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-rw-r--r--src/core/nodes/qentity.cpp44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/core/nodes/qentity.cpp b/src/core/nodes/qentity.cpp
index 67238ca7e..ea3523c0c 100644
--- a/src/core/nodes/qentity.cpp
+++ b/src/core/nodes/qentity.cpp
@@ -55,15 +55,6 @@ QT_BEGIN_NAMESPACE
namespace Qt3DCore {
-QEntityPrivate::QEntityPrivate()
- : QNodePrivate()
- , m_parentEntityId()
-{}
-
-QEntityPrivate::~QEntityPrivate()
-{
-}
-
/*!
\class Qt3DCore::QEntity
\inmodule Qt3DCore
@@ -78,14 +69,25 @@ QEntityPrivate::~QEntityPrivate()
backend aspect will be able to interpret and process an Entity by
recognizing which components it is made up of. One aspect may decide to only
process entities composed of a single Qt3DCore::QTransform component whilst
- another may focus on Qt3DCore::QMouseHandler.
+ another may focus on Qt3DInput::QMouseHandler.
\sa Qt3DCore::QComponent, Qt3DCore::QTransform
-*/
+ */
+
+/*! \internal */
+QEntityPrivate::QEntityPrivate()
+ : QNodePrivate()
+ , m_parentEntityId()
+{}
+
+/*! \internal */
+QEntityPrivate::~QEntityPrivate()
+{
+}
/*!
Constructs a new Qt3DCore::QEntity instance with \a parent as parent.
-*/
+ */
QEntity::QEntity(QNode *parent)
: QEntity(*new QEntityPrivate, parent) {}
@@ -113,11 +115,11 @@ QEntity::~QEntity()
\relates Qt3DCore::QEntity
List of QComponent pointers.
-*/
+ */
/*!
Returns the list of Qt3DCore::QComponent instances the entity is referencing.
-*/
+ */
QComponentVector QEntity::components() const
{
Q_D(const QEntity);
@@ -129,7 +131,7 @@ QComponentVector QEntity::components() const
\note If the Qt3DCore::QComponent has no parent, the Qt3DCore::QEntity will set
itself as its parent thereby taking ownership of the component.
-*/
+ */
void QEntity::addComponent(QComponent *comp)
{
Q_D(QEntity);
@@ -161,7 +163,7 @@ void QEntity::addComponent(QComponent *comp)
/*!
Removes the reference to \a comp.
-*/
+ */
void QEntity::removeComponent(QComponent *comp)
{
Q_CHECK_PTR(comp);
@@ -186,7 +188,7 @@ void QEntity::removeComponent(QComponent *comp)
immediate parent isn't a Qt3DCore::QEntity, this function traverses up the
scene hierarchy until a parent Qt3DCore::QEntity is found. If no
Qt3DCore::QEntity parent can be found, returns null.
-*/
+ */
QEntity *QEntity::parentEntity() const
{
Q_D(const QEntity);
@@ -208,10 +210,10 @@ QEntity *QEntity::parentEntity() const
}
/*!
- Returns the Qt3DCore::QNodeId id of the parent Qt3DCore::QEntity instance of the
- current Qt3DCore::QEntity object. The QNodeId isNull method will return true if
- there is no Qt3DCore::QEntity parent of the current Qt3DCore::QEntity in the scene
- hierarchy.
+ Returns the Qt3DCore::QNodeId id of the parent Qt3DCore::QEntity instance of the
+ current Qt3DCore::QEntity object. The QNodeId isNull method will return true if
+ there is no Qt3DCore::QEntity parent of the current Qt3DCore::QEntity in the scene
+ hierarchy.
*/
QNodeId QEntityPrivate::parentEntityId() const
{