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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERPASS_H
+#define RENDERPASS_H
+
+#include <node.h>
+#include <qt3dcore_global.h>
+
+#include "shaderprogram.h"
+#include <drawstate.h>
+
+#include <QHash>
+
+namespace Qt3D {
+
+class Parameter;
+typedef QList<Parameter*> ParameterList;
+
+class QT3DCORESHARED_EXPORT RenderPass : public Node
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
+ Q_PROPERTY(Qt3D::ShaderProgram * shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged)
+
+public:
+ explicit RenderPass(Node *parent = 0);
+
+ void setName(const QString &name);
+ QString name() const;
+
+ void setShaderProgram(Qt3D::ShaderProgram* shaderProgram);
+ Qt3D::ShaderProgram* shaderProgram() const;
+
+ void addUniformBinding(Parameter* param, QString glslUniformName);
+
+ void addAttributeBinding(Parameter* param, QString glslAttributeName);
+
+ QString glslNameForParameter(QString paramName) const;
+
+ ParameterList attributes() const;
+ ParameterList uniforms() const;
+
+ void setStateSet(DrawStateSet* ss);
+ DrawStateSet* stateSet() const;
+
+signals:
+ void nameChanged();
+ void shaderProgramChanged();
+
+protected:
+ QString m_name;
+ ShaderProgram* m_shaderProgram;
+ ParameterList m_attributes;
+ ParameterList m_uniforms;
+
+ // map Parameter names to GLSL names
+ QHash<QString, QString> m_parameterNameDict;
+
+ DrawStateSet* m_stateSet;
+};
+
+}
+
+#endif // RENDERPASS_H