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-rw-r--r--src/core/nodes/qnode.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/core/nodes/qnode.cpp b/src/core/nodes/qnode.cpp
index dbe3fd102..e5a3aca71 100644
--- a/src/core/nodes/qnode.cpp
+++ b/src/core/nodes/qnode.cpp
@@ -74,6 +74,7 @@ QNodePrivate::QNodePrivate()
, m_blockNotifications(false)
, m_hasBackendNode(false)
, m_enabled(true)
+ , m_notifiedParent(false)
, m_defaultPropertyTrackMode(QNode::TrackFinalValues)
, m_propertyChangesSetup(false)
, m_signals(this)
@@ -210,13 +211,19 @@ void QNodePrivate::_q_addChild(QNode *childNode)
Q_ASSERT(childNode);
Q_ASSERT_X(childNode->parent() == q_func(), Q_FUNC_INFO, "not a child of this node");
+ // Have we already notified the parent about its new child? If so, bail out
+ // early so that we do not send more than one new child event to the backend
+ QNodePrivate *childD = QNodePrivate::get(childNode);
+ if (childD->m_notifiedParent == true)
+ return;
+
// Store our id as the parentId in the child so that even if the child gets
// removed from the scene as part of the destruction of the parent, when the
// parent's children are deleted in the QObject dtor, we still have access to
// the parentId. If we didn't store this, we wouldn't have access at that time
// because the parent would then only be a QObject, the QNode part would have
// been destroyed already.
- QNodePrivate::get(childNode)->m_parentId = m_id;
+ childD->m_parentId = m_id;
if (!m_scene)
return;
@@ -224,6 +231,11 @@ void QNodePrivate::_q_addChild(QNode *childNode)
// We need to send a QPropertyNodeAddedChange to the backend
// to notify the backend that we have a new child
if (m_changeArbiter != nullptr) {
+ // Flag that we have notified the parent. We do this immediately before
+ // creating the change because that recurses back into this function and
+ // we need to catch that to avoid sending more than one new child event
+ // to the backend.
+ childD->m_notifiedParent = true;
const auto change = QPropertyNodeAddedChangePtr::create(m_id, childNode);
change->setPropertyName("children");
notifyObservers(change);
@@ -299,6 +311,9 @@ void QNodePrivate::_q_setParentHelper(QNode *parent)
notifyDestructionChangesAndRemoveFromScene();
}
+ // Flag that we need to notify any new parent
+ m_notifiedParent = false;
+
// Basically QObject::setParent but for QObjectPrivate
QObjectPrivate::setParent_helper(parent);
QNode *newParentNode = q->parentNode();