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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page qt3drender-geometry.html
+ \title Qt 3D Render Geometry
+
+ \brief Presents the classes provided by the Qt 3D Render aspect to specify
+ data to the renderer, typically containing geometry.
+
+ Qt 3D Render provides a generic way of storing geometry data and specifying
+ how it should be read by the renderer.
+
+ \list
+ \li \l {Buffer}
+ \li \l {Attribute}
+ \li \l {Geometry}
+ \li \l {GeometryRenderer}
+ \endlist
+
+ \section2 Buffer
+
+ The Qt3DCore::QBuffer class stores the raw data. This acts purely as an
+ array of memory. In most cases a Qt3DCore::QBuffer will be used
+ indirectly by being referenced by one or more Qt3DRender::QAttributes.
+ However there are times when a QBuffer may be used directly as the value
+ property of a QParameter when dealing with Uniform Buffer Objects (UBO) or
+ Shader Storage Buffer Objects (SSBO).
+
+ \code
+ Buffer {
+ id: vertexBuffer
+ type: Buffer.VertexBuffer
+ data: buildVertexBufferData()
+ }
+ \endcode
+
+ \section2 Attribute
+
+ Qt3DCore::QAttribute specifies how data contained in the referenced
+ buffer should be extracted and passed to an input of a vertex shader. It
+ references a Qt3DCore::QBuffer and can specify the layout of the
+ attributes by definining the vertex size, the data type, the stride between
+ two vertices and a starting offset. The type of the attribute will also
+ define whether it is to be used as a vertex buffer or as an index buffer.
+ This allows you complete flexibility of how you structure your data in
+ buffers. It is possible to use separate buffers for each vertex attribute,
+ an interleaved buffer containing data for all attributes or a combination
+ of separate and interleaved buffers.
+
+ \code
+ Attribute {
+ attributeType: Attribute.VertexAttribute
+ vertexBaseType: Attribute.Float
+ vertexSize: 3
+ byteOffset: 0
+ byteStride: 9 * 4
+ count: 4
+ name: defaultPositionAttributeName()
+ buffer: vertexBuffer
+ }
+ \endcode
+
+ \section2 Geometry
+
+ A Qt3DCore::QGeometry aggregates various attributes to form a piece of
+ geometry. Usually a proper geometry will provide an attribute for vertex
+ positions, an attribute for vertex normals and an attribute for texture
+ coordinates. If you want your geometry to also work with normal mapped
+ materials it will need to provide a consistent set of vertex tangent
+ vectors too.
+
+ \code
+ Geometry {
+ Attribute {
+ attributeType: Attribute.VertexAttribute
+ vertexBaseType: Attribute.Float
+ vertexSize: 3
+ byteOffset: 0
+ byteStride: 9 * 4
+ count: 4
+ name: defaultPositionAttributeName()
+ buffer: vertexBuffer
+ }
+
+ Attribute {
+ attributeType: Attribute.VertexAttribute
+ vertexBaseType: Attribute.Float
+ vertexSize: 3
+ byteOffset: 3 * 4
+ byteStride: 9 * 4
+ count: 4
+ name: defaultNormalAttributeName()
+ buffer: vertexBuffer
+ }
+ \endcode
+
+ \section2 GeometryView
+
+ A Qt3DCore::QGeometryView takes a Qt3DCore::QGeometry. It provides
+ properties to control the draw call such as the number of instances to be
+ drawn, the starting instance, the type of
+ Qt3DCore::QGeometryView::PrimitiveType to be used, etc.
+
+ It completely defines the details of a mesh so that operations such as
+ bounding volume computation and picking can be done on a mesh without
+ requiring it to be rendered.
+
+ \code
+ GeometryView {
+ instanceCount: 1
+ indexOffset: 0
+ firstInstance: 0
+ primitiveType: GeometryRenderer.Triangles
+ geometry: Geometry { ... }
+ }
+ \endcode
+
+ \section2 GeometryRenderer
+
+ Qt3DRender::QGeometryRenderer is a QComponent which when aggregated by a
+ QEntity allows to draw the Qt3DCore::QGeometryView it references. A
+ Qt3DRender::QGeometryRenderer is translated into a draw call to the
+ underlying graphics API.
+
+ \code
+ GeometryRenderer {
+ view: GeometryView { ... }
+ }
+ \endcode
+
+ \note Prior to Qt 6, Qt3DRender::QGeometryRenderer included details that are
+ now intended to be provided by the view instance. The properties are still
+ there in Qt 6 but will be deprecated and then removed in Qt 7.
+
+ */