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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QGRAPHICSCONTEXT_H
+#define QGRAPHICSCONTEXT_H
+
+#include <QOpenGLContext>
+#include <QOpenGLBuffer>
+#include <QOpenGLVertexArrayObject>
+#include <QHash>
+#include <QMatrix4x4>
+#include <QBitArray>
+
+#include <rendercamera.h>
+#include <meshdata.h>
+
+class QOpenGLShaderProgram;
+class QOpenGLFunctions_3_3_Core;
+
+namespace Qt3D
+{
+
+class RenderShader;
+class RenderCamera;
+class RenderMaterial;
+class RenderTexture;
+class DrawStateSet;
+
+enum TextureScope
+{
+ TextureScopeMaterial = 0,
+ TextureScopeTechnique
+ // per-pass for deferred rendering?
+};
+
+class QGraphicsContext
+{
+public:
+ QGraphicsContext();
+ ~QGraphicsContext();
+
+ void setSurface(QSurface* s);
+
+ int id() const; // unique, small integer ID of this context
+
+ void beginDrawing();
+
+ void endDrawing();
+
+ void setCamera(RenderCamera* rcam);
+ RenderCamera* camera() const;
+
+ QMatrix4x4 projectionMatrix() const;
+ QMatrix4x4 viewMatrix() const;
+
+ /**
+ * @brief releaseGL - release all OpenGL objects associated with
+ * this context
+ */
+ void releaseOpenGL();
+ void setOpenGLContext(QOpenGLContext* ctx);
+ QOpenGLContext *openGLContext() { return m_gl; }
+
+ void activateShader(RenderShader* shader);
+
+ RenderMaterial* activeMaterial() const
+ { return m_material; }
+
+ void setActiveMaterial(RenderMaterial* rmat);
+
+ /**
+ * @brief activeShader
+ * @return
+ */
+ QOpenGLShaderProgram* activeShader();
+
+ void specifyAttribute(QString nm, AttributePtr attr);
+
+ void specifyIndices(AttributePtr attr);
+
+ /**
+ * @brief glBufferFor - given a client-side (CPU) buffer, provide the
+ * context-specific object. Initial call will create the buffer.
+ * @param buf
+ * @return
+ */
+ QOpenGLBuffer glBufferFor(BufferPtr buf);
+
+ void setModelMatrix(const QMatrix4x4 &modelMat);
+
+ /**
+ * @brief activateTexture - make a texture active on a hardware unit
+ * @param tex - the texture to activate
+ * @param onUnit - option, specify the explicit unit to activate on
+ * @return - the unit the texture was activated on
+ */
+ int activateTexture(TextureScope scope, RenderTexture* tex, int onUnit = -1);
+
+ void deactivateTexture(RenderTexture *tex);
+
+ void setCurrentStateSet(DrawStateSet* ss);
+ DrawStateSet* currentStateSet() const;
+private:
+ void initialize();
+
+ void decayTextureScores();
+
+ GLint assignUnitForTexture(RenderTexture* tex);
+ void deactivateTexturesWithScope(TextureScope ts);
+
+
+ bool m_initialized;
+ const unsigned int m_id;
+ QOpenGLContext* m_gl;
+ QSurface* m_surface;
+
+ QOpenGLFunctions_3_3_Core *m_funcs;
+ RenderShader* m_activeShader;
+ QHash<RenderShader*, QOpenGLShaderProgram*> m_shaderHash;
+ QHash<BufferPtr,QOpenGLBuffer> m_bufferHash;
+
+ // active textures, indexed by texture unit
+ QVector<RenderTexture*> m_activeTextures;
+ QBitArray m_pinnedTextureUnits;
+ QVector<TextureScope> m_textureScopes;
+
+ // recency score for all render-textures we've seen. Higher scores
+ // mean more recently used.
+ QHash<RenderTexture*, int> m_textureScores;
+
+ RenderCamera* m_camera;
+ RenderMaterial* m_material;
+
+ DrawStateSet* m_stateSet;
+};
+
+}
+
+#endif // QGRAPHICSCONTEXT_H