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-rw-r--r--src/core/transforms/vector3d_sse.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/core/transforms/vector3d_sse.cpp b/src/core/transforms/vector3d_sse.cpp
index 7e20a2f77..151cbb959 100644
--- a/src/core/transforms/vector3d_sse.cpp
+++ b/src/core/transforms/vector3d_sse.cpp
@@ -38,6 +38,13 @@
****************************************************************************/
#include <private/qsimd_p.h>
+
+#ifdef __AVX2__
+#include "matrix4x4_avx2_p.h"
+#else
+#include "matrix4x4_sse_p.h"
+#endif
+
#include "vector3d_sse_p.h"
#include "vector4d_sse_p.h"
#include <QDebug>
@@ -59,6 +66,74 @@ Vector3D_SSE::Vector3D_SSE(const Vector4D_SSE &v)
m_xyzw = _mm_mul_ps(v.m_xyzw, _mm_set_ps(0.0f, 1.0f, 1.0f, 1.0f));
}
+#ifdef __AVX2__
+
+Vector3D_SSE Vector3D_SSE::unproject(const Matrix4x4_AVX2 &modelView, const Matrix4x4_AVX2 &projection, const QRect &viewport) const
+{
+ const Matrix4x4_AVX2 inverse = (projection * modelView).inverted();
+
+ Vector4D_SSE tmp(*this, 1.0f);
+ tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width()));
+ tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height()));
+ tmp = tmp * 2.0f - Vector4D_SSE(1.0f, 1.0f, 1.0f, 1.0f);
+
+ Vector4D_SSE obj = inverse * tmp;
+ if (qFuzzyIsNull(obj.w()))
+ obj.setW(1.0f);
+ obj /= obj.w();
+ return Vector3D_SSE(obj);
+}
+
+Vector3D_SSE Vector3D_SSE::project(const Matrix4x4_AVX2 &modelView, const Matrix4x4_AVX2 &projection, const QRect &viewport) const
+{
+ Vector4D_SSE tmp(*this, 1.0f);
+ tmp = projection * modelView * tmp;
+ if (qFuzzyIsNull(tmp.w()))
+ tmp.setW(1.0f);
+ tmp /= tmp.w();
+
+ tmp = tmp * 0.5f + Vector4D_SSE(0.5f, 0.5f, 0.5f, 0.5f);
+ tmp.setX(tmp.x() * viewport.width() + viewport.x());
+ tmp.setY(tmp.y() * viewport.height() + viewport.y());
+
+ return Vector3D_SSE(tmp);
+}
+
+#else
+
+Vector3D_SSE Vector3D_SSE::unproject(const Matrix4x4_SSE &modelView, const Matrix4x4_SSE &projection, const QRect &viewport) const
+{
+ const Matrix4x4_SSE inverse = (projection * modelView).inverted();
+
+ Vector4D_SSE tmp(*this, 1.0f);
+ tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width()));
+ tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height()));
+ tmp = tmp * 2.0f - Vector4D_SSE(1.0f, 1.0f, 1.0f, 1.0f);
+
+ Vector4D_SSE obj = inverse * tmp;
+ if (qFuzzyIsNull(obj.w()))
+ obj.setW(1.0f);
+ obj /= obj.w();
+ return Vector3D_SSE(obj);
+}
+
+Vector3D_SSE Vector3D_SSE::project(const Matrix4x4_SSE &modelView, const Matrix4x4_SSE &projection, const QRect &viewport) const
+{
+ Vector4D_SSE tmp(*this, 1.0f);
+ tmp = projection * modelView * tmp;
+ if (qFuzzyIsNull(tmp.w()))
+ tmp.setW(1.0f);
+ tmp /= tmp.w();
+
+ tmp = tmp * 0.5f + Vector4D_SSE(0.5f, 0.5f, 0.5f, 0.5f);
+ tmp.setX(tmp.x() * viewport.width() + viewport.x());
+ tmp.setY(tmp.y() * viewport.height() + viewport.y());
+
+ return Vector3D_SSE(tmp);
+}
+
+#endif
+
} // Qt3DCore
QT_END_NAMESPACE