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variables in a GLSL shader program that is itself specified in the
referenced effect property.
- For examples of using materials, see the \l {Qt 3D: Materials C++ Example}
- and \l {Qt 3D: Materials QML Example}.
+ For examples of using materials, see the following examples:
+ \list
+ \li \l {Qt 3D: Simple Custom Material QML Example}
+ \li \l {Qt 3D: Advanced Custom Material QML Example}
+ \li \l {Qt 3D: PBR Materials QML Example}
+ \endlist
\section2 Shaders