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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \qmltype FirstPersonCameraController
- \inqmlmodule Qt3D.Extras
- \brief The FirstPersonCameraController allows controlling the scene camera
- from the first person perspective.
- \since 5.7
- \inherits Qt3D.Core::Entity
-
- The FirstPersonCameraController allows controlling the scene camera from the first person
- perspective.
-
- The controls are:
- \table
- \header
- \li Input
- \li Action
- \row
- \li Left mouse button
- \li While the left mouse button is pressed, mouse movement along x-axis pans the camera and
- movement along y-axis tilts it.
- \row
- \li Shift key
- \li Turns the fine motion control active while pressed. Makes mouse pan and tilt less
- sensitive.
- \row
- \li Arrow keys
- \li Move the camera horizontally relative to camera viewport.
- \row
- \li Page up and page down keys
- \li Move the camera vertically relative to camera viewport.
- \endtable
-*/
-/*!
- \qmlproperty Camera FirstPersonCameraController::camera
-
- Holds the currently controlled camera.
-*/
-/*!
- \qmlproperty real FirstPersonCameraController::linearSpeed
-
- Holds the current linear speed of the camera controller. Linear speed determines the
- movement speed of the camera.
-*/
-/*!
- \qmlproperty real FirstPersonCameraController::lookSpeed
-
- Holds the current look speed of the camera controller. The look speed determines the turn rate
- of the camera pan and tilt.
-*/
-/*!
- \qmlproperty real FirstPersonCameraController::acceleration
-
- Holds the current acceleration.
- Specifies the rate at which the camera linear speed increases when a key is held.
- If the acceleration is negative, the linear speed stays constant.
- Defaults to -1.0.
-*/
-/*!
- \qmlproperty real FirstPersonCameraController::deceleration
-
- Specifies the rate at which the camera linear speed decreases when a key is released.
- If the deceleration is negative, the linear speed stays constant.
- Defaults to -1.0.
-*/
-
-/*!
- \qmltype OrbitCameraController
- \inqmlmodule Qt3D.Extras
- \brief The OrbitCameraController class allows controlling the scene camera along orbital path.
- \since 5.7
- \inherits Qt3D.Core::Entity
-
- The OrbitCameraController class allows controlling the scene camera along orbital path.
-
- The controls are:
- \table
- \header
- \li Input
- \li Action
- \row
- \li Left mouse button
- \li While the left mouse button is pressed, mouse movement along x-axis moves the camera
- left and right and movement along y-axis moves it up and down.
- \row
- \li Right mouse button
- \li While the right mouse button is pressed, mouse movement along x-axis pans the camera
- around the camera view center and movement along y-axis tilts it around the camera
- view center.
- \row
- \li Both left and right mouse button
- \li While both the left and the right mouse button are pressed, mouse movement along y-axis
- zooms the camera in and out without changing the view center.
- \row
- \li Arrow keys
- \li Move the camera vertically and horizontally relative to camera viewport.
- \row
- \li Page up and page down keys
- \li Move the camera forwards and backwards.
- \row
- \li Shift key
- \li Changes the behavior of the up and down arrow keys to zoom the camera in and out
- without changing the view center. The other movement keys are disabled.
- \row
- \li Alt key
- \li Changes the behovior of the arrow keys to pan and tilt the camera around the view
- center. Disables the page up and page down keys.
- \endtable
-*/
-/*!
- \qmlproperty Camera OrbitCameraController::camera
-
- Holds the currently controlled camera.
-*/
-/*!
- \qmlproperty real OrbitCameraController::linearSpeed
-
- Holds the current linear speed of the camera controller. Linear speed determines the
- movement speed of the camera.
-*/
-/*!
- \qmlproperty real OrbitCameraController::lookSpeed
-
- Holds the current look speed of the camera controller. The look speed determines the turn rate
- of the camera pan and tilt.
-*/
-/*!
- \qmlproperty real OrbitCameraController::zoomLimit
-
- Holds the current zoom-in limit. The zoom-in limit determines how close to the view center
- the camera can be zoomed.
-*/