand class is the base class for all CommandRequested QSceneChange events
+ *
+ * The QNodeCommand class is the base class for all QSceneChange events that
+ * have the changeType() CommandRequested.
+ *
+ * You can subclass this to create your own node update types for communication between
+ * your QNode and QBackendNode subclasses when writing your own aspects.
+ */
+
+/*!
+ * \typedef Qt3DCore::QNodeCommandPtr
+ * \relates Qt3DCore::QNodeCommand
+ *
+ * A shared pointer for QNodeCommand.
+ */
+
+/*!
+ * Constructs a new QNodeCommand with \a node.
+ */
+QNodeCommand::QNodeCommand(QNodeId id)
+ : QSceneChange(*new QNodeCommandPrivate(), CommandRequested, id)
+{
+}
+
+QNodeCommand::QNodeCommand(QNodeCommandPrivate &dd, QNodeId id)
+ : QSceneChange(dd, CommandRequested, id)
+{
+}
+
+QNodeCommand::~QNodeCommand()
+{
+}
+
+/*!
+ * \return commandId.
+ */
+QNodeCommand::CommandId QNodeCommand::commandId() const
+{
+ Q_D(const QNodeCommand);
+ return d->m_commandId;
+}
+
+/*!
+ * \return name.
+ */
+QString QNodeCommand::name() const
+{
+ Q_D(const QNodeCommand);
+ return d->m_name;
+}
+
+void QNodeCommand::setName(const QString &name)
+{
+ Q_D(QNodeCommand);
+ d->m_name = name;
+}
+
+/*!
+ * \return data.
+ */
+QVariant QNodeCommand::data() const
+{
+ Q_D(const QNodeCommand);
+ return d->m_data;
+}
+
+void QNodeCommand::setData(const QVariant &data)
+{
+ Q_D(QNodeCommand);
+ d->m_data = data;
+}
+
+QNodeCommand::CommandId QNodeCommand::inReplyTo() const
+{
+ Q_D(const QNodeCommand);
+ return d->m_replyToCommandId;
+}
+
+void QNodeCommand::setReplyToCommandId(QNodeCommand::CommandId id)
+{
+ Q_D(QNodeCommand);
+ d->m_replyToCommandId = id;
+}
+
+} // namespace Qt3DCore
+
+QT_END_NAMESPACE