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-rw-r--r--src/core/transforms/matrix4x4_sse_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/transforms/matrix4x4_sse_p.h b/src/core/transforms/matrix4x4_sse_p.h
index be314ca4d..287094be5 100644
--- a/src/core/transforms/matrix4x4_sse_p.h
+++ b/src/core/transforms/matrix4x4_sse_p.h
@@ -373,7 +373,7 @@ public:
friend Q_ALWAYS_INLINE Vector3D operator*(const Vector3D &vector, const Matrix4x4_SSE &matrix);
friend Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector);
- friend QT3DCORE_PRIVATE_EXPORT QDebug operator<<(QDebug dbg, const Matrix4x4_SSE &m);
+ friend Q_3DCORE_PRIVATE_EXPORT QDebug operator<<(QDebug dbg, const Matrix4x4_SSE &m);
private:
// Internally we will store the matrix as indicated below
// Q_DECL_ALIGN(16) // aligned on 16 bytes boundary for SSE (column major)
@@ -484,7 +484,7 @@ Q_ALWAYS_INLINE Vector3D operator*(const Vector3D &vector, const Matrix4x4_SSE &
return v;
}
-QT3DCORE_PRIVATE_EXPORT Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector)
+Q_3DCORE_PRIVATE_EXPORT Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector)
{
const Matrix4x4_SSE transposed = matrix.transposed();
return vector * transposed;