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Diffstat (limited to 'src/core/render/backend/rendereraspect.cpp')
-rw-r--r-- | src/core/render/backend/rendereraspect.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/core/render/backend/rendereraspect.cpp b/src/core/render/backend/rendereraspect.cpp new file mode 100644 index 000000000..0d63a7c0f --- /dev/null +++ b/src/core/render/backend/rendereraspect.cpp @@ -0,0 +1,129 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "rendereraspect.h" + +#include "meshmanager.h" +#include "renderer.h" +#include "renderthread.h" + +#include <jobs/loadmeshdatajob.h> +#include <jobs/updateworldtransformjob.h> +#include <jobs/updateboundingvolumejob.h> + +#include <node.h> + +#include <QDebug> +#include <QThread> +#include <QWindow> + +namespace Qt3D { + +RendererAspect::RendererAspect(QObject *parent) + : AbstractAspect(AbstractAspect::AspectRenderer, parent) + , m_renderThread(new RenderThread) +{ + qRegisterMetaType<QSurface*>("QSurface*"); + qRegisterMetaType< QSharedPointer<QObject> >("QObjectPtr"); + m_renderThread->waitForStart(); + m_renderThread->renderer()->setRendererAspect(this); +} + +void RendererAspect::setWindow(QWindow *window) +{ + Q_ASSERT(window); + QSurface* surface = window; + + Render::Renderer *renderer = m_renderThread->renderer(); + QMetaObject::invokeMethod(renderer, "setSurface", Q_ARG(QSurface*, surface)); +} + +QVector<QJobPtr> RendererAspect::jobsToExecute() +{ + // Create jobs that will get exectued by the threadpool + QVector<QJobPtr> jobs; + +// Render::UpdateWorldTransformJobPtr worldTransformJob(new Render::UpdateWorldTransformJob(m_renderThread->renderer()->renderSceneRoot())); +// Render::UpdateBoundingVolumeJobPtr boundingVolumeJob(new Render::UpdateBoundingVolumeJob(m_renderThread->renderer())); + +// // We can only update bounding volumes once all world transforms are known +// boundingVolumeJob->addDependency(worldTransformJob); + +// // Add all jobs to queue +// jobs.append(worldTransformJob); +// jobs.append(boundingVolumeJob); + + // Create jobs to load in any meshes that are pending + QList< QPair<QString,MeshDataPtr> > meshes = m_renderThread->renderer()->meshManager()->meshesPending(); + for (int i = 0; i < meshes.size(); ++i ) { + const QPair<QString, MeshDataPtr> &meshDataInfo = meshes.at(i); + Render::LoadMeshDataJobPtr loadMeshJob(new Render::LoadMeshDataJob(meshDataInfo.first, meshDataInfo.second)); + jobs.append(loadMeshJob); + } + m_renderThread->renderer()->meshManager()->clearMeshesPending(); + + return jobs; +} + +void RendererAspect::registerAspectHelper(Node *rootObject) +{ + Render::Renderer *renderer = m_renderThread->renderer(); + renderer->setSceneGraphRoot(rootObject); +} + +void RendererAspect::unregisterAspectHelper(Node *rootObject) +{ +} + +void RendererAspect::initializeHelper(QAspectManager *aspectManager) +{ + Q_UNUSED(aspectManager); + Render::Renderer *renderer = m_renderThread->renderer(); + QMetaObject::invokeMethod(renderer, "initialize"); +} + +void RendererAspect::cleanupHelper() +{ + Render::Renderer *renderer = m_renderThread->renderer(); + //QMetaObject::invokeMethod(renderer, "cleanup"); +} + +} |