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diff --git a/src/doc/src/qt3d-overview.qdoc b/src/doc/src/qt3d-overview.qdoc
index 986f27910..7e9c7b4c3 100644
--- a/src/doc/src/qt3d-overview.qdoc
+++ b/src/doc/src/qt3d-overview.qdoc
@@ -45,7 +45,7 @@
applications.
Qt 3D provides a fully configurable renderer that enables developers to
- quickly implement any rendering pipeline that they need. Further, Qt3D
+ quickly implement any rendering pipeline that they need. Further, Qt 3D
provides a generic framework for near-realtime simulations beyond rendering.
Qt 3D is cleanly separated into a core and any number of \e aspects that can
@@ -160,13 +160,13 @@
and the fragment's depth can be compared with the result of the sampling. If
the fragment is further away, then it is in shadow; otherwise it is lit.
- For example code, see the \l {Qt3D: Shadow Map QML Example}.
+ For example code, see the \l {Qt 3D: Shadow Map QML Example}.
\section2 Instanced Rendering
\e Instancing is a way of getting the GPU to draw many copies (instances) of
a base object that varies in some way for each copy. Often, in position,
- orientation, color, material properties, scale, and so on. Qt3D provides an
+ orientation, color, material properties, scale, and so on. Qt 3D provides an
API similar to the Qt Quick \l Repeater element. In this case, the delegate
is the base object and the model provides the per-instance data. So whereas
an entity with a \l Mesh component attached eventually gets transformed into
@@ -186,7 +186,7 @@
To combine support for both C++ and QML APIs with having a fully
configurable renderer, the concept of a \e framegraph was introduced. While
a \e scenegraph is a data-driven description of \e what to render, a \l
- {Qt 3D Renderer Framegraph}{framegraph} is a data-driven description of \e
+ {Qt 3D Render Framegraph}{framegraph} is a data-driven description of \e
how to render it.
A framegraph enables developers to choose between a simple forward renderer,
@@ -199,7 +199,7 @@
\section1 3D Extensions
- Beyond the essentials of displaying 3D content on the screen, Qt3D is
+ Beyond the essentials of displaying 3D content on the screen, Qt 3D is
extensible and flexible enough to act as a host for following types of
extensions related to the 3D objects:
@@ -314,7 +314,7 @@
ignores it.
Qt 3D builds custom entities by aggregating components that provide
- additional capabilities. The Qt3D engine uses aspects to process and
+ additional capabilities. The Qt 3D engine uses aspects to process and
update entities with specific components.
For example, a physics aspect looks for entities that have some kind of