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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qgeometry.h"
+#include "qgeometryfactory_p.h"
+#include "qgeometry_p.h"
+#include <private/qnode_p.h>
+#include <Qt3DCore/qattribute.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DCore;
+
+QGeometryFactory::~QGeometryFactory()
+{
+}
+
+QGeometryPrivate::QGeometryPrivate()
+ : QNodePrivate(),
+ m_boundingVolumePositionAttribute(nullptr)
+{
+}
+
+QGeometryPrivate::~QGeometryPrivate()
+{
+}
+
+void QGeometryPrivate::setExtent(const QVector3D &minExtent, const QVector3D &maxExtent)
+{
+ Q_Q(QGeometry);
+ if (m_minExtent != minExtent) {
+ m_minExtent = minExtent;
+ emit q->minExtentChanged(minExtent);
+ }
+
+ if (m_maxExtent != maxExtent) {
+ m_maxExtent = maxExtent;
+ emit q->maxExtentChanged(maxExtent);
+ }
+}
+
+/*!
+ \qmltype Geometry
+ \instantiates Qt3DCore::QGeometry
+ \inqmlmodule Qt3D.Core
+ \inherits Node
+ \since 5.7
+ \brief Encapsulates geometry.
+
+ A Geometry type is used to group a list of Attribute objects together
+ to form a geometric shape Qt3D is able to render using GeometryRenderer.
+ Special attribute can be set in order to calculate bounding volume of the shape.
+ */
+
+/*!
+ \class Qt3DCore::QGeometry
+ \inmodule Qt3DCore
+ \since 5.7
+ \brief Encapsulates geometry.
+
+ A Qt3DCore::QGeometry class is used to group a list of Qt3DCore::QAttribute
+ objects together to form a geometric shape Qt3D is able to render using
+ Qt3DCore::QGeometryRenderer. Special attribute can be set in order to calculate
+ bounding volume of the shape.
+ */
+
+/*!
+ \qmlproperty Attribute Geometry::boundingVolumePositionAttribute
+
+ Holds the attribute used to compute the bounding volume. The bounding volume is used internally
+ for picking and view frustum culling.
+
+ If unspecified, the system will look for the attribute using the name returned by
+ QAttribute::defaultPositionAttributeName.
+
+ \sa Attribute
+ */
+/*!
+ \qmlproperty list<Attribute> Geometry::attributes
+
+ Holds the list of attributes the geometry comprises of.
+ */
+
+/*!
+ \property QGeometry::boundingVolumePositionAttribute
+
+ Holds the attribute used to compute the bounding volume. The bounding volume is used internally
+ for picking and view frustum culling.
+
+ If unspecified, the system will look for the attribute using the name returned by
+ QAttribute::defaultPositionAttributeName.
+
+ \sa Qt3DCore::QAttribute
+ */
+
+
+/*!
+ Constructs a new QGeometry with \a parent.
+ */
+QGeometry::QGeometry(QNode *parent)
+ : QGeometry(*new QGeometryPrivate(), parent) {}
+
+/*!
+ \fn Qt3DCore::QGeometryFactory::operator()()
+
+ Returns the generated geometry.
+*/
+/*!
+ \fn bool Qt3DCore::QGeometryFactory::operator==(const QGeometryFactory &other) const = 0
+
+ Compares the factory with the factory specified in \a other.
+ Returns true if they are equal.
+*/
+/*!
+ \internal
+ */
+QGeometry::~QGeometry()
+{
+}
+
+/*!
+ \internal
+ */
+QGeometry::QGeometry(QGeometryPrivate &dd, QNode *parent)
+ : QNode(dd, parent)
+{
+}
+
+/*!
+ \fn void Qt3DCore::QGeometry::addAttribute(Qt3DCore::QAttribute *attribute)
+ Adds an \a attribute to this geometry.
+ */
+void QGeometry::addAttribute(QAttribute *attribute)
+{
+ Q_ASSERT(attribute);
+ Q_D(QGeometry);
+ if (!d->m_attributes.contains(attribute)) {
+ d->m_attributes.append(attribute);
+
+ // Ensures proper bookkeeping
+ d->registerDestructionHelper(attribute, &QGeometry::removeAttribute, d->m_attributes);
+
+ // We need to add it as a child of the current node if it has been declared inline
+ // Or not previously added as a child of the current node so that
+ // 1) The backend gets notified about it's creation
+ // 2) When the current node is destroyed, it gets destroyed as well
+ if (!attribute->parent())
+ attribute->setParent(this);
+
+ d->update();
+ }
+}
+
+/*!
+ \fn void Qt3DCore::QGeometry::removeAttribute(Qt3DCore::QAttribute *attribute)
+ Removes the given \a attribute from this geometry.
+ */
+void QGeometry::removeAttribute(QAttribute *attribute)
+{
+ Q_ASSERT(attribute);
+ Q_D(QGeometry);
+ d->m_attributes.removeOne(attribute);
+ // Remove bookkeeping connection
+ d->unregisterDestructionHelper(attribute);
+ d->update();
+}
+
+void QGeometry::setBoundingVolumePositionAttribute(QAttribute *boundingVolumePositionAttribute)
+{
+ Q_D(QGeometry);
+ if (d->m_boundingVolumePositionAttribute != boundingVolumePositionAttribute) {
+ d->m_boundingVolumePositionAttribute = boundingVolumePositionAttribute;
+ emit boundingVolumePositionAttributeChanged(boundingVolumePositionAttribute);
+ }
+}
+
+QAttribute *QGeometry::boundingVolumePositionAttribute() const
+{
+ Q_D(const QGeometry);
+ return d->m_boundingVolumePositionAttribute;
+}
+
+/*!
+ \qmlproperty vector3d Geometry::minExtent
+
+ Holds the vertex with the lowest x, y, z position values.
+ */
+
+/*!
+ \property QGeometry::minExtent
+
+ Holds the vertex with the lowest x, y, z position values.
+ */
+QVector3D QGeometry::minExtent() const
+{
+ Q_D(const QGeometry);
+ return d->m_minExtent;
+}
+
+/*!
+ \qmlproperty vector3d Geometry::maxExtent
+
+ Holds the vertex with the highest x, y, z position values.
+ */
+
+/*!
+ \property QGeometry::maxExtent
+
+ Holds the vertex with the highest x, y, z position values.
+ */
+QVector3D QGeometry::maxExtent() const
+{
+ Q_D(const QGeometry);
+ return d->m_maxExtent;
+}
+
+/*!
+ Returns the list of attributes in this geometry.
+ */
+QVector<QAttribute *> QGeometry::attributes() const
+{
+ Q_D(const QGeometry);
+ return d->m_attributes;
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qgeometry.cpp"