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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "texture.h"
+
+#include <texturedata.h>
+
+#include <QImage>
+#include <QDebug>
+
+namespace Qt3D {
+
+QmlTexture::QmlTexture(Node *parent) :
+ Node(parent),
+ m_texture(new Texture)
+{
+ m_texture->setTarget(QOpenGLTexture::Target2D);
+ m_texture->setInternalFormat(QOpenGLTexture::RGBA8_UNorm);
+}
+
+QUrl QmlTexture::source() const
+{
+ return m_source;
+}
+
+bool QmlTexture::isRectangle() const
+{
+ return (m_texture->target() == QOpenGLTexture::TargetRectangle);
+}
+
+Texture *QmlTexture::texture() const
+{
+ return m_texture;
+}
+
+void QmlTexture::setSource(QUrl arg)
+{
+ if (m_source != arg) {
+ m_source = arg;
+
+ if (m_source.isLocalFile()) {
+ QImage img(m_source.toLocalFile());
+ m_texture->setInternalFormat(img.hasAlphaChannel() ?
+ QOpenGLTexture::RGBA8_UNorm :
+ QOpenGLTexture::RGB8_UNorm);
+
+ m_texture->setFromQImage(img);
+ } else {
+ qWarning() << "implement loading from remote URLs";
+ }
+
+ emit sourceChanged();
+ }
+}
+
+void QmlTexture::setRectangle(bool r)
+{
+ m_texture->setTarget(r ? QOpenGLTexture::TargetRectangle :
+ QOpenGLTexture::Target2D);
+}
+
+
+} // namespace Qt3D